Files
UnrealEngineUWP/Engine/Source/Editor/AnimationSettings/AnimationSettings.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationSettings: ModuleRules
{
public AnimationSettings(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"AssetRegistry",
"Engine",
"SharedSettingsWidgets"
}
);
}
}