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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundWaveTableEnvelopeNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundDataFactory.h"
#include "MetasoundEngineNodesNames.h"
#include "MetasoundEnumRegistrationMacro.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "MetasoundSourceInterface.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundTime.h"
#include "MetasoundTrace.h"
#include "MetasoundTrigger.h"
#include "MetasoundWaveTable.h"
#include "WaveTableSampler.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
DECLARE_METASOUND_ENUM(WaveTable::FWaveTableSampler::ESingleSampleMode, WaveTable::FWaveTableSampler::ESingleSampleMode::Zero, METASOUNDENGINE_API,
FEnumWaveTableEnvelopeMode, FEnumWaveTableEnvelopeModeTypeInfo, FEnumWaveTableEnvelopeModeReadRef, FEnumWaveTableEnvelopeModeWriteRef);
DECLARE_METASOUND_ENUM(WaveTable::FWaveTableSampler::EInterpolationMode, WaveTable::FWaveTableSampler::EInterpolationMode::Linear, METASOUNDENGINE_API,
FEnumWaveTableInterpolationMode, FEnumWaveTableInterpModeTypeInfo, FEnumWaveTableInterpModeReadRef, FEnumWaveTableInterpModeWriteRef);
DEFINE_METASOUND_ENUM_BEGIN(WaveTable::FWaveTableSampler::ESingleSampleMode, FEnumWaveTableEnvelopeMode, "WaveTableEnvelopeMode")
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::ESingleSampleMode::Loop, "LoopDisplayName", "Loop", "EnvMode_LoopDescription", "Interpolates last value and first value in WaveTable, starting over interpolation of envelope on completion."),
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::ESingleSampleMode::Hold, "HoldDisplayName", "Hold", "EnvMode_HoldDescription", "Holds last value in table if elapsed beyond WaveTable length"),
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::ESingleSampleMode::Unit, "UnitDisplayName", "Unit", "EnvMode_UnitDescription", "Interpolates last value in table with unit (1.0f) if elapsed beyond WaveTable length."),
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::ESingleSampleMode::Zero, "ZeroDisplayName", "Zero", "EnvMode_ZeroDescription", "Interpolates last value in table with zero (0.0f) if elapsed beyond WaveTable length"),
DEFINE_METASOUND_ENUM_END()
DEFINE_METASOUND_ENUM_BEGIN(WaveTable::FWaveTableSampler::EInterpolationMode, FEnumWaveTableInterpolationMode, "WaveTableInterpolation")
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::EInterpolationMode::None, "InterpModeDisplayName", "None (Step)", "EnvMode_InterpDescription", "No interpolation between values (uses lowest)."),
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::EInterpolationMode::Linear, "InterpModeName", "Linear", "EnvMode_InterpDescription", "Linearly interpolates between values."),
DEFINE_METASOUND_ENUM_ENTRY(WaveTable::FWaveTableSampler::EInterpolationMode::Cubic, "InterpModeName", "Cubic", "EnvMode_InterpDescription", "Cubically interpolates between values.")
DEFINE_METASOUND_ENUM_END()
class FMetasoundWaveTableEnvelopeNodeOperator : public TExecutableOperator<FMetasoundWaveTableEnvelopeNodeOperator>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace WaveTable;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<FWaveTable>("WaveTable", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableEnvelopeNode_InputWaveTable", "WaveTable") }),
TInputDataVertex<FTrigger>("Play", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableEnvelopeNode_InputOnPlay", "Play") }),
TInputDataVertex<FTrigger>("Stop", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableEnvelopeNode_InputOnStop", "Stop") }),
TInputDataVertex<FTrigger>("Pause", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableEnvelopeNode_InputOnPause", "Pause") }),
TInputDataVertex<FTime>("Duration", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableEnvelopeNode_Duration", "Duration") }, 1.0f),
TInputDataVertex<FEnumWaveTableEnvelopeMode>("Mode", FDataVertexMetadata
{
LOCTEXT("MetasoundWaveTableEnvelopeNode_ModeDescription", "What value the envelope completes on (or whether it loops)."),
LOCTEXT("MetasoundWaveTableEnvelopeNode_Mode", "Mode"),
true /* bIsAdvancedDisplay */
}, static_cast<int32>(WaveTable::FWaveTableSampler::ESingleSampleMode::Zero)),
TInputDataVertex<FEnumWaveTableInterpolationMode>("Interpolation", FDataVertexMetadata
{
LOCTEXT("MetasoundWaveTableEnvelopeNode_InterpDescription", "How the envelope interpolates between WaveTable values."),
LOCTEXT("MetasoundWaveTableEnvelopeNode_Interp", "Interpolation"),
true /* bIsAdvancedDisplay */
}, static_cast<int32>(FWaveTableSampler::EInterpolationMode::Linear))
),
FOutputVertexInterface(
TOutputDataVertex<FTrigger>("OnFinished", FDataVertexMetadata{ LOCTEXT("MetasoundWaveTableEnvelopeNode_OnFinished", "OnFinished") }),
TOutputDataVertex<float>("Out", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableEnvelopeNode_Output", "Out") })
