2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-16 11:53:16 -04:00
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using UnrealBuildTool;
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public class LinuxAArch64ClientTargetPlatform : ModuleRules
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{
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public LinuxAArch64ClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "Linux";
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if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
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{
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BinariesSubFolder += "AArch64";
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}
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"TargetPlatform",
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"DesktopPlatform",
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"Projects"
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Engine"
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}
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);
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PrivateIncludePathModuleNames.Add("TextureCompressor");
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}
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/Linux/LinuxTargetPlatform/Private"
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}
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);
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}
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}
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