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UnrealEngineUWP/Engine/Source/Programs/UncompressedTextureBuildWorker/UncompressedTextureBuildWorker.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UncompressedTextureBuildWorker : ModuleRules
{
public UncompressedTextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"DerivedDataCache",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DerivedDataBuildWorker",
"TextureBuild",
"TextureFormat",
"TextureFormatUncompressed",
});
}
}