2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AutomationControllerModule.h: Declares the FAutomationControllerModule class.
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=============================================================================*/
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#pragma once
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/**
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* Implements the AutomationController module.
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*/
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class FAutomationControllerModule
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: public IAutomationControllerModule
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{
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public:
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// Begin IAutomationControllerModule Interface
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2014-06-13 06:14:46 -04:00
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virtual IAutomationControllerManagerRef GetAutomationController( ) override;
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2014-03-14 14:13:41 -04:00
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2014-06-13 06:14:46 -04:00
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virtual void Init() override;
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2014-03-14 14:13:41 -04:00
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2014-06-13 06:14:46 -04:00
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virtual void Tick() override;
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2014-03-14 14:13:41 -04:00
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// End IAutomationControllerModule Interface
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public:
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// Begin IModuleInterface interface
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2014-06-13 06:14:46 -04:00
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virtual void StartupModule() override;
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2014-03-14 14:13:41 -04:00
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2014-06-13 06:14:46 -04:00
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virtual void ShutdownModule() override;
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2014-03-14 14:13:41 -04:00
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2014-06-13 06:14:46 -04:00
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virtual bool SupportsDynamicReloading() override;
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2014-03-14 14:13:41 -04:00
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// End IModuleInterface interface
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private:
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// Holds the automation controller singleton.
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static IAutomationControllerManagerPtr AutomationControllerSingleton;
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};
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