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UnrealEngineUWP/Engine/Source/Developer/TextureFormatDXT/TextureFormatDXT.Build.cs
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2019-12-26 15:32:37 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatDXT : ModuleRules
{
public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"DerivedDataCache",
"Engine",
"TargetPlatform",
"TextureCompressor",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImageCore",
"ImageWrapper",
"TextureBuild",
});
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}