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UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/Private/SQLiteSupport.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SQLiteSupportPrivatePCH.h"
class FSQLiteSupport : public ISQLiteSupport
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FSQLiteSupport, SQLiteSupport )
void FSQLiteSupport::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FSQLiteSupport::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}