2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#include "SequencerNodeTree.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "MovieSceneBinding.h"
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#include "GameFramework/Actor.h"
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2014-03-14 14:13:41 -04:00
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#include "MovieScene.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "DisplayNodes/SequencerDisplayNode.h"
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#include "DisplayNodes/SequencerFolderNode.h"
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#include "DisplayNodes/SequencerObjectBindingNode.h"
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2014-03-14 14:13:41 -04:00
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#include "ISequencerSection.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "DisplayNodes/SequencerTrackNode.h"
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#include "MovieSceneSequence.h"
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#include "Tracks/MovieSceneCinematicShotTrack.h"
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2020-06-23 18:40:00 -04:00
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#include "Tracks/MovieSceneSubTrack.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Sequencer.h"
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#include "MovieSceneFolder.h"
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2015-09-21 19:36:14 -04:00
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#include "ISequencerTrackEditor.h"
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2019-05-25 03:15:46 -04:00
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#include "DisplayNodes/SequencerRootNode.h"
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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#include "Widgets/Views/STableRow.h"
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2019-05-25 03:15:46 -04:00
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|
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#include "CurveEditor.h"
|
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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#include "SequencerNodeSortingMethods.h"
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2019-05-09 05:00:21 -04:00
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#include "SequencerTrackFilters.h"
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2020-01-22 17:58:55 -05:00
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#include "Channels/MovieSceneChannel.h"
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2020-08-11 01:36:57 -04:00
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#include "ScopedTransaction.h"
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2020-03-27 10:58:38 -04:00
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#include "SequencerUtilities.h"
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#include "SequencerLog.h"
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2020-08-11 01:36:57 -04:00
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#include "SequencerCommonHelpers.h"
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2019-05-09 05:00:21 -04:00
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2020-12-07 20:16:07 -04:00
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/**
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* A spacer node that is unselectable
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*/
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class FSequencerSpacerNode : public FSequencerDisplayNode
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{
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public:
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/**
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* Create and initialize a new instance.
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*
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* @param InParentTree The tree this node is in.
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*/
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FSequencerSpacerNode(float InSize, int32 InSortingOrder, FSequencerNodeTree& InParentTree)
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: FSequencerDisplayNode(NAME_None, InParentTree)
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, Size(InSize)
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, SortingOrder(InSortingOrder)
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{ }
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public:
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// FSequencerDisplayNode interface
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virtual bool CanRenameNode() const override { return false; }
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virtual int32 GetSortingOrder() const override { return SortingOrder; }
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virtual FText GetDisplayName() const override { return FText(); }
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virtual float GetNodeHeight() const override { return Size; }
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virtual FNodePadding GetNodePadding() const override { return FNodePadding(0.f); }
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virtual ESequencerNode::Type GetType() const override { return ESequencerNode::Object; }
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virtual void SetDisplayName(const FText& NewDisplayName) override { }
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virtual TSharedRef<SWidget> GenerateContainerWidgetForOutliner(const TSharedRef<SSequencerTreeViewRow>& InRow) override { return SNew(SBox).HeightOverride(Size); }
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virtual bool IsSelectable() const override { return false; }
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private:
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/** The size of the spacer */
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float Size;
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/** The sorting order for the spacer */
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int32 SortingOrder;
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};
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2019-05-09 05:00:21 -04:00
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FSequencerNodeTree::~FSequencerNodeTree()
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{
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if (TrackFilters.IsValid())
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{
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TrackFilters->OnChanged().RemoveAll(this);
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}
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2019-05-24 09:51:55 -04:00
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if (TrackFilterLevelFilter.IsValid())
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{
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TrackFilterLevelFilter->OnChanged().RemoveAll(this);
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}
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2019-05-09 05:00:21 -04:00
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}
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2019-05-25 03:15:46 -04:00
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FSequencerNodeTree::FSequencerNodeTree(FSequencer& InSequencer)
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: RootNode(MakeShared<FSequencerRootNode>(*this))
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2020-12-07 20:16:07 -04:00
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, BottomSpacerNode(MakeShared<FSequencerSpacerNode>(30.f, INT_MAX, *this))
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2019-05-25 03:15:46 -04:00
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, SerialNumber(0)
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, Sequencer(InSequencer)
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, bFilterUpdateRequested(false)
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2019-05-09 05:00:21 -04:00
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{
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TrackFilters = MakeShared<FSequencerTrackFilterCollection>();
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TrackFilters->OnChanged().AddRaw(this, &FSequencerNodeTree::RequestFilterUpdate);
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2019-05-24 09:51:55 -04:00
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TrackFilterLevelFilter = MakeShared< FSequencerTrackFilter_LevelFilter>();
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TrackFilterLevelFilter->OnChanged().AddRaw(this, &FSequencerNodeTree::RequestFilterUpdate);
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2019-05-09 05:00:21 -04:00
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}
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2014-03-14 14:13:41 -04:00
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2019-05-25 03:15:46 -04:00
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TSharedPtr<FSequencerObjectBindingNode> FSequencerNodeTree::FindObjectBindingNode(const FGuid& BindingID) const
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2014-03-14 14:13:41 -04:00
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{
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2019-05-25 03:15:46 -04:00
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return ObjectBindingToNode.FindRef(BindingID);
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2014-03-14 14:13:41 -04:00
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}
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2019-05-25 03:15:46 -04:00
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void FSequencerNodeTree::RefreshNodes(UMovieScene* MovieScene)
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2016-03-08 16:55:04 -05:00
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{
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2019-05-25 03:15:46 -04:00
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check(MovieScene);
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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TSortedMap<FGuid, FGuid> ChildToParentBinding;
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TSortedMap<FGuid, const FMovieSceneBinding*> AllBindings;
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|
|
|
|
// Gather all object bindings in the sequence
|
|
|
|
|
for (const FMovieSceneBinding& Binding : MovieScene->GetBindings())
|
2016-03-08 16:55:04 -05:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
|
|
AllBindings.Add(Binding.GetObjectGuid(), &Binding);
|
2016-03-08 16:55:04 -05:00
|
|
|
}
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
// Populate the binding hierarchy
|
|
|
|
|
for (int32 PossessableIndex = 0; PossessableIndex < MovieScene->GetPossessableCount(); ++PossessableIndex)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
|
|
const FMovieScenePossessable& Possessable = MovieScene->GetPossessable(PossessableIndex);
|
2014-03-14 14:13:41 -04:00
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
FGuid ThisID = Possessable.GetGuid();
|
|
|
|
|
FGuid ParentID = Possessable.GetParent();
|
|
|
|
|
|
|
|
|
|
if (ParentID.IsValid())
|
|
|
|
|
{
|
|
|
|
|
ChildToParentBinding.Add(ThisID, ParentID);
|
2016-02-08 13:35:28 -05:00
|
|
|
}
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
TMap<FSequencerDisplayNode*, TSharedPtr<FSequencerDisplayNode>> ChildToParentMap;
|
2019-05-25 03:15:46 -04:00
|
|
|
|
|
|
|
|
// Object Bindings
|
|
|
|
|
{
|
|
|
|
|
for (const FMovieSceneBinding& Binding : MovieScene->GetBindings())
|
|
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
TSharedPtr<FSequencerObjectBindingNode> ObjectBindingNode = FindOrCreateObjectBinding(Binding.GetObjectGuid(), AllBindings, ChildToParentBinding, &ChildToParentMap);
|
2019-06-10 19:22:54 -04:00
|
|
|
if (!ObjectBindingNode)
|
2019-05-25 03:15:46 -04:00
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
if (!ChildToParentMap.Contains(ObjectBindingNode.Get()))
|
2019-05-25 03:15:46 -04:00
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
ChildToParentMap.Add(ObjectBindingNode.Get(), RootNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create nodes for the object binding's tracks
|
|
|
|
|
for (UMovieSceneTrack* Track : Binding.GetTracks())
|
|
|
|
|
{
|
|
|
|
|
if (ensureAlwaysMsgf(Track, TEXT("MovieScene binding '%s' data contains a null track. This should never happen."), *Binding.GetName()))
|
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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{
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2019-05-25 03:15:46 -04:00
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TSharedPtr<FSequencerTrackNode> TrackNode = CreateOrUpdateTrack(Track, ETrackType::Object);
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if (TrackNode.IsValid())
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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{
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2019-07-25 12:59:40 -04:00
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ChildToParentMap.Add(TrackNode.Get(), ObjectBindingNode);
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
2016-05-19 19:35:35 -04:00
|
|
|
}
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
// Master tracks
|
2016-02-08 13:35:28 -05:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
|
|
UMovieSceneTrack* CameraCutTrack = MovieScene->GetCameraCutTrack();
|
|
|
|
|
if (CameraCutTrack)
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<FSequencerTrackNode> TrackNode = CreateOrUpdateTrack(CameraCutTrack, ETrackType::Master);
|
2019-07-25 12:59:40 -04:00
|
|
|
if (TrackNode.IsValid())
|
2019-05-25 03:15:46 -04:00
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
ChildToParentMap.Add(TrackNode.Get(), RootNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Iterate all master tracks and generate nodes if necessary
|
|
|
|
|
for (UMovieSceneTrack* Track : MovieScene->GetMasterTracks())
|
|
|
|
|
{
|
|
|
|
|
if (ensureAlwaysMsgf(Track, TEXT("MovieScene data contains a null master track. This should never happen.")))
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<FSequencerTrackNode> TrackNode = CreateOrUpdateTrack(Track, ETrackType::Master);
|
2019-07-25 12:59:40 -04:00
|
|
|
if (TrackNode.IsValid())
|
2019-05-25 03:15:46 -04:00
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
ChildToParentMap.Add(TrackNode.Get(), RootNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-02-08 13:35:28 -05:00
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
// Folders may also create hierarchy items for tracks and object bindings
|
|
|
|
|
{
|
|
|
|
|
for (UMovieSceneFolder* Folder : MovieScene->GetRootFolders())
|
|
|
|
|
{
|
|
|
|
|
if (ensureAlwaysMsgf(Folder, TEXT("MovieScene data contains a null folder. This should never happen.")))
|
|
|
|
|
{
|
|
|
|
|
TSharedRef<FSequencerFolderNode> RootFolderNode = CreateOrUpdateFolder(Folder, AllBindings, ChildToParentBinding, &ChildToParentMap);
|
|
|
|
|
RootFolderNode->SetParent(RootNode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (TTuple<FSequencerDisplayNode*, TSharedPtr<FSequencerDisplayNode>> Pair : ChildToParentMap)
|
|
|
|
|
{
|
|
|
|
|
Pair.Key->SetParent(Pair.Value);
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
// Remove anything that is no longer relevant (ie serial number is out of date)
|
|
|
|
|
for (auto It = FolderToNode.CreateIterator(); It; ++It)
|
2015-07-20 05:34:00 -04:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
|
|
if (It->Value->TreeSerialNumber != SerialNumber)
|
|
|
|
|
{
|
|
|
|
|
It->Value->SetParent(nullptr);
|
|
|
|
|
It.RemoveCurrent();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (auto It = TrackToNode.CreateIterator(); It; ++It)
|
|
|
|
|
{
|
|
|
|
|
if (It->Value->TreeSerialNumber != SerialNumber)
|
|
|
|
|
{
|
|
|
|
|
It->Value->SetParent(nullptr);
|
|
|
|
|
It.RemoveCurrent();
|
|
|
|
|
}
|
2019-08-07 01:42:57 -04:00
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Update after the above SetParent() because track sections need to have valid parent object bindings set up
|
|
|
|
|
It->Value->UpdateInnerHierarchy();
|
|
|
|
|
}
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
for (auto It = ObjectBindingToNode.CreateIterator(); It; ++It)
|
|
|
|
|
{
|
|
|
|
|
if (It->Value->TreeSerialNumber != SerialNumber)
|
|
|
|
|
{
|
|
|
|
|
It->Value->SetParent(nullptr);
|
|
|
|
|
It.RemoveCurrent();
|
|
|
|
|
}
|
2015-07-20 05:34:00 -04:00
|
|
|
}
|
|
|
|
|
|
2020-10-29 13:38:15 -04:00
|
|
|
// Remove mute/solo markers for any nodes that no longer exist
|
|
|
|
|
if(!MovieScene->IsReadOnly())
|
|
|
|
|
{
|
|
|
|
|
for (auto It = MovieScene->GetSoloNodes().CreateIterator(); It; ++It)
|
|
|
|
|
{
|
|
|
|
|
if (!GetNodeAtPath(*It))
|
|
|
|
|
{
|
|
|
|
|
It.RemoveCurrent();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto It = MovieScene->GetMuteNodes().CreateIterator(); It; ++It)
|
|
|
|
|
{
|
|
|
|
|
if (!GetNodeAtPath(*It))
|
|
|
|
|
{
|
|
|
|
|
It.RemoveCurrent();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-05-12 18:10:03 -04:00
|
|
|
// Always add the bottom spacer node before counting filtered nodes
|
|
|
|
|
BottomSpacerNode->SetParent(RootNode);
|
|
|
|
|
|
2014-03-14 14:13:41 -04:00
|
|
|
// Re-filter the tree after updating
|
2015-10-31 10:55:13 -04:00
|
|
|
// @todo sequencer: Newly added sections may need to be visible even when there is a filter
|
2019-05-09 05:00:21 -04:00
|
|
|
bFilterUpdateRequested = true;
|
|
|
|
|
UpdateFilters();
|
2020-12-07 20:16:07 -04:00
|
|
|
|
2021-05-12 18:10:03 -04:00
|
|
|
// Always show the bottom spacer node
|
2020-12-10 17:35:21 -04:00
|
|
|
FilteredNodes.Add(BottomSpacerNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TSharedPtr<FSequencerTrackNode> FSequencerNodeTree::CreateOrUpdateTrack(UMovieSceneTrack* Track, ETrackType TrackType)
|
|
|
|
|
{
|
|
|
|
|
check(Track);
|
|
|
|
|
|
|
|
|
|
FObjectKey TrackKey(Track);
|
|
|
|
|
TSharedPtr<FSequencerTrackNode> TrackNode = TrackToNode.FindRef(TrackKey);
|
|
|
|
|
if (TrackNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
// Should be implemented as a filter
|
|
|
|
|
if (!Sequencer.IsTrackVisible(Track))
|
|
|
|
|
{
|
|
|
|
|
TrackNode->SetParent(nullptr);
|
|
|
|
|
TrackToNode.Remove(TrackKey);
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const bool bIsDraggable = TrackType == ETrackType::Master;
|
|
|
|
|
TrackNode = MakeShared<FSequencerTrackNode>(Track, *FindOrAddTypeEditor(Track), bIsDraggable, *this);
|
|
|
|
|
TrackToNode.Add(TrackKey, TrackNode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Assign the serial number for this node to indicate that it is still relevant
|
|
|
|
|
TrackNode->TreeSerialNumber = SerialNumber;
|
|
|
|
|
return TrackNode;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
TSharedRef<FSequencerFolderNode> FSequencerNodeTree::CreateOrUpdateFolder(UMovieSceneFolder* Folder, const TSortedMap<FGuid, const FMovieSceneBinding*>& AllBindings, const TSortedMap<FGuid, FGuid>& ChildToParentBinding, TMap<FSequencerDisplayNode*, TSharedPtr<FSequencerDisplayNode>>* OutChildToParentMap)
|
2019-05-25 03:15:46 -04:00
|
|
|
{
|
|
|
|
|
check(Folder);
|
|
|
|
|
|
|
|
|
|
FObjectKey FolderKey(Folder);
|
|
|
|
|
|
|
|
|
|
TSharedPtr<FSequencerFolderNode> FolderNode = FolderToNode.FindRef(FolderKey);
|
|
|
|
|
if (!FolderNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
FolderNode = MakeShared<FSequencerFolderNode>(*Folder, *this);
|
|
|
|
|
FolderToNode.Add(FolderKey, FolderNode.ToSharedRef());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Assign the serial number for this node to indicate that it is still relevant
|
|
|
|
|
FolderNode->TreeSerialNumber = SerialNumber;
|
|
|
|
|
|
|
|
|
|
// Create the hierarchy for any child bindings
|
2021-04-29 19:32:06 -04:00
|
|
|
TArray<FGuid> ChildObjectBindingsToRemove;
|
2019-05-25 03:15:46 -04:00
|
|
|
for (const FGuid& ID : Folder->GetChildObjectBindings())
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
if (!AllBindings.Contains(ID))
|
|
|
|
|
{
|
|
|
|
|
ChildObjectBindingsToRemove.Add(ID);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
TSharedPtr<FSequencerObjectBindingNode> Binding = FindOrCreateObjectBinding(ID, AllBindings, ChildToParentBinding, OutChildToParentMap);
|
2019-05-25 03:15:46 -04:00
|
|
|
if (Binding.IsValid())
|
|
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
OutChildToParentMap->Add(Binding.Get(), FolderNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-04-29 19:32:06 -04:00
|
|
|
for (const FGuid& ID : ChildObjectBindingsToRemove)
|
|
|
|
|
{
|
|
|
|
|
Folder->RemoveChildObjectBinding(ID);
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
// Create the hierarchy for any master tracks
|
|
|
|
|
for (UMovieSceneTrack* Track : Folder->GetChildMasterTracks())
|
|
|
|
|
{
|
|
|
|
|
if (ensureAlwaysMsgf(Track, TEXT("MovieScene folder '%s' data contains a null track. This should never happen."), *Folder->GetName()))
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<FSequencerTrackNode> TrackNode = CreateOrUpdateTrack(Track, ETrackType::Master);
|
|
|
|
|
if (TrackNode.IsValid())
|
|
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
OutChildToParentMap->Add(TrackNode.Get(), FolderNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add child folders
|
|
|
|
|
for (UMovieSceneFolder* ChildFolder : Folder->GetChildFolders())
|
|
|
|
|
{
|
|
|
|
|
if (ensureAlwaysMsgf(ChildFolder, TEXT("MovieScene folder '%s' data contains a null child folder. This should never happen."), *Folder->GetName()))
|
|
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
TSharedRef<FSequencerFolderNode> ChildFolderNode = CreateOrUpdateFolder(ChildFolder, AllBindings, ChildToParentBinding, OutChildToParentMap);
|
|
|
|
|
OutChildToParentMap->Add(&ChildFolderNode.Get(), FolderNode);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return FolderNode.ToSharedRef();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::HasActiveFilter() const
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
return (!FilterString.IsEmpty()
|
|
|
|
|
|| TrackFilters->Num() > 0
|
|
|
|
|
|| TrackFilterLevelFilter->IsActive()
|
|
|
|
|
|| Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly()
|
|
|
|
|
|| Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetNodeGroups().HasAnyActiveFilter());
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
|
2020-11-24 18:42:39 -04:00
|
|
|
bool FSequencerNodeTree::UpdateFiltersOnTrackValueChanged()
|
|
|
|
|
{
|
|
|
|
|
// If filters are already scheduled for update, we can defer until the next update
|
|
|
|
|
if (bFilterUpdateRequested)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (TSharedPtr< FSequencerTrackFilter > TrackFilter : *TrackFilters)
|
|
|
|
|
{
|
|
|
|
|
if (TrackFilter->ShouldUpdateOnTrackValueChanged())
|
|
|
|
|
{
|
|
|
|
|
// UpdateFilters will only run if bFilterUpdateRequested is true
|
|
|
|
|
bFilterUpdateRequested = true;
|
|
|
|
|
bool bFiltersUpdated = UpdateFilters();
|
|
|
|
|
|
|
|
|
|
// If the filter list was modified, set bFilterUpdateRequested to suppress excessive re-filters between tree update
|
|
|
|
|
bFilterUpdateRequested = bFiltersUpdated;
|
|
|
|
|
return bFiltersUpdated;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
TSharedPtr<FSequencerObjectBindingNode> FSequencerNodeTree::FindOrCreateObjectBinding(const FGuid& BindingID, const TSortedMap<FGuid, const FMovieSceneBinding*>& AllBindings, const TSortedMap<FGuid, FGuid>& ChildToParentBinding, TMap<FSequencerDisplayNode*, TSharedPtr<FSequencerDisplayNode>>* OutChildToParentMap)
|
2019-05-25 03:15:46 -04:00
|
|
|
{
|
|
|
|
|
if (!ensureAlwaysMsgf(AllBindings.Contains(BindingID), TEXT("Attempting to add a binding that does not exist.")))
|
|
|
|
|
{
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TSharedPtr<FSequencerObjectBindingNode> ObjectBindingNode = ObjectBindingToNode.FindRef(BindingID);
|
|
|
|
|
if (!ObjectBindingNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
// The node name is the object guid
|
|
|
|
|
FName ObjectNodeName = *BindingID.ToString();
|
|
|
|
|
|
|
|
|
|
ObjectBindingNode = MakeShared<FSequencerObjectBindingNode>(ObjectNodeName, BindingID, *this);
|
|
|
|
|
ObjectBindingToNode.Add(BindingID, ObjectBindingNode);
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-25 12:59:40 -04:00
|
|
|
ObjectBindingNode->TreeSerialNumber = SerialNumber;
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
// Create its parent and make the association
|
|
|
|
|
if (const FGuid* ParentGuid = ChildToParentBinding.Find(BindingID))
|
|
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
TSharedPtr<FSequencerObjectBindingNode> ParentBinding = FindOrCreateObjectBinding(*ParentGuid, AllBindings, ChildToParentBinding, OutChildToParentMap);
|
2019-05-25 03:15:46 -04:00
|
|
|
if (ParentBinding.IsValid())
|
|
|
|
|
{
|
2019-07-25 12:59:40 -04:00
|
|
|
OutChildToParentMap->Add(ObjectBindingNode.Get(), ParentBinding);
|
2019-05-25 03:15:46 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ObjectBindingNode;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSequencerNodeTree::Update()
|
|
|
|
|
{
|
|
|
|
|
Sequencer.GetSelection().EmptySelectedOutlinerNodes();
|
|
|
|
|
|
|
|
|
|
EditorMap.Empty();
|
|
|
|
|
FilteredNodes.Empty();
|
|
|
|
|
SectionToHandle.Empty();
|
|
|
|
|
HoveredNode = nullptr;
|
|
|
|
|
|
2020-09-01 14:07:48 -04:00
|
|
|
UMovieSceneSequence* CurrentSequence = Sequencer.GetFocusedMovieSceneSequence();
|
|
|
|
|
if (WeakCurrentSequence != CurrentSequence)
|
|
|
|
|
{
|
|
|
|
|
DestroyAllNodes();
|
|
|
|
|
WeakCurrentSequence = CurrentSequence;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UMovieScene* MovieScene = CurrentSequence->GetMovieScene();
|
2019-05-25 03:15:46 -04:00
|
|
|
RefreshNodes(MovieScene);
|
|
|
|
|
|
|
|
|
|
// Re-filter the tree after updating
|
|
|
|
|
// @todo sequencer: Newly added sections may need to be visible even when there is a filter
|
|
|
|
|
FilterNodes( FilterString );
|
|
|
|
|
|
|
|
|
|
// Sort root nodes
|
|
|
|
|
RootNode->SortImmediateChildren();
|
|
|
|
|
|
|
|
|
|
// Set up virtual offsets, expansion states, and tints
|
|
|
|
|
float VerticalOffset = 0.f;
|
|
|
|
|
|
|
|
|
|
auto Traverse_OnTreeRefreshed = [this, &VerticalOffset](FSequencerDisplayNode& InNode)
|
|
|
|
|
{
|
|
|
|
|
// Set up the virtual node position
|
|
|
|
|
float VerticalTop = VerticalOffset;
|
|
|
|
|
VerticalOffset += InNode.GetNodeHeight() + InNode.GetNodePadding().Combined();
|
|
|
|
|
InNode.OnTreeRefreshed(VerticalTop, VerticalOffset);
|
|
|
|
|
|
|
|
|
|
if (InNode.GetType() == ESequencerNode::Track)
|
|
|
|
|
{
|
|
|
|
|
this->UpdateSectionHandles(StaticCastSharedRef<FSequencerTrackNode>(InNode.AsShared()));
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const bool bIncludeRootNode = false;
|
|
|
|
|
RootNode->Traverse_ParentFirst(Traverse_OnTreeRefreshed, bIncludeRootNode);
|
|
|
|
|
|
2019-11-15 18:15:07 -05:00
|
|
|
// Cache pinned state of nodes, needs to happen after OnTreeRefreshed
|
|
|
|
|
RootNode->UpdateCachedPinnedState();
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
// Ensure that the curve editor tree is up to date for our tree layout
|
|
|
|
|
UpdateCurveEditorTree();
|
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
Change 3266915 on 2017/01/20 by Arciel.Rekman
Fix Persona crash on Linux (UE-38790).
- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.
#jira UE-38790
Change 3266785 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390
#jira UE-40649
Change 3266762 on 2017/01/20 by Rolando.Caloca
UE4.15 - Fix for reallocating scene color
#jira UE-40633
Change 3266642 on 2017/01/20 by Lina.Halper
Downgraded Warning to Info
#jira: UE-40643
Change 3266532 on 2017/01/20 by Jeff.Campeau
Fix multiplatform Windows includes defeating the safety check in MinWindows.h
#jira UE-40778
#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.
Change 3266523 on 2017/01/20 by Marc.Audy
Fix case where child actor could avoid getting begin play call
#jira UE-40960
Change 3266474 on 2017/01/20 by Peter.Sauerbrei
fix for using an API not yet available in iOS 8
#jira UE-40698
Change 3266339 on 2017/01/20 by Frank.Fella
Sequencer - Fix UI issues with multi-track section rows.
+ Don't show an empty sub-track when there are no sections.
+ Expand parent tracks by default.
#Jira UE-40487
Change 3266283 on 2017/01/20 by Jeff.Fisher
UE-40683 GearVR projects rendering black
-Fix from Remi Palandri
#jira UE-40683
#review-3265824 @nick.whiting @ryan.vance
Change 3266264 on 2017/01/20 by Lina.Halper
Downgraded warning and changed log message
#jira: UE-40643
Change 3266239 on 2017/01/20 by Peter.Sauerbrei
fix for virtual joystick not showing up on some devices
#jira UE-40472
Change 3266084 on 2017/01/20 by Mitchell.Wilson
Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
#jira UE-40887
Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt
Fixed "Wait for Movies to Complete" flag being reversed
#jira UE-40943
Change 3266076 on 2017/01/20 by Mitchell.Wilson
Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
#jira UE-40830 UE-40887
Change 3266034 on 2017/01/20 by Benn.Gallagher
Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
#jira UE-40911
Change 3266027 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175
#jira UE-39110
Change 3265906 on 2017/01/20 by Marcus.Wassmer
Fix GPU particle AFR flickering and optimize injection transfers.
Duplicate CL's 3260302, 3261252, 3265662, 3265678
#jira UE-40915
Change 3265873 on 2017/01/20 by Mark.Satterthwaite
Duplicate CL #3262535:
Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
#jira UE-40842
Change 3265857 on 2017/01/20 by Jamie.Dale
Fixed font pathing issue that could happen in an out-of-source packaged build
#jira UE-40855
Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt
Move Dirt Mask Intensity to the correct post process category
#jira UE-40851
Change 3265674 on 2017/01/20 by Rolando.Caloca
UE4.15 - Revert
#jira UE-40633
Change 3265647 on 2017/01/20 by Mitchell.Wilson
Updating spawn location of the player pawn after unpossessing character in example 1.10.
#jira UE-40870
Change 3265612 on 2017/01/20 by Alexis.Matte
Prevent name clash warning when doing automation test
#jira UE-40788
Change 3265553 on 2017/01/20 by Matthew.Griffin
Fixed Shadow variable warning
Change 3265366 on 2017/01/20 by Dmitriy.Dyomin
Fixed: Vulkan crashes on Adreno Galaxy S7
#jira UE-40840
Change 3265294 on 2017/01/19 by Dmitriy.Dyomin
Fixed typo which was causing assert on mobile
#jira UE-40633
Change 3265111 on 2017/01/19 by Rolando.Caloca
UE4.15 - Fix for scene color crash
#jira UE-40633
Change 3264789 on 2017/01/19 by Josh.Adams
- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
#jira UE-40798
Change 3264780 on 2017/01/19 by Rolando.Caloca
UE4.15 - Add Morph compute GPU stat
#jira UE-40891
Change 3264486 on 2017/01/19 by Mark.Satterthwaite
Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
#jira UE-40863
Change 3264427 on 2017/01/19 by Rolando.Caloca
UE4.15 - Track down crash
#jira UE-40633
Change 3264393 on 2017/01/19 by Aaron.McLeran
#jira UE-40850
Re-fixing UE-39650 again in 4.15.
I hope this bug doesn't regress yet again!
Change 3264364 on 2017/01/19 by Daniel.Wright
In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
#jira UE-39658
Change 3264284 on 2017/01/19 by Mark.Satterthwaite
Duplicate CL #3264251:
Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
#jira UE-40803
Change 3264282 on 2017/01/19 by Benn.Gallagher
CIS fix, bad expression that failed to compile Mac
#jira UE-40716
Change 3264257 on 2017/01/19 by Mike.Beach
Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).
#jira UE-40620
Change 3264242 on 2017/01/19 by Daniel.Wright
[Copy] Sharing IndirectLightingCacheTextureSampler samplers
#jira UE-40727
Change 3264191 on 2017/01/19 by Ori.Cohen
Fix heightfield not working with traces underneath.
#JIRA UE-39819
Change 3264139 on 2017/01/19 by Benn.Gallagher
Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
#jira UE-40716
Change 3264110 on 2017/01/19 by Max.Preussner
MfMedia: Disabled plug-in on Windows 10, because it is currently broken
#jira UE-406344
Change 3264108 on 2017/01/19 by Max.Preussner
MfMedia: Fixed compile errors on Windows 10
#jira UE-40644
Change 3264099 on 2017/01/19 by Jamie.Dale
Adding deprecation warning for 4.14 style PO export
#jira UE-40592
Change 3264089 on 2017/01/19 by Matthew.Griffin
Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
#jira UE-39968
Change 3264065 on 2017/01/19 by James.Golding
Fix ModifyCurve node not calling init/update in SourcePose
#jira UE-40852
Change 3263729 on 2017/01/19 by Alexis.Matte
Fix a bad condition when filling the material sorting array
#jira UE-40814
Change 3263704 on 2017/01/19 by Jack.Porter
Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled.
#jira UE-40659
Change 3263627 on 2017/01/19 by Jack.Porter
Fixed black textures when Vulkan is packaged for ETC1
#jira UE-40658
Change 3263554 on 2017/01/19 by Jack.Porter
Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
#jira UE-38930
Change 3263535 on 2017/01/19 by Matthew.Griffin
Removed unnecessary directories to always cook
Problem was actually down to string asset references not being resolved in file set generation
Change 3263534 on 2017/01/19 by Matthew.Griffin
Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights
Change 3263267 on 2017/01/18 by Dan.Oconnor
Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
#jira UE-40428
Change 3263219 on 2017/01/18 by Dan.Oconnor
Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
#jira UE-19425
Change 3262980 on 2017/01/18 by Maciej.Mroz
#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770
Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint
Change 3262908 on 2017/01/18 by Ori.Cohen
When refreshing physics assets, don't do so on components that have no bodies.
#JIRA UE-40764
Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt
Fix a crash if a background blur widget ends up being negative or zero sized
#jira UE-40820
Change 3262606 on 2017/01/18 by Marc.Audy
Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
#jira UE-40785
Change 3262416 on 2017/01/18 by Marc.Audy
Reenable audio threading
#jira UE-00000
Change 3262125 on 2017/01/18 by Chris.Wood
Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac
#jira UE-40293
Change 3262103 on 2017/01/18 by Jamie.Dale
Merging some cooker fixes
CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
CL# 3262091 - Guarding against potentially invalid call to FString::Mid
CL# 3262094 - Cook on the fly builds now resolve string asset references
#jira UE-40790
Change 3262082 on 2017/01/18 by Chris.Bunner
Accumulate used particle materials from final mesh material module, not first.
#jira UE-39953
Change 3261996 on 2017/01/18 by Matthew.Griffin
Allow Samples to be built in pre-flights if you are specifying an engine version
Change 3261995 on 2017/01/18 by Matthew.Griffin
Resolve string asset references after loading packages to ensure that we find all required files
Change 3261934 on 2017/01/18 by Allan.Bentham
Bump shader version to force changes in 3260307 to occur.
#jira UE-39701
Change 3261842 on 2017/01/18 by Graeme.Thornton
Manual copy of CL 3253580 from Dev-Core
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3261017 on 2017/01/17 by Mitchell.Wilson
Resaving all levels to resolve short form string asset reference warnings.
#jira UE-40732
Change 3260918 on 2017/01/17 by Andrew.Rodham
Sequencer: Request unloaded levels to be loaded when being made visible through sequencer
#jira UE-40082
Change 3260909 on 2017/01/17 by Ben.Marsh
Fix error running "Clean" in installed build.
#jira UE-40751
Change 3260757 on 2017/01/17 by Jeff.Fisher
UE-39654 Crash when launching Google VR project
-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
-I also added some asserts.
#jira UE-39654
#review-3260644
Change 3260637 on 2017/01/17 by Alexis.Matte
Fix crash when importing skeletal mesh containing a texture or a material using the same name.
#jira UE-40538
Change 3260630 on 2017/01/17 by Marc.Audy
When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
#jira UE-40730
Change 3260600 on 2017/01/17 by matt.barnes
Test content for sequencer event tracks
#jira UE-29618
Change 3260593 on 2017/01/17 by Mieszko.Zielinski
Made FSupportedAreaData export as part of engine API #UE4
#jira UE-40739
Change 3260538 on 2017/01/17 by Marc.Audy
Always display axes in debug info, but show -- for value when we don't yet know the ranges
#jira UE-40700
Change 3260422 on 2017/01/17 by Marc.Audy
Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
#jira UE-10109
Change 3260392 on 2017/01/17 by Ben.Woodhouse
Duplicated from CL 3260107:
Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
#jira UE-40717
Change 3260358 on 2017/01/17 by Chris.Bunner
Only validate tonemapper LUT input if actually hooked up.
#jira UE-40467
Change 3260327 on 2017/01/17 by Frank.Fella
PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.
#jira UE-40709
Change 3260307 on 2017/01/17 by Allan.Bentham
Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
#jira UE-39701
Change 3260276 on 2017/01/17 by Alex.Delesky
#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.
Change 3260274 on 2017/01/17 by Chris.Wood
Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel
#jira UE-40492
Change 3260230 on 2017/01/17 by Ben.Woodhouse
Duplicated from dev-rendering@3232283
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3260096 on 2017/01/17 by Thomas.Sarkanen
Fixed crash when rendering out a level sequence with layered animations
When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.
#jira UE-40654 - Render Movie using separate process crashes capture process
Change 3259875 on 2017/01/17 by Dmitriy.Dyomin
Fixed: SunTemple is washed out in one color on some Android devices
#jira UE-40689
Change 3259011 on 2017/01/16 by Max.Chen
Matinee to Level Sequence: Make RegisterTrackConverters pure virtual
#jira UE-37328
Change 3258992 on 2017/01/16 by Rolando.Caloca
UE4.15 - Integrate fix for outlines (3258807)
#jira UE-40690
Change 3258949 on 2017/01/16 by mason.seay
Disabled TranslatedMass test
#jira UE-29618
Change 3258860 on 2017/01/16 by Max.Preussner
Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)
#jira OR-34819
Change 3258846 on 2017/01/16 by Max.Preussner
MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)
#jira UE-39703
Change 3258813 on 2017/01/16 by Benn.Gallagher
Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
#jira UE-40614
Change 3258771 on 2017/01/16 by James.Golding
Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
#jira UE-40418
Change 3258747 on 2017/01/16 by Max.Chen
Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.
#jira UE-40665
Change 3258630 on 2017/01/16 by Jurre.deBaare
CIS IfDef issue fix
#JIRA UE-1234
Change 3258541 on 2017/01/16 by Phillip.Kavan
[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.
change summary:
- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method
#jira UE-40131
Change 3258532 on 2017/01/16 by Max.Chen
Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.
#jira UE-40642
Change 3258505 on 2017/01/16 by Marc.Audy
Improve messaging when installing vehicle and vehicle adv C++ feature packs
#jira UE-40647
Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)
#jira UE-40567
Change 3258457 on 2017/01/16 by Jurre.deBaare
SpeedTree Billboards rendering with Incorrect Material
#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
#jira UE-39677
Change 3258442 on 2017/01/16 by Alexis.Matte
Skeletalmesh import, make sure we increment the lod index when animation is not imported
#jira UE-40640
Change 3258431 on 2017/01/16 by Jurre.deBaare
Back out changelist 3258392
#fix issue was already resolved
#jira UE-1234
Change 3258392 on 2017/01/16 by Jurre.deBaare
Fix for non-unity CIS
#JIRA UE-1234
Change 3258358 on 2017/01/16 by Matthew.Griffin
Prevent warning from being shown when XMPP module is not built
#jira UE-40616
(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)
Change 3258144 on 2017/01/15 by Marc.Audy
Fix non-unity CIS errors
#jira UE-00000
Change 3258141 on 2017/01/15 by zachary.wilson
Adding testing content for Distance Field Indirect Shadows
#jira UE-29618
Change 3258049 on 2017/01/14 by Nick.Shin
UFE sent incorrect header data on missing file
also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)
first, 404 was not sending the required double newline after headers
second, since connection are not closed manually (server side) send a dummy payload with content-length data
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3257984 on 2017/01/14 by Aaron.McLeran
Attempting another fix for static analysis warning in CIS
#jira UE-40645
Change 3257904 on 2017/01/14 by Aaron.McLeran
Resolving static analysis warnings reported by CIS
#jira UE-40645
Change 3257883 on 2017/01/14 by Aaron.McLeran
Fixing build warning with CL 3257826
#jira UE-40645
Change 3257826 on 2017/01/13 by Aaron.McLeran
Integrating fixes from Dev-Framework and Odin to Release-415
#jira UE-40645
Change 3257654 on 2017/01/13 by Marc.Audy
Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
#jira UE-40466
Change 3257608 on 2017/01/13 by John.Pollard
PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays
#jira OR-34522
Change 3257489 on 2017/01/13 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve CIS warnings.
#jira UE-40628
Change 3257485 on 2017/01/13 by Chris.Babcock
Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
#jira UE-40602
#ue4
#android
Change 3257444 on 2017/01/13 by Matt.Barnes
Updating test assets for UEQATC-2967
#jira UE-29618
Change 3257324 on 2017/01/13 by Arciel.Rekman
Linux: Update runtime CEF lib as well (UE-401413).
- Followup to CL 3256081.
#jira UE-40413
(Merging CL 3257241 from Dev-Platform to Release-4.15)
Change 3257140 on 2017/01/13 by Lina.Halper
Fix crash with deleting all poses
#jira: UE-40537
Change 3257066 on 2017/01/13 by Jurre.deBaare
CIS fix for game builds
#jira UE-1234
Change 3257056 on 2017/01/13 by Ben.Zeigler
#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash
Change 3256839 on 2017/01/13 by Jurre.deBaare
Added conversion of HLOD transition screen size to new transition screen area values
#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
#misc Updated the default value to a screen size to screen area equivalent
#JIRA UE-40518
Change 3256761 on 2017/01/13 by Mieszko.Zielinski
Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4
#jira UE-40589
Change 3256177 on 2017/01/12 by Josh.Adams
- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
#jira UE-40391
Change 3256131 on 2017/01/12 by Jamie.Dale
Fixing log spam when trying to load an empty font data
#jira UE-40555
Change 3256081 on 2017/01/12 by Arciel.Rekman
Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).
- Also deleted Debug version of it.
- Change by yaakuro.
#jira UE-40413
(Edigrating CL 3256065 from Dev-Platform to Release-4.15)
Change 3256046 on 2017/01/12 by Jon.Nabozny
Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.
#jira UE-39212
Change 3255939 on 2017/01/12 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3255912 on 2017/01/12 by Olaf.Piesche
Replicating fix from 3246828 for
#jira UE-39249
Change 3255909 on 2017/01/12 by Rolando.Caloca
UE4.15 - Support for choosing discrete AMD GPU
#jira UE-40546
Change 3255835 on 2017/01/12 by Martin.Wilson
Fix newly added virtual bones not being on screen.
#jira UE-40516
Change 3255774 on 2017/01/12 by Mark.Satterthwaite
Merging 3251926 for Richard.Wallis:
#jira UE-38828
Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.
Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.
Change 3255771 on 2017/01/12 by Alexis.Matte
Fix a crash when re-importing asset with no material
#jira UE-40510
Change 3255746 on 2017/01/12 by Jon.Nabozny
Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp
#jira UE-0000
Change 3255659 on 2017/01/12 by Jon.Nabozny
Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.
(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)
#jira UE-39212
Change 3255617 on 2017/01/12 by Ori.Cohen
Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor
#JIRA UE-40458
Change 3255536 on 2017/01/12 by Jamie.Dale
Fixed crash when using an object picker against the 'Object' type
This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).
#jira UE-40408
Change 3255451 on 2017/01/12 by Chris.Wood
Fixed read only text color in SCommentBubble
[UE-40384] - Reference Viewer comment text is difficult to read
Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.
#jira UE-40384
Change 3255448 on 2017/01/12 by Chris.Wood
Removed blinking cursor/caret on read only editable text layouts.
[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts
#jira UE-40502
Change 3255445 on 2017/01/12 by Marc.Audy
Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
#jira UE-00000
Change 3255441 on 2017/01/12 by Jon.Nabozny
Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.
#jira UE-40478
Change 3255407 on 2017/01/12 by Yannick.Lange
VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
- Added extra checks for other possible future cases
#jira UE-39786 UE-39789
Change 3255393 on 2017/01/12 by Chris.Bunner
Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
#jira UE-40517
Change 3255375 on 2017/01/12 by Steve.Robb
CIS fix.
#jira UE-39556
Change 3255334 on 2017/01/12 by samuel.proctor
Corrected QA Container asset to remove pin warning.
#jira UE-29618
Change 3255319 on 2017/01/12 by james.cobbett
Fixing motion blur issue with test content for Pose Snapshots.
#jira UE-29618
Change 3255247 on 2017/01/12 by Nick.Darnell
Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.
That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.
#jira UE-40313
Change 3255236 on 2017/01/12 by Phillip.Kavan
[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.
- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)
#jira UE-40131
Change 3255216 on 2017/01/12 by Rolando.Caloca
UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
#jira UE-40506
Change 3255206 on 2017/01/12 by Steve.Robb
Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.
#fyi mike.beach
#jira UE-39556
Change 3255195 on 2017/01/12 by mason.seay
Adjusted slope to fix platform discrepancy
#jira UE-29618
Change 3255086 on 2017/01/12 by Jack.Porter
Fix XboxOneShaderCompiler.cpp non-unity compilation
#jira None
Change 3255085 on 2017/01/12 by Jack.Porter
Missing HTML5 changes from CL 3254907
#jira UE-39111
Change 3255031 on 2017/01/12 by Jack.Porter
More iOS GoogleVR changes missing from CL 3254907
#jira UE-39111
Change 3254991 on 2017/01/12 by Jack.Porter
Missing file from CL 3254907
#jira UE-39111
Change 3254907 on 2017/01/11 by Jack.Porter
Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
#jira UE-39111
#jira UE-35849
#jira UEMOB-35
Change 3254810 on 2017/01/11 by Arciel.Rekman
Linux: fix for crash on exit (UE-40488).
#jira UE-40488
Change 3254617 on 2017/01/11 by Peter.Sauerbrei
remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
#jira UE-39349
Change 3254489 on 2017/01/11 by mason.seay
Other minor improvements to the map
#jira UE-29618
Change 3254477 on 2017/01/11 by mason.seay
Map tweaks to prevent the vehicle from getting stuck
#jira UE-29618
Change 3254431 on 2017/01/11 by Mitchell.Wilson
Rebuilt lighting on all StarterContent levels.
#jira UE-40468
Change 3254333 on 2017/01/11 by mason.seay
Adjusted lightmap on mesh to remove odd rendering splotches
#jira UE-29618
Change 3254131 on 2017/01/11 by Rolando.Caloca
UE4.15 - Missing dumped shaders
#jira UE-40465
Change 3254126 on 2017/01/11 by Jeff.Fisher
UE-40422 Vive Motion Controllers unable to Play Haptic Effect
-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
#jira UE-40422
#review-3254084
Change 3254046 on 2017/01/11 by Mark.Satterthwaite
Merging 3233811:
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
#jira UE-39935
Change 3254021 on 2017/01/11 by james.cobbett
Test content for Pose Snapshot testing
#jira UE-29618
Change 3253993 on 2017/01/11 by Alexis.Matte
Fix the morph target import
#jira UE-40424
Change 3253948 on 2017/01/11 by mason.seay
Fixed Level BP logic that was causing Access None error
#jira UE-29618
Change 3253884 on 2017/01/11 by mason.seay
Updated mesh colors on map. Disabled motion blur
#jira UE-29618
Change 3253862 on 2017/01/11 by mason.seay
Disabled Always Show Mobile Input (turned on by accident)
#jira UE-29618
Change 3253859 on 2017/01/11 by Mark.Satterthwaite
Merging 3252866:
Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
#jira UE-40357
Change 3253854 on 2017/01/11 by Mark.Satterthwaite
Merging 3252859:
Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
#jira UE-40410
Change 3253853 on 2017/01/11 by Mark.Satterthwaite
Merging 3237394:
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3253852 on 2017/01/11 by Mark.Satterthwaite
Merging 3236850:
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3253834 on 2017/01/11 by mason.seay
Updated mobile input textures to be power of two
#jira UE-29618
Change 3253807 on 2017/01/11 by Mark.Satterthwaite
Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:
3232641:
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
3236788:
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
3233854:
More information about texture type validation errors in Metal.
