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10 lines
322 B
C++
10 lines
322 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelEditorMenuContext.h"
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#include "Elements/Framework/TypedElementRegistry.h"
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FScriptTypedElementHandle ULevelEditorContextMenuContext::GetScriptHitProxyElement()
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{
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return UTypedElementRegistry::GetInstance()->CreateScriptHandle(HitProxyElement.GetId());
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}
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