2019-12-26 23:01:54 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-08-31 02:05:44 -04:00
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using UnrealBuildTool;
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public class TestPAL : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public TestPAL(ReadOnlyTargetRules Target) : base(Target)
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2014-08-31 02:05:44 -04:00
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{
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2023-02-20 17:39:13 -05:00
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PublicIncludePathModuleNames.Add("Launch");
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2014-08-31 02:05:44 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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2017-08-31 12:08:38 -04:00
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"ApplicationCore",
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2015-03-14 04:00:19 -04:00
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"Projects",
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2014-08-31 02:05:44 -04:00
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}
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);
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2016-09-09 20:13:41 -04:00
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2021-06-14 13:39:47 -04:00
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac ||
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Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
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2018-09-12 15:59:49 -04:00
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DirectoryWatcher"
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}
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);
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}
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2021-06-14 13:39:47 -04:00
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if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
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2016-09-09 20:13:41 -04:00
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SDL2",
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}
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);
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}
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2014-08-31 02:05:44 -04:00
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}
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}
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