2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2018-05-23 21:04:31 -04:00
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#pragma once
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#include "ClientPilotBlackboardManager.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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2018-05-23 21:04:31 -04:00
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#include "ClientPilotComponent.generated.h"
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class UClientPilotBlackboard;
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2023-06-17 18:13:06 -04:00
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UCLASS(MinimalAPI)
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class UClientPilotComponent : public UObject
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{
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GENERATED_BODY()
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public:
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CLIENTPILOT_API UClientPilotComponent();
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CLIENTPILOT_API UClientPilotBlackboard* GetBlackboardInstance();
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CLIENTPILOT_API virtual void ThinkAndAct();
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2018-05-23 21:04:31 -04:00
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2023-06-17 18:13:06 -04:00
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};
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