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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator/Mimalloc/Private/UbaMimallocOverride.cpp

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UnrealBuildAccelerator: Experimental for 5.4 #jira UE-197967 [CL 30002804 by joe kirchoff in ue5-main branch]
2023-11-29 18:47:11 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
// Compile this file to override new and delete
// To override malloc/free, include mimalloc-override.h
[UBA] * Added hint to unmapfileview to be able to add useful information to asserts on fails * Added error handling for vsnprintf returning error * Fixed memory stomp in unit test * Removed usage of %hs on non-windows since asan complains about it * Changed UBA_USE_MIMALLOC to always be defined and be 0 or 1 instead of using ifdef * Enabled mimalloc on linux [CL 31355077 by henrik karlsson in ue5-main branch]
2024-02-09 16:12:12 -05:00
#if UBA_USE_MIMALLOC
UnrealBuildAccelerator: Experimental for 5.4 #jira UE-197967 [CL 30002804 by joe kirchoff in ue5-main branch]
2023-11-29 18:47:11 -05:00
// mimalloc-new-delete.h should be included in only one source file!
#include <mimalloc-new-delete.h>
#endif
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