2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-11-19 07:43:07 -05:00
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "VisualLoggerTimeSliderController.h"
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#include "Rendering/DrawElements.h"
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#include "Fonts/FontMeasure.h"
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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#include "Styling/CoreStyle.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Framework/Application/SlateApplication.h"
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2022-05-09 13:12:28 -04:00
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#include "Styling/AppStyle.h"
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Copying //UE4/Dev-Sequencer to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2859626 on 2016/02/08 by Max.Preussner
Editor: Added SaveAs functionality to content asset editors
Change 2859666 on 2016/02/08 by Max.Chen
Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind.
#jira UE-25616
Change 2859685 on 2016/02/08 by Max.Chen
Sequencer: Add prompt to save sub level sequences if they are dirty
#jira UE-26510
Change 2859715 on 2016/02/08 by Thomas.Sarkanen
Adding actor spawning recording
Actors are queued for record on spawn then added to the list like manually-specifed ones.
Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned.
Fixed infinite loop in FSequencer::AddSpawnable.
Fixed visibility track instance to work with scene components as well as actors.
Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters.
Added particle recorder.
Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood.
Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface.
Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine.
Added a predicate version of UMovieScene::FindPossessable.
Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys.
Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion.
Moved all recorders over to recording Actors or Components & store UObjects instead of AActors.
Allowed skeletal animation tracks on components as well as actors.
Change 2862675 on 2016/02/10 by Max.Chen
Sequencer: Add option to link the sequencer curve editor with the sequencer timeline.
Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges.
#jira UE-25933
Change 2862699 on 2016/02/11 by Max.Chen
Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times.
#jira UE-26447, UE-26671
Change 2862712 on 2016/02/11 by Max.Chen
Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components
#jira UE-26390
Change 2862719 on 2016/02/11 by Max.Preussner
Editor: Refactored detail customizations for colors, rotators, vectors
- broke color and rotator customizations out into their own files
- added vector customizations (placeholder)
- cleaned up localization namespaces, forward declarations
Change 2866454 on 2016/02/14 by Max.Preussner
Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI
Change 2866455 on 2016/02/14 by Thomas.Sarkanen
Sequence recorder can now record replays
Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording.
Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding.
Recompiled actor blueprints post-record if we added components.
Fixed a null ptr dereference in FOrionTeamUIInfo::Update.
Removed tolerances when reducing tracks - they are now 'very small'.
Added actor filter so actors of certain classes can be recorded.
Change 2866458 on 2016/02/14 by Max.Chen
Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off.
#jira UE-26390, UE-26671
Change 2866459 on 2016/02/14 by Max.Chen
Sequencer: Add option to toggle visibility of combined keys
Change 2866466 on 2016/02/14 by Frank.Fella
Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint.
Change 2866470 on 2016/02/14 by Max.Chen
Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key.
#jira UE-26837
Change 2866481 on 2016/02/14 by Max.Preussner
Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513)
#Jira: UE-24513
Change 2866482 on 2016/02/14 by Max.Chen
Sequencer: Allow for any actor that has a camera component to be a camera cut.
#jira UE-26777
Change 2866484 on 2016/02/14 by Thomas.Sarkanen
Added in/out times to sequence recording
Also added the optional ability to record different actor types (heroes, projectiles, minions).
Change 2866495 on 2016/02/14 by Max.Chen
Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback.
#jira UE-26886
[CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
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2014-11-19 07:43:07 -05:00
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#define LOCTEXT_NAMESPACE "TimeSlider"
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Copying //UE4/Dev-Sequencer to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2859626 on 2016/02/08 by Max.Preussner
Editor: Added SaveAs functionality to content asset editors
Change 2859666 on 2016/02/08 by Max.Chen
Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind.
#jira UE-25616
Change 2859685 on 2016/02/08 by Max.Chen
Sequencer: Add prompt to save sub level sequences if they are dirty
#jira UE-26510
Change 2859715 on 2016/02/08 by Thomas.Sarkanen
Adding actor spawning recording
Actors are queued for record on spawn then added to the list like manually-specifed ones.
Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned.
Fixed infinite loop in FSequencer::AddSpawnable.
Fixed visibility track instance to work with scene components as well as actors.
Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters.
Added particle recorder.
Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood.
Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface.
Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine.
Added a predicate version of UMovieScene::FindPossessable.
Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys.
Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion.
Moved all recorders over to recording Actors or Components & store UObjects instead of AActors.
Allowed skeletal animation tracks on components as well as actors.
Change 2862675 on 2016/02/10 by Max.Chen
Sequencer: Add option to link the sequencer curve editor with the sequencer timeline.
Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges.
#jira UE-25933
Change 2862699 on 2016/02/11 by Max.Chen
Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times.
#jira UE-26447, UE-26671
Change 2862712 on 2016/02/11 by Max.Chen
Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components
#jira UE-26390
Change 2862719 on 2016/02/11 by Max.Preussner
Editor: Refactored detail customizations for colors, rotators, vectors
- broke color and rotator customizations out into their own files
- added vector customizations (placeholder)
- cleaned up localization namespaces, forward declarations
Change 2866454 on 2016/02/14 by Max.Preussner
Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI
Change 2866455 on 2016/02/14 by Thomas.Sarkanen
Sequence recorder can now record replays
Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording.
Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding.
Recompiled actor blueprints post-record if we added components.
Fixed a null ptr dereference in FOrionTeamUIInfo::Update.
Removed tolerances when reducing tracks - they are now 'very small'.
Added actor filter so actors of certain classes can be recorded.
Change 2866458 on 2016/02/14 by Max.Chen
Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off.
#jira UE-26390, UE-26671
Change 2866459 on 2016/02/14 by Max.Chen
Sequencer: Add option to toggle visibility of combined keys
Change 2866466 on 2016/02/14 by Frank.Fella
Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint.
Change 2866470 on 2016/02/14 by Max.Chen
Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key.
#jira UE-26837
Change 2866481 on 2016/02/14 by Max.Preussner
Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513)
#Jira: UE-24513
Change 2866482 on 2016/02/14 by Max.Chen
Sequencer: Allow for any actor that has a camera component to be a camera cut.
#jira UE-26777
Change 2866484 on 2016/02/14 by Thomas.Sarkanen
Added in/out times to sequence recording
Also added the optional ability to record different actor types (heroes, projectiles, minions).
Change 2866495 on 2016/02/14 by Max.Chen
Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback.
#jira UE-26886
[CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
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2014-11-19 07:43:07 -05:00
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namespace ScrubConstants
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{
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/** The minimum amount of pixels between each major ticks on the widget */
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const int32 MinPixelsPerDisplayTick = 5;
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/**The smallest number of units between between major tick marks */
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const float MinDisplayTickSpacing = 0.001f;
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}
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/** Utility struct for converting between scrub range space and local/absolute screen space */
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
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struct FVisualLoggerTimeSliderController::FScrubRangeToScreen
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2014-11-19 07:43:07 -05:00
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|
|
{
|
2023-01-17 12:22:04 -05:00
|
|
|
FVector2f WidgetSize;
|
2014-11-19 07:43:07 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
TRange<double> ViewInput;
|
|
|
|
|
double ViewInputRange;
|
|
|
|
|
double PixelsPerInput;
|
2014-11-19 07:43:07 -05:00
|
|
|
|
2023-01-17 12:22:04 -05:00
|
|
|
FScrubRangeToScreen(TRange<double> InViewInput, const FVector2f& InWidgetSize )
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
|
|
|
|
WidgetSize = InWidgetSize;
|
|
|
|
|
|
|
|
|
|
ViewInput = InViewInput;
|
2022-11-29 09:25:35 -05:00
|
|
|
ViewInputRange = ViewInput.Size<double>();
|
2023-01-17 12:22:04 -05:00
|
|
|
PixelsPerInput = ViewInputRange > 0. ? ( WidgetSize.X / ViewInputRange ) : 0.;
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Local Widget Space -> Curve Input domain. */
|
2023-01-17 12:22:04 -05:00
|
|
|
double LocalXToInput(float ScreenX) const
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2023-01-17 12:22:04 -05:00
|
|
|
return (ScreenX/PixelsPerInput) + ViewInput.GetLowerBoundValue();
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Curve Input domain -> local Widget Space */
|
2023-01-17 12:22:04 -05:00
|
|
|
float InputToLocalX(double Input) const
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2023-01-17 12:22:04 -05:00
|
|
|
return static_cast<float>((Input - ViewInput.GetLowerBoundValue()) * PixelsPerInput);
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the the next spacing value in the series
|
|
|
|
|
* to determine a good spacing value
|
|
|
|
|
* E.g, .001,.005,.010,.050,.100,.500,1.000,etc
|
|
|
|
|
*/
|
|
|
|
|
static float GetNextSpacing( uint32 CurrentStep )
|
|
|
|
|
{
|
|
|
|
|
if(CurrentStep & 0x01)
|
|
|
|
|
{
|
|
|
|
|
// Odd numbers
|
|
|
|
|
return FMath::Pow( 10.f, 0.5f*((float)(CurrentStep-1)) + 1.f );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Even numbers
|
|
|
|
|
return 0.5f * FMath::Pow( 10.f, 0.5f*((float)(CurrentStep)) + 1.f );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3104200)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3096076 on 2016/08/22 by Matthew.Griffin
Fixes for building with -nosharedPCH
Added nodes for building with -nosharedPCH and -noPCH but not using them by default as they take so much longer than NonUnity and there are still errors with -noPCH
Change 3097064 on 2016/08/22 by Ben.Marsh
Core: Refactoring OutputDevice.h, OutputDevices.h, FeedbackDevice.h, CallbackDevice.h into one-class per file, and files named after their classes.
Change 3097102 on 2016/08/22 by Ben.Marsh
Core: Move log macros and related functionality into the Logging folder.
Change 3097240 on 2016/08/22 by Ben.Marsh
Core: Move FCommandLine into its own header.
Change 3097258 on 2016/08/22 by Ben.Marsh
Core: Move FFileHelper into its own header.
Change 3097279 on 2016/08/22 by Ben.Marsh
Core: Split FArchive derived classes into separate headers per class.
Change 3097742 on 2016/08/23 by Ben.Marsh
UnrealGameSync: Add the -r5 parameter to P4 sync command lines, to retry syncs on poor connections before failing.
Change 3099283 on 2016/08/24 by Ben.Marsh
Core: Move math functions which are dependent on multiple class definitions into individual class headers. This forces an include order, but allows us to include individual math classes separately. Would ideally split out the FMath class into a Math namespace and declare/implement things like intersection tests and interpolation routines in separate headers.
Change 3099417 on 2016/08/24 by Ben.Marsh
CoreUObject: Separating out UObject archive classes into separate headers.
Change 3099544 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename UTextProperty.h/cpp to TextProperty.h/cpp
Change 3099678 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename ObjectBase.h to ObjectMacros.h to avoid ambiguiity with UObjectBase.h, and move Interface.h/cpp into the UObject folder.
Change 3099951 on 2016/08/24 by Ben.Marsh
Core: Split out ThreadingBase into class-per-file headers.
Change 3102385 on 2016/08/26 by Matthew.Griffin
First round of fixes from attempting to compile Editor in Monolithic mode
Changed multiple DetermineOptimalSpacing free functions to be members of their respective classes
Changed duplicate FScopedTempFile classes to be named for their respective source control types (Git & SVN)
Export Declaration of LogUnrealAudioDevice extern instead of defining it in multiple modules
Changed duplicate FDiffResultItem struct to FTreeDiffResultItem
Added FORCEINLINE to FFeaturedClasses functions in .inl file
Change 3102728 on 2016/08/26 by Ben.Marsh
Core: Move threading classes from ThreadingBase.h into separate headers, and globals into CoreGlobals.h.
Change 3102850 on 2016/08/26 by Ben.Marsh
Core: Move FCriticalSection into its own file (CriticalSection.h and platform-specific versions).
Change 3102877 on 2016/08/26 by Ben.Marsh
Core: Move definitions of GLog, GError, GWarn into CoreGlobals.h
Change 3102898 on 2016/08/26 by Ben.Marsh
Core: Move supporting assert functionality (the FDebug class) into AssertionMacros.h to remove circular header dependencies.
Change 3102956 on 2016/08/26 by Ben.Marsh
Core: Move FExec into its own header (Misc/Exec.h)
Change 3102961 on 2016/08/26 by Ben.Marsh
Core: Fix matrix functions referencing the forceinline'd FMatrix constructor before it's declared.
Change 3102982 on 2016/08/26 by Ben.Marsh
Core: Move FMessageDialog into its own header (Misc/MessageDialog.h)
Change 3103008 on 2016/08/26 by Ben.Marsh
Core: Move definition of LowLevelFatalError into AssertionMacros.h.
Change 3103040 on 2016/08/26 by Ben.Marsh
Core: Move FError::Throwf (only enabled for UHT) into its own header in CoreUObject.
Change 3103057 on 2016/08/26 by Ben.Marsh
Core: Move FMsg function definitions into the LogMacros.h header, where it's primarily used from.
