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20 lines
368 B
C
20 lines
368 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/UniquePtr.h"
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// Forward declares.
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class USoundWave;
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namespace Audio
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{
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// Forward declares.
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struct IDecoderInput;
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// Just loose for now.
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AUDIOCODECENGINE_API TUniquePtr<IDecoderInput> CreateBackCompatDecoderInput(
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FName InOldFormatName,
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const USoundWave* InSoundWave );
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}
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