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UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/AddContentDialogModule.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AddContentDialogPCH.h"
#include "AssertionMacros.h"
#include "FeaturePackContentSourceProvider.h"
#include "ModuleManager.h"
#include "SDockTab.h"
#define LOCTEXT_NAMESPACE "AddContentDialog"
class FAddContentDialogModule : public IAddContentDialogModule
{
public:
virtual void StartupModule() override
{
ContentSourceProviderManager = TSharedPtr<FContentSourceProviderManager>(new FContentSourceProviderManager());
ContentSourceProviderManager->RegisterContentSourceProvider(MakeShareable(new FFeaturePackContentSourceProvider()));
FAddContentDialogStyle::Initialize();
}
virtual void ShutdownModule() override
{
FAddContentDialogStyle::Shutdown();
}
virtual TSharedRef<FContentSourceProviderManager> GetContentSourceProviderManager() override
{
return ContentSourceProviderManager.ToSharedRef();
}
virtual TSharedRef<SWindow> CreateDialogWindow() override
{
return SNew(SAddContentDialog);
}
private:
TSharedPtr<FContentSourceProviderManager> ContentSourceProviderManager;
FString TransferFilePath = FPaths::Combine(FPlatformProcess::UserSettingsDir(), TEXT("UnrealEngineLauncher"), TEXT("com"), TEXT("transfer.tmp"));
};
IMPLEMENT_MODULE(FAddContentDialogModule, AddContentDialog);