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UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureImplementations/IOS/AudioCaptureAudioUnit/AudioCaptureAudioUnit.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioCaptureAudioUnit : ModuleRules
{
public AudioCaptureAudioUnit(ReadOnlyTargetRules Target) : base(Target)
{
PublicFrameworks.AddRange(new string[] { "CoreAudio", "AVFoundation", "AudioToolbox" });
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("AudioCaptureCore");
PublicDefinitions.Add("WITH_AUDIOCAPTURE=1");
}
}