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UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxAArch64ClientTargetPlatform/LinuxAArch64ClientTargetPlatform.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxAArch64ClientTargetPlatform : ModuleRules
{
public LinuxAArch64ClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
{
BinariesSubFolder += "AArch64";
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}