Change 3103102 on 2016/08/26 by Ben.Marsh
Core: Make the LogMacros.h header standalone. Untangles a few header dependencies necessary to include log macros early on. Global Core log channels are now defined in CoreGlobals.h
Change 3103160 on 2016/08/26 by Ben.Marsh
CoreUObject: Separate Linker.h into LinkerLoad.h, LinkerSave.h, PackageFileSummary.h, ObjectResource.h (matching existing cpp files).
Change 3103265 on 2016/08/26 by Ben.Marsh
Core: Split FScriptArray, TMRUArray, TTransArray, TIndirectArray into separate headers.
Change 3103642 on 2016/08/26 by Ben.Marsh
Core: Remove reference to FMath function from allocator, to avoid unnecessarily bringing in math library.
[CL 3104315 by Ben Marsh in Main branch]
2016-08-29 10:27:24 -04:00
|
|
|
FVisualLoggerTimeSliderController::FVisualLoggerTimeSliderController(const FVisualLoggerTimeSliderArgs& InArgs)
|
|
|
|
|
: TimeSliderArgs( InArgs )
|
2022-11-29 09:25:35 -05:00
|
|
|
, DistanceDragged( 0. )
|
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3104200)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3096076 on 2016/08/22 by Matthew.Griffin
Fixes for building with -nosharedPCH
Added nodes for building with -nosharedPCH and -noPCH but not using them by default as they take so much longer than NonUnity and there are still errors with -noPCH
Change 3097064 on 2016/08/22 by Ben.Marsh
Core: Refactoring OutputDevice.h, OutputDevices.h, FeedbackDevice.h, CallbackDevice.h into one-class per file, and files named after their classes.
Change 3097102 on 2016/08/22 by Ben.Marsh
Core: Move log macros and related functionality into the Logging folder.
Change 3097240 on 2016/08/22 by Ben.Marsh
Core: Move FCommandLine into its own header.
Change 3097258 on 2016/08/22 by Ben.Marsh
Core: Move FFileHelper into its own header.
Change 3097279 on 2016/08/22 by Ben.Marsh
Core: Split FArchive derived classes into separate headers per class.
Change 3097742 on 2016/08/23 by Ben.Marsh
UnrealGameSync: Add the -r5 parameter to P4 sync command lines, to retry syncs on poor connections before failing.
Change 3099283 on 2016/08/24 by Ben.Marsh
Core: Move math functions which are dependent on multiple class definitions into individual class headers. This forces an include order, but allows us to include individual math classes separately. Would ideally split out the FMath class into a Math namespace and declare/implement things like intersection tests and interpolation routines in separate headers.
Change 3099417 on 2016/08/24 by Ben.Marsh
CoreUObject: Separating out UObject archive classes into separate headers.
Change 3099544 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename UTextProperty.h/cpp to TextProperty.h/cpp
Change 3099678 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename ObjectBase.h to ObjectMacros.h to avoid ambiguiity with UObjectBase.h, and move Interface.h/cpp into the UObject folder.
Change 3099951 on 2016/08/24 by Ben.Marsh
Core: Split out ThreadingBase into class-per-file headers.
Change 3102385 on 2016/08/26 by Matthew.Griffin
First round of fixes from attempting to compile Editor in Monolithic mode
Changed multiple DetermineOptimalSpacing free functions to be members of their respective classes
Changed duplicate FScopedTempFile classes to be named for their respective source control types (Git & SVN)
Export Declaration of LogUnrealAudioDevice extern instead of defining it in multiple modules
Changed duplicate FDiffResultItem struct to FTreeDiffResultItem
Added FORCEINLINE to FFeaturedClasses functions in .inl file
Change 3102728 on 2016/08/26 by Ben.Marsh
Core: Move threading classes from ThreadingBase.h into separate headers, and globals into CoreGlobals.h.
Change 3102850 on 2016/08/26 by Ben.Marsh
Core: Move FCriticalSection into its own file (CriticalSection.h and platform-specific versions).
Change 3102877 on 2016/08/26 by Ben.Marsh
Core: Move definitions of GLog, GError, GWarn into CoreGlobals.h
Change 3102898 on 2016/08/26 by Ben.Marsh
Core: Move supporting assert functionality (the FDebug class) into AssertionMacros.h to remove circular header dependencies.
Change 3102956 on 2016/08/26 by Ben.Marsh
Core: Move FExec into its own header (Misc/Exec.h)
Change 3102961 on 2016/08/26 by Ben.Marsh
Core: Fix matrix functions referencing the forceinline'd FMatrix constructor before it's declared.
Change 3102982 on 2016/08/26 by Ben.Marsh
Core: Move FMessageDialog into its own header (Misc/MessageDialog.h)
Change 3103008 on 2016/08/26 by Ben.Marsh
Core: Move definition of LowLevelFatalError into AssertionMacros.h.
Change 3103040 on 2016/08/26 by Ben.Marsh
Core: Move FError::Throwf (only enabled for UHT) into its own header in CoreUObject.
Change 3103057 on 2016/08/26 by Ben.Marsh
Core: Move FMsg function definitions into the LogMacros.h header, where it's primarily used from.
Change 3103102 on 2016/08/26 by Ben.Marsh
Core: Make the LogMacros.h header standalone. Untangles a few header dependencies necessary to include log macros early on. Global Core log channels are now defined in CoreGlobals.h
Change 3103160 on 2016/08/26 by Ben.Marsh
CoreUObject: Separate Linker.h into LinkerLoad.h, LinkerSave.h, PackageFileSummary.h, ObjectResource.h (matching existing cpp files).
Change 3103265 on 2016/08/26 by Ben.Marsh
Core: Split FScriptArray, TMRUArray, TTransArray, TIndirectArray into separate headers.
Change 3103642 on 2016/08/26 by Ben.Marsh
Core: Remove reference to FMath function from allocator, to avoid unnecessarily bringing in math library.
[CL 3104315 by Ben Marsh in Main branch]
2016-08-29 10:27:24 -04:00
|
|
|
, bDraggingScrubber( false )
|
|
|
|
|
, bPanning( false )
|
|
|
|
|
{
|
2022-05-09 13:12:28 -04:00
|
|
|
ScrubHandleUp = FAppStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleUp" ) );
|
|
|
|
|
ScrubHandleDown = FAppStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleDown" ) );
|
|
|
|
|
CursorBackground = FAppStyle::GetBrush("Sequencer.SectionArea.Background");
|
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3104200)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3096076 on 2016/08/22 by Matthew.Griffin
Fixes for building with -nosharedPCH
Added nodes for building with -nosharedPCH and -noPCH but not using them by default as they take so much longer than NonUnity and there are still errors with -noPCH
Change 3097064 on 2016/08/22 by Ben.Marsh
Core: Refactoring OutputDevice.h, OutputDevices.h, FeedbackDevice.h, CallbackDevice.h into one-class per file, and files named after their classes.
Change 3097102 on 2016/08/22 by Ben.Marsh
Core: Move log macros and related functionality into the Logging folder.
Change 3097240 on 2016/08/22 by Ben.Marsh
Core: Move FCommandLine into its own header.
Change 3097258 on 2016/08/22 by Ben.Marsh
Core: Move FFileHelper into its own header.
Change 3097279 on 2016/08/22 by Ben.Marsh
Core: Split FArchive derived classes into separate headers per class.
Change 3097742 on 2016/08/23 by Ben.Marsh
UnrealGameSync: Add the -r5 parameter to P4 sync command lines, to retry syncs on poor connections before failing.
Change 3099283 on 2016/08/24 by Ben.Marsh
Core: Move math functions which are dependent on multiple class definitions into individual class headers. This forces an include order, but allows us to include individual math classes separately. Would ideally split out the FMath class into a Math namespace and declare/implement things like intersection tests and interpolation routines in separate headers.
Change 3099417 on 2016/08/24 by Ben.Marsh
CoreUObject: Separating out UObject archive classes into separate headers.
Change 3099544 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename UTextProperty.h/cpp to TextProperty.h/cpp
Change 3099678 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename ObjectBase.h to ObjectMacros.h to avoid ambiguiity with UObjectBase.h, and move Interface.h/cpp into the UObject folder.
Change 3099951 on 2016/08/24 by Ben.Marsh
Core: Split out ThreadingBase into class-per-file headers.
Change 3102385 on 2016/08/26 by Matthew.Griffin
First round of fixes from attempting to compile Editor in Monolithic mode
Changed multiple DetermineOptimalSpacing free functions to be members of their respective classes
Changed duplicate FScopedTempFile classes to be named for their respective source control types (Git & SVN)
Export Declaration of LogUnrealAudioDevice extern instead of defining it in multiple modules
Changed duplicate FDiffResultItem struct to FTreeDiffResultItem
Added FORCEINLINE to FFeaturedClasses functions in .inl file
Change 3102728 on 2016/08/26 by Ben.Marsh
Core: Move threading classes from ThreadingBase.h into separate headers, and globals into CoreGlobals.h.
Change 3102850 on 2016/08/26 by Ben.Marsh
Core: Move FCriticalSection into its own file (CriticalSection.h and platform-specific versions).
Change 3102877 on 2016/08/26 by Ben.Marsh
Core: Move definitions of GLog, GError, GWarn into CoreGlobals.h
Change 3102898 on 2016/08/26 by Ben.Marsh
Core: Move supporting assert functionality (the FDebug class) into AssertionMacros.h to remove circular header dependencies.
Change 3102956 on 2016/08/26 by Ben.Marsh
Core: Move FExec into its own header (Misc/Exec.h)
Change 3102961 on 2016/08/26 by Ben.Marsh
Core: Fix matrix functions referencing the forceinline'd FMatrix constructor before it's declared.
Change 3102982 on 2016/08/26 by Ben.Marsh
Core: Move FMessageDialog into its own header (Misc/MessageDialog.h)
Change 3103008 on 2016/08/26 by Ben.Marsh
Core: Move definition of LowLevelFatalError into AssertionMacros.h.
Change 3103040 on 2016/08/26 by Ben.Marsh
Core: Move FError::Throwf (only enabled for UHT) into its own header in CoreUObject.
Change 3103057 on 2016/08/26 by Ben.Marsh
Core: Move FMsg function definitions into the LogMacros.h header, where it's primarily used from.
Change 3103102 on 2016/08/26 by Ben.Marsh
Core: Make the LogMacros.h header standalone. Untangles a few header dependencies necessary to include log macros early on. Global Core log channels are now defined in CoreGlobals.h
Change 3103160 on 2016/08/26 by Ben.Marsh
CoreUObject: Separate Linker.h into LinkerLoad.h, LinkerSave.h, PackageFileSummary.h, ObjectResource.h (matching existing cpp files).
Change 3103265 on 2016/08/26 by Ben.Marsh
Core: Split FScriptArray, TMRUArray, TTransArray, TIndirectArray into separate headers.
Change 3103642 on 2016/08/26 by Ben.Marsh
Core: Remove reference to FMath function from allocator, to avoid unnecessarily bringing in math library.
[CL 3104315 by Ben Marsh in Main branch]
2016-08-29 10:27:24 -04:00
|
|
|
}
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
double FVisualLoggerTimeSliderController::DetermineOptimalSpacing(double InPixelsPerInput, uint32 MinTick, float MinTickSpacing) const
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
if (InPixelsPerInput == 0.)
|
2020-09-24 00:43:27 -04:00
|
|
|
return MinTickSpacing;
|
|
|
|
|
|
2014-11-19 07:43:07 -05:00
|
|
|
uint32 CurStep = 0;
|
|
|
|
|
|
|
|
|
|
// Start with the smallest spacing
|
2022-11-29 09:25:35 -05:00
|
|
|
double Spacing = MinTickSpacing;
|
2014-11-19 07:43:07 -05:00
|
|
|
|
|
|
|
|
while( Spacing * InPixelsPerInput < MinTick )
|
|
|
|
|
{
|
|
|
|
|
Spacing = MinTickSpacing * GetNextSpacing( CurStep );
|
|
|
|
|
CurStep++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Spacing;
|
|
|
|
|
}
|
|
|
|
|
|
2015-01-29 19:21:24 -05:00
|
|
|
void FVisualLoggerTimeSliderController::SetTimesliderArgs(const FVisualLoggerTimeSliderArgs& InArgs)
|
2015-01-15 06:19:24 -05:00
|
|
|
{
|
|
|
|
|
TimeSliderArgs = InArgs;
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
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struct FVisualLoggerTimeSliderController::FDrawTickArgs
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{
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/** Geometry of the area */
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FGeometry AllottedGeometry;
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/** Clipping rect of the area */
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FSlateRect ClippingRect;
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/** Color of each tick */
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FLinearColor TickColor;
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/** Offset in Y where to start the tick */
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2023-01-17 12:22:04 -05:00
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float TickOffset;
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/** Height in of major ticks */
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float MajorTickHeight;
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/** Start layer for elements */
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int32 StartLayer;
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/** Draw effects to apply */
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229490 on 2016/12/09 by Cody.Albert
Integrated fix to support named changelists in SVN
Change 3229574 on 2016/12/09 by Simon.Tourangeau
Fix actor mobility getting changed on scene reimport
#jira UE-39102
Change 3229692 on 2016/12/09 by Cody.Albert
Fixing an XML Parser assert when parsing a root tag that completes on the same line.
