2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-30 14:12:32 -04:00
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#include "ClothCollisionPrim.h"
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void FClothCollisionPrim_Convex::RebuildSurfacePoints()
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{
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const int32 NumPlanes = Planes.Num();
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if (NumPlanes >= 3)
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{
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SurfacePoints.Reset(NumPlanes * (NumPlanes - 1) * (NumPlanes - 2) / 6); // Maximum number of intersections
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auto PointInHull = [this](const FVector& Point) -> bool
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{
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for (const FPlane& Plane : Planes)
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{
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if (Plane.PlaneDot(Point) > KINDA_SMALL_NUMBER)
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{
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return false;
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}
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}
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return true;
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};
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for (int32 Index0 = 0; Index0 < NumPlanes; ++Index0)
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{
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for (int32 Index1 = Index0 + 1; Index1 < NumPlanes; ++Index1)
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{
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for (int32 Index2 = Index1 + 1; Index2 < NumPlanes; ++Index2)
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{
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FVector Intersection;
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if (FMath::IntersectPlanes3(Intersection, Planes[Index0], Planes[Index1], Planes[Index2]) &&
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PointInHull(Intersection))
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{
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SurfacePoints.Add(Intersection);
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}
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}
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}
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}
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}
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else
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{
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SurfacePoints.Reset();
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}
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}
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