3249742:
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
#jira UE-40200
Change 3253636 on 2017/01/11 by Chris.Wood
Improved tracking of runtime and debugger attachment for analytics purposes.
[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
[UE-39777] - Update MTBF IsDebugger state for every heartbeat
[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
[UE-39779] - UnrealWatchdog to send total run time of process
Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.
#jira UE-39780, UE-39777, UE-39778, UE-39779
Change 3253281 on 2017/01/10 by Dan.Oconnor
Typo fix caused parameter in local struct definition to shadow the local
#jira UE-40027
Change 3253231 on 2017/01/10 by Dan.Oconnor
Mirror of 3253220
These pins should infer together
#jira UE-40427
Change 3253125 on 2017/01/10 by Uriel.Doyon
Brought back CL 3242117 and 3238685, which got lost on the way:
- Fix for possiblel check fail when changin mobility of actors.
- Fix for possible check fail when processing streaming data.
#jira UE-39996
Change 3252936 on 2017/01/10 by Marc.Audy
CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
#jira UE-40027
Change 3252886 on 2017/01/10 by Lina.Halper
Fix for invalid AnimCurves when curve is added while running
#jira: UE-39826
Change 3252753 on 2017/01/10 by Frank.Fella
Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.
#jira UE-39836
Change 3252640 on 2017/01/10 by Lukasz.Furman
fixed NavCollision losing user settings after any property change
copy of 3252628
#jira UE-40388
Change 3252614 on 2017/01/10 by Daniel.Wright
UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
#jira UE-40406
Change 3252609 on 2017/01/10 by mason.seay
Updated map with text actors for more visual clarity
#jira UE-29618
Change 3252477 on 2017/01/10 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
#jira UE-39852
Change 3252451 on 2017/01/10 by Daniel.Wright
Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
#jira UE-30089
Change 3252418 on 2017/01/10 by Ben.Zeigler
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
Change 3252410 on 2017/01/10 by Max.Chen
Sequencer : Filter sections on select in range
Copy from Dev-Sequencer
#jira UE-37854
Change 3252385 on 2017/01/10 by Max.Chen
Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.
#jira UE-39923
Change 3252360 on 2017/01/10 by Allan.Bentham
Remove incorrect assert for iOS.
#jira UE-40385
Change 3252297 on 2017/01/10 by mason.seay
Test assets for suspending cloth simulation
#jira UE-29618
Change 3252125 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
#jira UE-40099
Change 3251987 on 2017/01/10 by Allan.Bentham
Fix HQ DoF
#jira UE-35548
Change 3251856 on 2017/01/10 by Jack.Porter
Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
Added MakeBox and MakeBox2D kismet native functions
Fixed box overlap test ignoring instance scale
#jira UE-34409
Change 3251519 on 2017/01/09 by Daniel.Wright
[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
#jira UE-40055
Change 3251146 on 2017/01/09 by Lina.Halper
Fix on stable track data carrying over to pose asset
- decided to clean up track data in anim sequence since we don't really need that data anymore
#jira: UE-40351
#code review: Martin.Wilson
Change 3251056 on 2017/01/09 by Lina.Halper
fixed crash when pose node contains stale data when updating source.
#jira: UE-40258
#code review; Thomas.Sarkanen
Change 3251035 on 2017/01/09 by Mitchell.Wilson
Removed preview mesh in M_GodRay to resolve CIS warning.
Relinked textures used in two materials to resolve CIS warnings.
#jira UE-40350
Change 3250959 on 2017/01/09 by Mitchell.Wilson
Updating master sequence playback end time so the final audio track can be heard.
Updating multiple shots to resolve issues with audio not playing back properly.
#jira UE-40321 UE-40335
Change 3250896 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed level visibility not working in PIE
#jira UE-40082
Change 3250895 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
- Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.
#jira UE-40320
Change 3250830 on 2017/01/09 by Ben.Woodhouse
Duplicated from //ue4/Release-4.14
CL 3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira UE-38818
Change 3250790 on 2017/01/09 by Lauren.Ridge
Fixing backspace on VR Editor numberpad menu.
#jira UE-39770
Change 3250681 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3249296:
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3250680 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
#jira UE-39949
Change 3250609 on 2017/01/09 by Steve.Robb
Maximum number of stats-using threads increased to 512.
#jira UE-38153
Change 3250604 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties
#jira UE-40327
Change 3250589 on 2017/01/09 by Matthew.Griffin
Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
Avoids unused configs and VS2013 files
#jira UE-39171
Change 3250578 on 2017/01/09 by Matthew.Griffin
Removed art tools from released build now that they are available separately on the Marketplace
Change 3250282 on 2017/01/07 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Reported by UT team.
Replication of a fix from Dev-Framework that didn't make it to 4.15 stream
#jira UE-40324
Change 3250276 on 2017/01/07 by Mieszko.Zielinski
Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4
#jira UE-31711
Change 3250219 on 2017/01/07 by Mieszko.Zielinski
Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4
#jira UE-31731
Change 3250147 on 2017/01/07 by Andrew.Rodham
Added missing includes
#jira UE-40019
Change 3250096 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
correction to: UE_MakeHTTPDataRequest
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249963 on 2017/01/06 by Mieszko.Zielinski
removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4
#jira UE-40099
Change 3249829 on 2017/01/06 by Alexis.Matte
turn on the material name clash feature for the content browser importer.
#jira UE-40298
Change 3249791 on 2017/01/06 by andrew.porter
QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings
#jira UE-29618
Change 3249755 on 2017/01/06 by Jamie.Dale
Some fixes for object reference detection and notification when deleting assets
#jira UE-40121
Change 3249727 on 2017/01/06 by James.Golding
#jira UE-40242
Change 3249707 on 2017/01/06 by Mitchell.Wilson
Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
#jira UE-40311
Change 3249543 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3249506 on 2017/01/06 by Alexis.Matte
Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
#jira UE-40240
Change 3249477 on 2017/01/06 by Ori.Cohen
Fix incorrect warning when moving kinematic objects during simulation.
#JIRA UE-40290
Change 3249472 on 2017/01/06 by Andrew.Rodham
Sequencer: Undo now works as expected when editing the properties of a key
#jira UE-40019
Change 3249390 on 2017/01/06 by Mitchell.Wilson
Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
#jira UE-40300
Change 3249317 on 2017/01/06 by Alexis.Matte
Fix a crash when loading skeletalmesh with no section
#jira UE-40249
Change 3249294 on 2017/01/06 by Mitchell.Wilson
Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
#jira UE-40295
Change 3249213 on 2017/01/06 by Chris.Bunner
Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#jira OR-33525, OR-33536, OR-33540, OR-33520
Change 3249135 on 2017/01/06 by Martin.Wilson
Fix root motion issues on additive animations.
- Fix scale issue on resetting root bone
- Fix loss of root motion when animation is additive.
#jira UE-40232
Change 3248522 on 2017/01/05 by Alexis.Matte
Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
#jira UE-40201
Change 3248271 on 2017/01/05 by Andrew.Rodham
Sequencer: Only reset persistent evaluation data when the sequence has changed
- This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence
#jira UE-40234
Change 3248092 on 2017/01/05 by Ben.Marsh
UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.
Change 3248091 on 2017/01/05 by Marcus.Wassmer
Tick renderthreadtickables in -onethread to avoid leaks.
#jira UE-40248
Change 3248063 on 2017/01/05 by Marc.Audy
Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
#jira UE-40243
Change 3247995 on 2017/01/05 by Maciej.Mroz
NativizationSummary object is always present.
manually merged cl#3247985 from Dev-Blueprints
#jira UE-40035
Change 3247873 on 2017/01/05 by Chad.Garyet
Adding "Generate QA Labels" buildgraph node and automation script.
Port of createNewLabel and createMinimumLabel python scripts into UAT
#jira UEB-725
Change 3247855 on 2017/01/05 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3247737 on 2017/01/05 by Marc.Audy
static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
#jira UE-40053
Change 3247723 on 2017/01/05 by mason.seay
Asset for suspend cloth bug
#jira UE-29618
Change 3247708 on 2017/01/05 by Mitchell.Wilson
Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
#jira UE-40195
Change 3247652 on 2017/01/05 by Martin.Wilson
Fixes for animation notifies window
-Fix notify not being removed from skeleton
-Fix crash where editor is not refreshed after notify removal
#jira UE-40154
Change 3247638 on 2017/01/05 by mason.seay
Test assets for cloth suspension
#jira UE-29618
Change 3247630 on 2017/01/05 by Alexis.Matte
Prevent crash when the import fail and we have no staticmesh created
#jira UE-40024
Change 3247556 on 2017/01/05 by Ben.Marsh
Fix non-unity compile error.
Change 3247547 on 2017/01/05 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3247539 on 2017/01/05 by Benn.Gallagher
Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
#jira UE-40199
Change 3247515 on 2017/01/05 by Allan.Bentham
Fix inverted planar reflections when mobileLDR
Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
#jira UE-32868
Change 3247502 on 2017/01/05 by Dmitriy.Dyomin
Fixed: Single digit frame rate when sculpting landscape foliage.
#jira UE-39532
Change 3247232 on 2017/01/04 by Ben.Marsh
Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.
#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144
Change 3247002 on 2017/01/04 by Chris.Babcock
Changed Vulkan hitchy pipeline log message verbosity
#jira UE-38354
#ue4
#android
#dontbackcopy
Change 3246927 on 2017/01/04 by matt.barnes
Updating QAGame content to facilitate UEQATC-2969
#jira UE-29618
Change 3246894 on 2017/01/04 by Mike.Beach
Mirroring CL 3245322 from Dev-BP
Fixed a crash when implementing a native interface in a BP
#jira UE-40155, UE-40203
Change 3246830 on 2017/01/04 by Chris.Bunner
Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#jira UE-39756
Change 3246816 on 2017/01/04 by Jon.Nabozny
Fix Anim Notifies Tab not opening in Animation Editor.
#JIRA UE-40134
Change 3246804 on 2017/01/04 by Ori.Cohen
Touch engine file to trigger re-link.
#JIRA UE-40156
Change 3246709 on 2017/01/04 by mason.seay
Updated map
#jira UE-29618
Change 3246606 on 2017/01/04 by Ori.Cohen
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
#JIRA UE-40156
Change 3246571 on 2017/01/04 by Marc.Audy
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#jira UE-39994
Change 3246527 on 2017/01/04 by tim.gautier
QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback
#jira UE-29618
Change 3246480 on 2017/01/04 by mason.seay
Map update
#jira UE-29618
Change 3246470 on 2017/01/04 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
#JIRA UE-00000
Change 3246413 on 2017/01/04 by Jon.Nabozny
Cube asset did not have Tri Meshes. Reimported to fix the issue.
-- Copied from 3233164 --
#jira UE-39657
Change 3246388 on 2017/01/04 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
-- Copied from 3239735 (bot health fixed by a different CL) --
#jira UE-39387
Change 3246352 on 2017/01/04 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
-- Copied from 3239765 --
#JIRA UE-39726
Change 3246341 on 2017/01/04 by Ori.Cohen
Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.
#JIRA UE-39508
Change 3246178 on 2017/01/04 by Andrew.Rodham
Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
- This is to reconcile the movie scene sequence player with previous behaviour
#jira UE-40076
Change 3246102 on 2017/01/04 by Benn.Gallagher
Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
#jira UE-39811
Change 3246100 on 2017/01/04 by Benn.Gallagher
Fixed ensure triggered when using root motion with sub instances
Fixed crash reinstancing an active anim class that had subinstances
#jira UE-39582
#jira UE-39579
Change 3246092 on 2017/01/04 by Marc.Audy
PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
#jira UE-40098
Change 3246084 on 2017/01/04 by Matthew.Griffin
Remove bad files
Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt
Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.
#jira UE-39652
Change 3246043 on 2017/01/04 by Steve.Robb
Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue.
#jira UE-39872
Change 3246032 on 2017/01/04 by Martin.Wilson
Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)
#jira UE-40105
Change 3246016 on 2017/01/04 by Andrew.Rodham
Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
- This allows us to edit such properties on context menus
#jira UE-39998
Change 3246005 on 2017/01/04 by Thomas.Sarkanen
Fixed asset attachment issues in Skeleton Tree
Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
The attach parent name was not initialized, so assets could not be deleted one at a time.
#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree
Change 3246002 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences
#jira UE-39975
Change 3245979 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed scrubbing audio tracks not working propertly
#jira UE-40048
Change 3245978 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction
#jira UE-39998
Change 3245977 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed crash caused by lingering persistent evaluation data
#jira UE-40064
Change 3245971 on 2017/01/04 by Dmitriy.Dyomin
Fixed: Using Set World Origin Location will cause the player pawn to stutter
#jira UE-40022
Change 3245725 on 2017/01/03 by Matt.Barnes
Further improvments on test assets for UEQATC-2963
#jira UE-29618
Change 3245658 on 2017/01/03 by Arciel.Rekman
Linux: fix ARM32 build (UE-39913).
#jira UE-39913
(Redoing CL 3240982 from Dev-Platform in Release-4.15)
Change 3245577 on 2017/01/03 by Mason.Seay
More vehicle updates
#jira UE-29618
Change 3245556 on 2017/01/03 by Matt.Barnes
Updating test content for UEQATC-2963
#jira UEQATC-2963
Change 3245461 on 2017/01/03 by mason.seay
Updating Inertia Tensor Scale to improve Vehicle Handling
#jira UE-40013
Change 3245442 on 2017/01/03 by Jeff.Fisher
UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
#jira UEVR-495
#review-3245374
Change 3245427 on 2017/01/03 by Jeff.Fisher
UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
-This is useful for apps that have 2d and vr modes.
#jira UEVR-456
#review-3245372
Change 3245329 on 2017/01/03 by mason.seay
Level and vehicle tweaks
#jira UE-29618
Change 3245275 on 2017/01/03 by Chris.Babcock
Added EngineVersion to AndroidManfiest.xml metadata
#jira UE-40123
#ue4
#android
Change 3245235 on 2017/01/03 by Guillaume.Abadie
Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3245183 on 2017/01/03 by Chris.Babcock
Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
#jira UE-40103
#PR #3085
#ue4
#android
Change 3245120 on 2017/01/03 by mason.seay
Missed some assets
#jira UE-29618
Change 3245116 on 2017/01/03 by mason.seay
Mass fucntional test
#jira UE-29618
Change 3245049 on 2017/01/03 by Ben.Marsh
PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)
Change 3244924 on 2017/01/03 by Ben.Zeigler
#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072
Change 3244831 on 2017/01/03 by Mitchell.Wilson
Fixed hole in collision around level.
#jira UE-39576
Change 3244817 on 2017/01/03 by Matthew.Griffin
Change check for files being under engine directory to avoid problems with relative paths
#jira UE-40096
Change 3244801 on 2017/01/03 by Andrew.Rodham
Editor: Fixed color picker not working when opened from a details panel on a context menu
- When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
- Added the ability to find an open menu from a widget path to FSlateApplication
#jira UE-39932
Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3244672 on 2017/01/03 by Ben.Marsh
Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.
Change 3244668 on 2017/01/03 by Thomas.Sarkanen
Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar
Options were in the asset menu before.
#jira UE-39643 - Missing "Reimport" option for animation assets
Change 3244667 on 2017/01/03 by Thomas.Sarkanen
Reduced default URO distances in-line with new LOD calculations
New values should give (roughly) the same effect as the older values with the older system.
#jira UE-39939 - URO LOD distance factors different with the new screen size metric
Change 3244654 on 2017/01/03 by Matthew.Griffin
Added functionality to specify Loading Phase for plugin templates
Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
#jira UE-38826
Change 3244631 on 2017/01/03 by Dmitriy.Dyomin
Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
#jira UE-37368
Change 3244548 on 2017/01/02 by Jack.Porter
Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
#jira UE-39905
Change 3244389 on 2016/12/30 by Phillip.Kavan
[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.
Mirrored from //UE4/Dev-Blueprints (CL# 3244388).
#jira UE-39816
Change 3244248 on 2016/12/29 by laz.matech
Saved the new sublevel in the persistent level and set it to hidden by default
#jira UE-29618
Change 3244213 on 2016/12/29 by laz.matech
Added a sublevel to QA-Sequencer map
#jira UE-29618
Change 3243857 on 2016/12/27 by samuel.proctor
Altered Container asset to have proper console input
#jira UE-29618
Change 3243852 on 2016/12/27 by Mason.Seay
Forgot config file
#jira UE-29618
Change 3243847 on 2016/12/27 by mason.seay
Improved mobile input
#jira UE-29618
Change 3243536 on 2016/12/24 by Phillip.Kavan
[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).
Mirrored from //UE4/Dev-Blueprints (CL# 3243210).
#jira UE-39944
Change 3243535 on 2016/12/24 by Phillip.Kavan
[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.
Mirrored from //UE4/Dev-Blueprints (CL# 3243207).
#jira UE-39816
Change 3243534 on 2016/12/24 by Phillip.Kavan
[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.
Mirrored from //UE4/Dev-Blueprints (CL# 3239965).
#jira UE-39733
Change 3243532 on 2016/12/24 by Phillip.Kavan
[UE-39854] Fix nativized assets build error when there are no native code dependencies.
Mirrored from //UE4/Dev-Blueprints (CL# 3239778).
#jira UE-39854
Change 3243529 on 2016/12/24 by Phillip.Kavan
[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.
Mirrored from //UE4/Dev-Blueprints (CL# 3239289).
#jira UE-38999
Change 3243442 on 2016/12/23 by mason.seay
QAGame cleanup - Replacing copy pose from mesh test assets
#jira UE-29618
Change 3243215 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Switching to ES2 feature level preview renders black in editor
#jira UE-40009
Change 3243185 on 2016/12/22 by Ryan.Vance
#jira UEVR-478
Integrating 3235308 Mono changes from DevVR.
Change 3243183 on 2016/12/22 by Ryan.Vance
#jira UEVR-455
Integrating 3243173 post present call back implementation from 4.14.1
Change 3243182 on 2016/12/22 by Ryan.Vance
#jira UE-39269
Working around a nullptr deref in the Oculus runtime.
Change 3243153 on 2016/12/22 by mason.seay
WIP map update
#jira UE-29618
Change 3243128 on 2016/12/22 by andrew.porter
QAGame: Adding Actor Sequence test content for a crash.
#jira UE-29618
Change 3243117 on 2016/12/22 by Jeff.Fisher
UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
-We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that.
#2659
#jira UE-34004
#review-3231154
Change 3243093 on 2016/12/22 by mason.seay
Some tweaks to vehicle levels
#jira UE-29618
Change 3243084 on 2016/12/22 by andrew.porter
QAGame: Cleaned up Sequencer_OverrideBindings
#jira UE-29618
Change 3243009 on 2016/12/22 by andrew.porter
QAGame: Renaming actor in Sequencer_OverrideBindings.
#jira UE-29618
Change 3243003 on 2016/12/22 by andrew.porter
QAGame: Removing override bindings from level sequence
#jira UE-29618
Change 3242996 on 2016/12/22 by andrew.porter
QAGame: Slight tweak to QA-Sequencer.
#jira UE-29618
Change 3242982 on 2016/12/22 by Marc.Audy
Properly reenable stats sounds in both game and level editor
#jira UE-40015
Change 3242959 on 2016/12/22 by mason.seay
Test map for vehicles and moving meshes
#jira UE-29618
Change 3242934 on 2016/12/22 by andrew.porter
QAGame: Adding test content to QA-Sequencer for Override Bindings
#jira UE-29618
Change 3242870 on 2016/12/22 by Mason.Seay
QAGame footprint reduction: Clearing out content (were in for old bug reports)
#jira UE-29618
Change 3242799 on 2016/12/22 by tim.gautier
QAGame - Adding the following assets for Sequencer Event Track testing:
-TM-Sequencer_EventTrack + BuildData
-QA_LightStruct
-Sequencer_EventTrack
#jira UE-29618
Change 3242792 on 2016/12/22 by samuel.proctor
Correcting Container test asset for proper output
#jira UE-29618
Change 3242727 on 2016/12/22 by Dmitriy.Dyomin
Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
#jira UE-40005
Change 3242666 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
#jira UE-39534
Change 3242373 on 2016/12/21 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed.
#JIRA UE-39566
Change 3242323 on 2016/12/21 by Josh.Adams
- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
#jira UE-39966
Change 3242286 on 2016/12/21 by mason.seay
Vehicle Assets and Maps
#jira UE-29618
Change 3242284 on 2016/12/21 by Marc.Audy
Fix "stat sounds" not working after PIE completes and a new one is begun
#jira UE-32743
#jira UE-39511
Change 3242281 on 2016/12/21 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3242229 on 2016/12/21 by Ben.Marsh
Fixup workspace for building PhysX.
Change 3242227 on 2016/12/21 by Marc.Audy
Properly update listener position for stat sounds
#jira UE-38850
Change 3242218 on 2016/12/21 by Ori.Cohen
Fix physx html5 compilation APEX issue.
#JIRA UE-39566
Change 3242174 on 2016/12/21 by Ori.Cohen
Fix incorrect moment of inertia for convex elements with translation.
#JIRA UE-39566
Change 3242145 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix for vehicle stability
#JIRA UE-38710
Change 3242139 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix:
Fix crash when setting collision trace in construction script.
#JIRA UE-39341
Change 3242088 on 2016/12/21 by Alexis.Matte
Fix the drag and drop material on level instance to drop on the correct material slot
Fix the serialization of the staticmesh property FMeshSectionInfoMap
#jira UE-39952
Change 3242081 on 2016/12/21 by Andrew.Rodham
Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.
