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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class SymbolDebugger : ModuleRules
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{
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public SymbolDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ApplicationCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"StandaloneRenderer",
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"DesktopPlatform",
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"CrashDebugHelper",
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"SourceControl",
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"PerforceSourceControl",
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"MessageLog",
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"Projects",
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}
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);
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2014-03-14 14:13:41 -04:00
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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}
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}
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