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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/AudioExtentionsModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
class FAudioExtensionsModule final : public IModuleInterface
{
public:
static FAudioExtensionsModule* Get();
virtual void StartupModule() override;
};