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UnrealEngineUWP/Engine/Source/Programs/BreakpadSymbolEncoder/BuildBreakpadSymbolEncoderLinux.sh
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#!/bin/bash
set -e
IFILE="BreakpadSymbolEncoder.cpp"
OFILE="BreakpadSymbolEncoder"
CXX=clang++
UE_THIRD_PARTY_DIR=`cd "../../ThirdParty"; pwd`
echo "UE_THIRD_PARTY_DIR=$UE_THIRD_PARTY_DIR"
CXXFLAGS="-O3 -fPIC -std=c++11 -stdlib=libc++ -I$UE_THIRD_PARTY_DIR/Linux/LibCxx/include -I$UE_THIRD_PARTY_DIR/Linux/LibCxx/include/c++/v1"
LDFLAGS="-nodefaultlibs -L$UE_THIRD_PARTY_DIR/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/"
LIBS="$UE_THIRD_PARTY_DIR/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a $UE_THIRD_PARTY_DIR/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s -lgcc -lpthread"
echo "$CXX $CXXFLAGS $LDFLAGS $IFILE -o $OFILE $LIBS"
exec $CXX $CXXFLAGS $LDFLAGS $IFILE -o $OFILE $LIBS