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UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Private/WorkspaceMenuStructureModule.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "ModuleManager.h"
#include "WorkspaceMenuStructureModule.h"
#include "WorkspaceMenuStructure.h"
#include "Slate.h"
#include "EditorStyle.h"
IMPLEMENT_MODULE( FWorkspaceMenuStructureModule, WorkspaceMenuStructure );
#define LOCTEXT_NAMESPACE "UnrealEditor"
class FWorkspaceMenuStructure : public IWorkspaceMenuStructure
{
public:
virtual TSharedRef<FWorkspaceItem> GetStructureRoot() const OVERRIDE
{
return MenuRoot.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetAssetEditorCategory() const OVERRIDE
{
return AssetEditorCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCategory() const OVERRIDE
{
return LevelEditorCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorViewportsCategory() const OVERRIDE
{
return LevelEditorViewportsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorDetailsCategory() const OVERRIDE
{
return LevelEditorDetailsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetLevelEditorModesCategory() const OVERRIDE
{
return LevelEditorModesCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetToolsCategory() const OVERRIDE
{
return ToolsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsCategory() const OVERRIDE
{
return DeveloperToolsCategory.ToSharedRef();
}
virtual TSharedRef<FWorkspaceItem> GetEditOptions() const OVERRIDE
{
return EditOptions.ToSharedRef();
}
void ResetAssetEditorCategory()
{
AssetEditorCategory->ClearItems();
}
void ResetLevelEditorCategory()
{
LevelEditorCategory->ClearItems();
LevelEditorViewportsCategory = LevelEditorCategory->AddGroup(LOCTEXT( "WorkspaceMenu_LevelEditorViewportCategory", "Viewports" ), LOCTEXT( "WorkspaceMenu_LevelEditorViewportCategoryTooltip", "Open a Viewport tab." ), FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.Viewports"), true);
LevelEditorDetailsCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorDetailCategory", "Details" ), LOCTEXT("WorkspaceMenu_LevelEditorDetailCategoryTooltip", "Open a Details tab." ), FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.Details"), true );
LevelEditorModesCategory = LevelEditorCategory->AddGroup(LOCTEXT("WorkspaceMenu_LevelEditorToolsCategory", "Tools" ), FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.Tabs.EditorModes"), true );
}
void ResetToolsCategory()
{
ToolsCategory->ClearItems();
DeveloperToolsCategory = ToolsCategory->AddGroup(LOCTEXT( "WorkspaceMenu_DeveloperToolsCategory", "Developer Tools" ), FSlateIcon(FEditorStyle::GetStyleSetName(), "DeveloperTools.MenuIcon"), true);
}
public:
FWorkspaceMenuStructure()
: MenuRoot ( FWorkspaceItem::NewGroup(LOCTEXT( "WorkspaceMenu_Root", "Menu Root" )) )
, AssetEditorCategory ( MenuRoot->AddGroup(LOCTEXT( "WorkspaceMenu_AssetEditorCategory", "Asset Editor Tabs" )) )
, LevelEditorCategory ( MenuRoot->AddGroup(LOCTEXT( "WorkspaceMenu_LevelEditorCategory", "Level Editor Tabs" ), FSlateIcon(), true) )
, ToolsCategory ( MenuRoot->AddGroup(LOCTEXT( "WorkspaceMenu_ToolsCategory", "Application Windows" ), FSlateIcon(), true) )
, EditOptions ( FWorkspaceItem::NewGroup(LOCTEXT( "WorkspaceEdit_Options", "Edit Options" )) )
{
ResetAssetEditorCategory();
ResetLevelEditorCategory();
ResetToolsCategory();
}
private:
TSharedPtr<FWorkspaceItem> MenuRoot;
TSharedPtr<FWorkspaceItem> AssetEditorCategory;
TSharedPtr<FWorkspaceItem> LevelEditorCategory;
TSharedPtr<FWorkspaceItem> LevelEditorViewportsCategory;
TSharedPtr<FWorkspaceItem> LevelEditorDetailsCategory;
TSharedPtr<FWorkspaceItem> LevelEditorModesCategory;
TSharedPtr<FWorkspaceItem> ToolsCategory;
TSharedPtr<FWorkspaceItem> DeveloperToolsCategory;
TSharedPtr<FWorkspaceItem> EditOptions;
};
void FWorkspaceMenuStructureModule::StartupModule()
{
WorkspaceMenuStructure = MakeShareable(new FWorkspaceMenuStructure);
}
void FWorkspaceMenuStructureModule::ShutdownModule()
{
WorkspaceMenuStructure.Reset();
}
const IWorkspaceMenuStructure& FWorkspaceMenuStructureModule::GetWorkspaceMenuStructure() const
{
check(WorkspaceMenuStructure.IsValid());
return *WorkspaceMenuStructure;
}
void FWorkspaceMenuStructureModule::ResetAssetEditorCategory()
{
check(WorkspaceMenuStructure.IsValid());
WorkspaceMenuStructure->ResetAssetEditorCategory();
}
void FWorkspaceMenuStructureModule::ResetLevelEditorCategory()
{
check(WorkspaceMenuStructure.IsValid());
WorkspaceMenuStructure->ResetLevelEditorCategory();
}
void FWorkspaceMenuStructureModule::ResetToolsCategory()
{
check(WorkspaceMenuStructure.IsValid());
WorkspaceMenuStructure->ResetToolsCategory();
}
#undef LOCTEXT_NAMESPACE