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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundInstanceTransmitter.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundRouter.h"
#include "Sound/SoundWaveProcedural.h"
#include "MetasoundSource.generated.h"
namespace Metasound
{
namespace ConsoleVariables
{
static float BlockRate = 100.f;
}
} // namespace Metasound
/** Declares the output audio format of the UMetaSoundSource */
UENUM()
enum class EMetasoundSourceAudioFormat : uint8
{
// Mono audio output
Mono,
// Stereo audio output
Stereo,
COUNT UMETA(Hidden)
};
UCLASS()
class METASOUNDENGINE_API UMetasoundEditorGraphBase : public UEdGraph
{
GENERATED_BODY()
public:
virtual bool IsEditorOnly() const override { return true; }
virtual bool NeedsLoadForEditorGame() const override { return false; }
virtual void Synchronize() { }
};
/**
* This Metasound type can be played as an audio source.
*/
UCLASS(hidecategories = object, BlueprintType)
class METASOUNDENGINE_API UMetaSoundSource : public USoundWaveProcedural, public FMetasoundAssetBase
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, Category = CustomView)
FMetasoundFrontendDocument RootMetasoundDocument;
#if WITH_EDITORONLY_DATA
UPROPERTY(AssetRegistrySearchable)
FMetasoundFrontendClassAssetTags AssetTags;
UPROPERTY()
UMetasoundEditorGraphBase* Graph;
#endif // WITH_EDITORONLY_DATA
public:
UMetaSoundSource(const FObjectInitializer& ObjectInitializer);
// The output audio format of the metasound source.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Metasound)
EMetasoundSourceAudioFormat OutputFormat;
#if WITH_EDITORONLY_DATA
// Returns document name (for editor purposes, and avoids making document public for edit
// while allowing editor to reference directly)
static FName GetDocumentPropertyName()
{
return GET_MEMBER_NAME_CHECKED(UMetaSoundSource, RootMetasoundDocument);
}
// Name to display in editors
virtual FText GetDisplayName() const override;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with UMetaSoundSource.
virtual UEdGraph* GetGraph() override;
virtual const UEdGraph* GetGraph() const override;
virtual UEdGraph& GetGraphChecked() override;
virtual const UEdGraph& GetGraphChecked() const override;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with UMetaSoundSource.
virtual void SetGraph(UEdGraph* InGraph) override
{
Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
}
#endif // #if WITH_EDITORONLY_DATA
#if WITH_EDITOR
virtual void PreSave(FObjectPreSaveContext SaveContext) override;
virtual void PostEditUndo() override;
virtual bool GetRedrawThumbnail() const override
{
return false;
}
virtual void SetRedrawThumbnail(bool bInRedraw) override
{
}
virtual bool CanVisualizeAsset() const override
{
return false;
}
virtual void PostEditChangeProperty(FPropertyChangedEvent& InEvent) override;
#endif // WITH_EDITOR
virtual const FMetasoundFrontendArchetype& GetArchetype() const override;
// If set to be a preset, converts to a full-access MetaSound,
// removing edit restrictions and excluding it from automatic
// interface versioning.
UFUNCTION(Category = Metasound, meta = (CallInEditor = "true"))
void ConvertFromPreset();
UObject* GetOwningAsset() override
{
return this;
}
const UObject* GetOwningAsset() const override
{
return this;
}
virtual bool IsPlayable() const override;
virtual bool SupportsSubtitles() const override;
virtual float GetDuration() override;
virtual ISoundGeneratorPtr CreateSoundGenerator(const FSoundGeneratorInitParams& InParams) override;
virtual TUniquePtr<IAudioInstanceTransmitter> CreateInstanceTransmitter(const FAudioInstanceTransmitterInitParams& InParams) const override;
// Get the most up to date archetype for metasound sources.
const TArray<FMetasoundFrontendArchetype>& GetPreferredArchetypes() const override;
static const FMetasoundFrontendArchetype& GetBaseArchetype();
static const FMetasoundFrontendArchetype& GetMonoSourceArchetype();
static const FMetasoundFrontendArchetype& GetStereoSourceArchetype();
protected:
Metasound::Frontend::FDocumentAccessPtr GetDocument() override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FConstDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
private:
Metasound::FOperatorSettings GetOperatorSettings(Metasound::FSampleRate InSampleRate) const;
static const FString& GetOnPlayInputName();
static const FString& GetAudioOutputName();
static const FString& GetIsFinishedOutputName();
static const FString& GetAudioDeviceHandleVariableName();
static const FString& GetSoundUniqueIdName();
static const FString& GetIsPreviewSoundName();
};