2019-12-26 23:01:54 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-04 13:11:45 -04:00
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#pragma once
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#include "DatasmithProgressManager.h"
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class FDatasmithMaxProgressManager : public IDatasmithProgressManager
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{
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public:
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FDatasmithMaxProgressManager();
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virtual ~FDatasmithMaxProgressManager() override;
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virtual void ProgressEvent(float InProgressRatio, const TCHAR* InProgressString) override;
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void SetMainMessage(const TCHAR* InProgressMessage);
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void SetProgressStart(float InProgressStart)
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{
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ProgressStart = InProgressStart;
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}
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void SetProgressEnd(float InProgressEnd)
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{
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ProgressEnd = InProgressEnd;
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}
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private:
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float ProgressStart;
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float ProgressEnd;
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int32 ProgressBarCounter;
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};
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