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UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/FileSystem.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace Tools.DotNETCommon.FileSystem
{
public static class FileSystem
{
[DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Unicode)]
private static extern int GetShortPathName(string pathName, StringBuilder shortName, int cbShortName);
public static string GetShortPathName(string Path)
{
int BufferSize = GetShortPathName(Path, null, 0);
if (BufferSize == 0)
{
throw new Exception(string.Format("Unable to convert path {0} to 8.3 format", Path));
}
var Builder = new StringBuilder(BufferSize);
int ConversionResult = GetShortPathName(Path, Builder, BufferSize);
if (ConversionResult == 0)
{
throw new Exception(string.Format("Unable to convert path {0} to 8.3 format", Path));
}
return Builder.ToString();
}
}
}