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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/RandomDataTask.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using EpicGames.BuildGraph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
using Microsoft.Extensions.Logging;
using System.Security.Cryptography;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for <see cref="RandomDataTask"/>.
/// </summary>
public class RandomDataTaskParameters
{
/// <summary>
/// The size of each file.
/// </summary>
[TaskParameter(Optional = true)]
public int Size { get; set; } = 1024;
/// <summary>
/// Number of files to write.
/// </summary>
[TaskParameter(Optional = true)]
public int Count { get; set; } = 50;
/// <summary>
/// Whether to generate different data for each output file.
/// </summary>
[TaskParameter(Optional = true)]
public bool Different { get; set; } = true;
/// <summary>
/// Output directory
/// </summary>
[TaskParameter(Optional = true)]
public string OutputDir { get; set; }
/// <summary>
/// Optional filter to be applied to the list of input files.
/// </summary>
[TaskParameter(Optional = true)]
public string Tag { get; set; }
}
/// <summary>
/// Creates files containing random data in the specified output directory. Used for generating test data for the temp storage system.
/// </summary>
[TaskElement("RandomData", typeof(RandomDataTaskParameters))]
public class RandomDataTask : BgTaskImpl
{
/// <summary>
/// Parameters for this task
/// </summary>
RandomDataTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public RandomDataTask(RandomDataTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
DirectoryReference OutputDir = ResolveDirectory(Parameters.OutputDir);
byte[] buffer = Array.Empty<byte>();
for (int idx = 0; idx < Parameters.Count; idx++)
{
if (idx == 0 || Parameters.Different)
{
buffer = RandomNumberGenerator.GetBytes(Parameters.Size);
}
FileReference file = FileReference.Combine(OutputDir, $"test-{Parameters.Size}-{idx}.dat");
await FileReference.WriteAllBytesAsync(file, buffer);
BuildProducts.Add(file);
}
Logger.LogInformation("Created {NumFiles:n0} files of {Size:n0} bytes in {OutputDir} (Different={Different})", Parameters.Count, Parameters.Size, OutputDir, Parameters.Different);
// Apply the optional output tag to them
foreach (string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(BuildProducts);
}
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}