2024-01-30 15:58:57 -05:00
[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName = /Engine/EngineResources/DefaultTexture.DefaultTexture
; Default film grain is not used on mobile
DefaultFilmGrainTextureName = ""
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame = 131072
[/Script/Engine.RendererSettings]
r.DistanceFields = 0
r.TemporalAA.Mobile.UseCompute = 0
r.Substrate.RoughDiffuse = 0
r.Substrate.ShadingQuality = 2
r.Substrate.TileCoord8bits = 1
r.Substrate.SheenQuality = 2
r.Substrate.Glints = 0
r.Substrate.SpecularProfile = 0
r.Substrate.ClosuresPerPixel = 1
[Advertising]
DefaultProviderName = IOSAdvertising
[AlternateTextureCompression]
;disabling TextureCompressionFormat for Android/IOS no longer needed
;TextureCompressionFormat=""
;TextureFormatPrefix=""
[Audio]
AudioCaptureModuleName = AudioCaptureAudioUnit
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName = AudioMixerAudioUnit
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB = -6
PlatformFormat = ADPCM
PlatformStreamingFormat = ADPCM
[BackgroundHttp.iOSSettings]
2024-05-27 11:24:02 -04:00
; Use foreground-only NSURLSession
bUseForegroundSession = false
; Requests will be scheduled on discretion of iOS if true, otherwise they will be scheduled ASAP if false
bDiscretionary = false
; Wakeup app in background and report state of current downloads, allows to retry downloads in background
bShouldSendLaunchEvents = true
2024-06-18 06:18:33 -04:00
; Maximum connenctions per host for whole session
MaximumConnectionsPerHost = 6
2024-05-27 11:24:02 -04:00
; Time out and retry if we don't get a response in this timeframe if app is in foreground and bUseForegroundSession is true
2024-01-30 15:58:57 -05:00
BackgroundReceiveTimeout = 120
2024-05-27 11:24:02 -04:00
; Time out and retry if the download hasn't finished in this long, regardless of app state
2024-01-30 15:58:57 -05:00
BackgroundHttpResourceTimeout = 3600
2024-05-27 11:24:02 -04:00
; How many times we should try using same CDN before moving onto a different CDN ( -1 = unlimited, 0 = only try first CDN, 1 = try each CDN once )
RetryResumeDataLimit = 3
2024-05-30 14:39:16 -04:00
; How many milliseconds to wait for HEAD replies on first CDN request to decide if CDN is reachable or not (0 = disabled).
; Unreachable CDNs will be deprioritized in all download requests.
CDNReorderingTimeout = 400
2024-06-18 06:18:33 -04:00
; When in foreground every N seconds check if downloads are not receiving bytes (regardless of bUseForegroundSession), retry them if so.
CheckForForegroundStaleDownloadsWithInterval = 1
; How long to wait in seconds before considering retrying download in CheckForForegroundStaleDownloadsWithInterval
ForegroundStaleDownloadTimeout = 60
2024-01-30 15:58:57 -05:00
[ConsoleVariables]
Slate.CacheRenderData = 0
r.HairStrands.Simulation = 0
r.HairStrands.Strands = 0
2024-02-06 11:12:53 -05:00
r.HairStrands.Binding = 0
2024-05-16 10:04:34 -04:00
r.Forward.LightGridSizeZ = 8
r.Forward.MaxCulledLightsPerCell = 8
2024-01-30 15:58:57 -05:00
[DeviceProfileManager]
DeviceProfileSelectionModule = "IOSDeviceProfileSelector"
[LocalNotification]
DefaultPlatformService = IOSLocalNotification
[MemoryMappedFiles]
Enable = true
Alignment = 16384
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr = Apple
2018-05-23 21:04:31 -04:00
[OnlineSubsystem]
2022-10-18 05:07:28 -04:00
DefaultPlatformService = IOS
2020-02-11 13:51:26 -05:00
NativePlatformService = IOS
2020-09-24 00:43:27 -04:00
LocalPlatformName = IOS
2020-02-11 13:51:26 -05:00
2022-10-18 05:07:28 -04:00
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing = true
2024-01-30 15:58:57 -05:00
[PlatformCrypto]
PlatformRequiresDataCrypto = True
PakSigningRequired = False
[PlatformMemoryBuckets]
DefaultMemoryBucket_MinGB = 4
SmallerMemoryBucket_MinGB = 3
SmallestMemoryBucket_MinGB = 2
[Plugins]
+EnabledPlugins = Crashlytics
2020-03-05 05:26:35 -05:00
[Ping]
2021-12-16 18:21:45 -05:00
StackSize = 0
2024-01-30 15:58:57 -05:00
[SlateRenderer]
NumPreallocatedVertices = 200
[SystemSettings]
; iOS should always have IPv6 support on
net.DisableIPv6 = 0
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping = "low"
;Manual range settings for Niagara quality levels. Simplifies handling of device profiles/fragments and what quality levels they can set.
;Please ensure device profiles or fragments for this platform do not set fx.Niagara.QualityLevel values outside of this range
fx.Niagara.QualityLevel.Min = 0
fx.Niagara.QualityLevel.Max = 1
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage = 70