2020-09-16 14:38:57 -04:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
#include "AssetPlacementEdModeModule.h"
|
|
|
|
|
#include "AssetPlacementEdModeCommands.h"
|
|
|
|
|
#include "AssetPlacementEdModeStyle.h"
|
Numerous non-unity fixes
#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel
[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00
|
|
|
#include "Modules/ModuleManager.h"
|
2020-09-16 14:38:57 -04:00
|
|
|
|
|
|
|
|
#define LOCTEXT_NAMESPACE "AssetPlacementEdMode"
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_MODULE( FAssetPlacementEdMode, AssetPlacementEdMode );
|
|
|
|
|
|
|
|
|
|
void FAssetPlacementEdMode::StartupModule()
|
|
|
|
|
{
|
2021-03-30 13:37:06 -04:00
|
|
|
FAssetPlacementEdModeStyle::Get();
|
2020-09-16 14:38:57 -04:00
|
|
|
FAssetPlacementEdModeCommands::Register();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FAssetPlacementEdMode::ShutdownModule()
|
|
|
|
|
{
|
|
|
|
|
FAssetPlacementEdModeCommands::Unregister();
|
|
|
|
|
FAssetPlacementEdModeStyle::Shutdown();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|