#jira UE-30393
Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt
PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)
Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt
Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.
Change 3231475 on 2016/12/12 by Alex.Delesky
#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.
Change 3231476 on 2016/12/12 by Alex.Delesky
#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.
Change 3231477 on 2016/12/12 by Alex.Delesky
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3231479 on 2016/12/12 by Alex.Delesky
#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.
Change 3231480 on 2016/12/12 by Alex.Delesky
#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file
Change 3231508 on 2016/12/12 by Alex.Delesky
Removing todo comment
#jira none
Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt
Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates
Change 3231618 on 2016/12/12 by Alex.Delesky
#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.
Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt
Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default
Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt
Brighten up the output log by default
Change 3231648 on 2016/12/12 by Alex.Delesky
#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.
Change 3231666 on 2016/12/12 by Alex.Delesky
#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.
Change 3231674 on 2016/12/12 by Alex.Delesky
#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.
Change 3231745 on 2016/12/12 by Alex.Delesky
Back out changelist 3231477 to fix build error C2259
Change 3232417 on 2016/12/13 by Simon.Tourangeau
Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
- FBX Version
- Filename Hash
- Import Type
#jira UE-37453
Change 3232477 on 2016/12/13 by Michael.Dupuis
#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.
Change 3232571 on 2016/12/13 by Alex.Delesky
Back out changelist 3231745
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3232675 on 2016/12/13 by Alexis.Matte
Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
#jira UE-39692
Change 3232975 on 2016/12/13 by Alex.Delesky
Fix to build error C2259 for the IPluginWizardDefinition API change.
Change 3233146 on 2016/12/13 by Michael.Dupuis
#jira UE-38766 : Added eye dropper to select flatten height
Fixed a rounding errors resulting in not flattening to the specified height
Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value
Change 3233153 on 2016/12/13 by Alexis.Matte
We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
#jira UE-38827
Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3234485 on 2016/12/14 by Michael.Dupuis
tentative build fix for Mac
Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt
Made a setting to control if PIE enter and exit sounds are played. Off by default
Change 3236709 on 2016/12/15 by Simon.Tourangeau
Fix camera export rotation offset
#jira UE-34692
#jira UE-39740
Change 3236782 on 2016/12/15 by Jamie.Dale
Fixed EmitTermExpr failing to use the correct package ID
FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.
Change 3236853 on 2016/12/15 by Alexis.Matte
Fix the serialization of the staticmesh property FMeshSectionInfoMap
Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt
Remove old define
Change 3239328 on 2016/12/18 by Richard.TalbotWatkin
Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition.
#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport
Change 3239660 on 2016/12/19 by Alex.Delesky
#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.
Change 3239662 on 2016/12/19 by Alex.Delesky
#jira UE-39007 - The data table row editor now contains a Reset to Default control.
Change 3239663 on 2016/12/19 by Alex.Delesky
#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.
Change 3240696 on 2016/12/20 by Michael.Dupuis
#jira UETOOL-1009:
Added paddiing to columns view
Added auto resize of column when double clicking on splitter handle in the header
Remove right number alignment after discussion with Matt K.
Change 3240758 on 2016/12/20 by Michael.Dupuis
added missing non abstract implementation
Change 3240782 on 2016/12/20 by Michael.Dupuis
Added missing documentation for content browser column auto resizing
Change 3240817 on 2016/12/20 by Alex.Delesky
#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.
Change 3240834 on 2016/12/20 by Michael.Dupuis
tentative fix for build error
Change 3240984 on 2016/12/20 by Michael.Dupuis
Removed unnecessary functions
Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt
Fix compile errors
Change 3241966 on 2016/12/21 by Chris.Wood
Fixed Typo and changed execution order in "ComboBoxString" Component
[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component
PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
#github https://github.com/EpicGames/UnrealEngine/pull/2971
Change 3242126 on 2016/12/21 by Alexis.Matte
Back out changelist 3236853
We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.
Change 3244492 on 2017/01/02 by Jamie.Dale
Improved error message
Change 3244545 on 2017/01/02 by Nick.Darnell
Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.
Change 3244549 on 2017/01/02 by Nick.Darnell
Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.
The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.
Now users through C++ can load and replace the hardware cursors with custom ones of their own,
e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));
The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.
Change 3244845 on 2017/01/03 by Jamie.Dale
Fixing typo
#jira UE-39920
Change 3244903 on 2017/01/03 by Jamie.Dale
PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)
Change 3245125 on 2017/01/03 by Alexis.Matte
Put back the dev-editor version because there was some data create before we back it out
Change 3246106 on 2017/01/04 by Chris.Wood
Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever
Change 3246251 on 2017/01/04 by Alex.Delesky
#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.
Change 3246252 on 2017/01/04 by Alex.Delesky
#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.
The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.
Change 3247620 on 2017/01/05 by Nick.Darnell
Automation - Removing an adjustment to the number of shots we take for high res shots.
Change 3247621 on 2017/01/05 by Nick.Darnell
Automation - Adding a few more rendering tests to the cornell box.
Change 3247629 on 2017/01/05 by Nick.Darnell
Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.
Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt
PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)
Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt
Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first
Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt
Fixed automation test warnings
#jira UE-40198
Change 3249481 on 2017/01/06 by Michael.Dupuis
#jira UE-37875 : Fill empty layers of components on assignation or creation
Also fill new component added with the tool from neighbours predominance
Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt
PR #3093: Include guard cleanup (Contributed by projectgheist)
Change 3249544 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3250738 on 2017/01/09 by Nick.Darnell
UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.
#jira UE-39845
Change 3250865 on 2017/01/09 by Nick.Darnell
Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.
Change 3250867 on 2017/01/09 by Nick.Darnell
Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.
Change 3250936 on 2017/01/09 by Nick.Darnell
Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch.
Change 3250937 on 2017/01/09 by Nick.Darnell
Automation - Adding another example to the CornellBox test.
Change 3250958 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251162 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt
Attempt to fix static analysis warnings
Change 3251373 on 2017/01/09 by Nick.Darnell
Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.
Change 3251525 on 2017/01/09 by Nick.Darnell
Automation - Fixing a build issue in ImageComparer.
Change 3252321 on 2017/01/10 by Alex.Delesky
#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.
Change 3252354 on 2017/01/10 by Nick.Darnell
Image Compare - Fixing a potential threading hazard in the image comparer.
Change 3252356 on 2017/01/10 by Nick.Darnell
Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.
Change 3252601 on 2017/01/10 by Alexis.Matte
Fbx automation test, reload feature implementation
Change 3252761 on 2017/01/10 by Jamie.Dale
Fixing some IWYU errors with PCH disabled
Change 3252765 on 2017/01/10 by Jamie.Dale
Fixing some static analysis warnings
Change 3252793 on 2017/01/10 by Jamie.Dale
Fixing FText natvis
The text data visualizers have to be defined before the text visualizer
Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt
PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)
Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt
Refactor scene importing to allow for plugins to make scene importers
Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt
Fix calling LoadModule in perforce source control off the main thread
Change 3256472 on 2017/01/12 by Jamie.Dale
Improved error reporting from IncludeTool
- The error reporting was using zero-based line indices which was misleading.
- The error reporting now includes the offending line to remove ambiguity.
Change 3256725 on 2017/01/13 by Jamie.Dale
IncludeTool can now parse typedef in Fwd headers
Change 3256758 on 2017/01/13 by Jamie.Dale
Added support for String Tables
String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.
String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.
Change 3257018 on 2017/01/13 by Alexis.Matte
FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag
Change 3257168 on 2017/01/13 by Jamie.Dale
Removed code that was writing null into bytecode during save
Change 3257344 on 2017/01/13 by Jamie.Dale
Backing out changelist 3256725, and excluding my header from the scan instead
Change 3257426 on 2017/01/13 by Nick.Darnell
Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha.
Change 3257572 on 2017/01/13 by Nick.Darnell
Slate - Fixing a build error.
Change 3257970 on 2017/01/14 by Jamie.Dale
Fixing exclude path
Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)
Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3126: Fix to load editor style assets (Contributed by projectgheist)
Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)
Change 3258539 on 2017/01/16 by Nick.Darnell
Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.
Change 3258607 on 2017/01/16 by Nick.Darnell
Fixing the mac build.
Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt
Actors with experimental components no longer say
"Uses experimental class: Actor" when selecting the actor root in the details panel
#jira UE-40535
Change 3258678 on 2017/01/16 by Nick.Darnell
Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown.
Change 3258924 on 2017/01/16 by Nick.Darnell
Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.
Change 3258929 on 2017/01/16 by Nick.Darnell
UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.
Change 3259109 on 2017/01/16 by Nick.Darnell
Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.
Change 3259111 on 2017/01/16 by Alexis.Matte
Avoid to move the camera when we re-import in the static mesh editor
#jira UE-40613
Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt
Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget
Change 3259300 on 2017/01/16 by Nick.Darnell
UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.
Change 3259306 on 2017/01/16 by Nick.Darnell
Games - Removing the Game Specific implementations of PreConstruct.
Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt
Fix static analysis
Change 3261049 on 2017/01/17 by Nick.Darnell
Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.
Change 3261434 on 2017/01/17 by Nick.Darnell
Fixing the mac build.
Change 3261435 on 2017/01/17 by Nick.Darnell
Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.
Change 3261460 on 2017/01/17 by Nick.Darnell
UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.
Change 3261833 on 2017/01/18 by Alexis.Matte
Fix all warning for fbx automation tests
#jira UE-40208
Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt
PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)
Change 3262000 on 2017/01/18 by Jamie.Dale
Updated Slate to allocate widgets using MakeShared
This saves one allocation per-widget
Change 3262003 on 2017/01/18 by Nick.Darnell
UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.
#jira UE-40523
Change 3262052 on 2017/01/18 by Alexis.Matte
Put back the staticmesh skinxx workflow
#jira UE-40782
Change 3262775 on 2017/01/18 by Nick.Darnell
Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU.
Change 3262818 on 2017/01/18 by Alex.Delesky
#jira UE-40668 - Editor preferences will now save for data pin styles
Change 3263679 on 2017/01/19 by Nick.Darnell
Slate - Adding some comments to the Slate Vertex Rounder.
Change 3265154 on 2017/01/19 by Nick.Darnell
Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.
Change 3265478 on 2017/01/20 by Chris.Wood
Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog
Change 3265600 on 2017/01/20 by Nick.Darnell
Slate - Making some const local variables const.
Change 3265714 on 2017/01/20 by Alex.Delesky
#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
Change 3265865 on 2017/01/20 by Alex.Delesky
#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.
Change 3267989 on 2017/01/23 by Jamie.Dale
Exposed String Tables to Blueprints
Change 3268018 on 2017/01/23 by Jamie.Dale
Small API clean-up for string tables
Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt
Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level
#jira UE-40930
Change 3269388 on 2017/01/24 by Chris.Wood
Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users
Standalone tool code only - doesn't touch engine
Change 3270205 on 2017/01/24 by Cody.Albert
Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.
Change 3270231 on 2017/01/24 by Cody.Albert
Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters
Change 3271734 on 2017/01/25 by Michael.Dupuis
#jira UE-38631
Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
Fixed SDropTarget to only consider the drop action if it was started by it
Added visibility toggle to only show used layers in the currently loaded data
Change 3271797 on 2017/01/25 by Jamie.Dale
Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense
Change 3271813 on 2017/01/25 by Jamie.Dale
Fixed bad access of a shared this during widget destruction when a context menu was open
Change 3271988 on 2017/01/25 by Nick.Darnell
Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.
Change 3271992 on 2017/01/25 by Nick.Darnell
Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.
Change 3272134 on 2017/01/25 by Jamie.Dale
Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs
This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).
Change 3272301 on 2017/01/25 by Nick.Darnell
Slate - More cleanup from the removal of a old legacy enum that people were still using.
Change 3273070 on 2017/01/26 by Chris.Wood
Fix CIS errors in landscape code from CL 3271734
Change 3273123 on 2017/01/26 by Chris.Wood
Fix crash during init of CRC when running packaged without access to main engine config hierarchy.
Change 3273194 on 2017/01/26 by Nick.Darnell
Fixing some build warnings.
Change 3273242 on 2017/01/26 by Michael.Dupuis
#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels
Change 3273279 on 2017/01/26 by Jamie.Dale
String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")
Change 3273483 on 2017/01/26 by Alex.Delesky
#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.
Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.
Change 3273568 on 2017/01/26 by Alex.Delesky
Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.
#jira none
Change 3273855 on 2017/01/26 by Alex.Delesky
#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.
Change 3274200 on 2017/01/26 by Alex.Delesky
For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.