#jira UE-39851
Change 3242079 on 2016/12/21 by Andrew.Rodham
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
#jira UE-39882
Change 3242078 on 2016/12/21 by Andrew.Rodham
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3242026 on 2016/12/21 by Josh.Adams
- Fixed compile errors in tools after NVNRHI move
#jira UE-39966
Change 3241994 on 2016/12/21 by andrew.porter
QAGame: Disabled auto play on Sequencer_AnimNotify.
#jira UE-29618
Change 3241989 on 2016/12/21 by Mitchell.Wilson
Resolving CIS warnings in Content examples.
Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
#jira UE-39984
Change 3241986 on 2016/12/21 by mason.seay
Vehicle Landscape Test map (mainly for crash investigation)
#jira UE-29618
Change 3241914 on 2016/12/21 by Josh.Adams
- Removed invalid and confusing .ini settings
#jira UE-39982
Change 3241902 on 2016/12/21 by Josh.Adams
- Moved NVNRHI stuff out of RHI.Build.cs
#jira UE-39966
Change 3241889 on 2016/12/21 by andrew.porter
QAGame: Added new level sequence to QA-Sequencer level
#jira UE-29618
Change 3241884 on 2016/12/21 by Alexis.Matte
Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
#jira UE-39834
Change 3241869 on 2016/12/21 by andrew.porter
QAGame: Adding test content for Sequencer Animation Notifies
#jira UE-29618
Change 3241809 on 2016/12/21 by Chris.Wood
Fix non-unity build errors in UnrealWatchdog.
[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp
PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)
#jira UE-39940
Change 3241806 on 2016/12/21 by Marc.Audy
Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3241802 on 2016/12/21 by Marc.Audy
Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3241790 on 2016/12/21 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level
#jira UE-39699
Change 3241789 on 2016/12/21 by Marc.Audy
Check Owner has a valid world before trying to access Scene (4.14.2)
#jira UE-39560
Change 3241786 on 2016/12/21 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
#jira UE-39407
Change 3241781 on 2016/12/21 by Mitchell.Wilson
Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
#jira UE-30953
Change 3241747 on 2016/12/21 by mason.seay
Tag Query test map and assets
#jira UE-29618
Change 3240938 on 2016/12/20 by Ben.Marsh
Remaking QFE fixes from 4.14 branch.
Change 3240740 on 2016/12/20 by Ben.Marsh
Update branch name for analytics.
[CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
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2019-09-10 11:35:20 -04:00
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bHasSoloNodes = false;
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TArray<FString>& SoloNodes = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetSoloNodes();
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// Muting overrides soloing, so a solo node only counts if it's not muted.
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for (const FString& NodePath : SoloNodes)
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{
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FSequencerDisplayNode* Node = GetNodeAtPath(NodePath);
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if (Node)
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{
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if (!IsNodeMute(Node))
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{
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bHasSoloNodes = true;
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break;
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}
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}
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}
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Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
Change 3266915 on 2017/01/20 by Arciel.Rekman
Fix Persona crash on Linux (UE-38790).
- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.
#jira UE-38790
Change 3266785 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390
#jira UE-40649
Change 3266762 on 2017/01/20 by Rolando.Caloca
UE4.15 - Fix for reallocating scene color
#jira UE-40633
Change 3266642 on 2017/01/20 by Lina.Halper
Downgraded Warning to Info
#jira: UE-40643
Change 3266532 on 2017/01/20 by Jeff.Campeau
Fix multiplatform Windows includes defeating the safety check in MinWindows.h
#jira UE-40778
#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.
Change 3266523 on 2017/01/20 by Marc.Audy
Fix case where child actor could avoid getting begin play call
#jira UE-40960
Change 3266474 on 2017/01/20 by Peter.Sauerbrei
fix for using an API not yet available in iOS 8
#jira UE-40698
Change 3266339 on 2017/01/20 by Frank.Fella
Sequencer - Fix UI issues with multi-track section rows.
+ Don't show an empty sub-track when there are no sections.
+ Expand parent tracks by default.
#Jira UE-40487
Change 3266283 on 2017/01/20 by Jeff.Fisher
UE-40683 GearVR projects rendering black
-Fix from Remi Palandri
#jira UE-40683
#review-3265824 @nick.whiting @ryan.vance
Change 3266264 on 2017/01/20 by Lina.Halper
Downgraded warning and changed log message
#jira: UE-40643
Change 3266239 on 2017/01/20 by Peter.Sauerbrei
fix for virtual joystick not showing up on some devices
#jira UE-40472
Change 3266084 on 2017/01/20 by Mitchell.Wilson
Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
#jira UE-40887
Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt
Fixed "Wait for Movies to Complete" flag being reversed
#jira UE-40943
Change 3266076 on 2017/01/20 by Mitchell.Wilson
Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
#jira UE-40830 UE-40887
Change 3266034 on 2017/01/20 by Benn.Gallagher
Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
#jira UE-40911
Change 3266027 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175
#jira UE-39110
Change 3265906 on 2017/01/20 by Marcus.Wassmer
Fix GPU particle AFR flickering and optimize injection transfers.
Duplicate CL's 3260302, 3261252, 3265662, 3265678
#jira UE-40915
Change 3265873 on 2017/01/20 by Mark.Satterthwaite
Duplicate CL #3262535:
Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
#jira UE-40842
Change 3265857 on 2017/01/20 by Jamie.Dale
Fixed font pathing issue that could happen in an out-of-source packaged build
#jira UE-40855
Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt
Move Dirt Mask Intensity to the correct post process category
#jira UE-40851
Change 3265674 on 2017/01/20 by Rolando.Caloca
UE4.15 - Revert
#jira UE-40633
Change 3265647 on 2017/01/20 by Mitchell.Wilson
Updating spawn location of the player pawn after unpossessing character in example 1.10.
#jira UE-40870
Change 3265612 on 2017/01/20 by Alexis.Matte
Prevent name clash warning when doing automation test
#jira UE-40788
Change 3265553 on 2017/01/20 by Matthew.Griffin
Fixed Shadow variable warning
Change 3265366 on 2017/01/20 by Dmitriy.Dyomin
Fixed: Vulkan crashes on Adreno Galaxy S7
#jira UE-40840
Change 3265294 on 2017/01/19 by Dmitriy.Dyomin
Fixed typo which was causing assert on mobile
#jira UE-40633
Change 3265111 on 2017/01/19 by Rolando.Caloca
UE4.15 - Fix for scene color crash
#jira UE-40633
Change 3264789 on 2017/01/19 by Josh.Adams
- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
#jira UE-40798
Change 3264780 on 2017/01/19 by Rolando.Caloca
UE4.15 - Add Morph compute GPU stat
#jira UE-40891
Change 3264486 on 2017/01/19 by Mark.Satterthwaite
Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
#jira UE-40863
Change 3264427 on 2017/01/19 by Rolando.Caloca
UE4.15 - Track down crash
#jira UE-40633
Change 3264393 on 2017/01/19 by Aaron.McLeran
#jira UE-40850
Re-fixing UE-39650 again in 4.15.
I hope this bug doesn't regress yet again!
Change 3264364 on 2017/01/19 by Daniel.Wright
In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
#jira UE-39658
Change 3264284 on 2017/01/19 by Mark.Satterthwaite
Duplicate CL #3264251:
Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
#jira UE-40803
Change 3264282 on 2017/01/19 by Benn.Gallagher
CIS fix, bad expression that failed to compile Mac
#jira UE-40716
Change 3264257 on 2017/01/19 by Mike.Beach
Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).
#jira UE-40620
Change 3264242 on 2017/01/19 by Daniel.Wright
[Copy] Sharing IndirectLightingCacheTextureSampler samplers
#jira UE-40727
Change 3264191 on 2017/01/19 by Ori.Cohen
Fix heightfield not working with traces underneath.
#JIRA UE-39819
Change 3264139 on 2017/01/19 by Benn.Gallagher
Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
#jira UE-40716
Change 3264110 on 2017/01/19 by Max.Preussner
MfMedia: Disabled plug-in on Windows 10, because it is currently broken
#jira UE-406344
Change 3264108 on 2017/01/19 by Max.Preussner
MfMedia: Fixed compile errors on Windows 10
#jira UE-40644
Change 3264099 on 2017/01/19 by Jamie.Dale
Adding deprecation warning for 4.14 style PO export
#jira UE-40592
Change 3264089 on 2017/01/19 by Matthew.Griffin
Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
#jira UE-39968
Change 3264065 on 2017/01/19 by James.Golding
Fix ModifyCurve node not calling init/update in SourcePose
#jira UE-40852
Change 3263729 on 2017/01/19 by Alexis.Matte
Fix a bad condition when filling the material sorting array
#jira UE-40814
Change 3263704 on 2017/01/19 by Jack.Porter
Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled.
#jira UE-40659
Change 3263627 on 2017/01/19 by Jack.Porter
Fixed black textures when Vulkan is packaged for ETC1
#jira UE-40658
Change 3263554 on 2017/01/19 by Jack.Porter
Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
#jira UE-38930
Change 3263535 on 2017/01/19 by Matthew.Griffin
Removed unnecessary directories to always cook
Problem was actually down to string asset references not being resolved in file set generation
Change 3263534 on 2017/01/19 by Matthew.Griffin
Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights
Change 3263267 on 2017/01/18 by Dan.Oconnor
Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
#jira UE-40428
Change 3263219 on 2017/01/18 by Dan.Oconnor
Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
#jira UE-19425
Change 3262980 on 2017/01/18 by Maciej.Mroz
#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770
Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint
Change 3262908 on 2017/01/18 by Ori.Cohen
When refreshing physics assets, don't do so on components that have no bodies.
#JIRA UE-40764
Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt
Fix a crash if a background blur widget ends up being negative or zero sized
#jira UE-40820
Change 3262606 on 2017/01/18 by Marc.Audy
Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
#jira UE-40785
Change 3262416 on 2017/01/18 by Marc.Audy
Reenable audio threading
#jira UE-00000
Change 3262125 on 2017/01/18 by Chris.Wood
Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac
#jira UE-40293
Change 3262103 on 2017/01/18 by Jamie.Dale
Merging some cooker fixes
CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
CL# 3262091 - Guarding against potentially invalid call to FString::Mid
CL# 3262094 - Cook on the fly builds now resolve string asset references
#jira UE-40790
Change 3262082 on 2017/01/18 by Chris.Bunner
Accumulate used particle materials from final mesh material module, not first.
#jira UE-39953
Change 3261996 on 2017/01/18 by Matthew.Griffin
Allow Samples to be built in pre-flights if you are specifying an engine version
Change 3261995 on 2017/01/18 by Matthew.Griffin
Resolve string asset references after loading packages to ensure that we find all required files
Change 3261934 on 2017/01/18 by Allan.Bentham
Bump shader version to force changes in 3260307 to occur.
#jira UE-39701
Change 3261842 on 2017/01/18 by Graeme.Thornton
Manual copy of CL 3253580 from Dev-Core
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3261017 on 2017/01/17 by Mitchell.Wilson
Resaving all levels to resolve short form string asset reference warnings.
#jira UE-40732
Change 3260918 on 2017/01/17 by Andrew.Rodham
Sequencer: Request unloaded levels to be loaded when being made visible through sequencer
#jira UE-40082
Change 3260909 on 2017/01/17 by Ben.Marsh
Fix error running "Clean" in installed build.
#jira UE-40751
Change 3260757 on 2017/01/17 by Jeff.Fisher
UE-39654 Crash when launching Google VR project
-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
-I also added some asserts.
#jira UE-39654
#review-3260644
Change 3260637 on 2017/01/17 by Alexis.Matte
Fix crash when importing skeletal mesh containing a texture or a material using the same name.
#jira UE-40538
Change 3260630 on 2017/01/17 by Marc.Audy
When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
#jira UE-40730
Change 3260600 on 2017/01/17 by matt.barnes
Test content for sequencer event tracks
#jira UE-29618
Change 3260593 on 2017/01/17 by Mieszko.Zielinski
Made FSupportedAreaData export as part of engine API #UE4
#jira UE-40739
Change 3260538 on 2017/01/17 by Marc.Audy
Always display axes in debug info, but show -- for value when we don't yet know the ranges
#jira UE-40700
Change 3260422 on 2017/01/17 by Marc.Audy
Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
#jira UE-10109
Change 3260392 on 2017/01/17 by Ben.Woodhouse
Duplicated from CL 3260107:
Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
#jira UE-40717
Change 3260358 on 2017/01/17 by Chris.Bunner
Only validate tonemapper LUT input if actually hooked up.
#jira UE-40467
Change 3260327 on 2017/01/17 by Frank.Fella
PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.
#jira UE-40709
Change 3260307 on 2017/01/17 by Allan.Bentham
Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
#jira UE-39701
Change 3260276 on 2017/01/17 by Alex.Delesky
#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.
Change 3260274 on 2017/01/17 by Chris.Wood
Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel
#jira UE-40492
Change 3260230 on 2017/01/17 by Ben.Woodhouse
Duplicated from dev-rendering@3232283
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3260096 on 2017/01/17 by Thomas.Sarkanen
Fixed crash when rendering out a level sequence with layered animations
When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.
#jira UE-40654 - Render Movie using separate process crashes capture process
Change 3259875 on 2017/01/17 by Dmitriy.Dyomin
Fixed: SunTemple is washed out in one color on some Android devices
#jira UE-40689
Change 3259011 on 2017/01/16 by Max.Chen
Matinee to Level Sequence: Make RegisterTrackConverters pure virtual
#jira UE-37328
Change 3258992 on 2017/01/16 by Rolando.Caloca
UE4.15 - Integrate fix for outlines (3258807)
#jira UE-40690
Change 3258949 on 2017/01/16 by mason.seay
Disabled TranslatedMass test
#jira UE-29618
Change 3258860 on 2017/01/16 by Max.Preussner
Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)
#jira OR-34819
Change 3258846 on 2017/01/16 by Max.Preussner
MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)
#jira UE-39703
Change 3258813 on 2017/01/16 by Benn.Gallagher
Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
#jira UE-40614
Change 3258771 on 2017/01/16 by James.Golding
Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
#jira UE-40418
Change 3258747 on 2017/01/16 by Max.Chen
Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.
#jira UE-40665
Change 3258630 on 2017/01/16 by Jurre.deBaare
CIS IfDef issue fix
#JIRA UE-1234
Change 3258541 on 2017/01/16 by Phillip.Kavan
[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.
change summary:
- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method
#jira UE-40131
Change 3258532 on 2017/01/16 by Max.Chen
Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.
#jira UE-40642
Change 3258505 on 2017/01/16 by Marc.Audy
Improve messaging when installing vehicle and vehicle adv C++ feature packs
#jira UE-40647
Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)
#jira UE-40567
Change 3258457 on 2017/01/16 by Jurre.deBaare
SpeedTree Billboards rendering with Incorrect Material
#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
#jira UE-39677
Change 3258442 on 2017/01/16 by Alexis.Matte
Skeletalmesh import, make sure we increment the lod index when animation is not imported
#jira UE-40640
Change 3258431 on 2017/01/16 by Jurre.deBaare
Back out changelist 3258392
#fix issue was already resolved
#jira UE-1234
Change 3258392 on 2017/01/16 by Jurre.deBaare
Fix for non-unity CIS
#JIRA UE-1234
Change 3258358 on 2017/01/16 by Matthew.Griffin
Prevent warning from being shown when XMPP module is not built
#jira UE-40616
(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)
Change 3258144 on 2017/01/15 by Marc.Audy
Fix non-unity CIS errors
#jira UE-00000
Change 3258141 on 2017/01/15 by zachary.wilson
Adding testing content for Distance Field Indirect Shadows
#jira UE-29618
Change 3258049 on 2017/01/14 by Nick.Shin
UFE sent incorrect header data on missing file
also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)
first, 404 was not sending the required double newline after headers
second, since connection are not closed manually (server side) send a dummy payload with content-length data
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3257984 on 2017/01/14 by Aaron.McLeran
Attempting another fix for static analysis warning in CIS
#jira UE-40645
Change 3257904 on 2017/01/14 by Aaron.McLeran
Resolving static analysis warnings reported by CIS
#jira UE-40645
Change 3257883 on 2017/01/14 by Aaron.McLeran
Fixing build warning with CL 3257826
#jira UE-40645
Change 3257826 on 2017/01/13 by Aaron.McLeran
Integrating fixes from Dev-Framework and Odin to Release-415
#jira UE-40645
Change 3257654 on 2017/01/13 by Marc.Audy
Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
#jira UE-40466
Change 3257608 on 2017/01/13 by John.Pollard
PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays
#jira OR-34522
Change 3257489 on 2017/01/13 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve CIS warnings.
#jira UE-40628
Change 3257485 on 2017/01/13 by Chris.Babcock
Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
#jira UE-40602
#ue4
#android
Change 3257444 on 2017/01/13 by Matt.Barnes
Updating test assets for UEQATC-2967
#jira UE-29618
Change 3257324 on 2017/01/13 by Arciel.Rekman
Linux: Update runtime CEF lib as well (UE-401413).
- Followup to CL 3256081.
#jira UE-40413
(Merging CL 3257241 from Dev-Platform to Release-4.15)
Change 3257140 on 2017/01/13 by Lina.Halper
Fix crash with deleting all poses
#jira: UE-40537
Change 3257066 on 2017/01/13 by Jurre.deBaare
CIS fix for game builds
#jira UE-1234
Change 3257056 on 2017/01/13 by Ben.Zeigler
#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash
Change 3256839 on 2017/01/13 by Jurre.deBaare
Added conversion of HLOD transition screen size to new transition screen area values
#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
#misc Updated the default value to a screen size to screen area equivalent
#JIRA UE-40518
Change 3256761 on 2017/01/13 by Mieszko.Zielinski
Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4
#jira UE-40589
Change 3256177 on 2017/01/12 by Josh.Adams
- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
#jira UE-40391
Change 3256131 on 2017/01/12 by Jamie.Dale
Fixing log spam when trying to load an empty font data
#jira UE-40555
Change 3256081 on 2017/01/12 by Arciel.Rekman
Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).
- Also deleted Debug version of it.
- Change by yaakuro.
#jira UE-40413
(Edigrating CL 3256065 from Dev-Platform to Release-4.15)
Change 3256046 on 2017/01/12 by Jon.Nabozny
Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.
#jira UE-39212
Change 3255939 on 2017/01/12 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3255912 on 2017/01/12 by Olaf.Piesche
Replicating fix from 3246828 for
#jira UE-39249
Change 3255909 on 2017/01/12 by Rolando.Caloca
UE4.15 - Support for choosing discrete AMD GPU
#jira UE-40546
Change 3255835 on 2017/01/12 by Martin.Wilson
Fix newly added virtual bones not being on screen.
#jira UE-40516
Change 3255774 on 2017/01/12 by Mark.Satterthwaite
Merging 3251926 for Richard.Wallis:
#jira UE-38828
Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.
Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.
Change 3255771 on 2017/01/12 by Alexis.Matte
Fix a crash when re-importing asset with no material
#jira UE-40510
Change 3255746 on 2017/01/12 by Jon.Nabozny
Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp
#jira UE-0000
Change 3255659 on 2017/01/12 by Jon.Nabozny
Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.
(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)
#jira UE-39212
Change 3255617 on 2017/01/12 by Ori.Cohen
Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor
#JIRA UE-40458
Change 3255536 on 2017/01/12 by Jamie.Dale
Fixed crash when using an object picker against the 'Object' type
This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).
#jira UE-40408
Change 3255451 on 2017/01/12 by Chris.Wood
Fixed read only text color in SCommentBubble
[UE-40384] - Reference Viewer comment text is difficult to read
Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.
#jira UE-40384
Change 3255448 on 2017/01/12 by Chris.Wood
Removed blinking cursor/caret on read only editable text layouts.
[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts
#jira UE-40502
Change 3255445 on 2017/01/12 by Marc.Audy
Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
#jira UE-00000
Change 3255441 on 2017/01/12 by Jon.Nabozny
Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.
#jira UE-40478
Change 3255407 on 2017/01/12 by Yannick.Lange
VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
- Added extra checks for other possible future cases
#jira UE-39786 UE-39789
Change 3255393 on 2017/01/12 by Chris.Bunner
Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
#jira UE-40517
Change 3255375 on 2017/01/12 by Steve.Robb
CIS fix.
#jira UE-39556
Change 3255334 on 2017/01/12 by samuel.proctor
Corrected QA Container asset to remove pin warning.
#jira UE-29618
Change 3255319 on 2017/01/12 by james.cobbett
Fixing motion blur issue with test content for Pose Snapshots.
#jira UE-29618
Change 3255247 on 2017/01/12 by Nick.Darnell
Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.
That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.
#jira UE-40313
Change 3255236 on 2017/01/12 by Phillip.Kavan
[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.
- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)
#jira UE-40131
Change 3255216 on 2017/01/12 by Rolando.Caloca
UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
#jira UE-40506
Change 3255206 on 2017/01/12 by Steve.Robb
Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.
#fyi mike.beach
#jira UE-39556
Change 3255195 on 2017/01/12 by mason.seay
Adjusted slope to fix platform discrepancy
#jira UE-29618
Change 3255086 on 2017/01/12 by Jack.Porter
Fix XboxOneShaderCompiler.cpp non-unity compilation
#jira None
Change 3255085 on 2017/01/12 by Jack.Porter
Missing HTML5 changes from CL 3254907
#jira UE-39111
Change 3255031 on 2017/01/12 by Jack.Porter
More iOS GoogleVR changes missing from CL 3254907
#jira UE-39111
Change 3254991 on 2017/01/12 by Jack.Porter
Missing file from CL 3254907
#jira UE-39111
Change 3254907 on 2017/01/11 by Jack.Porter
Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
#jira UE-39111
#jira UE-35849
#jira UEMOB-35
Change 3254810 on 2017/01/11 by Arciel.Rekman
Linux: fix for crash on exit (UE-40488).
#jira UE-40488
Change 3254617 on 2017/01/11 by Peter.Sauerbrei
remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
#jira UE-39349
Change 3254489 on 2017/01/11 by mason.seay
Other minor improvements to the map
#jira UE-29618
Change 3254477 on 2017/01/11 by mason.seay
Map tweaks to prevent the vehicle from getting stuck
#jira UE-29618
Change 3254431 on 2017/01/11 by Mitchell.Wilson
Rebuilt lighting on all StarterContent levels.
