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UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/TestExterns.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Modules/ModuleManager.h"
TCHAR GInternalProjectName[64] = TEXT("LowLevelTests");
const TCHAR* GForeignEngineDir = nullptr;
#if !EXPLICIT_TESTS_TARGET
bool GIsGameAgnosticExe = false;
#endif
// Typical defined by TargetRules but LowLevelTestRunner is not setup correctly
// Should revist this in the future
#ifndef IMPLEMENT_ENCRYPTION_KEY_REGISTRATION
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#endif
#ifndef IMPLEMENT_SIGNING_KEY_REGISTRATION
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#endif
// Debug visualizers and new operator overloads
PER_MODULE_BOILERPLATE