Change 3274317 on 2017/01/26 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3275072 on 2017/01/27 by Michael.Dupuis
#jira UE-38631 tweaks
Fix typo error
Iterate all components, not only active one
Force expand the Target Layers widget
Change 3275249 on 2017/01/27 by Alexis.Matte
Color grading controls: Keep the vector ratio when changing the master slider
#jira UETOOL-1098
Change 3275282 on 2017/01/27 by Alexis.Matte
Color grading controls: Cosmetic changes
#jira UETOOL-1099
Change 3275292 on 2017/01/27 by Alexis.Matte
Make sure the build is called once when we import a staticmesh.
#jira UE-40947
Change 3275430 on 2017/01/27 by Alexis.Matte
Add some fbx automation tests
- Import a mesh with no material
- Import corrupted asset with no section in a LOD
- Import morph targets
- Materials name clash
- Max Multimap material ordering
Change 3275683 on 2017/01/27 by Michael.Dupuis
#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo
Change 3276237 on 2017/01/27 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3276266 on 2017/01/27 by Jamie.Dale
Fix for accessing a potentially null pointer
Change 3277065 on 2017/01/30 by Chris.Wood
Move crash report temp files to saved config and cleanup on schedule.
[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor
Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt
Fix crash when cancelling SaveCurrentLevelAs
#jira UE-41182
Change 3277409 on 2017/01/30 by Jamie.Dale
Improved text rendering when the last resort font is missing
The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.
- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
- The Slate font renderer no longer tries to use the last resort font if it's not available.
- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
- HarfBuzz shaped text now uses the fallback character correctly.
Change 3277749 on 2017/01/30 by Nick.Darnell
Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.
Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.
Change 3277805 on 2017/01/30 by Nick.Darnell
Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.
Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt
Fix Niagara slate style warning on startup
Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile error
Change 3278132 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile errors
Change 3278186 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278525 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278534 on 2017/01/30 by Nick.Darnell
Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.
Change 3278941 on 2017/01/31 by Nick.Darnell
Fixing a build warning due to build team refactor.
Change 3278949 on 2017/01/31 by Nick.Darnell
Fixing incrmenetal build issues.
Change 3278953 on 2017/01/31 by Nick.Darnell
Fixing some incrmental linux build issues.
Change 3278964 on 2017/01/31 by Nick.Darnell
FIxing more incremental build issues.
Change 3279256 on 2017/01/31 by Michael.Dupuis
#jira UE-41319
#jira UE-41315
#jira UE-41316
Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor
Change 3279270 on 2017/01/31 by Chad.Garyet
re-updating the automation test pool
[CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
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ESlateDrawEffect DrawEffects;
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2014-11-19 07:43:07 -05:00
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/** Whether or not to only draw major ticks */
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bool bOnlyDrawMajorTicks;
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/** Whether or not to mirror labels */
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bool bMirrorLabels;
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};
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2015-01-29 19:21:24 -05:00
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void FVisualLoggerTimeSliderController::DrawTicks( FSlateWindowElementList& OutDrawElements, const struct FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs ) const
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{
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2022-11-29 09:25:35 -05:00
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const double Spacing = DetermineOptimalSpacing( RangeToScreen.PixelsPerInput, ScrubConstants::MinPixelsPerDisplayTick, ScrubConstants::MinDisplayTickSpacing );
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// Sub divisions
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// @todo Sequencer may need more robust calculation
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const int32 Divider = 10;
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// For slightly larger halfway tick mark
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const int32 HalfDivider = Divider / 2;
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// Find out where to start from
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int32 OffsetNum = IntCastChecked<int32>(FMath::FloorToInt(RangeToScreen.ViewInput.GetLowerBoundValue() / Spacing));
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2014-11-19 07:43:07 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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FSlateFontInfo SmallLayoutFont = FCoreStyle::GetDefaultFontStyle("Regular", 8);
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2014-11-19 07:43:07 -05:00
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2023-01-17 12:22:04 -05:00
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TArray<FVector2f> LinePoints;
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2014-11-19 07:43:07 -05:00
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LinePoints.AddUninitialized(2);
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2022-11-29 09:25:35 -05:00
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double Seconds = 0;
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2014-11-19 07:43:07 -05:00
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while( (Seconds = OffsetNum*Spacing) < RangeToScreen.ViewInput.GetUpperBoundValue() )
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{
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// X position local to start of the widget area
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const float XPos = RangeToScreen.InputToLocalX( Seconds );
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uint32 AbsOffsetNum = FMath::Abs(OffsetNum);
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if ( AbsOffsetNum % Divider == 0 )
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{
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FVector2f Offset( XPos, InArgs.TickOffset );
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FVector2f TickSize( 1.0f, InArgs.MajorTickHeight );
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LinePoints[0] = FVector2f(1.0f,1.0f);
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LinePoints[1] = TickSize;
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// lines should not need anti-aliasing
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const bool bAntiAliasLines = false;
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// Draw each tick mark
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FSlateDrawElement::MakeLines(
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OutDrawElements,
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InArgs.StartLayer,
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InArgs.AllottedGeometry.ToPaintGeometry( TickSize, FSlateLayoutTransform(Offset) ),
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LinePoints,
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InArgs.DrawEffects,
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InArgs.TickColor,
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false
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);
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if( !InArgs.bOnlyDrawMajorTicks )
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{
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FString FrameString = Spacing == ScrubConstants::MinDisplayTickSpacing ? FString::Printf( TEXT("%.3f"), Seconds ) : FString::Printf( TEXT("%.2f"), Seconds );
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// Space the text between the tick mark but slightly above
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const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
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const FVector2f TextSize = FontMeasureService->Measure(FrameString, SmallLayoutFont);
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const FVector2f TextOffset( XPos-(TextSize.X*0.5f), InArgs.bMirrorLabels ? TextSize.Y : FMath::Abs( InArgs.AllottedGeometry.GetLocalSize().Y - (InArgs.MajorTickHeight+TextSize.Y) ) );
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FSlateDrawElement::MakeText(
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OutDrawElements,
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InArgs.StartLayer+1,
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InArgs.AllottedGeometry.ToPaintGeometry( TextSize, FSlateLayoutTransform(TextOffset) ),
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FrameString,
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SmallLayoutFont,
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InArgs.DrawEffects,
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InArgs.TickColor
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);
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}
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}
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else if( !InArgs.bOnlyDrawMajorTicks )
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{
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// Compute the size of each tick mark. If we are half way between to visible values display a slightly larger tick mark
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const float MinorTickHeight = AbsOffsetNum % HalfDivider == 0 ? 7.0f : 4.0f;
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2023-01-17 12:22:04 -05:00
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FVector2f Offset(XPos, InArgs.bMirrorLabels ? 0.0f : FMath::Abs( InArgs.AllottedGeometry.GetLocalSize().Y - MinorTickHeight ) );
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FVector2f TickSize(1, MinorTickHeight);
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LinePoints[0] = FVector2f(1.0f,1.0f);
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LinePoints[1] = TickSize;
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const bool bAntiAlias = false;
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// Draw each sub mark
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FSlateDrawElement::MakeLines(
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OutDrawElements,
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InArgs.StartLayer,
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InArgs.AllottedGeometry.ToPaintGeometry( TickSize, FSlateLayoutTransform(Offset) ),
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LinePoints,
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InArgs.DrawEffects,
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InArgs.TickColor,
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bAntiAlias
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);
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}
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// Advance to next tick mark
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++OffsetNum;
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}
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}
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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int32 FVisualLoggerTimeSliderController::OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
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{
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const bool bEnabled = bParentEnabled;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229490 on 2016/12/09 by Cody.Albert
Integrated fix to support named changelists in SVN
Change 3229574 on 2016/12/09 by Simon.Tourangeau
Fix actor mobility getting changed on scene reimport
#jira UE-39102
Change 3229692 on 2016/12/09 by Cody.Albert
Fixing an XML Parser assert when parsing a root tag that completes on the same line.
#jira UE-30393
Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt
PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)
Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt
Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.
Change 3231475 on 2016/12/12 by Alex.Delesky
#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.
Change 3231476 on 2016/12/12 by Alex.Delesky
#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.
Change 3231477 on 2016/12/12 by Alex.Delesky
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3231479 on 2016/12/12 by Alex.Delesky
#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.
Change 3231480 on 2016/12/12 by Alex.Delesky
#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file
Change 3231508 on 2016/12/12 by Alex.Delesky
Removing todo comment
#jira none
Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt
Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates
Change 3231618 on 2016/12/12 by Alex.Delesky
#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.
Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt
Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default
Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt
Brighten up the output log by default
Change 3231648 on 2016/12/12 by Alex.Delesky
#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.
Change 3231666 on 2016/12/12 by Alex.Delesky
#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.
Change 3231674 on 2016/12/12 by Alex.Delesky
#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.
Change 3231745 on 2016/12/12 by Alex.Delesky
Back out changelist 3231477 to fix build error C2259
Change 3232417 on 2016/12/13 by Simon.Tourangeau
Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
- FBX Version
- Filename Hash
- Import Type
#jira UE-37453
Change 3232477 on 2016/12/13 by Michael.Dupuis
#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.
Change 3232571 on 2016/12/13 by Alex.Delesky
Back out changelist 3231745
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3232675 on 2016/12/13 by Alexis.Matte
Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
#jira UE-39692
Change 3232975 on 2016/12/13 by Alex.Delesky
Fix to build error C2259 for the IPluginWizardDefinition API change.
Change 3233146 on 2016/12/13 by Michael.Dupuis
#jira UE-38766 : Added eye dropper to select flatten height
Fixed a rounding errors resulting in not flattening to the specified height
Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value
Change 3233153 on 2016/12/13 by Alexis.Matte
We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
#jira UE-38827
Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3234485 on 2016/12/14 by Michael.Dupuis
tentative build fix for Mac
Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt
Made a setting to control if PIE enter and exit sounds are played. Off by default
Change 3236709 on 2016/12/15 by Simon.Tourangeau
Fix camera export rotation offset
#jira UE-34692
#jira UE-39740
Change 3236782 on 2016/12/15 by Jamie.Dale
Fixed EmitTermExpr failing to use the correct package ID
FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.
Change 3236853 on 2016/12/15 by Alexis.Matte
Fix the serialization of the staticmesh property FMeshSectionInfoMap
Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt
Remove old define
Change 3239328 on 2016/12/18 by Richard.TalbotWatkin
Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition.
#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport
Change 3239660 on 2016/12/19 by Alex.Delesky
#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.
Change 3239662 on 2016/12/19 by Alex.Delesky
#jira UE-39007 - The data table row editor now contains a Reset to Default control.
Change 3239663 on 2016/12/19 by Alex.Delesky
#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.
Change 3240696 on 2016/12/20 by Michael.Dupuis
#jira UETOOL-1009:
Added paddiing to columns view
Added auto resize of column when double clicking on splitter handle in the header
Remove right number alignment after discussion with Matt K.
Change 3240758 on 2016/12/20 by Michael.Dupuis
added missing non abstract implementation
Change 3240782 on 2016/12/20 by Michael.Dupuis
Added missing documentation for content browser column auto resizing
Change 3240817 on 2016/12/20 by Alex.Delesky
#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.
Change 3240834 on 2016/12/20 by Michael.Dupuis
tentative fix for build error
Change 3240984 on 2016/12/20 by Michael.Dupuis
Removed unnecessary functions
Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt
Fix compile errors
Change 3241966 on 2016/12/21 by Chris.Wood
Fixed Typo and changed execution order in "ComboBoxString" Component
[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component
PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
#github https://github.com/EpicGames/UnrealEngine/pull/2971
Change 3242126 on 2016/12/21 by Alexis.Matte
Back out changelist 3236853
We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.
Change 3244492 on 2017/01/02 by Jamie.Dale
Improved error message
Change 3244545 on 2017/01/02 by Nick.Darnell
Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.
Change 3244549 on 2017/01/02 by Nick.Darnell
Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.
The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.
Now users through C++ can load and replace the hardware cursors with custom ones of their own,
e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));
The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.
Change 3244845 on 2017/01/03 by Jamie.Dale
Fixing typo
#jira UE-39920
Change 3244903 on 2017/01/03 by Jamie.Dale
PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)
Change 3245125 on 2017/01/03 by Alexis.Matte
Put back the dev-editor version because there was some data create before we back it out
Change 3246106 on 2017/01/04 by Chris.Wood
Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever
Change 3246251 on 2017/01/04 by Alex.Delesky
#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.
Change 3246252 on 2017/01/04 by Alex.Delesky
#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.
The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.
Change 3247620 on 2017/01/05 by Nick.Darnell
Automation - Removing an adjustment to the number of shots we take for high res shots.
Change 3247621 on 2017/01/05 by Nick.Darnell
Automation - Adding a few more rendering tests to the cornell box.
Change 3247629 on 2017/01/05 by Nick.Darnell
Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.
Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt
PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)
Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt
Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first
Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt
Fixed automation test warnings
#jira UE-40198
Change 3249481 on 2017/01/06 by Michael.Dupuis
#jira UE-37875 : Fill empty layers of components on assignation or creation
Also fill new component added with the tool from neighbours predominance
Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt
PR #3093: Include guard cleanup (Contributed by projectgheist)
Change 3249544 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3250738 on 2017/01/09 by Nick.Darnell
UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.
#jira UE-39845
Change 3250865 on 2017/01/09 by Nick.Darnell
Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.