#jira UE-40468
Change 3254333 on 2017/01/11 by mason.seay
Adjusted lightmap on mesh to remove odd rendering splotches
#jira UE-29618
Change 3254131 on 2017/01/11 by Rolando.Caloca
UE4.15 - Missing dumped shaders
#jira UE-40465
Change 3254126 on 2017/01/11 by Jeff.Fisher
UE-40422 Vive Motion Controllers unable to Play Haptic Effect
-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
#jira UE-40422
#review-3254084
Change 3254046 on 2017/01/11 by Mark.Satterthwaite
Merging 3233811:
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
#jira UE-39935
Change 3254021 on 2017/01/11 by james.cobbett
Test content for Pose Snapshot testing
#jira UE-29618
Change 3253993 on 2017/01/11 by Alexis.Matte
Fix the morph target import
#jira UE-40424
Change 3253948 on 2017/01/11 by mason.seay
Fixed Level BP logic that was causing Access None error
#jira UE-29618
Change 3253884 on 2017/01/11 by mason.seay
Updated mesh colors on map. Disabled motion blur
#jira UE-29618
Change 3253862 on 2017/01/11 by mason.seay
Disabled Always Show Mobile Input (turned on by accident)
#jira UE-29618
Change 3253859 on 2017/01/11 by Mark.Satterthwaite
Merging 3252866:
Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
#jira UE-40357
Change 3253854 on 2017/01/11 by Mark.Satterthwaite
Merging 3252859:
Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
#jira UE-40410
Change 3253853 on 2017/01/11 by Mark.Satterthwaite
Merging 3237394:
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3253852 on 2017/01/11 by Mark.Satterthwaite
Merging 3236850:
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3253834 on 2017/01/11 by mason.seay
Updated mobile input textures to be power of two
#jira UE-29618
Change 3253807 on 2017/01/11 by Mark.Satterthwaite
Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:
3232641:
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
3236788:
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
3233854:
More information about texture type validation errors in Metal.
3249742:
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
#jira UE-40200
Change 3253636 on 2017/01/11 by Chris.Wood
Improved tracking of runtime and debugger attachment for analytics purposes.
[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
[UE-39777] - Update MTBF IsDebugger state for every heartbeat
[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
[UE-39779] - UnrealWatchdog to send total run time of process
Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.
#jira UE-39780, UE-39777, UE-39778, UE-39779
Change 3253281 on 2017/01/10 by Dan.Oconnor
Typo fix caused parameter in local struct definition to shadow the local
#jira UE-40027
Change 3253231 on 2017/01/10 by Dan.Oconnor
Mirror of 3253220
These pins should infer together
#jira UE-40427
Change 3253125 on 2017/01/10 by Uriel.Doyon
Brought back CL 3242117 and 3238685, which got lost on the way:
- Fix for possiblel check fail when changin mobility of actors.
- Fix for possible check fail when processing streaming data.
#jira UE-39996
Change 3252936 on 2017/01/10 by Marc.Audy
CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
#jira UE-40027
Change 3252886 on 2017/01/10 by Lina.Halper
Fix for invalid AnimCurves when curve is added while running
#jira: UE-39826
Change 3252753 on 2017/01/10 by Frank.Fella
Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.
#jira UE-39836
Change 3252640 on 2017/01/10 by Lukasz.Furman
fixed NavCollision losing user settings after any property change
copy of 3252628
#jira UE-40388
Change 3252614 on 2017/01/10 by Daniel.Wright
UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
#jira UE-40406
Change 3252609 on 2017/01/10 by mason.seay
Updated map with text actors for more visual clarity
#jira UE-29618
Change 3252477 on 2017/01/10 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
#jira UE-39852
Change 3252451 on 2017/01/10 by Daniel.Wright
Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
#jira UE-30089
Change 3252418 on 2017/01/10 by Ben.Zeigler
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
Change 3252410 on 2017/01/10 by Max.Chen
Sequencer : Filter sections on select in range
Copy from Dev-Sequencer
#jira UE-37854
Change 3252385 on 2017/01/10 by Max.Chen
Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.
#jira UE-39923
Change 3252360 on 2017/01/10 by Allan.Bentham
Remove incorrect assert for iOS.
#jira UE-40385
Change 3252297 on 2017/01/10 by mason.seay
Test assets for suspending cloth simulation
#jira UE-29618
Change 3252125 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
#jira UE-40099
Change 3251987 on 2017/01/10 by Allan.Bentham
Fix HQ DoF
#jira UE-35548
Change 3251856 on 2017/01/10 by Jack.Porter
Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
Added MakeBox and MakeBox2D kismet native functions
Fixed box overlap test ignoring instance scale
#jira UE-34409
Change 3251519 on 2017/01/09 by Daniel.Wright
[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
#jira UE-40055
Change 3251146 on 2017/01/09 by Lina.Halper
Fix on stable track data carrying over to pose asset
- decided to clean up track data in anim sequence since we don't really need that data anymore
#jira: UE-40351
#code review: Martin.Wilson
Change 3251056 on 2017/01/09 by Lina.Halper
fixed crash when pose node contains stale data when updating source.
#jira: UE-40258
#code review; Thomas.Sarkanen
Change 3251035 on 2017/01/09 by Mitchell.Wilson
Removed preview mesh in M_GodRay to resolve CIS warning.
Relinked textures used in two materials to resolve CIS warnings.
#jira UE-40350
Change 3250959 on 2017/01/09 by Mitchell.Wilson
Updating master sequence playback end time so the final audio track can be heard.
Updating multiple shots to resolve issues with audio not playing back properly.
#jira UE-40321 UE-40335
Change 3250896 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed level visibility not working in PIE
#jira UE-40082
Change 3250895 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
- Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.
#jira UE-40320
Change 3250830 on 2017/01/09 by Ben.Woodhouse
Duplicated from //ue4/Release-4.14
CL 3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira UE-38818
Change 3250790 on 2017/01/09 by Lauren.Ridge
Fixing backspace on VR Editor numberpad menu.
#jira UE-39770
Change 3250681 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3249296:
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3250680 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
#jira UE-39949
Change 3250609 on 2017/01/09 by Steve.Robb
Maximum number of stats-using threads increased to 512.
#jira UE-38153
Change 3250604 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties
#jira UE-40327
Change 3250589 on 2017/01/09 by Matthew.Griffin
Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
Avoids unused configs and VS2013 files
#jira UE-39171
Change 3250578 on 2017/01/09 by Matthew.Griffin
Removed art tools from released build now that they are available separately on the Marketplace
Change 3250282 on 2017/01/07 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Reported by UT team.
Replication of a fix from Dev-Framework that didn't make it to 4.15 stream
#jira UE-40324
Change 3250276 on 2017/01/07 by Mieszko.Zielinski
Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4
#jira UE-31711
Change 3250219 on 2017/01/07 by Mieszko.Zielinski
Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4
#jira UE-31731
Change 3250147 on 2017/01/07 by Andrew.Rodham
Added missing includes
#jira UE-40019
Change 3250096 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
correction to: UE_MakeHTTPDataRequest
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249963 on 2017/01/06 by Mieszko.Zielinski
removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4
#jira UE-40099
Change 3249829 on 2017/01/06 by Alexis.Matte
turn on the material name clash feature for the content browser importer.
#jira UE-40298
Change 3249791 on 2017/01/06 by andrew.porter
QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings
#jira UE-29618
Change 3249755 on 2017/01/06 by Jamie.Dale
Some fixes for object reference detection and notification when deleting assets
#jira UE-40121
Change 3249727 on 2017/01/06 by James.Golding
#jira UE-40242
Change 3249707 on 2017/01/06 by Mitchell.Wilson
Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
#jira UE-40311
Change 3249543 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3249506 on 2017/01/06 by Alexis.Matte
Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
#jira UE-40240
Change 3249477 on 2017/01/06 by Ori.Cohen
Fix incorrect warning when moving kinematic objects during simulation.
#JIRA UE-40290
Change 3249472 on 2017/01/06 by Andrew.Rodham
Sequencer: Undo now works as expected when editing the properties of a key
#jira UE-40019
Change 3249390 on 2017/01/06 by Mitchell.Wilson
Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
#jira UE-40300
Change 3249317 on 2017/01/06 by Alexis.Matte
Fix a crash when loading skeletalmesh with no section
#jira UE-40249
Change 3249294 on 2017/01/06 by Mitchell.Wilson
Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
#jira UE-40295
Change 3249213 on 2017/01/06 by Chris.Bunner
Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#jira OR-33525, OR-33536, OR-33540, OR-33520
Change 3249135 on 2017/01/06 by Martin.Wilson
Fix root motion issues on additive animations.
- Fix scale issue on resetting root bone
- Fix loss of root motion when animation is additive.
#jira UE-40232
Change 3248522 on 2017/01/05 by Alexis.Matte
Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
#jira UE-40201
Change 3248271 on 2017/01/05 by Andrew.Rodham
Sequencer: Only reset persistent evaluation data when the sequence has changed
- This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence
#jira UE-40234
Change 3248092 on 2017/01/05 by Ben.Marsh
UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.
Change 3248091 on 2017/01/05 by Marcus.Wassmer
Tick renderthreadtickables in -onethread to avoid leaks.
#jira UE-40248
Change 3248063 on 2017/01/05 by Marc.Audy
Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
#jira UE-40243
Change 3247995 on 2017/01/05 by Maciej.Mroz
NativizationSummary object is always present.
manually merged cl#3247985 from Dev-Blueprints
#jira UE-40035
Change 3247873 on 2017/01/05 by Chad.Garyet
Adding "Generate QA Labels" buildgraph node and automation script.
Port of createNewLabel and createMinimumLabel python scripts into UAT
#jira UEB-725
Change 3247855 on 2017/01/05 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3247737 on 2017/01/05 by Marc.Audy
static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
#jira UE-40053
Change 3247723 on 2017/01/05 by mason.seay
Asset for suspend cloth bug
#jira UE-29618
Change 3247708 on 2017/01/05 by Mitchell.Wilson
Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
#jira UE-40195
Change 3247652 on 2017/01/05 by Martin.Wilson
Fixes for animation notifies window
-Fix notify not being removed from skeleton
-Fix crash where editor is not refreshed after notify removal
#jira UE-40154
Change 3247638 on 2017/01/05 by mason.seay
Test assets for cloth suspension
#jira UE-29618
Change 3247630 on 2017/01/05 by Alexis.Matte
Prevent crash when the import fail and we have no staticmesh created
#jira UE-40024
Change 3247556 on 2017/01/05 by Ben.Marsh
Fix non-unity compile error.
Change 3247547 on 2017/01/05 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3247539 on 2017/01/05 by Benn.Gallagher
Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
#jira UE-40199
Change 3247515 on 2017/01/05 by Allan.Bentham
Fix inverted planar reflections when mobileLDR
Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
#jira UE-32868
Change 3247502 on 2017/01/05 by Dmitriy.Dyomin
Fixed: Single digit frame rate when sculpting landscape foliage.
#jira UE-39532
Change 3247232 on 2017/01/04 by Ben.Marsh
Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.
#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144
Change 3247002 on 2017/01/04 by Chris.Babcock
Changed Vulkan hitchy pipeline log message verbosity
#jira UE-38354
#ue4
#android
#dontbackcopy
Change 3246927 on 2017/01/04 by matt.barnes
Updating QAGame content to facilitate UEQATC-2969
#jira UE-29618
Change 3246894 on 2017/01/04 by Mike.Beach
Mirroring CL 3245322 from Dev-BP
Fixed a crash when implementing a native interface in a BP
#jira UE-40155, UE-40203
Change 3246830 on 2017/01/04 by Chris.Bunner
Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#jira UE-39756
Change 3246816 on 2017/01/04 by Jon.Nabozny
Fix Anim Notifies Tab not opening in Animation Editor.
#JIRA UE-40134
Change 3246804 on 2017/01/04 by Ori.Cohen
Touch engine file to trigger re-link.
#JIRA UE-40156
Change 3246709 on 2017/01/04 by mason.seay
Updated map
#jira UE-29618
Change 3246606 on 2017/01/04 by Ori.Cohen
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
#JIRA UE-40156
Change 3246571 on 2017/01/04 by Marc.Audy
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#jira UE-39994
Change 3246527 on 2017/01/04 by tim.gautier
QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback
#jira UE-29618
Change 3246480 on 2017/01/04 by mason.seay
Map update
#jira UE-29618
Change 3246470 on 2017/01/04 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
#JIRA UE-00000
Change 3246413 on 2017/01/04 by Jon.Nabozny
Cube asset did not have Tri Meshes. Reimported to fix the issue.
-- Copied from 3233164 --
#jira UE-39657
Change 3246388 on 2017/01/04 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
-- Copied from 3239735 (bot health fixed by a different CL) --
#jira UE-39387
Change 3246352 on 2017/01/04 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
-- Copied from 3239765 --
#JIRA UE-39726
Change 3246341 on 2017/01/04 by Ori.Cohen
Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.
#JIRA UE-39508
Change 3246178 on 2017/01/04 by Andrew.Rodham
Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
- This is to reconcile the movie scene sequence player with previous behaviour
#jira UE-40076
Change 3246102 on 2017/01/04 by Benn.Gallagher
Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
#jira UE-39811
Change 3246100 on 2017/01/04 by Benn.Gallagher
Fixed ensure triggered when using root motion with sub instances
Fixed crash reinstancing an active anim class that had subinstances
#jira UE-39582
#jira UE-39579
Change 3246092 on 2017/01/04 by Marc.Audy
PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
#jira UE-40098
Change 3246084 on 2017/01/04 by Matthew.Griffin
Remove bad files
Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt
Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.
#jira UE-39652
Change 3246043 on 2017/01/04 by Steve.Robb
Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue.
#jira UE-39872
Change 3246032 on 2017/01/04 by Martin.Wilson
Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)
#jira UE-40105
Change 3246016 on 2017/01/04 by Andrew.Rodham
Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
- This allows us to edit such properties on context menus
#jira UE-39998
Change 3246005 on 2017/01/04 by Thomas.Sarkanen
Fixed asset attachment issues in Skeleton Tree
Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
The attach parent name was not initialized, so assets could not be deleted one at a time.
#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree
Change 3246002 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences
#jira UE-39975
Change 3245979 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed scrubbing audio tracks not working propertly
#jira UE-40048
Change 3245978 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction
#jira UE-39998
Change 3245977 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed crash caused by lingering persistent evaluation data
#jira UE-40064
Change 3245971 on 2017/01/04 by Dmitriy.Dyomin
Fixed: Using Set World Origin Location will cause the player pawn to stutter
#jira UE-40022
Change 3245725 on 2017/01/03 by Matt.Barnes
Further improvments on test assets for UEQATC-2963
#jira UE-29618
Change 3245658 on 2017/01/03 by Arciel.Rekman
Linux: fix ARM32 build (UE-39913).
#jira UE-39913
(Redoing CL 3240982 from Dev-Platform in Release-4.15)
Change 3245577 on 2017/01/03 by Mason.Seay
More vehicle updates
#jira UE-29618
Change 3245556 on 2017/01/03 by Matt.Barnes
Updating test content for UEQATC-2963
#jira UEQATC-2963
Change 3245461 on 2017/01/03 by mason.seay
Updating Inertia Tensor Scale to improve Vehicle Handling
#jira UE-40013
Change 3245442 on 2017/01/03 by Jeff.Fisher
UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
#jira UEVR-495
#review-3245374
Change 3245427 on 2017/01/03 by Jeff.Fisher
UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
-This is useful for apps that have 2d and vr modes.
#jira UEVR-456
#review-3245372
Change 3245329 on 2017/01/03 by mason.seay
Level and vehicle tweaks
#jira UE-29618
Change 3245275 on 2017/01/03 by Chris.Babcock
Added EngineVersion to AndroidManfiest.xml metadata
#jira UE-40123
#ue4
#android
Change 3245235 on 2017/01/03 by Guillaume.Abadie
Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3245183 on 2017/01/03 by Chris.Babcock
Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
#jira UE-40103
#PR #3085
#ue4
#android
Change 3245120 on 2017/01/03 by mason.seay
Missed some assets
#jira UE-29618
Change 3245116 on 2017/01/03 by mason.seay
Mass fucntional test
#jira UE-29618
Change 3245049 on 2017/01/03 by Ben.Marsh
PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)
Change 3244924 on 2017/01/03 by Ben.Zeigler
#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072
Change 3244831 on 2017/01/03 by Mitchell.Wilson
Fixed hole in collision around level.
#jira UE-39576
Change 3244817 on 2017/01/03 by Matthew.Griffin
Change check for files being under engine directory to avoid problems with relative paths
#jira UE-40096
Change 3244801 on 2017/01/03 by Andrew.Rodham
Editor: Fixed color picker not working when opened from a details panel on a context menu
- When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
- Added the ability to find an open menu from a widget path to FSlateApplication
#jira UE-39932
Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3244672 on 2017/01/03 by Ben.Marsh
Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.
Change 3244668 on 2017/01/03 by Thomas.Sarkanen
Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar
Options were in the asset menu before.
#jira UE-39643 - Missing "Reimport" option for animation assets
Change 3244667 on 2017/01/03 by Thomas.Sarkanen
Reduced default URO distances in-line with new LOD calculations
New values should give (roughly) the same effect as the older values with the older system.
#jira UE-39939 - URO LOD distance factors different with the new screen size metric
Change 3244654 on 2017/01/03 by Matthew.Griffin
Added functionality to specify Loading Phase for plugin templates
Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
#jira UE-38826
Change 3244631 on 2017/01/03 by Dmitriy.Dyomin
Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
#jira UE-37368
Change 3244548 on 2017/01/02 by Jack.Porter
Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
#jira UE-39905
Change 3244389 on 2016/12/30 by Phillip.Kavan
[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.
Mirrored from //UE4/Dev-Blueprints (CL# 3244388).
#jira UE-39816
Change 3244248 on 2016/12/29 by laz.matech
Saved the new sublevel in the persistent level and set it to hidden by default
#jira UE-29618
Change 3244213 on 2016/12/29 by laz.matech
Added a sublevel to QA-Sequencer map
#jira UE-29618
Change 3243857 on 2016/12/27 by samuel.proctor
Altered Container asset to have proper console input
#jira UE-29618
Change 3243852 on 2016/12/27 by Mason.Seay
Forgot config file
#jira UE-29618
Change 3243847 on 2016/12/27 by mason.seay
Improved mobile input
#jira UE-29618
Change 3243536 on 2016/12/24 by Phillip.Kavan
[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).
Mirrored from //UE4/Dev-Blueprints (CL# 3243210).
#jira UE-39944
Change 3243535 on 2016/12/24 by Phillip.Kavan
[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.
Mirrored from //UE4/Dev-Blueprints (CL# 3243207).
#jira UE-39816
Change 3243534 on 2016/12/24 by Phillip.Kavan
[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.
Mirrored from //UE4/Dev-Blueprints (CL# 3239965).
#jira UE-39733
Change 3243532 on 2016/12/24 by Phillip.Kavan
[UE-39854] Fix nativized assets build error when there are no native code dependencies.
Mirrored from //UE4/Dev-Blueprints (CL# 3239778).
#jira UE-39854
Change 3243529 on 2016/12/24 by Phillip.Kavan
[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.
Mirrored from //UE4/Dev-Blueprints (CL# 3239289).
#jira UE-38999
Change 3243442 on 2016/12/23 by mason.seay
QAGame cleanup - Replacing copy pose from mesh test assets
#jira UE-29618
Change 3243215 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Switching to ES2 feature level preview renders black in editor
#jira UE-40009
Change 3243185 on 2016/12/22 by Ryan.Vance
#jira UEVR-478
Integrating 3235308 Mono changes from DevVR.
Change 3243183 on 2016/12/22 by Ryan.Vance
#jira UEVR-455
Integrating 3243173 post present call back implementation from 4.14.1
Change 3243182 on 2016/12/22 by Ryan.Vance
#jira UE-39269
Working around a nullptr deref in the Oculus runtime.
Change 3243153 on 2016/12/22 by mason.seay
WIP map update
#jira UE-29618
Change 3243128 on 2016/12/22 by andrew.porter
QAGame: Adding Actor Sequence test content for a crash.
#jira UE-29618
Change 3243117 on 2016/12/22 by Jeff.Fisher
UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
-We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that.
#2659
#jira UE-34004
#review-3231154
Change 3243093 on 2016/12/22 by mason.seay
Some tweaks to vehicle levels
#jira UE-29618
Change 3243084 on 2016/12/22 by andrew.porter
QAGame: Cleaned up Sequencer_OverrideBindings
#jira UE-29618
Change 3243009 on 2016/12/22 by andrew.porter
QAGame: Renaming actor in Sequencer_OverrideBindings.
#jira UE-29618
Change 3243003 on 2016/12/22 by andrew.porter
QAGame: Removing override bindings from level sequence
#jira UE-29618
Change 3242996 on 2016/12/22 by andrew.porter
QAGame: Slight tweak to QA-Sequencer.
#jira UE-29618
Change 3242982 on 2016/12/22 by Marc.Audy
Properly reenable stats sounds in both game and level editor
#jira UE-40015
Change 3242959 on 2016/12/22 by mason.seay
Test map for vehicles and moving meshes
#jira UE-29618
Change 3242934 on 2016/12/22 by andrew.porter
QAGame: Adding test content to QA-Sequencer for Override Bindings
#jira UE-29618
Change 3242870 on 2016/12/22 by Mason.Seay
QAGame footprint reduction: Clearing out content (were in for old bug reports)
#jira UE-29618
Change 3242799 on 2016/12/22 by tim.gautier
QAGame - Adding the following assets for Sequencer Event Track testing:
-TM-Sequencer_EventTrack + BuildData
-QA_LightStruct
-Sequencer_EventTrack
#jira UE-29618
Change 3242792 on 2016/12/22 by samuel.proctor
Correcting Container test asset for proper output
#jira UE-29618
Change 3242727 on 2016/12/22 by Dmitriy.Dyomin
Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
#jira UE-40005
Change 3242666 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
#jira UE-39534
Change 3242373 on 2016/12/21 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed.
#JIRA UE-39566
Change 3242323 on 2016/12/21 by Josh.Adams
- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
#jira UE-39966
Change 3242286 on 2016/12/21 by mason.seay
Vehicle Assets and Maps
#jira UE-29618
Change 3242284 on 2016/12/21 by Marc.Audy
Fix "stat sounds" not working after PIE completes and a new one is begun
#jira UE-32743
#jira UE-39511
Change 3242281 on 2016/12/21 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3242229 on 2016/12/21 by Ben.Marsh
Fixup workspace for building PhysX.
Change 3242227 on 2016/12/21 by Marc.Audy
Properly update listener position for stat sounds
#jira UE-38850
Change 3242218 on 2016/12/21 by Ori.Cohen
Fix physx html5 compilation APEX issue.