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
FNodeClassMetadata Metadata
{
{ EngineNodes::Namespace, "WaveTableEnvelope", "" },
1, // Major Version
0, // Minor Version
LOCTEXT("MetasoundWaveTableEnvelopeNode_Name", "WaveTable Envelope"),
LOCTEXT("MetasoundWaveTableEnvelopeNode_Description", "Reads through the given WaveTable over the given duration."),
PluginAuthor,
PluginNodeMissingPrompt,
GetDefaultInterface(),
{ NodeCategories::Envelopes },
{ METASOUND_LOCTEXT("WaveTableEnvelopeSynthesisKeyword", "Synthesis")},
{ }
};
return Metadata;
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, TArray<TUniquePtr<IOperatorBuildError>>& OutErrors)
{
using namespace WaveTable;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
FWaveTableReadRef InWaveTableReadRef = InputCollection.GetDataReadReferenceOrConstruct<FWaveTable>("WaveTable");
FTriggerReadRef InPlayReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTrigger>(InputInterface, "Play", InParams.OperatorSettings);
FTriggerReadRef InStopReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTrigger>(InputInterface, "Stop", InParams.OperatorSettings);
FTriggerReadRef InPauseReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTrigger>(InputInterface, "Pause", InParams.OperatorSettings);
FTimeReadRef InDurationReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTime>(InputInterface, "Duration", InParams.OperatorSettings);
FEnumWaveTableEnvelopeModeReadRef InModeReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FEnumWaveTableEnvelopeMode>( InputInterface, "Mode", InParams.OperatorSettings);
FEnumWaveTableInterpModeReadRef InInterpReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FEnumWaveTableInterpolationMode>(InputInterface, "Interpolation", InParams.OperatorSettings);
return MakeUnique<FMetasoundWaveTableEnvelopeNodeOperator>(InParams, InWaveTableReadRef, InPlayReadRef, InStopReadRef, InPauseReadRef, InDurationReadRef, InModeReadRef, InInterpReadRef);
}
FMetasoundWaveTableEnvelopeNodeOperator(
const FCreateOperatorParams& InParams,
const FWaveTableReadRef& InWaveTableReadRef,
const FTriggerReadRef& InPlayReadRef,
const FTriggerReadRef& InStopReadRef,
const FTriggerReadRef& InPauseReadRef,
const FTimeReadRef& InDurationReadRef,
const FEnumWaveTableEnvelopeModeReadRef& InModeReadRef,
const FEnumWaveTableInterpModeReadRef& InInterpModeReadRef)
: WaveTableReadRef(InWaveTableReadRef)
, PlayReadRef(InPlayReadRef)
, StopReadRef(InStopReadRef)
, PauseReadRef(InPauseReadRef)
, DurationReadRef(InDurationReadRef)
, ModeReadRef(InModeReadRef)
, InterpModeReadRef(InInterpModeReadRef)
, OnFinishedWriteRef(TDataWriteReference<FTrigger>::CreateNew(InParams.OperatorSettings))
, OutWriteRef(TDataWriteReferenceFactory<float>::CreateAny(InParams.OperatorSettings))
, SampleRate(InParams.OperatorSettings.GetSampleRate())
{
{
using namespace WaveTable;
FWaveTableSampler::FSettings Settings;
Settings.Freq = 0.0f; // Sampler phase is manually progressed via this node
Sampler = FWaveTableSampler(MoveTemp(Settings));
}
{
const float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
check(BlockRate > 0.0f && !FMath::IsNearlyZero(BlockRate));
SecondsPerBlock = 1.0f / BlockRate;
}
{
BlockSize = InParams.OperatorSettings.GetNumFramesPerBlock();
check(BlockSize > 0);
}
}
virtual ~FMetasoundWaveTableEnvelopeNodeOperator() = default;
virtual FDataReferenceCollection GetInputs() const override
{
FDataReferenceCollection Inputs;
Inputs.AddDataReadReference("WaveTable", WaveTableReadRef);
Inputs.AddDataReadReference("Play", PlayReadRef);
Inputs.AddDataReadReference("Stop", StopReadRef);
Inputs.AddDataReadReference("Pause", PauseReadRef);
Inputs.AddDataReadReference("Duration", DurationReadRef);
Inputs.AddDataReadReference("Mode", ModeReadRef);
return Inputs;
}
virtual FDataReferenceCollection GetOutputs() const override
{
FDataReferenceCollection Outputs;
Outputs.AddDataReadReference("OnFinished", TDataReadReference<FTrigger>(OnFinishedWriteRef));
Outputs.AddDataReadReference("Out", TDataReadReference<float>(OutWriteRef));
return Outputs;
}
float GetStopValue(WaveTable::FWaveTableSampler::ESingleSampleMode InSampleMode) const
{
using namespace WaveTable;
float LastValue = *OutWriteRef;
if (bPaused)
{
return LastValue;
}
switch (InSampleMode)
{
case FWaveTableSampler::ESingleSampleMode::Unit:
return 1.0f;
case FWaveTableSampler::ESingleSampleMode::Hold:
return LastValue;
case FWaveTableSampler::ESingleSampleMode::Zero:
case FWaveTableSampler::ESingleSampleMode::Loop:
default:
return 0.0f;
}
}
void Execute()
{
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FMetasoundWaveTableEnvelopeNodeOperator::Execute);
// To avoid unexpected behavior of only firing a single "OnFinished" per block if set to looping,
// limit the duration to a minimum threshold of SecondsPerBlock.
