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UnrealEngineUWP/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(TargetInfo Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"EditorStyle",
"InputCore",
"Slate",
"TargetPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/DeviceManager/Private",
"Developer/DeviceManager/Private/Models",
"Developer/DeviceManager/Private/Widgets",
"Developer/DeviceManager/Private/Widgets/Apps",
"Developer/DeviceManager/Private/Widgets/Browser",
"Developer/DeviceManager/Private/Widgets/Details",
"Developer/DeviceManager/Private/Widgets/Processes",
"Developer/DeviceManager/Private/Widgets/Shared",
"Developer/DeviceManager/Private/Widgets/Toolbar",
}
);
}
}