#JIRA UE-39566
Change 3242174 on 2016/12/21 by Ori.Cohen
Fix incorrect moment of inertia for convex elements with translation.
#JIRA UE-39566
Change 3242145 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix for vehicle stability
#JIRA UE-38710
Change 3242139 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix:
Fix crash when setting collision trace in construction script.
#JIRA UE-39341
Change 3242088 on 2016/12/21 by Alexis.Matte
Fix the drag and drop material on level instance to drop on the correct material slot
Fix the serialization of the staticmesh property FMeshSectionInfoMap
#jira UE-39952
Change 3242081 on 2016/12/21 by Andrew.Rodham
Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.
#jira UE-39851
Change 3242079 on 2016/12/21 by Andrew.Rodham
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
#jira UE-39882
Change 3242078 on 2016/12/21 by Andrew.Rodham
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3242026 on 2016/12/21 by Josh.Adams
- Fixed compile errors in tools after NVNRHI move
#jira UE-39966
Change 3241994 on 2016/12/21 by andrew.porter
QAGame: Disabled auto play on Sequencer_AnimNotify.
#jira UE-29618
Change 3241989 on 2016/12/21 by Mitchell.Wilson
Resolving CIS warnings in Content examples.
Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
#jira UE-39984
Change 3241986 on 2016/12/21 by mason.seay
Vehicle Landscape Test map (mainly for crash investigation)
#jira UE-29618
Change 3241914 on 2016/12/21 by Josh.Adams
- Removed invalid and confusing .ini settings
#jira UE-39982
Change 3241902 on 2016/12/21 by Josh.Adams
- Moved NVNRHI stuff out of RHI.Build.cs
#jira UE-39966
Change 3241889 on 2016/12/21 by andrew.porter
QAGame: Added new level sequence to QA-Sequencer level
#jira UE-29618
Change 3241884 on 2016/12/21 by Alexis.Matte
Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
#jira UE-39834
Change 3241869 on 2016/12/21 by andrew.porter
QAGame: Adding test content for Sequencer Animation Notifies
#jira UE-29618
Change 3241809 on 2016/12/21 by Chris.Wood
Fix non-unity build errors in UnrealWatchdog.
[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp
PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)
#jira UE-39940
Change 3241806 on 2016/12/21 by Marc.Audy
Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3241802 on 2016/12/21 by Marc.Audy
Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3241790 on 2016/12/21 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level
#jira UE-39699
Change 3241789 on 2016/12/21 by Marc.Audy
Check Owner has a valid world before trying to access Scene (4.14.2)
#jira UE-39560
Change 3241786 on 2016/12/21 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
#jira UE-39407
Change 3241781 on 2016/12/21 by Mitchell.Wilson
Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
#jira UE-30953
Change 3241747 on 2016/12/21 by mason.seay
Tag Query test map and assets
#jira UE-29618
Change 3240938 on 2016/12/20 by Ben.Marsh
Remaking QFE fixes from 4.14 branch.
Change 3240740 on 2016/12/20 by Ben.Marsh
Update branch name for analytics.
[CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
|
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OnUpdatedDelegate.Broadcast();
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
|
2021-04-29 19:32:06 -04:00
|
|
|
FSequencerDisplayNode* FindNodeWithPath(FSequencerDisplayNode* InNode, const FString& NodePath)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
if (!InNode)
|
2019-09-10 11:35:20 -04:00
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
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|
return nullptr;
|
2019-09-10 11:35:20 -04:00
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|
|
}
|
|
|
|
|
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2021-04-29 19:32:06 -04:00
|
|
|
if (InNode->GetPathName() == NodePath)
|
|
|
|
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{
|
|
|
|
|
return InNode;
|
|
|
|
|
}
|
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|
|
|
|
|
|
|
|
for (TSharedRef<FSequencerDisplayNode> ChildNode: InNode->GetChildNodes())
|
|
|
|
|
{
|
|
|
|
|
FSequencerDisplayNode* FoundNode = FindNodeWithPath(&ChildNode.Get(), NodePath);
|
|
|
|
|
if (FoundNode)
|
|
|
|
|
{
|
|
|
|
|
return FoundNode;
|
|
|
|
|
}
|
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|
|
|
}
|
|
|
|
|
return nullptr;
|
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|
|
|
}
|
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|
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|
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|
FSequencerDisplayNode* FSequencerNodeTree::GetNodeAtPath(const FString& NodePath) const
|
|
|
|
|
{
|
|
|
|
|
return FindNodeWithPath(&RootNode.Get(), NodePath);
|
2019-09-10 11:35:20 -04:00
|
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}
|
2015-10-31 10:55:13 -04:00
|
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|
2019-05-25 03:15:46 -04:00
|
|
|
TSharedRef<ISequencerTrackEditor> FSequencerNodeTree::FindOrAddTypeEditor( UMovieSceneTrack* InTrack )
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
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|
TSharedPtr<ISequencerTrackEditor> Editor = EditorMap.FindRef( InTrack );
|
2014-03-14 14:13:41 -04:00
|
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if( !Editor.IsValid() )
|
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|
{
|
2015-10-31 10:55:13 -04:00
|
|
|
const TArray<TSharedPtr<ISequencerTrackEditor>>& TrackEditors = Sequencer.GetTrackEditors();
|
2014-03-14 14:13:41 -04:00
|
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|
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|
// Get a tool for each track
|
2015-10-31 10:55:13 -04:00
|
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|
// @todo sequencer: Should probably only need to get this once and it shouldn't be done here. It depends on when movie scene tool modules are loaded
|
2015-09-21 19:36:14 -04:00
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|
TSharedPtr<ISequencerTrackEditor> SupportedTool;
|
2015-10-31 10:55:13 -04:00
|
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|
|
|
|
for (const auto& TrackEditor : TrackEditors)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
|
|
if (TrackEditor->SupportsType(InTrack->GetClass()))
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2019-05-25 03:15:46 -04:00
|
|
|
EditorMap.Add(InTrack, TrackEditor);
|
2015-10-31 10:55:13 -04:00
|
|
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Editor = TrackEditor;
|
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2014-03-14 14:13:41 -04:00
|
|
|
break;
|
|
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|
|
}
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|
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|
|
}
|
|
|
|
|
}
|
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|
|
|
|
|
|
|
|
return Editor.ToSharedRef();
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-25 03:15:46 -04:00
|
|
|
TSharedRef<FSequencerDisplayNode> FSequencerNodeTree::GetRootNode() const
|
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
Change 3266915 on 2017/01/20 by Arciel.Rekman
Fix Persona crash on Linux (UE-38790).
- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.
#jira UE-38790
Change 3266785 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390
#jira UE-40649
Change 3266762 on 2017/01/20 by Rolando.Caloca
UE4.15 - Fix for reallocating scene color
#jira UE-40633
Change 3266642 on 2017/01/20 by Lina.Halper
Downgraded Warning to Info
#jira: UE-40643
Change 3266532 on 2017/01/20 by Jeff.Campeau
Fix multiplatform Windows includes defeating the safety check in MinWindows.h
#jira UE-40778
#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.
Change 3266523 on 2017/01/20 by Marc.Audy
Fix case where child actor could avoid getting begin play call
#jira UE-40960
Change 3266474 on 2017/01/20 by Peter.Sauerbrei
fix for using an API not yet available in iOS 8
#jira UE-40698
Change 3266339 on 2017/01/20 by Frank.Fella
Sequencer - Fix UI issues with multi-track section rows.
+ Don't show an empty sub-track when there are no sections.
+ Expand parent tracks by default.
#Jira UE-40487
Change 3266283 on 2017/01/20 by Jeff.Fisher
UE-40683 GearVR projects rendering black
-Fix from Remi Palandri
#jira UE-40683
#review-3265824 @nick.whiting @ryan.vance
Change 3266264 on 2017/01/20 by Lina.Halper
Downgraded warning and changed log message
#jira: UE-40643
Change 3266239 on 2017/01/20 by Peter.Sauerbrei
fix for virtual joystick not showing up on some devices
#jira UE-40472
Change 3266084 on 2017/01/20 by Mitchell.Wilson
Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
#jira UE-40887
Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt
Fixed "Wait for Movies to Complete" flag being reversed
#jira UE-40943
Change 3266076 on 2017/01/20 by Mitchell.Wilson
Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
#jira UE-40830 UE-40887
Change 3266034 on 2017/01/20 by Benn.Gallagher
Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
#jira UE-40911
Change 3266027 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175
#jira UE-39110
Change 3265906 on 2017/01/20 by Marcus.Wassmer
Fix GPU particle AFR flickering and optimize injection transfers.
Duplicate CL's 3260302, 3261252, 3265662, 3265678
#jira UE-40915
Change 3265873 on 2017/01/20 by Mark.Satterthwaite
Duplicate CL #3262535:
Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
#jira UE-40842
Change 3265857 on 2017/01/20 by Jamie.Dale
Fixed font pathing issue that could happen in an out-of-source packaged build
#jira UE-40855
Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt
Move Dirt Mask Intensity to the correct post process category
#jira UE-40851
Change 3265674 on 2017/01/20 by Rolando.Caloca
UE4.15 - Revert
#jira UE-40633
Change 3265647 on 2017/01/20 by Mitchell.Wilson
Updating spawn location of the player pawn after unpossessing character in example 1.10.
#jira UE-40870
Change 3265612 on 2017/01/20 by Alexis.Matte
Prevent name clash warning when doing automation test
#jira UE-40788
Change 3265553 on 2017/01/20 by Matthew.Griffin
Fixed Shadow variable warning
Change 3265366 on 2017/01/20 by Dmitriy.Dyomin
Fixed: Vulkan crashes on Adreno Galaxy S7
#jira UE-40840
Change 3265294 on 2017/01/19 by Dmitriy.Dyomin
Fixed typo which was causing assert on mobile
#jira UE-40633
Change 3265111 on 2017/01/19 by Rolando.Caloca
UE4.15 - Fix for scene color crash
#jira UE-40633
Change 3264789 on 2017/01/19 by Josh.Adams
- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
#jira UE-40798
Change 3264780 on 2017/01/19 by Rolando.Caloca
UE4.15 - Add Morph compute GPU stat
#jira UE-40891
Change 3264486 on 2017/01/19 by Mark.Satterthwaite
Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
#jira UE-40863
Change 3264427 on 2017/01/19 by Rolando.Caloca
UE4.15 - Track down crash
#jira UE-40633
Change 3264393 on 2017/01/19 by Aaron.McLeran
#jira UE-40850
Re-fixing UE-39650 again in 4.15.
I hope this bug doesn't regress yet again!
Change 3264364 on 2017/01/19 by Daniel.Wright
In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
#jira UE-39658
Change 3264284 on 2017/01/19 by Mark.Satterthwaite
Duplicate CL #3264251:
Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
#jira UE-40803
Change 3264282 on 2017/01/19 by Benn.Gallagher
CIS fix, bad expression that failed to compile Mac
#jira UE-40716
Change 3264257 on 2017/01/19 by Mike.Beach
Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).
#jira UE-40620
Change 3264242 on 2017/01/19 by Daniel.Wright
[Copy] Sharing IndirectLightingCacheTextureSampler samplers
#jira UE-40727
Change 3264191 on 2017/01/19 by Ori.Cohen
Fix heightfield not working with traces underneath.
#JIRA UE-39819
Change 3264139 on 2017/01/19 by Benn.Gallagher
Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
#jira UE-40716
Change 3264110 on 2017/01/19 by Max.Preussner
MfMedia: Disabled plug-in on Windows 10, because it is currently broken
#jira UE-406344
Change 3264108 on 2017/01/19 by Max.Preussner
MfMedia: Fixed compile errors on Windows 10
#jira UE-40644
Change 3264099 on 2017/01/19 by Jamie.Dale
Adding deprecation warning for 4.14 style PO export
#jira UE-40592
Change 3264089 on 2017/01/19 by Matthew.Griffin
Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
#jira UE-39968
Change 3264065 on 2017/01/19 by James.Golding
Fix ModifyCurve node not calling init/update in SourcePose
#jira UE-40852
Change 3263729 on 2017/01/19 by Alexis.Matte
Fix a bad condition when filling the material sorting array
#jira UE-40814
Change 3263704 on 2017/01/19 by Jack.Porter
Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled.
#jira UE-40659
Change 3263627 on 2017/01/19 by Jack.Porter
Fixed black textures when Vulkan is packaged for ETC1
#jira UE-40658
Change 3263554 on 2017/01/19 by Jack.Porter
Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
#jira UE-38930
Change 3263535 on 2017/01/19 by Matthew.Griffin
Removed unnecessary directories to always cook
Problem was actually down to string asset references not being resolved in file set generation
Change 3263534 on 2017/01/19 by Matthew.Griffin
Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights
Change 3263267 on 2017/01/18 by Dan.Oconnor
Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
#jira UE-40428
Change 3263219 on 2017/01/18 by Dan.Oconnor
Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
#jira UE-19425
Change 3262980 on 2017/01/18 by Maciej.Mroz
#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770
Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint
Change 3262908 on 2017/01/18 by Ori.Cohen
When refreshing physics assets, don't do so on components that have no bodies.
#JIRA UE-40764
Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt
Fix a crash if a background blur widget ends up being negative or zero sized
#jira UE-40820
Change 3262606 on 2017/01/18 by Marc.Audy
Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
#jira UE-40785
Change 3262416 on 2017/01/18 by Marc.Audy
Reenable audio threading
#jira UE-00000
Change 3262125 on 2017/01/18 by Chris.Wood
Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac
#jira UE-40293
Change 3262103 on 2017/01/18 by Jamie.Dale
Merging some cooker fixes
CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
CL# 3262091 - Guarding against potentially invalid call to FString::Mid
CL# 3262094 - Cook on the fly builds now resolve string asset references
#jira UE-40790
Change 3262082 on 2017/01/18 by Chris.Bunner
Accumulate used particle materials from final mesh material module, not first.
#jira UE-39953
Change 3261996 on 2017/01/18 by Matthew.Griffin
Allow Samples to be built in pre-flights if you are specifying an engine version
Change 3261995 on 2017/01/18 by Matthew.Griffin
Resolve string asset references after loading packages to ensure that we find all required files
Change 3261934 on 2017/01/18 by Allan.Bentham
Bump shader version to force changes in 3260307 to occur.
#jira UE-39701
Change 3261842 on 2017/01/18 by Graeme.Thornton
Manual copy of CL 3253580 from Dev-Core
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3261017 on 2017/01/17 by Mitchell.Wilson
Resaving all levels to resolve short form string asset reference warnings.
#jira UE-40732
Change 3260918 on 2017/01/17 by Andrew.Rodham
Sequencer: Request unloaded levels to be loaded when being made visible through sequencer
#jira UE-40082
Change 3260909 on 2017/01/17 by Ben.Marsh
Fix error running "Clean" in installed build.
#jira UE-40751
Change 3260757 on 2017/01/17 by Jeff.Fisher
UE-39654 Crash when launching Google VR project
-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
-I also added some asserts.
#jira UE-39654
#review-3260644
Change 3260637 on 2017/01/17 by Alexis.Matte
Fix crash when importing skeletal mesh containing a texture or a material using the same name.
#jira UE-40538
Change 3260630 on 2017/01/17 by Marc.Audy
When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
#jira UE-40730
Change 3260600 on 2017/01/17 by matt.barnes
Test content for sequencer event tracks
#jira UE-29618
Change 3260593 on 2017/01/17 by Mieszko.Zielinski
Made FSupportedAreaData export as part of engine API #UE4
#jira UE-40739
Change 3260538 on 2017/01/17 by Marc.Audy
Always display axes in debug info, but show -- for value when we don't yet know the ranges
#jira UE-40700
Change 3260422 on 2017/01/17 by Marc.Audy
Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
#jira UE-10109
Change 3260392 on 2017/01/17 by Ben.Woodhouse
Duplicated from CL 3260107:
Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
#jira UE-40717
Change 3260358 on 2017/01/17 by Chris.Bunner
Only validate tonemapper LUT input if actually hooked up.
#jira UE-40467
Change 3260327 on 2017/01/17 by Frank.Fella
PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.
#jira UE-40709
Change 3260307 on 2017/01/17 by Allan.Bentham
Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
#jira UE-39701
Change 3260276 on 2017/01/17 by Alex.Delesky
#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.
Change 3260274 on 2017/01/17 by Chris.Wood
Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel
#jira UE-40492
Change 3260230 on 2017/01/17 by Ben.Woodhouse
Duplicated from dev-rendering@3232283
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3260096 on 2017/01/17 by Thomas.Sarkanen
Fixed crash when rendering out a level sequence with layered animations
When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.
#jira UE-40654 - Render Movie using separate process crashes capture process
Change 3259875 on 2017/01/17 by Dmitriy.Dyomin
Fixed: SunTemple is washed out in one color on some Android devices
#jira UE-40689
Change 3259011 on 2017/01/16 by Max.Chen
Matinee to Level Sequence: Make RegisterTrackConverters pure virtual
#jira UE-37328
Change 3258992 on 2017/01/16 by Rolando.Caloca
UE4.15 - Integrate fix for outlines (3258807)
#jira UE-40690
Change 3258949 on 2017/01/16 by mason.seay
Disabled TranslatedMass test
#jira UE-29618
Change 3258860 on 2017/01/16 by Max.Preussner
Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)
#jira OR-34819
Change 3258846 on 2017/01/16 by Max.Preussner
MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)
#jira UE-39703
Change 3258813 on 2017/01/16 by Benn.Gallagher
Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
#jira UE-40614
Change 3258771 on 2017/01/16 by James.Golding
Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
#jira UE-40418
Change 3258747 on 2017/01/16 by Max.Chen
Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.
#jira UE-40665
Change 3258630 on 2017/01/16 by Jurre.deBaare
CIS IfDef issue fix
#JIRA UE-1234
Change 3258541 on 2017/01/16 by Phillip.Kavan
[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.
change summary:
- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method
#jira UE-40131
Change 3258532 on 2017/01/16 by Max.Chen
Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.
#jira UE-40642
Change 3258505 on 2017/01/16 by Marc.Audy
Improve messaging when installing vehicle and vehicle adv C++ feature packs
#jira UE-40647
Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)
#jira UE-40567
Change 3258457 on 2017/01/16 by Jurre.deBaare
SpeedTree Billboards rendering with Incorrect Material
#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
#jira UE-39677
Change 3258442 on 2017/01/16 by Alexis.Matte
Skeletalmesh import, make sure we increment the lod index when animation is not imported
#jira UE-40640
Change 3258431 on 2017/01/16 by Jurre.deBaare
Back out changelist 3258392
#fix issue was already resolved
#jira UE-1234
Change 3258392 on 2017/01/16 by Jurre.deBaare
Fix for non-unity CIS
#JIRA UE-1234
Change 3258358 on 2017/01/16 by Matthew.Griffin
Prevent warning from being shown when XMPP module is not built
#jira UE-40616
(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)
Change 3258144 on 2017/01/15 by Marc.Audy
Fix non-unity CIS errors
#jira UE-00000
Change 3258141 on 2017/01/15 by zachary.wilson
Adding testing content for Distance Field Indirect Shadows
#jira UE-29618
Change 3258049 on 2017/01/14 by Nick.Shin
UFE sent incorrect header data on missing file
also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)
first, 404 was not sending the required double newline after headers
second, since connection are not closed manually (server side) send a dummy payload with content-length data
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3257984 on 2017/01/14 by Aaron.McLeran
Attempting another fix for static analysis warning in CIS
#jira UE-40645
Change 3257904 on 2017/01/14 by Aaron.McLeran
Resolving static analysis warnings reported by CIS
#jira UE-40645
Change 3257883 on 2017/01/14 by Aaron.McLeran
Fixing build warning with CL 3257826
#jira UE-40645
Change 3257826 on 2017/01/13 by Aaron.McLeran
Integrating fixes from Dev-Framework and Odin to Release-415
#jira UE-40645
Change 3257654 on 2017/01/13 by Marc.Audy
Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
#jira UE-40466
Change 3257608 on 2017/01/13 by John.Pollard
PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays
#jira OR-34522
Change 3257489 on 2017/01/13 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve CIS warnings.
#jira UE-40628
Change 3257485 on 2017/01/13 by Chris.Babcock
Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
#jira UE-40602
#ue4
#android
Change 3257444 on 2017/01/13 by Matt.Barnes
Updating test assets for UEQATC-2967
#jira UE-29618
Change 3257324 on 2017/01/13 by Arciel.Rekman
Linux: Update runtime CEF lib as well (UE-401413).
- Followup to CL 3256081.
#jira UE-40413
(Merging CL 3257241 from Dev-Platform to Release-4.15)
Change 3257140 on 2017/01/13 by Lina.Halper
Fix crash with deleting all poses
#jira: UE-40537
Change 3257066 on 2017/01/13 by Jurre.deBaare
CIS fix for game builds
#jira UE-1234
Change 3257056 on 2017/01/13 by Ben.Zeigler
#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash
Change 3256839 on 2017/01/13 by Jurre.deBaare
Added conversion of HLOD transition screen size to new transition screen area values
#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
#misc Updated the default value to a screen size to screen area equivalent
#JIRA UE-40518
Change 3256761 on 2017/01/13 by Mieszko.Zielinski
Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4
#jira UE-40589
Change 3256177 on 2017/01/12 by Josh.Adams
- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
#jira UE-40391
Change 3256131 on 2017/01/12 by Jamie.Dale
Fixing log spam when trying to load an empty font data
#jira UE-40555
Change 3256081 on 2017/01/12 by Arciel.Rekman
Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).
- Also deleted Debug version of it.
- Change by yaakuro.
#jira UE-40413
(Edigrating CL 3256065 from Dev-Platform to Release-4.15)
Change 3256046 on 2017/01/12 by Jon.Nabozny
Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.
#jira UE-39212
Change 3255939 on 2017/01/12 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3255912 on 2017/01/12 by Olaf.Piesche
Replicating fix from 3246828 for
#jira UE-39249
Change 3255909 on 2017/01/12 by Rolando.Caloca
UE4.15 - Support for choosing discrete AMD GPU
#jira UE-40546
Change 3255835 on 2017/01/12 by Martin.Wilson
Fix newly added virtual bones not being on screen.
#jira UE-40516
Change 3255774 on 2017/01/12 by Mark.Satterthwaite
Merging 3251926 for Richard.Wallis:
#jira UE-38828
Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.
Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.
Change 3255771 on 2017/01/12 by Alexis.Matte
Fix a crash when re-importing asset with no material
#jira UE-40510
Change 3255746 on 2017/01/12 by Jon.Nabozny
Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp
#jira UE-0000
Change 3255659 on 2017/01/12 by Jon.Nabozny
Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.
