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UnrealEngineUWP/Engine/Source/Programs/TestPAL/TestPAL.Build.cs
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2019-12-26 23:01:54 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TestPAL : ModuleRules
{
public TestPAL(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
}
);
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DirectoryWatcher"
}
);
}
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if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SDL2",
}
);
}
}
}