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UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
class COMMONMENUEXTENSIONS_API FVirtualShadowMapVisualizationMenuCommands : public TCommands<FVirtualShadowMapVisualizationMenuCommands>
{
public:
// Re-sort into categories for the menu
enum class FVirtualShadowMapVisualizationType : uint8
{
Standard,
Advanced,
};
struct FVirtualShadowMapVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FVirtualShadowMapVisualizationType Type;
FVirtualShadowMapVisualizationRecord()
: Name()
, Command()
, Type(FVirtualShadowMapVisualizationType::Standard)
{
}
};
typedef TMultiMap<FName, FVirtualShadowMapVisualizationRecord> TVirtualShadowMapVisualizationModeCommandMap;
typedef TVirtualShadowMapVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FVirtualShadowMapVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type, bool bSeparatorBefore = false) const;
static void ChangeVirtualShadowMapVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsVirtualShadowMapVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
private:
TVirtualShadowMapVisualizationModeCommandMap CommandMap;
};