(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)
#jira UE-39212
Change 3255617 on 2017/01/12 by Ori.Cohen
Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor
#JIRA UE-40458
Change 3255536 on 2017/01/12 by Jamie.Dale
Fixed crash when using an object picker against the 'Object' type
This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).
#jira UE-40408
Change 3255451 on 2017/01/12 by Chris.Wood
Fixed read only text color in SCommentBubble
[UE-40384] - Reference Viewer comment text is difficult to read
Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.
#jira UE-40384
Change 3255448 on 2017/01/12 by Chris.Wood
Removed blinking cursor/caret on read only editable text layouts.
[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts
#jira UE-40502
Change 3255445 on 2017/01/12 by Marc.Audy
Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
#jira UE-00000
Change 3255441 on 2017/01/12 by Jon.Nabozny
Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.
#jira UE-40478
Change 3255407 on 2017/01/12 by Yannick.Lange
VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
- Added extra checks for other possible future cases
#jira UE-39786 UE-39789
Change 3255393 on 2017/01/12 by Chris.Bunner
Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
#jira UE-40517
Change 3255375 on 2017/01/12 by Steve.Robb
CIS fix.
#jira UE-39556
Change 3255334 on 2017/01/12 by samuel.proctor
Corrected QA Container asset to remove pin warning.
#jira UE-29618
Change 3255319 on 2017/01/12 by james.cobbett
Fixing motion blur issue with test content for Pose Snapshots.
#jira UE-29618
Change 3255247 on 2017/01/12 by Nick.Darnell
Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.
That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.
#jira UE-40313
Change 3255236 on 2017/01/12 by Phillip.Kavan
[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.
- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)
#jira UE-40131
Change 3255216 on 2017/01/12 by Rolando.Caloca
UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
#jira UE-40506
Change 3255206 on 2017/01/12 by Steve.Robb
Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.
#fyi mike.beach
#jira UE-39556
Change 3255195 on 2017/01/12 by mason.seay
Adjusted slope to fix platform discrepancy
#jira UE-29618
Change 3255086 on 2017/01/12 by Jack.Porter
Fix XboxOneShaderCompiler.cpp non-unity compilation
#jira None
Change 3255085 on 2017/01/12 by Jack.Porter
Missing HTML5 changes from CL 3254907
#jira UE-39111
Change 3255031 on 2017/01/12 by Jack.Porter
More iOS GoogleVR changes missing from CL 3254907
#jira UE-39111
Change 3254991 on 2017/01/12 by Jack.Porter
Missing file from CL 3254907
#jira UE-39111
Change 3254907 on 2017/01/11 by Jack.Porter
Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
#jira UE-39111
#jira UE-35849
#jira UEMOB-35
Change 3254810 on 2017/01/11 by Arciel.Rekman
Linux: fix for crash on exit (UE-40488).
#jira UE-40488
Change 3254617 on 2017/01/11 by Peter.Sauerbrei
remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
#jira UE-39349
Change 3254489 on 2017/01/11 by mason.seay
Other minor improvements to the map
#jira UE-29618
Change 3254477 on 2017/01/11 by mason.seay
Map tweaks to prevent the vehicle from getting stuck
#jira UE-29618
Change 3254431 on 2017/01/11 by Mitchell.Wilson
Rebuilt lighting on all StarterContent levels.
#jira UE-40468
Change 3254333 on 2017/01/11 by mason.seay
Adjusted lightmap on mesh to remove odd rendering splotches
#jira UE-29618
Change 3254131 on 2017/01/11 by Rolando.Caloca
UE4.15 - Missing dumped shaders
#jira UE-40465
Change 3254126 on 2017/01/11 by Jeff.Fisher
UE-40422 Vive Motion Controllers unable to Play Haptic Effect
-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
#jira UE-40422
#review-3254084
Change 3254046 on 2017/01/11 by Mark.Satterthwaite
Merging 3233811:
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
#jira UE-39935
Change 3254021 on 2017/01/11 by james.cobbett
Test content for Pose Snapshot testing
#jira UE-29618
Change 3253993 on 2017/01/11 by Alexis.Matte
Fix the morph target import
#jira UE-40424
Change 3253948 on 2017/01/11 by mason.seay
Fixed Level BP logic that was causing Access None error
#jira UE-29618
Change 3253884 on 2017/01/11 by mason.seay
Updated mesh colors on map. Disabled motion blur
#jira UE-29618
Change 3253862 on 2017/01/11 by mason.seay
Disabled Always Show Mobile Input (turned on by accident)
#jira UE-29618
Change 3253859 on 2017/01/11 by Mark.Satterthwaite
Merging 3252866:
Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
#jira UE-40357
Change 3253854 on 2017/01/11 by Mark.Satterthwaite
Merging 3252859:
Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
#jira UE-40410
Change 3253853 on 2017/01/11 by Mark.Satterthwaite
Merging 3237394:
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3253852 on 2017/01/11 by Mark.Satterthwaite
Merging 3236850:
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3253834 on 2017/01/11 by mason.seay
Updated mobile input textures to be power of two
#jira UE-29618
Change 3253807 on 2017/01/11 by Mark.Satterthwaite
Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:
3232641:
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
3236788:
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
3233854:
More information about texture type validation errors in Metal.
3249742:
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
#jira UE-40200
Change 3253636 on 2017/01/11 by Chris.Wood
Improved tracking of runtime and debugger attachment for analytics purposes.
[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
[UE-39777] - Update MTBF IsDebugger state for every heartbeat
[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
[UE-39779] - UnrealWatchdog to send total run time of process
Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.
#jira UE-39780, UE-39777, UE-39778, UE-39779
Change 3253281 on 2017/01/10 by Dan.Oconnor
Typo fix caused parameter in local struct definition to shadow the local
#jira UE-40027
Change 3253231 on 2017/01/10 by Dan.Oconnor
Mirror of 3253220
These pins should infer together
#jira UE-40427
Change 3253125 on 2017/01/10 by Uriel.Doyon
Brought back CL 3242117 and 3238685, which got lost on the way:
- Fix for possiblel check fail when changin mobility of actors.
- Fix for possible check fail when processing streaming data.
#jira UE-39996
Change 3252936 on 2017/01/10 by Marc.Audy
CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
#jira UE-40027
Change 3252886 on 2017/01/10 by Lina.Halper
Fix for invalid AnimCurves when curve is added while running
#jira: UE-39826
Change 3252753 on 2017/01/10 by Frank.Fella
Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.
#jira UE-39836
Change 3252640 on 2017/01/10 by Lukasz.Furman
fixed NavCollision losing user settings after any property change
copy of 3252628
#jira UE-40388
Change 3252614 on 2017/01/10 by Daniel.Wright
UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
#jira UE-40406
Change 3252609 on 2017/01/10 by mason.seay
Updated map with text actors for more visual clarity
#jira UE-29618
Change 3252477 on 2017/01/10 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
#jira UE-39852
Change 3252451 on 2017/01/10 by Daniel.Wright
Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
#jira UE-30089
Change 3252418 on 2017/01/10 by Ben.Zeigler
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
Change 3252410 on 2017/01/10 by Max.Chen
Sequencer : Filter sections on select in range
Copy from Dev-Sequencer
#jira UE-37854
Change 3252385 on 2017/01/10 by Max.Chen
Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.
#jira UE-39923
Change 3252360 on 2017/01/10 by Allan.Bentham
Remove incorrect assert for iOS.
#jira UE-40385
Change 3252297 on 2017/01/10 by mason.seay
Test assets for suspending cloth simulation
#jira UE-29618
Change 3252125 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
#jira UE-40099
Change 3251987 on 2017/01/10 by Allan.Bentham
Fix HQ DoF
#jira UE-35548
Change 3251856 on 2017/01/10 by Jack.Porter
Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
Added MakeBox and MakeBox2D kismet native functions
Fixed box overlap test ignoring instance scale
#jira UE-34409
Change 3251519 on 2017/01/09 by Daniel.Wright
[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
#jira UE-40055
Change 3251146 on 2017/01/09 by Lina.Halper
Fix on stable track data carrying over to pose asset
- decided to clean up track data in anim sequence since we don't really need that data anymore
#jira: UE-40351
#code review: Martin.Wilson
Change 3251056 on 2017/01/09 by Lina.Halper
fixed crash when pose node contains stale data when updating source.
#jira: UE-40258
#code review; Thomas.Sarkanen
Change 3251035 on 2017/01/09 by Mitchell.Wilson
Removed preview mesh in M_GodRay to resolve CIS warning.
Relinked textures used in two materials to resolve CIS warnings.
#jira UE-40350
Change 3250959 on 2017/01/09 by Mitchell.Wilson
Updating master sequence playback end time so the final audio track can be heard.
Updating multiple shots to resolve issues with audio not playing back properly.
#jira UE-40321 UE-40335
Change 3250896 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed level visibility not working in PIE
#jira UE-40082
Change 3250895 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
- Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.
#jira UE-40320
Change 3250830 on 2017/01/09 by Ben.Woodhouse
Duplicated from //ue4/Release-4.14
CL 3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira UE-38818
Change 3250790 on 2017/01/09 by Lauren.Ridge
Fixing backspace on VR Editor numberpad menu.
#jira UE-39770
Change 3250681 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3249296:
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3250680 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
#jira UE-39949
Change 3250609 on 2017/01/09 by Steve.Robb
Maximum number of stats-using threads increased to 512.
#jira UE-38153
Change 3250604 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties
#jira UE-40327
Change 3250589 on 2017/01/09 by Matthew.Griffin
Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
Avoids unused configs and VS2013 files
#jira UE-39171
Change 3250578 on 2017/01/09 by Matthew.Griffin
Removed art tools from released build now that they are available separately on the Marketplace
Change 3250282 on 2017/01/07 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Reported by UT team.
Replication of a fix from Dev-Framework that didn't make it to 4.15 stream
#jira UE-40324
Change 3250276 on 2017/01/07 by Mieszko.Zielinski
Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4
#jira UE-31711
Change 3250219 on 2017/01/07 by Mieszko.Zielinski
Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4
#jira UE-31731
Change 3250147 on 2017/01/07 by Andrew.Rodham
Added missing includes
#jira UE-40019
Change 3250096 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
correction to: UE_MakeHTTPDataRequest
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249963 on 2017/01/06 by Mieszko.Zielinski
removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4
#jira UE-40099
Change 3249829 on 2017/01/06 by Alexis.Matte
turn on the material name clash feature for the content browser importer.
#jira UE-40298
Change 3249791 on 2017/01/06 by andrew.porter
QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings
#jira UE-29618
Change 3249755 on 2017/01/06 by Jamie.Dale
Some fixes for object reference detection and notification when deleting assets
#jira UE-40121
Change 3249727 on 2017/01/06 by James.Golding
#jira UE-40242
Change 3249707 on 2017/01/06 by Mitchell.Wilson
Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
#jira UE-40311
Change 3249543 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3249506 on 2017/01/06 by Alexis.Matte
Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
#jira UE-40240
Change 3249477 on 2017/01/06 by Ori.Cohen
Fix incorrect warning when moving kinematic objects during simulation.
#JIRA UE-40290
Change 3249472 on 2017/01/06 by Andrew.Rodham
Sequencer: Undo now works as expected when editing the properties of a key
#jira UE-40019
Change 3249390 on 2017/01/06 by Mitchell.Wilson
Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
#jira UE-40300
Change 3249317 on 2017/01/06 by Alexis.Matte
Fix a crash when loading skeletalmesh with no section
#jira UE-40249
Change 3249294 on 2017/01/06 by Mitchell.Wilson
Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
#jira UE-40295
Change 3249213 on 2017/01/06 by Chris.Bunner
Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#jira OR-33525, OR-33536, OR-33540, OR-33520
Change 3249135 on 2017/01/06 by Martin.Wilson
Fix root motion issues on additive animations.
- Fix scale issue on resetting root bone
- Fix loss of root motion when animation is additive.
#jira UE-40232
Change 3248522 on 2017/01/05 by Alexis.Matte
Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
#jira UE-40201
Change 3248271 on 2017/01/05 by Andrew.Rodham
Sequencer: Only reset persistent evaluation data when the sequence has changed
- This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence
#jira UE-40234
Change 3248092 on 2017/01/05 by Ben.Marsh
UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.
Change 3248091 on 2017/01/05 by Marcus.Wassmer
Tick renderthreadtickables in -onethread to avoid leaks.
#jira UE-40248
Change 3248063 on 2017/01/05 by Marc.Audy
Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
#jira UE-40243
Change 3247995 on 2017/01/05 by Maciej.Mroz
NativizationSummary object is always present.
manually merged cl#3247985 from Dev-Blueprints
#jira UE-40035
Change 3247873 on 2017/01/05 by Chad.Garyet
Adding "Generate QA Labels" buildgraph node and automation script.
Port of createNewLabel and createMinimumLabel python scripts into UAT
#jira UEB-725
Change 3247855 on 2017/01/05 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3247737 on 2017/01/05 by Marc.Audy
static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
#jira UE-40053
Change 3247723 on 2017/01/05 by mason.seay
Asset for suspend cloth bug
#jira UE-29618
Change 3247708 on 2017/01/05 by Mitchell.Wilson
Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
#jira UE-40195
Change 3247652 on 2017/01/05 by Martin.Wilson
Fixes for animation notifies window
-Fix notify not being removed from skeleton
-Fix crash where editor is not refreshed after notify removal
#jira UE-40154
Change 3247638 on 2017/01/05 by mason.seay
Test assets for cloth suspension
#jira UE-29618
Change 3247630 on 2017/01/05 by Alexis.Matte
Prevent crash when the import fail and we have no staticmesh created
#jira UE-40024
Change 3247556 on 2017/01/05 by Ben.Marsh
Fix non-unity compile error.
Change 3247547 on 2017/01/05 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3247539 on 2017/01/05 by Benn.Gallagher
Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
#jira UE-40199
Change 3247515 on 2017/01/05 by Allan.Bentham
Fix inverted planar reflections when mobileLDR
Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
#jira UE-32868
Change 3247502 on 2017/01/05 by Dmitriy.Dyomin
Fixed: Single digit frame rate when sculpting landscape foliage.
#jira UE-39532
Change 3247232 on 2017/01/04 by Ben.Marsh
Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.
#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144
Change 3247002 on 2017/01/04 by Chris.Babcock
Changed Vulkan hitchy pipeline log message verbosity
#jira UE-38354
#ue4
#android
#dontbackcopy
Change 3246927 on 2017/01/04 by matt.barnes
Updating QAGame content to facilitate UEQATC-2969
#jira UE-29618
Change 3246894 on 2017/01/04 by Mike.Beach
Mirroring CL 3245322 from Dev-BP
Fixed a crash when implementing a native interface in a BP
#jira UE-40155, UE-40203
Change 3246830 on 2017/01/04 by Chris.Bunner
Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#jira UE-39756
Change 3246816 on 2017/01/04 by Jon.Nabozny
Fix Anim Notifies Tab not opening in Animation Editor.
#JIRA UE-40134
Change 3246804 on 2017/01/04 by Ori.Cohen
Touch engine file to trigger re-link.
#JIRA UE-40156
Change 3246709 on 2017/01/04 by mason.seay
Updated map
#jira UE-29618
Change 3246606 on 2017/01/04 by Ori.Cohen
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
#JIRA UE-40156
Change 3246571 on 2017/01/04 by Marc.Audy
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#jira UE-39994
Change 3246527 on 2017/01/04 by tim.gautier
QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback
#jira UE-29618
Change 3246480 on 2017/01/04 by mason.seay
Map update
#jira UE-29618
Change 3246470 on 2017/01/04 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
#JIRA UE-00000
Change 3246413 on 2017/01/04 by Jon.Nabozny
Cube asset did not have Tri Meshes. Reimported to fix the issue.
-- Copied from 3233164 --
#jira UE-39657
Change 3246388 on 2017/01/04 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
-- Copied from 3239735 (bot health fixed by a different CL) --
#jira UE-39387
Change 3246352 on 2017/01/04 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
-- Copied from 3239765 --
#JIRA UE-39726
Change 3246341 on 2017/01/04 by Ori.Cohen
Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.
#JIRA UE-39508
Change 3246178 on 2017/01/04 by Andrew.Rodham
Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
- This is to reconcile the movie scene sequence player with previous behaviour
#jira UE-40076
Change 3246102 on 2017/01/04 by Benn.Gallagher
Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
#jira UE-39811
Change 3246100 on 2017/01/04 by Benn.Gallagher
Fixed ensure triggered when using root motion with sub instances
Fixed crash reinstancing an active anim class that had subinstances
#jira UE-39582
#jira UE-39579
Change 3246092 on 2017/01/04 by Marc.Audy
PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
#jira UE-40098
Change 3246084 on 2017/01/04 by Matthew.Griffin
Remove bad files
Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt
Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.
#jira UE-39652
Change 3246043 on 2017/01/04 by Steve.Robb
Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue.
#jira UE-39872
Change 3246032 on 2017/01/04 by Martin.Wilson
Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)
#jira UE-40105
Change 3246016 on 2017/01/04 by Andrew.Rodham
Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
- This allows us to edit such properties on context menus
#jira UE-39998
Change 3246005 on 2017/01/04 by Thomas.Sarkanen
Fixed asset attachment issues in Skeleton Tree
Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
The attach parent name was not initialized, so assets could not be deleted one at a time.
#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree
Change 3246002 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences
#jira UE-39975
Change 3245979 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed scrubbing audio tracks not working propertly
#jira UE-40048
Change 3245978 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction
#jira UE-39998
Change 3245977 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed crash caused by lingering persistent evaluation data
#jira UE-40064
Change 3245971 on 2017/01/04 by Dmitriy.Dyomin
Fixed: Using Set World Origin Location will cause the player pawn to stutter
#jira UE-40022
Change 3245725 on 2017/01/03 by Matt.Barnes
Further improvments on test assets for UEQATC-2963
#jira UE-29618
Change 3245658 on 2017/01/03 by Arciel.Rekman
Linux: fix ARM32 build (UE-39913).
#jira UE-39913
(Redoing CL 3240982 from Dev-Platform in Release-4.15)
Change 3245577 on 2017/01/03 by Mason.Seay
More vehicle updates
#jira UE-29618
Change 3245556 on 2017/01/03 by Matt.Barnes
Updating test content for UEQATC-2963
#jira UEQATC-2963
Change 3245461 on 2017/01/03 by mason.seay
Updating Inertia Tensor Scale to improve Vehicle Handling
#jira UE-40013
Change 3245442 on 2017/01/03 by Jeff.Fisher
UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
#jira UEVR-495
#review-3245374
Change 3245427 on 2017/01/03 by Jeff.Fisher
UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
-This is useful for apps that have 2d and vr modes.
#jira UEVR-456
#review-3245372
Change 3245329 on 2017/01/03 by mason.seay
Level and vehicle tweaks
#jira UE-29618
Change 3245275 on 2017/01/03 by Chris.Babcock
Added EngineVersion to AndroidManfiest.xml metadata
#jira UE-40123
#ue4
#android
Change 3245235 on 2017/01/03 by Guillaume.Abadie
Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3245183 on 2017/01/03 by Chris.Babcock
Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
#jira UE-40103
#PR #3085
#ue4
#android
Change 3245120 on 2017/01/03 by mason.seay
Missed some assets
#jira UE-29618
Change 3245116 on 2017/01/03 by mason.seay
Mass fucntional test
#jira UE-29618
Change 3245049 on 2017/01/03 by Ben.Marsh
PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)
Change 3244924 on 2017/01/03 by Ben.Zeigler
#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072
Change 3244831 on 2017/01/03 by Mitchell.Wilson
Fixed hole in collision around level.
#jira UE-39576
Change 3244817 on 2017/01/03 by Matthew.Griffin
Change check for files being under engine directory to avoid problems with relative paths
#jira UE-40096
Change 3244801 on 2017/01/03 by Andrew.Rodham
Editor: Fixed color picker not working when opened from a details panel on a context menu
- When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
- Added the ability to find an open menu from a widget path to FSlateApplication
#jira UE-39932
Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3244672 on 2017/01/03 by Ben.Marsh
Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.
Change 3244668 on 2017/01/03 by Thomas.Sarkanen
Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar
Options were in the asset menu before.
#jira UE-39643 - Missing "Reimport" option for animation assets
Change 3244667 on 2017/01/03 by Thomas.Sarkanen
Reduced default URO distances in-line with new LOD calculations
New values should give (roughly) the same effect as the older values with the older system.
#jira UE-39939 - URO LOD distance factors different with the new screen size metric
Change 3244654 on 2017/01/03 by Matthew.Griffin
Added functionality to specify Loading Phase for plugin templates
Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
#jira UE-38826
Change 3244631 on 2017/01/03 by Dmitriy.Dyomin
Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
#jira UE-37368
Change 3244548 on 2017/01/02 by Jack.Porter
Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
#jira UE-39905
Change 3244389 on 2016/12/30 by Phillip.Kavan
[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.
Mirrored from //UE4/Dev-Blueprints (CL# 3244388).
#jira UE-39816
Change 3244248 on 2016/12/29 by laz.matech
Saved the new sublevel in the persistent level and set it to hidden by default
#jira UE-29618
Change 3244213 on 2016/12/29 by laz.matech
Added a sublevel to QA-Sequencer map
#jira UE-29618
Change 3243857 on 2016/12/27 by samuel.proctor
Altered Container asset to have proper console input
#jira UE-29618
Change 3243852 on 2016/12/27 by Mason.Seay
Forgot config file
#jira UE-29618
Change 3243847 on 2016/12/27 by mason.seay
Improved mobile input
#jira UE-29618
Change 3243536 on 2016/12/24 by Phillip.Kavan
[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).
Mirrored from //UE4/Dev-Blueprints (CL# 3243210).
#jira UE-39944
Change 3243535 on 2016/12/24 by Phillip.Kavan
[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.
Mirrored from //UE4/Dev-Blueprints (CL# 3243207).
#jira UE-39816
Change 3243534 on 2016/12/24 by Phillip.Kavan
[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.
Mirrored from //UE4/Dev-Blueprints (CL# 3239965).
#jira UE-39733
Change 3243532 on 2016/12/24 by Phillip.Kavan
[UE-39854] Fix nativized assets build error when there are no native code dependencies.
Mirrored from //UE4/Dev-Blueprints (CL# 3239778).
#jira UE-39854
Change 3243529 on 2016/12/24 by Phillip.Kavan
[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.
