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42 lines
846 B
C
42 lines
846 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "VideoCommon.h"
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#include <HAL/CriticalSection.h>
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namespace AVEncoder
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{
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class FCodecPacketImpl : public FCodecPacket
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{
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public:
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~FCodecPacketImpl();
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// clone packet if a longer term copy is needed
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const FCodecPacket* Clone() const override;
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// release a cloned copy
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void ReleaseClone() const override;
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class FClone : public FCodecPacket
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{
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public:
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~FClone();
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void Copy(const FCodecPacketImpl& InOriginal);
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// clone packet if a longer term copy is needed
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const FCodecPacket* Clone() const override;
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// release a cloned copy
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void ReleaseClone() const override;
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private:
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mutable FThreadSafeCounter RefCounter = 0;
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};
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private:
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mutable FCriticalSection ProtectClone;
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mutable const FClone* MyClone = nullptr;
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};
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} /* namespace AVEncoder */
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