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UnrealEngineUWP/Engine/Source/Runtime/PropertyPath/PropertyPath.Build.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyPath : ModuleRules
{
public PropertyPath(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject"
});
}
}