2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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#include "ModuleManager.h"
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#include "ISourceControlProvider.h"
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SOURCECONTROL_API DECLARE_LOG_CATEGORY_EXTERN(LogSourceControl, Log, All);
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/** Delegate called when the source control login window is closed. Parameter determines if source control is enabled or not */
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DECLARE_DELEGATE_OneParam( FSourceControlLoginClosed, bool );
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/**
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* The modality of the login window.
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*/
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namespace ELoginWindowMode
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{
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enum Type
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{
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Modal,
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Modeless
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};
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};
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/**
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* Login window startup behavior
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*/
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namespace EOnLoginWindowStartup
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{
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enum Type
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{
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ResetProviderToNone,
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PreserveProvider
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};
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};
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/**
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* Interface for talking to source control providers
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*/
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class ISourceControlModule : public IModuleInterface
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{
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public:
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/**
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* Tick the source control module.
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* This is responsible for dispatching batched/queued status requests & for calling ISourceControlProvider::Tick()
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*/
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virtual void Tick() = 0;
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/**
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* Queues a file to have its source control status updated in the background.
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* @param InPackages The packages to queue.
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*/
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virtual void QueueStatusUpdate(const TArray<UPackage*>& InPackages) = 0;
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/**
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* Queues a file to have its source control status updated in the background.
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* @param InFilenames The files to queue.
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*/
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virtual void QueueStatusUpdate(const TArray<FString>& InFilenames) = 0;
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/**
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* Queues a file to have its source control status updated in the background.
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* @param InPackage The package to queue.
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*/
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virtual void QueueStatusUpdate(UPackage* InPackage) = 0;
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/**
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* Queues a file to have its source control status updated in the background.
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* @param InFilename The file to queue.
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*/
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virtual void QueueStatusUpdate(const FString& InFilename) = 0;
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/**
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* Check whether source control is enabled.
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*/
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virtual bool IsEnabled() const = 0;
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/**
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* Get the source control provider that is currently in use.
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*/
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virtual ISourceControlProvider& GetProvider() const = 0;
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/**
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* Set the current source control provider to the one specified here by name.
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* This will assert if the provider does not exist.
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* @param InName The name of the provider
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*/
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virtual void SetProvider( const FName& InName ) = 0;
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/**
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* Show the source control login dialog
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* @param InOnWindowClosed Delegate to be called when the login window is closed.
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* @param InLoginWindowMode Whether the dialog should be presented modally or not. Note that this function blocks if the modality is Modal.
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* @param InOnLoginWindowStartup Whether the provider should be set to 'None' on dialog startup
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*/
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virtual void ShowLoginDialog(const FSourceControlLoginClosed& InOnSourceControlLoginClosed, ELoginWindowMode::Type InLoginWindowMode, EOnLoginWindowStartup::Type InOnLoginWindowStartup = EOnLoginWindowStartup::ResetProviderToNone) = 0;
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/**
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* Create a status widget, used to display passive source control status
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* @returns a new status widget
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*/
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virtual TSharedPtr<class SWidget> CreateStatusWidget() const = 0;
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/**
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* Get whether we should use global or per-project settings
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* @return true if we should use global settings
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*/
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virtual bool GetUseGlobalSettings() const = 0;
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/**
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* Set whether we should use global or per-project settings
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* @param bIsUseGlobalSettings Whether we should use global settings
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*/
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virtual void SetUseGlobalSettings(bool bIsUseGlobalSettings) = 0;
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/**
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* Gets a reference to the source control module instance.
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*
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* @return A reference to the source control module.
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*/
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2014-07-21 11:29:53 -04:00
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static inline ISourceControlModule& Get()
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2014-03-14 14:13:41 -04:00
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{
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2014-09-11 16:48:17 -04:00
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static FName SourceControlModule("SourceControl");
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return FModuleManager::LoadModuleChecked<ISourceControlModule>(SourceControlModule);
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2014-03-14 14:13:41 -04:00
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}
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};
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