Change 3250867 on 2017/01/09 by Nick.Darnell
Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.
Change 3250936 on 2017/01/09 by Nick.Darnell
Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch.
Change 3250937 on 2017/01/09 by Nick.Darnell
Automation - Adding another example to the CornellBox test.
Change 3250958 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251162 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt
Attempt to fix static analysis warnings
Change 3251373 on 2017/01/09 by Nick.Darnell
Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.
Change 3251525 on 2017/01/09 by Nick.Darnell
Automation - Fixing a build issue in ImageComparer.
Change 3252321 on 2017/01/10 by Alex.Delesky
#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.
Change 3252354 on 2017/01/10 by Nick.Darnell
Image Compare - Fixing a potential threading hazard in the image comparer.
Change 3252356 on 2017/01/10 by Nick.Darnell
Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.
Change 3252601 on 2017/01/10 by Alexis.Matte
Fbx automation test, reload feature implementation
Change 3252761 on 2017/01/10 by Jamie.Dale
Fixing some IWYU errors with PCH disabled
Change 3252765 on 2017/01/10 by Jamie.Dale
Fixing some static analysis warnings
Change 3252793 on 2017/01/10 by Jamie.Dale
Fixing FText natvis
The text data visualizers have to be defined before the text visualizer
Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt
PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)
Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt
Refactor scene importing to allow for plugins to make scene importers
Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt
Fix calling LoadModule in perforce source control off the main thread
Change 3256472 on 2017/01/12 by Jamie.Dale
Improved error reporting from IncludeTool
- The error reporting was using zero-based line indices which was misleading.
- The error reporting now includes the offending line to remove ambiguity.
Change 3256725 on 2017/01/13 by Jamie.Dale
IncludeTool can now parse typedef in Fwd headers
Change 3256758 on 2017/01/13 by Jamie.Dale
Added support for String Tables
String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.
String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.
Change 3257018 on 2017/01/13 by Alexis.Matte
FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag
Change 3257168 on 2017/01/13 by Jamie.Dale
Removed code that was writing null into bytecode during save
Change 3257344 on 2017/01/13 by Jamie.Dale
Backing out changelist 3256725, and excluding my header from the scan instead
Change 3257426 on 2017/01/13 by Nick.Darnell
Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha.
Change 3257572 on 2017/01/13 by Nick.Darnell
Slate - Fixing a build error.
Change 3257970 on 2017/01/14 by Jamie.Dale
Fixing exclude path
Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)
Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3126: Fix to load editor style assets (Contributed by projectgheist)
Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)
Change 3258539 on 2017/01/16 by Nick.Darnell
Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.
Change 3258607 on 2017/01/16 by Nick.Darnell
Fixing the mac build.
Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt
Actors with experimental components no longer say
"Uses experimental class: Actor" when selecting the actor root in the details panel
#jira UE-40535
Change 3258678 on 2017/01/16 by Nick.Darnell
Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown.
Change 3258924 on 2017/01/16 by Nick.Darnell
Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.
Change 3258929 on 2017/01/16 by Nick.Darnell
UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.
Change 3259109 on 2017/01/16 by Nick.Darnell
Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.
Change 3259111 on 2017/01/16 by Alexis.Matte
Avoid to move the camera when we re-import in the static mesh editor
#jira UE-40613
Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt
Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget
Change 3259300 on 2017/01/16 by Nick.Darnell
UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.
Change 3259306 on 2017/01/16 by Nick.Darnell
Games - Removing the Game Specific implementations of PreConstruct.
Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt
Fix static analysis
Change 3261049 on 2017/01/17 by Nick.Darnell
Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.
Change 3261434 on 2017/01/17 by Nick.Darnell
Fixing the mac build.
Change 3261435 on 2017/01/17 by Nick.Darnell
Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.
Change 3261460 on 2017/01/17 by Nick.Darnell
UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.
Change 3261833 on 2017/01/18 by Alexis.Matte
Fix all warning for fbx automation tests
#jira UE-40208
Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt
PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)
Change 3262000 on 2017/01/18 by Jamie.Dale
Updated Slate to allocate widgets using MakeShared
This saves one allocation per-widget
Change 3262003 on 2017/01/18 by Nick.Darnell
UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.
#jira UE-40523
Change 3262052 on 2017/01/18 by Alexis.Matte
Put back the staticmesh skinxx workflow
#jira UE-40782
Change 3262775 on 2017/01/18 by Nick.Darnell
Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU.
Change 3262818 on 2017/01/18 by Alex.Delesky
#jira UE-40668 - Editor preferences will now save for data pin styles
Change 3263679 on 2017/01/19 by Nick.Darnell
Slate - Adding some comments to the Slate Vertex Rounder.
Change 3265154 on 2017/01/19 by Nick.Darnell
Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.
Change 3265478 on 2017/01/20 by Chris.Wood
Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog
Change 3265600 on 2017/01/20 by Nick.Darnell
Slate - Making some const local variables const.
Change 3265714 on 2017/01/20 by Alex.Delesky
#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
Change 3265865 on 2017/01/20 by Alex.Delesky
#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.
Change 3267989 on 2017/01/23 by Jamie.Dale
Exposed String Tables to Blueprints
Change 3268018 on 2017/01/23 by Jamie.Dale
Small API clean-up for string tables
Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt
Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level
#jira UE-40930
Change 3269388 on 2017/01/24 by Chris.Wood
Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users
Standalone tool code only - doesn't touch engine
Change 3270205 on 2017/01/24 by Cody.Albert
Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.
Change 3270231 on 2017/01/24 by Cody.Albert
Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters
Change 3271734 on 2017/01/25 by Michael.Dupuis
#jira UE-38631
Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
Fixed SDropTarget to only consider the drop action if it was started by it
Added visibility toggle to only show used layers in the currently loaded data
Change 3271797 on 2017/01/25 by Jamie.Dale
Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense
Change 3271813 on 2017/01/25 by Jamie.Dale
Fixed bad access of a shared this during widget destruction when a context menu was open
Change 3271988 on 2017/01/25 by Nick.Darnell
Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.
Change 3271992 on 2017/01/25 by Nick.Darnell
Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.
Change 3272134 on 2017/01/25 by Jamie.Dale
Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs
This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).
Change 3272301 on 2017/01/25 by Nick.Darnell
Slate - More cleanup from the removal of a old legacy enum that people were still using.
Change 3273070 on 2017/01/26 by Chris.Wood
Fix CIS errors in landscape code from CL 3271734
Change 3273123 on 2017/01/26 by Chris.Wood
Fix crash during init of CRC when running packaged without access to main engine config hierarchy.
Change 3273194 on 2017/01/26 by Nick.Darnell
Fixing some build warnings.
Change 3273242 on 2017/01/26 by Michael.Dupuis
#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels
Change 3273279 on 2017/01/26 by Jamie.Dale
String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")
Change 3273483 on 2017/01/26 by Alex.Delesky
#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.
Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.
Change 3273568 on 2017/01/26 by Alex.Delesky
Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.
#jira none
Change 3273855 on 2017/01/26 by Alex.Delesky
#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.
Change 3274200 on 2017/01/26 by Alex.Delesky
For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.
Change 3274317 on 2017/01/26 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3275072 on 2017/01/27 by Michael.Dupuis
#jira UE-38631 tweaks
Fix typo error
Iterate all components, not only active one
Force expand the Target Layers widget
Change 3275249 on 2017/01/27 by Alexis.Matte
Color grading controls: Keep the vector ratio when changing the master slider
#jira UETOOL-1098
Change 3275282 on 2017/01/27 by Alexis.Matte
Color grading controls: Cosmetic changes
#jira UETOOL-1099
Change 3275292 on 2017/01/27 by Alexis.Matte
Make sure the build is called once when we import a staticmesh.
#jira UE-40947
Change 3275430 on 2017/01/27 by Alexis.Matte
Add some fbx automation tests
- Import a mesh with no material
- Import corrupted asset with no section in a LOD
- Import morph targets
- Materials name clash
- Max Multimap material ordering
Change 3275683 on 2017/01/27 by Michael.Dupuis
#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo
Change 3276237 on 2017/01/27 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3276266 on 2017/01/27 by Jamie.Dale
Fix for accessing a potentially null pointer
Change 3277065 on 2017/01/30 by Chris.Wood
Move crash report temp files to saved config and cleanup on schedule.
[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor
Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt
Fix crash when cancelling SaveCurrentLevelAs
#jira UE-41182
Change 3277409 on 2017/01/30 by Jamie.Dale
Improved text rendering when the last resort font is missing
The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.
- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
- The Slate font renderer no longer tries to use the last resort font if it's not available.
- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
- HarfBuzz shaped text now uses the fallback character correctly.
Change 3277749 on 2017/01/30 by Nick.Darnell
Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.
Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.
Change 3277805 on 2017/01/30 by Nick.Darnell
Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.
Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt
Fix Niagara slate style warning on startup
Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile error
Change 3278132 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile errors
Change 3278186 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278525 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278534 on 2017/01/30 by Nick.Darnell
Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.
Change 3278941 on 2017/01/31 by Nick.Darnell
Fixing a build warning due to build team refactor.
Change 3278949 on 2017/01/31 by Nick.Darnell
Fixing incrmenetal build issues.
Change 3278953 on 2017/01/31 by Nick.Darnell
Fixing some incrmental linux build issues.
Change 3278964 on 2017/01/31 by Nick.Darnell
FIxing more incremental build issues.
