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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/InstancedStruct.h

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Moved StructUtils types (InstancedStruct, StructView, PropertyBag, etc.) to CoreUObject StructUtilsTestSuite has been moved to Developper StructUtilsEditor has been moved to Engine/Editor NetSerialization for FInstancedStruct not using native serialization has been moved to the engine module since FRepLayout is not available in CoreUObject module. Old plugins and modules are kept temporarily and will be remove in a different CL Temporary header files added to facilitate transition to the new include path #jira UE-216472 #rb Devin.Doucette, Francis.Hurteau [CL 34509881 by yoan stamant in ue5-main branch]
2024-06-19 15:22:25 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5
#include "StructUtils/InstancedStruct.h"
Fixed include paths following StructUtils being moved to CoreUObject #jira UE-216472 #rb devin.doucette [CL 34513428 by yoan stamant in ue5-main branch]
2024-06-19 16:42:16 -04:00
#endif
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