2016-12-08 08:52:44 -05:00
|
|
|
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
2016-09-22 15:33:34 -04:00
|
|
|
|
|
|
|
|
#include "DSP/Noise.h"
|
|
|
|
|
|
|
|
|
|
namespace Audio
|
|
|
|
|
{
|
|
|
|
|
FWhiteNoise::FWhiteNoise(const float InScale, const float InAdd)
|
|
|
|
|
: Scale(InScale)
|
|
|
|
|
, Add(InAdd)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FWhiteNoise::SetScaleAdd(const float InScale, const float InAdd)
|
|
|
|
|
{
|
|
|
|
|
Scale = InScale;
|
|
|
|
|
Add = InAdd;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float FWhiteNoise::operator()()
|
|
|
|
|
{
|
|
|
|
|
return Add + Scale * FMath::FRandRange(-1.0f, 1.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FPinkNoise::FPinkNoise(const float InScale, const float InAdd)
|
|
|
|
|
{
|
|
|
|
|
InitFilter();
|
|
|
|
|
Noise.SetScaleAdd(InScale, InAdd);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FPinkNoise::InitFilter()
|
|
|
|
|
{
|
|
|
|
|
for (int32 i = 0; i < 4; ++i)
|
|
|
|
|
{
|
|
|
|
|
X[i] = 0.0f;
|
|
|
|
|
Y[i] = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
A[0] = 0.0f;
|
|
|
|
|
A[1] = -2.495f;
|
|
|
|
|
A[2] = 2.017;
|
|
|
|
|
A[3] = -0.522f;
|
|
|
|
|
|
|
|
|
|
B[0] = 0.041f;
|
|
|
|
|
B[1] = -0.96f;
|
|
|
|
|
B[2] = 0.051f;
|
|
|
|
|
B[3] = -0.004f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Sets the output scale and add parameter. */
|
|
|
|
|
void FPinkNoise::SetScaleAdd(const float InScale, const float InAdd)
|
|
|
|
|
{
|
|
|
|
|
Noise.SetScaleAdd(InScale, InAdd);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float FPinkNoise::operator()()
|
|
|
|
|
{
|
|
|
|
|
X[0] = Noise();
|
|
|
|
|
|
|
|
|
|
float Output = 0.0f;
|
|
|
|
|
for (int32 i = 0; i < 4; ++i)
|
|
|
|
|
{
|
|
|
|
|
Output += (B[i] * X[i] - A[i] * Y[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
X[3] = X[2];
|
|
|
|
|
X[2] = X[1];
|
|
|
|
|
X[1] = X[0];
|
|
|
|
|
|
|
|
|
|
Y[3] = Y[2];
|
|
|
|
|
Y[2] = Y[1];
|
|
|
|
|
Y[1] = Y[0];
|
|
|
|
|
Y[0] = Output;
|
|
|
|
|
|
|
|
|
|
return Output;
|
|
|
|
|
}
|
|
|
|
|
}
|