Change 3279256 on 2017/01/31 by Michael.Dupuis
#jira UE-41319
#jira UE-41315
#jira UE-41316
Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor
Change 3279270 on 2017/01/31 by Chad.Garyet
re-updating the automation test pool
[CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
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const ESlateDrawEffect DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
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2022-11-29 09:25:35 -05:00
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TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
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const double LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
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const double LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
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const double LocalSequenceLength = LocalViewRangeMax-LocalViewRangeMin;
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2014-11-19 07:43:07 -05:00
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FVector2D Scale = FVector2D(1.0f,1.0f);
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if ( LocalSequenceLength > 0)
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{
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.GetLocalSize() );
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2014-11-19 07:43:07 -05:00
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2023-01-17 12:22:04 -05:00
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const float MajorTickHeight = 9.f;
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2014-11-19 07:43:07 -05:00
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FDrawTickArgs Args;
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Args.AllottedGeometry = AllottedGeometry;
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Args.bMirrorLabels = bMirrorLabels;
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Args.bOnlyDrawMajorTicks = false;
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Args.TickColor = FLinearColor::White;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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Args.ClippingRect = MyCullingRect;
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2014-11-19 07:43:07 -05:00
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Args.DrawEffects = DrawEffects;
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Args.StartLayer = LayerId;
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2023-01-17 12:22:04 -05:00
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Args.TickOffset = bMirrorLabels ? 0.f : FMath::Abs( AllottedGeometry.GetLocalSize().Y - MajorTickHeight );
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2014-11-19 07:43:07 -05:00
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Args.MajorTickHeight = MajorTickHeight;
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DrawTicks( OutDrawElements, RangeToScreen, Args );
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const float HandleSize = 13.0f;
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float HalfSize = FMath::TruncToFloat(HandleSize/2.0f);
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// Draw the scrub handle
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2023-01-17 12:22:04 -05:00
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const float XPos = RangeToScreen.InputToLocalX( TimeSliderArgs.ScrubPosition.Get() );
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2014-11-19 07:43:07 -05:00
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// Draw cursor size
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const float CursorHalfSize = TimeSliderArgs.CursorSize.Get() * 0.5f;
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const int32 CursorLayer = LayerId + 2;
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2023-01-17 12:22:04 -05:00
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const float CursorHalfLength = AllottedGeometry.GetLocalSize().X * CursorHalfSize;
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FPaintGeometry CursorGeometry = AllottedGeometry.ToPaintGeometry(FVector2f(2.f * CursorHalfLength, AllottedGeometry.GetLocalSize().Y), FSlateLayoutTransform(FVector2f(XPos - CursorHalfLength, 0.f)));
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2014-11-19 07:43:07 -05:00
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FLinearColor CursorColor = InWidgetStyle.GetColorAndOpacityTint();
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CursorColor.A = CursorColor.A*0.08f;
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CursorColor.B *= 0.1f;
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CursorColor.G *= 0.2f;
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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CursorLayer,
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CursorGeometry,
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CursorBackground,
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DrawEffects,
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CursorColor
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);
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// Should draw above the text
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const int32 ArrowLayer = LayerId + 3;
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2023-01-10 14:46:43 -05:00
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FPaintGeometry MyGeometry = AllottedGeometry.ToPaintGeometry( FVector2f( HandleSize, AllottedGeometry.GetLocalSize().Y ) , FSlateLayoutTransform(FVector2f( XPos-HalfSize, 0 )));
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2014-11-19 07:43:07 -05:00
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FLinearColor ScrubColor = InWidgetStyle.GetColorAndOpacityTint();
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// @todo Sequencer this color should be specified in the style
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ScrubColor.A = ScrubColor.A*0.5f;
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ScrubColor.B *= 0.1f;
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ScrubColor.G *= 0.2f;
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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ArrowLayer,
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MyGeometry,
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bMirrorLabels ? ScrubHandleUp : ScrubHandleDown,
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DrawEffects,
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ScrubColor
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);
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return ArrowLayer;
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}
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return LayerId;
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}
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2015-11-09 19:35:15 -05:00
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FReply FVisualLoggerTimeSliderController::OnMouseButtonDown( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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2014-11-19 07:43:07 -05:00
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{
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bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton;
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bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && TimeSliderArgs.AllowZoom;
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2022-11-29 09:25:35 -05:00
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DistanceDragged = 0.;
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2014-11-19 07:43:07 -05:00
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if ( bHandleLeftMouseButton )
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{
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// Always capture mouse if we left or right click on the widget
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2023-01-17 12:22:04 -05:00
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const FScrubRangeToScreen RangeToScreen(TimeSliderArgs.ViewRange.Get(), MyGeometry.GetLocalSize());
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const FVector2f CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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const double NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
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2014-11-19 07:43:07 -05:00
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CommitScrubPosition(NewValue, /*bIsScrubbing=*/false);
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2015-11-09 19:35:15 -05:00
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return FReply::Handled().CaptureMouse( WidgetOwner.AsShared() ).PreventThrottling();
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2014-11-19 07:43:07 -05:00
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}
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else if ( bHandleRightMouseButton )
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{
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2015-11-09 19:35:15 -05:00
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return FReply::Handled().CaptureMouse(WidgetOwner.AsShared());
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2014-11-19 07:43:07 -05:00
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}
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return FReply::Unhandled();
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}
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2015-11-09 19:35:15 -05:00
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FReply FVisualLoggerTimeSliderController::OnMouseButtonUp( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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2014-11-19 07:43:07 -05:00
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{
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2015-11-09 19:35:15 -05:00
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bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton && WidgetOwner.HasMouseCapture();
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2020-09-24 00:43:27 -04:00
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bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && WidgetOwner.HasMouseCapture() && TimeSliderArgs.AllowZoom;
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2014-11-19 07:43:07 -05:00
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if ( bHandleRightMouseButton )
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{
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if (!bPanning)
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{
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// return unhandled in case our parent wants to use our right mouse button to open a context menu
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return FReply::Unhandled().ReleaseMouseCapture();
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}
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bPanning = false;
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return FReply::Handled().ReleaseMouseCapture();
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}
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else if ( bHandleLeftMouseButton )
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{
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if( bDraggingScrubber )
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{
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TimeSliderArgs.OnEndScrubberMovement.ExecuteIfBound();
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}
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else
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{
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2023-01-17 12:22:04 -05:00
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const FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.GetLocalSize() );
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const FVector2f CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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const double NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
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2014-11-19 07:43:07 -05:00
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CommitScrubPosition( NewValue, /*bIsScrubbing=*/false );
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}
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bDraggingScrubber = false;
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return FReply::Handled().ReleaseMouseCapture();
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}
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return FReply::Unhandled();
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}
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2022-11-29 09:25:35 -05:00
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double FVisualLoggerTimeSliderController::GetTimeAtCursorPosition(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) const
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2019-05-14 21:27:09 -04:00
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{
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2023-01-17 12:22:04 -05:00
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const FScrubRangeToScreen RangeToScreen(TimeSliderArgs.ViewRange.Get(), MyGeometry.GetLocalSize());
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const FVector2f CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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2022-11-29 09:25:35 -05:00
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double NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
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2019-05-14 21:27:09 -04:00
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2023-01-17 12:22:04 -05:00
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const double LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
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const double LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
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2019-05-14 21:27:09 -04:00
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if (NewValue < LocalClampMin)
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{
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NewValue = LocalClampMin;
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}
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if (NewValue > LocalClampMax)
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{
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NewValue = LocalClampMax;
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}
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return NewValue;
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}
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2015-11-09 19:35:15 -05:00
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FReply FVisualLoggerTimeSliderController::OnMouseMove( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
|
2014-11-19 07:43:07 -05:00
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{
|
2015-11-09 19:35:15 -05:00
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if ( WidgetOwner.HasMouseCapture() )
|
2014-11-19 07:43:07 -05:00
|
|
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{
|
2014-12-10 09:22:32 -05:00
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if (MouseEvent.IsMouseButtonDown(EKeys::RightMouseButton))
|
2014-11-19 07:43:07 -05:00
|
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|
{
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|
if (!bPanning)
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{
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DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
|
---- Merging with SlateDev branch ----
Introduces the concept of "Active Ticking" to allow Slate to go to sleep when there is no need to update the UI.
While asleep, Slate will skip the Tick & Paint pass for that frame entirely.
- There are TWO ways to "wake" Slate and cause a Tick/Paint pass:
1. Provide some sort of input (mouse movement, clicks, and key presses). Slate will always tick when the user is active.
- Therefore, if the logic in a given widget's Tick is only relevant in response to user action, there is no need to register an active tick.
2. Register an Active Tick. Currently this is an all-or-nothing situation, so if a single active tick needs to execute, all of Slate will be ticked.
- The purpose of an Active Tick is to allow a widget to "drive" Slate and guarantee a Tick/Paint pass in the absence of any user action.
- Examples include animation, async operations that update periodically, progress updates, loading bars, etc.
- An empty active tick is registered for viewports when they are real-time, so game project widgets are unaffected by this change and should continue to work as before.
- An Active Tick is registered by creating an FWidgetActiveTickDelegate and passing it to SWidget::RegisterActiveTick()
- There are THREE ways to unregister an active tick:
1. Return EActiveTickReturnType::StopTicking from the active tick function
2. Pass the FActiveTickHandle returned by RegisterActiveTick() to SWidget::UnregisterActiveTick()
3. Destroy the widget responsible for the active tick
- Sleeping is currently disabled, can be enabled with Slate.AllowSlateToSleep cvar
- There is currently a little buffer time during which Slate continues to tick following any input. Long-term, this is planned to be removed.
- The duration of the buffer can be adjusted using Slate.SleepBufferPostInput cvar (defaults to 1.0f)
- The FCurveSequence API has been updated to work with the active tick system
- Playing a curve sequence now requires that you pass the widget being animated by the sequence
- The active tick will automatically be registered on behalf of the widget and unregister when the sequence is complete
- GetLerpLooping() has been removed. Instead, pass true as the second param to Play() to indicate that the animation will loop. This causes the active tick to be registered indefinitely until paused or jumped to the start/end.
[CL 2391669 by Dan Hertzka in Main branch]
2014-12-17 16:07:57 -05:00
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if ( DistanceDragged > FSlateApplication::Get().GetDragTriggerDistance() )
|
2014-11-19 07:43:07 -05:00
|
|
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{
|
2015-11-09 19:35:15 -05:00
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FReply::Handled().CaptureMouse(WidgetOwner.AsShared()).UseHighPrecisionMouseMovement(WidgetOwner.AsShared());
|
2014-12-10 09:22:32 -05:00
|
|
|
SoftwareCursorPosition = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
|
2014-11-19 07:43:07 -05:00
|
|
|
bPanning = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2014-12-10 09:22:32 -05:00
|
|
|
SoftwareCursorPosition = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
|
|
|
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2022-11-29 09:25:35 -05:00
|
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TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
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double LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
|
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double LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
|
2014-11-19 07:43:07 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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FScrubRangeToScreen ScaleInfo( LocalViewRange, MyGeometry.GetLocalSize() );
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2023-01-17 12:22:04 -05:00
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FVector2f ScreenDelta = MouseEvent.GetCursorDelta();
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2014-11-19 07:43:07 -05:00
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FVector2D InputDelta;
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InputDelta.X = ScreenDelta.X/ScaleInfo.PixelsPerInput;
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2022-11-29 09:25:35 -05:00
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const TRange<double> NewViewRange = TRange<double>(LocalViewRangeMin - InputDelta.X, LocalViewRangeMax - InputDelta.X);
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TRange<double> LocalClampRange = TimeSliderArgs.ClampRange.Get();
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2014-11-19 07:43:07 -05:00
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2020-09-24 00:43:27 -04:00
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// Do not try to pan outside the clamp range to prevent undesired zoom
