2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-05-22 15:14:51 -04:00
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#pragma once
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extern "C" {
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bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize );
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bool UE_DoesSaveGameExist(const char* Name, const int UserIndex);
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bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize);
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bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize);
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2014-09-08 17:17:15 -04:00
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int UE_MessageBox( int MsgType, const char* Text, const char* Caption);
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2014-10-07 16:49:35 -04:00
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int UE_GetCurrentCultureName(const char* OutName, int outsize);
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2015-04-08 20:25:32 -04:00
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void UE_MakeHTTPDataRequest(void *ctx, const char* url, const char* verb, const char* payload, int payloadsize, const char* headers, int freeBuffer, void(*onload)(void*, void*, unsigned), void(*onerror)(void*, int, const char*), void(*onprogress)(void*, int, int));
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2014-05-22 15:14:51 -04:00
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}
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