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UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/CrashDebugHelperModule.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CrashDebugHelperPrivatePCH.h"
IMPLEMENT_MODULE(FCrashDebugHelperModule, CrashDebugHelper);
DEFINE_LOG_CATEGORY(LogCrashDebugHelper);
#if PLATFORM_WINDOWS
#include "CrashDebugHelperWindows.h"
#elif PLATFORM_LINUX
#include "CrashDebugHelperLinux.h"
#elif PLATFORM_MAC
#include "CrashDebugHelperMac.h"
#else
#error "Unknown platform"
#endif
void FCrashDebugHelperModule::StartupModule()
{
CrashDebugHelper = new FCrashDebugHelper();
if (CrashDebugHelper != NULL)
{
CrashDebugHelper->Init();
}
}
void FCrashDebugHelperModule::ShutdownModule()
{
if (CrashDebugHelper != NULL)
{
delete CrashDebugHelper;
CrashDebugHelper = NULL;
}
}
ICrashDebugHelper* FCrashDebugHelperModule::Get()
{
return CrashDebugHelper;
}