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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundEngineEnvironment.h

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Metasound Envorinment Variable #rb Rob.Gay #jira UEAU-487 [CL 14766414 by phil popp in ue5-main branch]
2020-11-17 17:52:08 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioDeviceManager.h"
#include "MetasoundEnvironment.h"
- Changing the method of implementation for the global shared array shuffle - Implementing a random get array node which retrieves a random element from an array given a supplied weights array - Pipe down new metasound environment variable for the USoundBase UniqueObjectID to use as a key for shared data across instances of a metasound #rb #jira #preflight 604f94eb85422300012bbcea #ROBOMERGE-SOURCE: CL 15698615 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533) [CL 15698625 by aaron mcleran in ue5-main branch]
2021-03-15 14:00:26 -04:00
DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);
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