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if (LocalClampRange.Contains(NewViewRange))
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2014-11-19 07:43:07 -05:00
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{
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2020-09-24 00:43:27 -04:00
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TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(NewViewRange);
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if (Scrollbar.IsValid())
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{
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2022-11-29 09:25:35 -05:00
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double InOffsetFraction = (NewViewRange.GetLowerBoundValue() - LocalClampRange.GetLowerBoundValue()) / LocalClampRange.Size<double>();
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double InThumbSizeFraction = NewViewRange.Size<double>() / LocalClampRange.Size<double>();
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Scrollbar->SetState(static_cast<float>(InOffsetFraction), static_cast<float>(InThumbSizeFraction));
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2020-09-24 00:43:27 -04:00
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}
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2014-11-19 07:43:07 -05:00
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2020-09-24 00:43:27 -04:00
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if (!TimeSliderArgs.ViewRange.IsBound())
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{
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// The output is not bound to a delegate so we'll manage the value ourselves
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TimeSliderArgs.ViewRange.Set(NewViewRange);
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}
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2014-11-19 07:43:07 -05:00
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}
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}
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}
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else if (MouseEvent.IsMouseButtonDown( EKeys::LeftMouseButton ))
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{
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if ( !bDraggingScrubber )
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{
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DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
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2022-11-29 09:25:35 -05:00
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if ( DistanceDragged > 0. /*FSlateApplication::Get().GetDragTriggerDistance()*/ )
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
|
|
|
|
bDraggingScrubber = true;
|
|
|
|
|
TimeSliderArgs.OnBeginScrubberMovement.ExecuteIfBound();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
const double NewValue = GetTimeAtCursorPosition(MyGeometry, MouseEvent);
|
2015-01-16 07:07:42 -05:00
|
|
|
CommitScrubPosition(NewValue, /*bIsScrubbing=*/true);
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return FReply::Unhandled();
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
void FVisualLoggerTimeSliderController::CommitScrubPosition( double NewValue, bool bIsScrubbing )
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
|
|
|
|
// Manage the scrub position ourselves if its not bound to a delegate
|
|
|
|
|
if ( !TimeSliderArgs.ScrubPosition.IsBound() )
|
|
|
|
|
{
|
|
|
|
|
TimeSliderArgs.ScrubPosition.Set( NewValue );
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
|
|
|
const double RangeSize = LocalViewRange.Size<double>();
|
2015-01-07 08:06:36 -05:00
|
|
|
if (NewValue < LocalViewRange.GetLowerBoundValue())
|
|
|
|
|
{
|
|
|
|
|
SetTimeRange(NewValue, NewValue + RangeSize);
|
|
|
|
|
}
|
|
|
|
|
else if (NewValue > LocalViewRange.GetUpperBoundValue())
|
|
|
|
|
{
|
|
|
|
|
SetTimeRange(NewValue - RangeSize, NewValue);
|
|
|
|
|
}
|
|
|
|
|
|
2014-11-19 07:43:07 -05:00
|
|
|
TimeSliderArgs.OnScrubPositionChanged.ExecuteIfBound( NewValue, bIsScrubbing );
|
|
|
|
|
}
|
|
|
|
|
|
2015-01-29 19:21:24 -05:00
|
|
|
void FVisualLoggerTimeSliderController::SetExternalScrollbar(TSharedRef<SScrollBar> InScrollbar)
|
2014-12-10 09:22:32 -05:00
|
|
|
{
|
|
|
|
|
Scrollbar = InScrollbar;
|
2015-01-29 19:21:24 -05:00
|
|
|
Scrollbar->SetOnUserScrolled(FOnUserScrolled::CreateRaw(this, &FVisualLoggerTimeSliderController::HorizontalScrollBar_OnUserScrolled));
|
2014-12-10 09:22:32 -05:00
|
|
|
};
|
|
|
|
|
|
2015-01-29 19:21:24 -05:00
|
|
|
void FVisualLoggerTimeSliderController::HorizontalScrollBar_OnUserScrolled(float ScrollOffset)
|
2014-12-10 09:22:32 -05:00
|
|
|
{
|
|
|
|
|
if (!TimeSliderArgs.ViewRange.IsBound())
|
|
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
|
|
|
double LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
|
|
|
|
|
double LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
|
|
|
|
|
double LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
|
|
|
double LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
2014-12-10 09:22:32 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
double InThumbSizeFraction = (LocalViewRangeMax - LocalViewRangeMin) / (LocalClampMax - LocalClampMin);
|
2014-12-10 09:22:32 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
double NewViewOutputMin = LocalClampMin + ScrollOffset * (LocalClampMax - LocalClampMin);
|
2015-01-07 08:06:36 -05:00
|
|
|
// The output is not bound to a delegate so we'll manage the value ourselves
|
2022-11-29 09:25:35 -05:00
|
|
|
double NewViewOutputMax = FMath::Min(NewViewOutputMin + (LocalViewRangeMax - LocalViewRangeMin), LocalClampMax);
|
2015-01-07 08:06:36 -05:00
|
|
|
NewViewOutputMin = NewViewOutputMax - (LocalViewRangeMax - LocalViewRangeMin);
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
double InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
2015-01-07 08:06:36 -05:00
|
|
|
//if (InOffsetFraction + InThumbSizeFraction <= 1)
|
|
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
TimeSliderArgs.ViewRange.Set(TRange<double>(NewViewOutputMin, NewViewOutputMax));
|
|
|
|
|
Scrollbar->SetState(static_cast<float>(InOffsetFraction), static_cast<float>(InThumbSizeFraction));
|
2015-01-07 08:06:36 -05:00
|
|
|
}
|
2014-12-10 09:22:32 -05:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
void FVisualLoggerTimeSliderController::SetTimeRange(double NewViewOutputMin, double NewViewOutputMax)
|
2014-12-10 09:22:32 -05:00
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
TimeSliderArgs.ViewRange.Set(TRange<double>(NewViewOutputMin, NewViewOutputMax));
|
2014-12-10 09:22:32 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
double LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
|
|
|
double LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
2014-12-10 09:22:32 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
const double InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
|
|
|
|
const double InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
|
|
|
|
|
Scrollbar->SetState(static_cast<float>(InOffsetFraction), static_cast<float>(InThumbSizeFraction));
|
2014-12-10 09:22:32 -05:00
|
|
|
}
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
void FVisualLoggerTimeSliderController::SetClampRange(double MinValue, double MaxValue)
|
2015-01-07 08:06:36 -05:00
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
|
|
|
double LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
|
|
|
double LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
|
|
|
|
const double CurrentDistance = LocalClampMax - LocalClampMin;
|
|
|
|
|
const double ZoomDelta = (LocalViewRange.GetUpperBoundValue() - LocalViewRange.GetLowerBoundValue()) / CurrentDistance;
|
2015-01-07 08:06:36 -05:00
|
|
|
|
|
|
|
|
MaxValue = MinValue + (MaxValue - MinValue < 2 ? CurrentDistance : MaxValue - MinValue);
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
TimeSliderArgs.ClampRange = TRange<double>(MinValue, MaxValue);
|
2015-01-07 08:06:36 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
const double LocalViewRangeMin = FMath::Clamp(LocalViewRange.GetLowerBoundValue(), MinValue, MaxValue);
|
|
|
|
|
const double LocalViewRangeMax = FMath::Clamp(LocalViewRange.GetUpperBoundValue(), MinValue, MaxValue);
|
2015-01-07 08:06:36 -05:00
|
|
|
SetTimeRange(ZoomDelta >= 1 ? MinValue : LocalViewRangeMin, ZoomDelta >= 1 ? MaxValue : LocalViewRangeMax);
|
|
|
|
|
}
|
|
|
|
|
|
2015-11-09 19:35:15 -05:00
|
|
|
FReply FVisualLoggerTimeSliderController::OnMouseWheel( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2020-09-24 00:43:27 -04:00
|
|
|
FReply ReturnValue = FReply::Unhandled();
|
2014-11-19 07:43:07 -05:00
|
|
|
|
2014-11-20 07:30:36 -05:00
|
|
|
if (MouseEvent.IsLeftShiftDown())
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2015-05-20 10:04:17 -04:00
|
|
|
const float ZoomDelta = 0.025f * MouseEvent.GetWheelDelta();
|
2014-11-19 07:43:07 -05:00
|
|
|
TimeSliderArgs.CursorSize.Set(FMath::Clamp(TimeSliderArgs.CursorSize.Get() + ZoomDelta, 0.0f, 1.0f));
|
|
|
|
|
|
|
|
|
|
ReturnValue = FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
else if ( TimeSliderArgs.AllowZoom )
|
|
|
|
|
{
|
|
|
|
|
const float ZoomDelta = -0.1f * MouseEvent.GetWheelDelta();
|
|
|
|
|
|
|
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
double MouseFractionX = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()).X / MyGeometry.GetLocalSize().X;
|
2020-09-24 00:43:27 -04:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
|
|
|
double LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
|
|
|
|
|
double LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
|
|
|
|
|
const double OutputViewSize = LocalViewRangeMax - LocalViewRangeMin;
|
|
|
|
|
const double OutputChange = OutputViewSize * ZoomDelta;
|
2014-11-19 07:43:07 -05:00
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
double NewViewOutputMin = LocalViewRangeMin - (OutputChange * MouseFractionX);
|
|
|
|
|
double NewViewOutputMax = LocalViewRangeMax + (OutputChange * (1.0f - MouseFractionX));
|
2014-11-19 07:43:07 -05:00
|
|
|
|
2020-09-24 00:43:27 -04:00
|
|
|
if (NewViewOutputMin < NewViewOutputMax)
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
double LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
|
|
|
double LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
2014-11-19 07:43:07 -05:00
|
|
|
|
|
|
|
|
// Clamp the range if clamp values are set
|
2015-07-27 11:14:09 -04:00
|
|
|
if ( NewViewOutputMin < LocalClampMin )
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2015-07-27 11:14:09 -04:00
|
|
|
NewViewOutputMin = LocalClampMin;
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
|
2015-07-27 11:14:09 -04:00
|
|
|
if ( NewViewOutputMax > LocalClampMax )
|
2014-11-19 07:43:07 -05:00
|
|
|
{
|
2015-07-27 11:14:09 -04:00
|
|
|
NewViewOutputMax = LocalClampMax;
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
|
2022-11-29 09:25:35 -05:00
|
|
|
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(TRange<double>(NewViewOutputMin, NewViewOutputMax));
|
2014-12-10 09:22:32 -05:00
|
|
|
if (Scrollbar.IsValid())
|
|
|
|
|
{
|
2022-11-29 09:25:35 -05:00
|
|
|
const double InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
|
|
|
|
const double InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
|
|
|
|
|
Scrollbar->SetState(static_cast<float>(InOffsetFraction), static_cast<float>(InThumbSizeFraction));
|
2014-12-10 09:22:32 -05:00
|
|
|
}
|
2014-11-19 07:43:07 -05:00
|
|
|
if( !TimeSliderArgs.ViewRange.IsBound() )
|
|
|
|
|
{
|
|
|
|
|
// The output is not bound to a delegate so we'll manage the value ourselves
|
2022-11-29 09:25:35 -05:00
|
|
|
TimeSliderArgs.ViewRange.Set( TRange<double>( NewViewOutputMin, NewViewOutputMax ) );
|
2014-11-19 07:43:07 -05:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ReturnValue = FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ReturnValue;
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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int32 FVisualLoggerTimeSliderController::OnPaintSectionView( const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, bool bDisplayTickLines, bool bDisplayScrubPosition ) const
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2014-11-19 07:43:07 -05:00
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{
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229490 on 2016/12/09 by Cody.Albert
Integrated fix to support named changelists in SVN
Change 3229574 on 2016/12/09 by Simon.Tourangeau
Fix actor mobility getting changed on scene reimport
#jira UE-39102
Change 3229692 on 2016/12/09 by Cody.Albert
Fixing an XML Parser assert when parsing a root tag that completes on the same line.
#jira UE-30393
Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt
PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)
Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt
Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.
Change 3231475 on 2016/12/12 by Alex.Delesky
#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.
Change 3231476 on 2016/12/12 by Alex.Delesky
#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.
Change 3231477 on 2016/12/12 by Alex.Delesky
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3231479 on 2016/12/12 by Alex.Delesky
#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.
Change 3231480 on 2016/12/12 by Alex.Delesky
#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file
Change 3231508 on 2016/12/12 by Alex.Delesky
Removing todo comment
#jira none
Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt
Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates
Change 3231618 on 2016/12/12 by Alex.Delesky
#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.
Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt
Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default
Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt
Brighten up the output log by default
Change 3231648 on 2016/12/12 by Alex.Delesky
#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.
Change 3231666 on 2016/12/12 by Alex.Delesky
#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.
Change 3231674 on 2016/12/12 by Alex.Delesky
#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.
Change 3231745 on 2016/12/12 by Alex.Delesky
Back out changelist 3231477 to fix build error C2259
Change 3232417 on 2016/12/13 by Simon.Tourangeau
Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
- FBX Version
- Filename Hash
- Import Type
#jira UE-37453
Change 3232477 on 2016/12/13 by Michael.Dupuis
#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.
Change 3232571 on 2016/12/13 by Alex.Delesky
Back out changelist 3231745
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3232675 on 2016/12/13 by Alexis.Matte
Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
#jira UE-39692
Change 3232975 on 2016/12/13 by Alex.Delesky
Fix to build error C2259 for the IPluginWizardDefinition API change.
Change 3233146 on 2016/12/13 by Michael.Dupuis
#jira UE-38766 : Added eye dropper to select flatten height
Fixed a rounding errors resulting in not flattening to the specified height
Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value
Change 3233153 on 2016/12/13 by Alexis.Matte
We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
#jira UE-38827
Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3234485 on 2016/12/14 by Michael.Dupuis
tentative build fix for Mac
Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt
Made a setting to control if PIE enter and exit sounds are played. Off by default
Change 3236709 on 2016/12/15 by Simon.Tourangeau
Fix camera export rotation offset
#jira UE-34692
#jira UE-39740
Change 3236782 on 2016/12/15 by Jamie.Dale
Fixed EmitTermExpr failing to use the correct package ID
FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.
Change 3236853 on 2016/12/15 by Alexis.Matte
Fix the serialization of the staticmesh property FMeshSectionInfoMap
Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt
Remove old define
Change 3239328 on 2016/12/18 by Richard.TalbotWatkin
Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition.
#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport
Change 3239660 on 2016/12/19 by Alex.Delesky
#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.
Change 3239662 on 2016/12/19 by Alex.Delesky
#jira UE-39007 - The data table row editor now contains a Reset to Default control.
Change 3239663 on 2016/12/19 by Alex.Delesky
#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.
Change 3240696 on 2016/12/20 by Michael.Dupuis
#jira UETOOL-1009:
Added paddiing to columns view
Added auto resize of column when double clicking on splitter handle in the header
Remove right number alignment after discussion with Matt K.
Change 3240758 on 2016/12/20 by Michael.Dupuis
added missing non abstract implementation
Change 3240782 on 2016/12/20 by Michael.Dupuis
Added missing documentation for content browser column auto resizing
Change 3240817 on 2016/12/20 by Alex.Delesky
#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.
Change 3240834 on 2016/12/20 by Michael.Dupuis
tentative fix for build error
Change 3240984 on 2016/12/20 by Michael.Dupuis
Removed unnecessary functions
Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt
Fix compile errors
Change 3241966 on 2016/12/21 by Chris.Wood
Fixed Typo and changed execution order in "ComboBoxString" Component
[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component
PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
#github https://github.com/EpicGames/UnrealEngine/pull/2971
Change 3242126 on 2016/12/21 by Alexis.Matte
Back out changelist 3236853
We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.
Change 3244492 on 2017/01/02 by Jamie.Dale
Improved error message
Change 3244545 on 2017/01/02 by Nick.Darnell
Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.
Change 3244549 on 2017/01/02 by Nick.Darnell
Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.
The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.
Now users through C++ can load and replace the hardware cursors with custom ones of their own,
e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));
The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.
Change 3244845 on 2017/01/03 by Jamie.Dale
Fixing typo
#jira UE-39920
Change 3244903 on 2017/01/03 by Jamie.Dale
PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)
Change 3245125 on 2017/01/03 by Alexis.Matte
Put back the dev-editor version because there was some data create before we back it out
Change 3246106 on 2017/01/04 by Chris.Wood
Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever
Change 3246251 on 2017/01/04 by Alex.Delesky
#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.
Change 3246252 on 2017/01/04 by Alex.Delesky
#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.
The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.
Change 3247620 on 2017/01/05 by Nick.Darnell
Automation - Removing an adjustment to the number of shots we take for high res shots.
Change 3247621 on 2017/01/05 by Nick.Darnell
Automation - Adding a few more rendering tests to the cornell box.
Change 3247629 on 2017/01/05 by Nick.Darnell
Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.
Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt
PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)
Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt
Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first
Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt
Fixed automation test warnings
#jira UE-40198
Change 3249481 on 2017/01/06 by Michael.Dupuis
#jira UE-37875 : Fill empty layers of components on assignation or creation
Also fill new component added with the tool from neighbours predominance
Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt
PR #3093: Include guard cleanup (Contributed by projectgheist)
Change 3249544 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3250738 on 2017/01/09 by Nick.Darnell
UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.
#jira UE-39845
Change 3250865 on 2017/01/09 by Nick.Darnell
Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.
Change 3250867 on 2017/01/09 by Nick.Darnell
Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.
Change 3250936 on 2017/01/09 by Nick.Darnell
Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch.
Change 3250937 on 2017/01/09 by Nick.Darnell
Automation - Adding another example to the CornellBox test.
Change 3250958 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251162 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt
Attempt to fix static analysis warnings
Change 3251373 on 2017/01/09 by Nick.Darnell
Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.
Change 3251525 on 2017/01/09 by Nick.Darnell
Automation - Fixing a build issue in ImageComparer.