const float Dur = FMath::Max(DurationReadRef->GetSeconds(), SecondsPerBlock);
WaveTable::FWaveTableSampler::ESingleSampleMode Mode = *ModeReadRef;
WaveTable::FWaveTableSampler::EInterpolationMode InterpMode = *InterpModeReadRef;
OnFinishedWriteRef->AdvanceBlock();
float NextValue = GetStopValue(Mode);
auto GetLastIndex = [](const FTriggerReadRef& Trigger)
{
int32 LastIndex = -1;
Trigger->ExecuteBlock([](int32, int32) {}, [&LastIndex](int32 StartFrame, int32 EndFrame)
{
LastIndex = FMath::Max(LastIndex, StartFrame);
});
return LastIndex;
};
const int32 LastPlayIndex = GetLastIndex(PlayReadRef);
const int32 LastStopIndex = GetLastIndex(StopReadRef);
const int32 LastPauseIndex = GetLastIndex(PauseReadRef);
if (LastPlayIndex >= 0 || LastStopIndex >= 0)
{
if (LastPlayIndex > LastStopIndex)
{
Elapsed = 0.0f;
bPaused = LastPauseIndex > LastPlayIndex;
}
else // Stop wins if same frame
{
if (Elapsed >= 0.0f)
{
Elapsed = -1.0f;
OnFinishedWriteRef->TriggerFrame(LastStopIndex);
}
bPaused = false;
}
}
else if (LastPauseIndex >= 0)
{
if (Elapsed >= 0.0f)
{
bPaused = !bPaused;
if (bPaused)
{
NextValue = *OutWriteRef;
}
}
}
TArrayView<const float> WaveTableView = WaveTableReadRef->GetView();
if (WaveTableView.IsEmpty())
{
if (Elapsed >= 0.0f)
{
Elapsed = -1.0f;
OnFinishedWriteRef->TriggerFrame(0);
bPaused = false;
}
}
else
{
if (Elapsed >= 0.0f && !bPaused)
{
if (Dur > 0.0f)
{
Sampler.Reset();
Sampler.SetInterpolationMode(*InterpModeReadRef);
Sampler.SetPhase(FMath::Clamp(Elapsed / Dur, 0.0f, 1.0f));
Sampler.Process(WaveTableView, NextValue, Mode);
}
Elapsed += SecondsPerBlock;
}
}
if (Elapsed > Dur)
{
int32 FinishSampleIndex = 0;
if (Mode == WaveTable::FWaveTableSampler::ESingleSampleMode::Loop)
{
while (Elapsed >= Dur)
{
Elapsed -= Dur;
}
FinishSampleIndex = Elapsed * SampleRate;
}
else
{
FinishSampleIndex = (Elapsed - Dur) * SampleRate;
Elapsed = -1.0f;
}
FinishSampleIndex %= BlockSize;
OnFinishedWriteRef->TriggerFrame(FinishSampleIndex);
}
*OutWriteRef = NextValue;
}
private:
FWaveTableReadRef WaveTableReadRef;
FTriggerReadRef PlayReadRef;
FTriggerReadRef StopReadRef;
FTriggerReadRef PauseReadRef;
FTimeReadRef DurationReadRef;
FEnumWaveTableEnvelopeModeReadRef ModeReadRef;
FEnumWaveTableInterpModeReadRef InterpModeReadRef;
WaveTable::FWaveTableSampler Sampler;
FTriggerWriteRef OnFinishedWriteRef;
FFloatWriteRef OutWriteRef;
int32 BlockSize = 0;
float SecondsPerBlock = 0.0f;
float SampleRate = 0.0f;
float Elapsed = -1.0f;
bool bPaused = false;
};
class FMetasoundWaveTableEnvelopeNode : public FNodeFacade
{
public:
FMetasoundWaveTableEnvelopeNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FMetasoundWaveTableEnvelopeNodeOperator>())
{
}
virtual ~FMetasoundWaveTableEnvelopeNode() = default;
};
METASOUND_REGISTER_NODE(FMetasoundWaveTableEnvelopeNode)
} // namespace Metasound
#undef LOCTEXT_NAMESPACE // MetasoundStandardNodes