Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerHUD.h

23 lines
465 B
C
Raw Normal View History

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
UCLASS()
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
//~ Begin AActor Interface
virtual void PostRender() override;
//~ End AActor Interface
};