Change 3252321 on 2017/01/10 by Alex.Delesky
#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.
Change 3252354 on 2017/01/10 by Nick.Darnell
Image Compare - Fixing a potential threading hazard in the image comparer.
Change 3252356 on 2017/01/10 by Nick.Darnell
Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.
Change 3252601 on 2017/01/10 by Alexis.Matte
Fbx automation test, reload feature implementation
Change 3252761 on 2017/01/10 by Jamie.Dale
Fixing some IWYU errors with PCH disabled
Change 3252765 on 2017/01/10 by Jamie.Dale
Fixing some static analysis warnings
Change 3252793 on 2017/01/10 by Jamie.Dale
Fixing FText natvis
The text data visualizers have to be defined before the text visualizer
Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt
PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)
Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt
Refactor scene importing to allow for plugins to make scene importers
Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt
Fix calling LoadModule in perforce source control off the main thread
Change 3256472 on 2017/01/12 by Jamie.Dale
Improved error reporting from IncludeTool
- The error reporting was using zero-based line indices which was misleading.
- The error reporting now includes the offending line to remove ambiguity.
Change 3256725 on 2017/01/13 by Jamie.Dale
IncludeTool can now parse typedef in Fwd headers
Change 3256758 on 2017/01/13 by Jamie.Dale
Added support for String Tables
String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.
String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.
Change 3257018 on 2017/01/13 by Alexis.Matte
FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag
Change 3257168 on 2017/01/13 by Jamie.Dale
Removed code that was writing null into bytecode during save
Change 3257344 on 2017/01/13 by Jamie.Dale
Backing out changelist 3256725, and excluding my header from the scan instead
Change 3257426 on 2017/01/13 by Nick.Darnell
Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha.
Change 3257572 on 2017/01/13 by Nick.Darnell
Slate - Fixing a build error.
Change 3257970 on 2017/01/14 by Jamie.Dale
Fixing exclude path
Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)
Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3126: Fix to load editor style assets (Contributed by projectgheist)
Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)
Change 3258539 on 2017/01/16 by Nick.Darnell
Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.
Change 3258607 on 2017/01/16 by Nick.Darnell
Fixing the mac build.
Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt
Actors with experimental components no longer say
"Uses experimental class: Actor" when selecting the actor root in the details panel
#jira UE-40535
Change 3258678 on 2017/01/16 by Nick.Darnell
Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown.
Change 3258924 on 2017/01/16 by Nick.Darnell
Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.
Change 3258929 on 2017/01/16 by Nick.Darnell
UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.
Change 3259109 on 2017/01/16 by Nick.Darnell
Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.
Change 3259111 on 2017/01/16 by Alexis.Matte
Avoid to move the camera when we re-import in the static mesh editor
#jira UE-40613
Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt
Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget
Change 3259300 on 2017/01/16 by Nick.Darnell
UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.
Change 3259306 on 2017/01/16 by Nick.Darnell
Games - Removing the Game Specific implementations of PreConstruct.
Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt
Fix static analysis
Change 3261049 on 2017/01/17 by Nick.Darnell
Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.
Change 3261434 on 2017/01/17 by Nick.Darnell
Fixing the mac build.
Change 3261435 on 2017/01/17 by Nick.Darnell
Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.
Change 3261460 on 2017/01/17 by Nick.Darnell
UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.
Change 3261833 on 2017/01/18 by Alexis.Matte
Fix all warning for fbx automation tests
#jira UE-40208
Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt
PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)
Change 3262000 on 2017/01/18 by Jamie.Dale
Updated Slate to allocate widgets using MakeShared
This saves one allocation per-widget
Change 3262003 on 2017/01/18 by Nick.Darnell
UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.
#jira UE-40523
Change 3262052 on 2017/01/18 by Alexis.Matte
Put back the staticmesh skinxx workflow
#jira UE-40782
Change 3262775 on 2017/01/18 by Nick.Darnell
Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU.
Change 3262818 on 2017/01/18 by Alex.Delesky
#jira UE-40668 - Editor preferences will now save for data pin styles
Change 3263679 on 2017/01/19 by Nick.Darnell
Slate - Adding some comments to the Slate Vertex Rounder.
Change 3265154 on 2017/01/19 by Nick.Darnell
Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.
Change 3265478 on 2017/01/20 by Chris.Wood
Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog
Change 3265600 on 2017/01/20 by Nick.Darnell
Slate - Making some const local variables const.
Change 3265714 on 2017/01/20 by Alex.Delesky
#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
Change 3265865 on 2017/01/20 by Alex.Delesky
#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.
Change 3267989 on 2017/01/23 by Jamie.Dale
Exposed String Tables to Blueprints
Change 3268018 on 2017/01/23 by Jamie.Dale
Small API clean-up for string tables
Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt
Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level
#jira UE-40930
Change 3269388 on 2017/01/24 by Chris.Wood
Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users
Standalone tool code only - doesn't touch engine
Change 3270205 on 2017/01/24 by Cody.Albert
Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.
Change 3270231 on 2017/01/24 by Cody.Albert
Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters
Change 3271734 on 2017/01/25 by Michael.Dupuis
#jira UE-38631
Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
Fixed SDropTarget to only consider the drop action if it was started by it
Added visibility toggle to only show used layers in the currently loaded data
Change 3271797 on 2017/01/25 by Jamie.Dale
Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense
Change 3271813 on 2017/01/25 by Jamie.Dale
Fixed bad access of a shared this during widget destruction when a context menu was open
Change 3271988 on 2017/01/25 by Nick.Darnell
Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.
Change 3271992 on 2017/01/25 by Nick.Darnell
Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.
Change 3272134 on 2017/01/25 by Jamie.Dale
Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs
This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).
Change 3272301 on 2017/01/25 by Nick.Darnell
Slate - More cleanup from the removal of a old legacy enum that people were still using.
Change 3273070 on 2017/01/26 by Chris.Wood
Fix CIS errors in landscape code from CL 3271734
Change 3273123 on 2017/01/26 by Chris.Wood
Fix crash during init of CRC when running packaged without access to main engine config hierarchy.
Change 3273194 on 2017/01/26 by Nick.Darnell
Fixing some build warnings.
Change 3273242 on 2017/01/26 by Michael.Dupuis
#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels
Change 3273279 on 2017/01/26 by Jamie.Dale
String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")
Change 3273483 on 2017/01/26 by Alex.Delesky
#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.
Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.
Change 3273568 on 2017/01/26 by Alex.Delesky
Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.
#jira none
Change 3273855 on 2017/01/26 by Alex.Delesky
#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.
Change 3274200 on 2017/01/26 by Alex.Delesky
For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.
Change 3274317 on 2017/01/26 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3275072 on 2017/01/27 by Michael.Dupuis
#jira UE-38631 tweaks
Fix typo error
Iterate all components, not only active one
Force expand the Target Layers widget
Change 3275249 on 2017/01/27 by Alexis.Matte
Color grading controls: Keep the vector ratio when changing the master slider
#jira UETOOL-1098
Change 3275282 on 2017/01/27 by Alexis.Matte
Color grading controls: Cosmetic changes
#jira UETOOL-1099
Change 3275292 on 2017/01/27 by Alexis.Matte
Make sure the build is called once when we import a staticmesh.
#jira UE-40947
Change 3275430 on 2017/01/27 by Alexis.Matte
Add some fbx automation tests
- Import a mesh with no material
- Import corrupted asset with no section in a LOD
- Import morph targets
- Materials name clash
- Max Multimap material ordering
Change 3275683 on 2017/01/27 by Michael.Dupuis
#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo
Change 3276237 on 2017/01/27 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3276266 on 2017/01/27 by Jamie.Dale
Fix for accessing a potentially null pointer
Change 3277065 on 2017/01/30 by Chris.Wood
Move crash report temp files to saved config and cleanup on schedule.
[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor
Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt
Fix crash when cancelling SaveCurrentLevelAs
#jira UE-41182
Change 3277409 on 2017/01/30 by Jamie.Dale
Improved text rendering when the last resort font is missing
The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.
- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
- The Slate font renderer no longer tries to use the last resort font if it's not available.
- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
- HarfBuzz shaped text now uses the fallback character correctly.
Change 3277749 on 2017/01/30 by Nick.Darnell
Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.
Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.
Change 3277805 on 2017/01/30 by Nick.Darnell
Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.
Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt
Fix Niagara slate style warning on startup
Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile error
Change 3278132 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile errors
Change 3278186 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278525 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278534 on 2017/01/30 by Nick.Darnell
Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.
Change 3278941 on 2017/01/31 by Nick.Darnell
Fixing a build warning due to build team refactor.
Change 3278949 on 2017/01/31 by Nick.Darnell
Fixing incrmenetal build issues.
Change 3278953 on 2017/01/31 by Nick.Darnell
Fixing some incrmental linux build issues.
Change 3278964 on 2017/01/31 by Nick.Darnell
FIxing more incremental build issues.
Change 3279256 on 2017/01/31 by Michael.Dupuis
#jira UE-41319
#jira UE-41315
#jira UE-41316
Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor
Change 3279270 on 2017/01/31 by Chad.Garyet
re-updating the automation test pool
[CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
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const ESlateDrawEffect DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
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TRange<double> LocalViewRange = TimeSliderArgs.ViewRange.Get();
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double LocalScrubPosition = TimeSliderArgs.ScrubPosition.Get();
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double ViewRange = LocalViewRange.Size<double>();
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double PixelsPerInput = ViewRange > 0. ? AllottedGeometry.GetLocalSize().X / ViewRange : 0.;
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double LinePos = (LocalScrubPosition - LocalViewRange.GetLowerBoundValue()) * PixelsPerInput;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.GetLocalSize());
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2014-11-19 07:43:07 -05:00
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if( bDisplayTickLines )
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{
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// Draw major tick lines in the section area
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FDrawTickArgs Args;
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Args.AllottedGeometry = AllottedGeometry;
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Args.bMirrorLabels = false;
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Args.bOnlyDrawMajorTicks = true;
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Args.TickColor = FLinearColor( 0.3f, 0.3f, 0.3f, 0.3f );
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
|
|
|
Args.ClippingRect = MyCullingRect;
|
2014-11-19 07:43:07 -05:00
|
|
|
Args.DrawEffects = DrawEffects;
|
|
|
|
|
// Draw major ticks under sections
|
|
|
|
|
Args.StartLayer = LayerId-1;
|
|
|
|
|
// Draw the tick the entire height of the section area
|
2023-01-17 12:22:04 -05:00
|
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Args.TickOffset = 0.f;
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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Args.MajorTickHeight = AllottedGeometry.GetLocalSize().Y;
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2014-11-19 07:43:07 -05:00
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DrawTicks( OutDrawElements, RangeToScreen, Args );
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}
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if( bDisplayScrubPosition )
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{
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// Draw cursor size
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const float CursorHalfSize = TimeSliderArgs.CursorSize.Get() * 0.5f;
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2023-01-10 14:46:43 -05:00
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const float CursorHalfLength = AllottedGeometry.GetLocalSize().X * CursorHalfSize;
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FPaintGeometry CursorGeometry = AllottedGeometry.ToPaintGeometry(FVector2f(2 * CursorHalfLength, AllottedGeometry.GetLocalSize().Y), FSlateLayoutTransform(FVector2f(LinePos - CursorHalfLength, 0)));
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2014-11-19 07:43:07 -05:00
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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2014-12-10 09:22:32 -05:00
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++LayerId,
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2014-11-19 07:43:07 -05:00
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CursorGeometry,
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CursorBackground,
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DrawEffects,
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More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
#codereview nick.penwarden, martin.mittring, andrew.brown, gareth.martin
[CL 2593605 by Nick Darnell in Main branch]
2015-06-19 11:17:11 -04:00
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FLinearColor::White.CopyWithNewOpacity(0.08f)
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2014-11-19 07:43:07 -05:00
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);
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// Draw a line for the scrub position
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TArray<FVector2D> LinePoints;
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LinePoints.AddUninitialized(2);
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2022-11-29 09:25:35 -05:00
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LinePoints[0] = FVector2D( 1., 0. );
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LinePoints[1] = FVector2D( 1., FMath::RoundToFloat( AllottedGeometry.GetLocalSize().Y ) );
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2014-11-19 07:43:07 -05:00
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FSlateDrawElement::MakeLines(
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OutDrawElements,
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2014-12-10 09:22:32 -05:00
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++LayerId,
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2023-01-10 14:46:43 -05:00
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AllottedGeometry.ToPaintGeometry( FVector2f(1.0f,1.0f), FSlateLayoutTransform(FVector2f(LinePos, 0.0f )) ),
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2014-11-19 07:43:07 -05:00
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LinePoints,
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DrawEffects,
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More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
#codereview nick.penwarden, martin.mittring, andrew.brown, gareth.martin
[CL 2593605 by Nick Darnell in Main branch]
2015-06-19 11:17:11 -04:00
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FLinearColor::White.CopyWithNewOpacity(0.39f),
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2014-11-19 07:43:07 -05:00
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false
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);
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}
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return LayerId;
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}
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#undef LOCTEXT_NAMESPACE
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