Mirrored from //UE4/Dev-Blueprints (CL# 3239289).
#jira UE-38999
Change 3243442 on 2016/12/23 by mason.seay
QAGame cleanup - Replacing copy pose from mesh test assets
#jira UE-29618
Change 3243215 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Switching to ES2 feature level preview renders black in editor
#jira UE-40009
Change 3243185 on 2016/12/22 by Ryan.Vance
#jira UEVR-478
Integrating 3235308 Mono changes from DevVR.
Change 3243183 on 2016/12/22 by Ryan.Vance
#jira UEVR-455
Integrating 3243173 post present call back implementation from 4.14.1
Change 3243182 on 2016/12/22 by Ryan.Vance
#jira UE-39269
Working around a nullptr deref in the Oculus runtime.
Change 3243153 on 2016/12/22 by mason.seay
WIP map update
#jira UE-29618
Change 3243128 on 2016/12/22 by andrew.porter
QAGame: Adding Actor Sequence test content for a crash.
#jira UE-29618
Change 3243117 on 2016/12/22 by Jeff.Fisher
UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
-We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that.
#2659
#jira UE-34004
#review-3231154
Change 3243093 on 2016/12/22 by mason.seay
Some tweaks to vehicle levels
#jira UE-29618
Change 3243084 on 2016/12/22 by andrew.porter
QAGame: Cleaned up Sequencer_OverrideBindings
#jira UE-29618
Change 3243009 on 2016/12/22 by andrew.porter
QAGame: Renaming actor in Sequencer_OverrideBindings.
#jira UE-29618
Change 3243003 on 2016/12/22 by andrew.porter
QAGame: Removing override bindings from level sequence
#jira UE-29618
Change 3242996 on 2016/12/22 by andrew.porter
QAGame: Slight tweak to QA-Sequencer.
#jira UE-29618
Change 3242982 on 2016/12/22 by Marc.Audy
Properly reenable stats sounds in both game and level editor
#jira UE-40015
Change 3242959 on 2016/12/22 by mason.seay
Test map for vehicles and moving meshes
#jira UE-29618
Change 3242934 on 2016/12/22 by andrew.porter
QAGame: Adding test content to QA-Sequencer for Override Bindings
#jira UE-29618
Change 3242870 on 2016/12/22 by Mason.Seay
QAGame footprint reduction: Clearing out content (were in for old bug reports)
#jira UE-29618
Change 3242799 on 2016/12/22 by tim.gautier
QAGame - Adding the following assets for Sequencer Event Track testing:
-TM-Sequencer_EventTrack + BuildData
-QA_LightStruct
-Sequencer_EventTrack
#jira UE-29618
Change 3242792 on 2016/12/22 by samuel.proctor
Correcting Container test asset for proper output
#jira UE-29618
Change 3242727 on 2016/12/22 by Dmitriy.Dyomin
Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
#jira UE-40005
Change 3242666 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
#jira UE-39534
Change 3242373 on 2016/12/21 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed.
#JIRA UE-39566
Change 3242323 on 2016/12/21 by Josh.Adams
- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
#jira UE-39966
Change 3242286 on 2016/12/21 by mason.seay
Vehicle Assets and Maps
#jira UE-29618
Change 3242284 on 2016/12/21 by Marc.Audy
Fix "stat sounds" not working after PIE completes and a new one is begun
#jira UE-32743
#jira UE-39511
Change 3242281 on 2016/12/21 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3242229 on 2016/12/21 by Ben.Marsh
Fixup workspace for building PhysX.
Change 3242227 on 2016/12/21 by Marc.Audy
Properly update listener position for stat sounds
#jira UE-38850
Change 3242218 on 2016/12/21 by Ori.Cohen
Fix physx html5 compilation APEX issue.
#JIRA UE-39566
Change 3242174 on 2016/12/21 by Ori.Cohen
Fix incorrect moment of inertia for convex elements with translation.
#JIRA UE-39566
Change 3242145 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix for vehicle stability
#JIRA UE-38710
Change 3242139 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix:
Fix crash when setting collision trace in construction script.
#JIRA UE-39341
Change 3242088 on 2016/12/21 by Alexis.Matte
Fix the drag and drop material on level instance to drop on the correct material slot
Fix the serialization of the staticmesh property FMeshSectionInfoMap
#jira UE-39952
Change 3242081 on 2016/12/21 by Andrew.Rodham
Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.
#jira UE-39851
Change 3242079 on 2016/12/21 by Andrew.Rodham
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
#jira UE-39882
Change 3242078 on 2016/12/21 by Andrew.Rodham
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3242026 on 2016/12/21 by Josh.Adams
- Fixed compile errors in tools after NVNRHI move
#jira UE-39966
Change 3241994 on 2016/12/21 by andrew.porter
QAGame: Disabled auto play on Sequencer_AnimNotify.
#jira UE-29618
Change 3241989 on 2016/12/21 by Mitchell.Wilson
Resolving CIS warnings in Content examples.
Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
#jira UE-39984
Change 3241986 on 2016/12/21 by mason.seay
Vehicle Landscape Test map (mainly for crash investigation)
#jira UE-29618
Change 3241914 on 2016/12/21 by Josh.Adams
- Removed invalid and confusing .ini settings
#jira UE-39982
Change 3241902 on 2016/12/21 by Josh.Adams
- Moved NVNRHI stuff out of RHI.Build.cs
#jira UE-39966
Change 3241889 on 2016/12/21 by andrew.porter
QAGame: Added new level sequence to QA-Sequencer level
#jira UE-29618
Change 3241884 on 2016/12/21 by Alexis.Matte
Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
#jira UE-39834
Change 3241869 on 2016/12/21 by andrew.porter
QAGame: Adding test content for Sequencer Animation Notifies
#jira UE-29618
Change 3241809 on 2016/12/21 by Chris.Wood
Fix non-unity build errors in UnrealWatchdog.
[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp
PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)
#jira UE-39940
Change 3241806 on 2016/12/21 by Marc.Audy
Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3241802 on 2016/12/21 by Marc.Audy
Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3241790 on 2016/12/21 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level
#jira UE-39699
Change 3241789 on 2016/12/21 by Marc.Audy
Check Owner has a valid world before trying to access Scene (4.14.2)
#jira UE-39560
Change 3241786 on 2016/12/21 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
#jira UE-39407
Change 3241781 on 2016/12/21 by Mitchell.Wilson
Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
#jira UE-30953
Change 3241747 on 2016/12/21 by mason.seay
Tag Query test map and assets
#jira UE-29618
Change 3240938 on 2016/12/20 by Ben.Marsh
Remaking QFE fixes from 4.14 branch.
Change 3240740 on 2016/12/20 by Ben.Marsh
Update branch name for analytics.
[CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
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{
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return RootNode;
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2014-03-14 14:13:41 -04:00
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}
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2015-10-31 10:55:13 -04:00
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const TArray<TSharedRef<FSequencerDisplayNode>>& FSequencerNodeTree::GetRootNodes() const
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2014-03-14 14:13:41 -04:00
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{
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2019-05-25 03:15:46 -04:00
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return RootNode->GetChildNodes();
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2016-03-08 16:55:04 -05:00
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}
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
|
|
|
void FSequencerNodeTree::MoveDisplayNodeToRoot(TSharedRef<FSequencerDisplayNode>& Node)
|
|
|
|
|
{
|
|
|
|
|
// Objects that exist at the root level in a sequence are just removed from the folder they reside in.
|
|
|
|
|
// When the treeview is refreshed this will cause the regenerated nodes to show up at the root level.
|
|
|
|
|
TSharedPtr<FSequencerDisplayNode> ParentSeqNode = Node->GetParent();
|
|
|
|
|
switch (Node->GetType())
|
|
|
|
|
{
|
|
|
|
|
case ESequencerNode::Folder:
|
|
|
|
|
{
|
|
|
|
|
TSharedRef<FSequencerFolderNode> FolderNode = StaticCastSharedRef<FSequencerFolderNode>(Node);
|
|
|
|
|
UMovieScene* FocusedMovieScene = GetSequencer().GetFocusedMovieSceneSequence()->GetMovieScene();
|
|
|
|
|
|
|
|
|
|
if (ParentSeqNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
checkf(ParentSeqNode->GetType() == ESequencerNode::Folder, TEXT("Can not remove from unsupported parent node."));
|
|
|
|
|
TSharedPtr<FSequencerFolderNode> ParentFolder = StaticCastSharedPtr<FSequencerFolderNode>(ParentSeqNode);
|
|
|
|
|
ParentFolder->GetFolder().RemoveChildFolder(&FolderNode->GetFolder());
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
FocusedMovieScene->GetRootFolders().Remove(&FolderNode->GetFolder());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FocusedMovieScene->GetRootFolders().Add(&FolderNode->GetFolder());
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ESequencerNode::Track:
|
|
|
|
|
{
|
|
|
|
|
TSharedRef<FSequencerTrackNode> DraggedTrackNode = StaticCastSharedRef<FSequencerTrackNode>(Node);
|
|
|
|
|
UMovieScene* FocusedMovieScene = GetSequencer().GetFocusedMovieSceneSequence()->GetMovieScene();
|
|
|
|
|
|
|
|
|
|
if (ParentSeqNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
checkf(ParentSeqNode->GetType() == ESequencerNode::Folder, TEXT("Can not remove from unsupported parent node."));
|
|
|
|
|
TSharedPtr<FSequencerFolderNode> ParentFolder = StaticCastSharedPtr<FSequencerFolderNode>(ParentSeqNode);
|
|
|
|
|
ParentFolder->GetFolder().RemoveChildMasterTrack(DraggedTrackNode->GetTrack());
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ESequencerNode::Object:
|
|
|
|
|
{
|
|
|
|
|
TSharedRef<FSequencerObjectBindingNode> DraggedObjectBindingNode = StaticCastSharedRef<FSequencerObjectBindingNode>(Node);
|
|
|
|
|
UMovieScene* FocusedMovieScene = GetSequencer().GetFocusedMovieSceneSequence()->GetMovieScene();
|
|
|
|
|
|
|
|
|
|
if (ParentSeqNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
checkf(ParentSeqNode->GetType() == ESequencerNode::Folder, TEXT("Can not remove from unsupported parent node."));
|
|
|
|
|
TSharedPtr<FSequencerFolderNode> ParentFolder = StaticCastSharedPtr<FSequencerFolderNode>(ParentSeqNode);
|
|
|
|
|
ParentFolder->GetFolder().RemoveChildObjectBinding(DraggedObjectBindingNode->GetObjectBinding());
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-05-20 00:58:43 -04:00
|
|
|
// Reset to the root node
|
|
|
|
|
Node->SetParent(RootNode);
|
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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// Our children have changed parents which means that on subsequent creation they will retrieve their expansion state
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// from the map using their new path. If the new path already exists the object goes to the state stored at that path.
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// If the new path does not exist, the object returns to default state and not what is currently displayed. Either way
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// causes unexpected user behavior as nodes appear to randomly change expansion state as they are moved around the sequencer.
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// To solve this, we update a node's parent when the node is moved, and then we update their expansion state here
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// while we still have the current expansion state and the new node path. When the UI is regenerated on the subsequent
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// refresh call, it will now retrieve the state the node was just in, instead of the state the node was in the last time it
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// was in that location. This is done recursively as children store absolute paths so they need to be updated too.
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Node->Traverse_ParentFirst([](FSequencerDisplayNode& TraversalNode)
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{
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TraversalNode.GetParentTree().SaveExpansionState(TraversalNode, TraversalNode.IsExpanded());
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return true;
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}, true);
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}
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void FSequencerNodeTree::SortAllNodesAndDescendants()
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{
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2019-05-25 03:15:46 -04:00
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auto Traverse_ResetSortOrder = [](FSequencerDisplayNode& Node)
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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{
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2019-05-25 03:15:46 -04:00
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Node.ResortImmediateChildren();
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return true;
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};
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const bool bIncludeRootNode = true;
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RootNode->Traverse_ParentFirst(Traverse_ResetSortOrder, bIncludeRootNode);
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
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// Refresh the tree so that our changes are visible.
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2019-05-25 03:15:46 -04:00
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// @todo: Is this necessary any more?
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
|
|
|
GetSequencer().RefreshTree();
|
|
|
|
|
}
|
2016-03-08 16:55:04 -05:00
|
|
|
|
2019-05-09 05:00:21 -04:00
|
|
|
void FSequencerNodeTree::AddFilter(TSharedRef<FSequencerTrackFilter> TrackFilter)
|
|
|
|
|
{
|
|
|
|
|
TrackFilters->Add(TrackFilter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int32 FSequencerNodeTree::RemoveFilter(TSharedRef<FSequencerTrackFilter> TrackFilter)
|
|
|
|
|
{
|
|
|
|
|
return TrackFilters->Remove(TrackFilter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSequencerNodeTree::RemoveAllFilters()
|
|
|
|
|
{
|
|
|
|
|
TrackFilters->RemoveAll();
|
2019-05-24 09:51:55 -04:00
|
|
|
TrackFilterLevelFilter->ResetFilter();
|
2019-05-09 05:00:21 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::IsTrackFilterActive(TSharedRef<FSequencerTrackFilter> TrackFilter) const
|
|
|
|
|
{
|
|
|
|
|
return TrackFilters->Contains(TrackFilter);
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-24 09:51:55 -04:00
|
|
|
void FSequencerNodeTree::AddLevelFilter(const FString& LevelName)
|
|
|
|
|
{
|
|
|
|
|
TrackFilterLevelFilter->UnhideLevel(LevelName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSequencerNodeTree::RemoveLevelFilter(const FString& LevelName)
|
|
|
|
|
{
|
|
|
|
|
TrackFilterLevelFilter->HideLevel(LevelName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::IsTrackLevelFilterActive(const FString& LevelName) const
|
|
|
|
|
{
|
|
|
|
|
return !TrackFilterLevelFilter->IsLevelHidden(LevelName);
|
|
|
|
|
}
|
|
|
|
|
|
2019-09-10 11:35:20 -04:00
|
|
|
bool FSequencerNodeTree::IsNodeSolo(const FSequencerDisplayNode* InNode) const
|
|
|
|
|
{
|
|
|
|
|
const TArray<FString>& SoloNodes = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetSoloNodes();
|
2021-04-29 19:32:06 -04:00
|
|
|
const FString NodePath = InNode->GetPathName();
|
2019-09-10 11:35:20 -04:00
|
|
|
|
|
|
|
|
if (SoloNodes.Contains(NodePath))
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Children should follow their parent's behavior unless told otherwise.
|
|
|
|
|
TSharedPtr<FSequencerDisplayNode> ParentNode = InNode->GetParent();
|
|
|
|
|
if (ParentNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
return IsNodeSolo(ParentNode.Get());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::HasSoloNodes() const
|
|
|
|
|
{
|
|
|
|
|
return bHasSoloNodes;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::IsSelectedNodesSolo() const
|
|
|
|
|
{
|
|
|
|
|
const TSet<TSharedRef<FSequencerDisplayNode> > SelectedNodes = Sequencer.GetSelection().GetSelectedOutlinerNodes();
|
|
|
|
|
|
|
|
|
|
if (SelectedNodes.Num() == 0)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TArray<FString>& SoloNodes = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetSoloNodes();
|
|
|
|
|
|
|
|
|
|
bool bIsSolo = true;
|
|
|
|
|
for (const TSharedRef<const FSequencerDisplayNode> Node : SelectedNodes)
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
if (!SoloNodes.Contains(Node->GetPathName()))
|
2019-09-10 11:35:20 -04:00
|
|
|
{
|
|
|
|
|
bIsSolo = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return bIsSolo;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSequencerNodeTree::ToggleSelectedNodesSolo()
|
|
|
|
|
{
|
|
|
|
|
UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
|
|
|
|
|
|
|
|
|
|
if (MovieScene->IsReadOnly())
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TArray<FString>& SoloNodes = MovieScene->GetSoloNodes();
|
|
|
|
|
|
|
|
|
|
const TSet<TSharedRef<FSequencerDisplayNode> >& SelectedNodes = Sequencer.GetSelection().GetSelectedOutlinerNodes();
|
|
|
|
|
if (SelectedNodes.Num() == 0)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// First, determine if any of the selected nodes are not marked as solo
|
|
|
|
|
// If we have a mix, we should default to setting them all as solo
|
|
|
|
|
bool bIsSolo = true;
|
|
|
|
|
for (const TSharedRef<const FSequencerDisplayNode> Node : Sequencer.GetSelection().GetSelectedOutlinerNodes())
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
if (!SoloNodes.Contains(Node->GetPathName()))
|
2019-09-10 11:35:20 -04:00
|
|
|
{
|
|
|
|
|
bIsSolo = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-05 11:40:05 -05:00
|
|
|
const FScopedTransaction Transaction(NSLOCTEXT("Sequencer", "ToggleSolo", "Toggle Solo"));
|
|
|
|
|
|
2019-09-10 11:35:20 -04:00
|
|
|
MovieScene->Modify();
|
|
|
|
|
|
|
|
|
|
for (const TSharedRef<const FSequencerDisplayNode> Node : Sequencer.GetSelection().GetSelectedOutlinerNodes())
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
FString NodePath = Node->GetPathName();
|
2019-09-10 11:35:20 -04:00
|
|
|
if (bIsSolo)
|
|
|
|
|
{
|
|
|
|
|
// If we're currently solo, unsolo
|
|
|
|
|
SoloNodes.Remove(NodePath);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Mark solo, being careful as we might be re-marking an already solo node
|
|
|
|
|
SoloNodes.AddUnique(NodePath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GetSequencer().RefreshTree();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::IsNodeMute(const FSequencerDisplayNode* InNode) const
|
|
|
|
|
{
|
|
|
|
|
const TArray<FString>& MuteNodes = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetMuteNodes();
|
2021-04-29 19:32:06 -04:00
|
|
|
const FString NodePath = InNode->GetPathName();
|
2019-09-10 11:35:20 -04:00
|
|
|
|
|
|
|
|
if (MuteNodes.Contains(NodePath))
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Children should follow their parent's behavior unless told otherwise.
|
|
|
|
|
const TSharedPtr<FSequencerDisplayNode> ParentNode = InNode->GetParent();
|
|
|
|
|
if (ParentNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
return IsNodeMute(ParentNode.Get());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSequencerNodeTree::IsSelectedNodesMute() const
|
|
|
|
|
{
|
|
|
|
|
const TSet<TSharedRef<FSequencerDisplayNode> > SelectedNodes = Sequencer.GetSelection().GetSelectedOutlinerNodes();
|
|
|
|
|
|
|
|
|
|
if (SelectedNodes.Num() == 0)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TArray<FString>& MuteNodes = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetMuteNodes();
|
|
|
|
|
|
|
|
|
|
bool bIsMute = true;
|
|
|
|
|
for (const TSharedRef<const FSequencerDisplayNode> Node : SelectedNodes)
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
if (!MuteNodes.Contains(Node->GetPathName()))
|
2019-09-10 11:35:20 -04:00
|
|
|
{
|
|
|
|
|
bIsMute = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return bIsMute;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSequencerNodeTree::ToggleSelectedNodesMute()
|
|
|
|
|
{
|
|
|
|
|
UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
|
|
|
|
|
|
|
|
|
|
if (MovieScene->IsReadOnly())
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TArray<FString>& MuteNodes = MovieScene->GetMuteNodes();
|
|
|
|
|
|
|
|
|
|
const TSet<TSharedRef<FSequencerDisplayNode> >& SelectedNodes = Sequencer.GetSelection().GetSelectedOutlinerNodes();
|
|
|
|
|
if (SelectedNodes.Num() == 0)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// First, determine if any of the selected nodes are not marked as Mute
|
|
|
|
|
// If we have a mix, we should default to setting them all as Mute
|
|
|
|
|
bool bIsMute = true;
|
|
|
|
|
for (const TSharedRef<const FSequencerDisplayNode> Node : SelectedNodes)
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
if (!MuteNodes.Contains(Node->GetPathName()))
|
2019-09-10 11:35:20 -04:00
|
|
|
{
|
|
|
|
|
bIsMute = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-05 11:40:05 -05:00
|
|
|
const FScopedTransaction Transaction(NSLOCTEXT("Sequencer", "ToggleMute", "Toggle Mute"));
|
|
|
|
|
|
2019-09-10 11:35:20 -04:00
|
|
|
MovieScene->Modify();
|
|
|
|
|
|
|
|
|
|
for (const TSharedRef<const FSequencerDisplayNode> Node : SelectedNodes)
|
|
|
|
|
{
|
2021-04-29 19:32:06 -04:00
|
|
|
FString NodePath = Node->GetPathName();
|
2019-09-10 11:35:20 -04:00
|
|
|
if (bIsMute)
|
|
|
|
|
{
|
|
|
|
|
// If we're currently Mute, unMute
|
|
|
|
|
MuteNodes.Remove(NodePath);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Mark Mute, being careful as we might be re-marking an already Mute node
|
|
|
|
|
MuteNodes.AddUnique(NodePath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
|
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GetSequencer().RefreshTree();
|
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|
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}
|
2019-05-24 09:51:55 -04:00
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2015-10-31 10:55:13 -04:00
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void FSequencerNodeTree::SaveExpansionState(const FSequencerDisplayNode& Node, bool bExpanded)
|
2014-03-14 14:13:41 -04:00
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{
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2015-07-27 12:12:59 -04:00
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// @todo Sequencer - This should be moved to the sequence level
|
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UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
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2014-03-14 14:13:41 -04:00
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FMovieSceneEditorData& EditorData = MovieScene->GetEditorData();
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2015-10-31 10:55:13 -04:00
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EditorData.ExpansionStates.Add(Node.GetPathName(), FMovieSceneExpansionState(bExpanded));
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2014-03-14 14:13:41 -04:00
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}
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2015-10-31 10:55:13 -04:00
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bool FSequencerNodeTree::GetSavedExpansionState(const FSequencerDisplayNode& Node) const
|
2014-03-14 14:13:41 -04:00
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{
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2015-07-27 12:12:59 -04:00
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// @todo Sequencer - This should be moved to the sequence level
|
|
|
|
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UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
|
2014-03-14 14:13:41 -04:00
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FMovieSceneEditorData& EditorData = MovieScene->GetEditorData();
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2015-07-27 07:23:38 -04:00
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FMovieSceneExpansionState* ExpansionState = EditorData.ExpansionStates.Find( Node.GetPathName() );
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2014-03-14 14:13:41 -04:00
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2015-07-27 07:23:38 -04:00
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return ExpansionState ? ExpansionState->bExpanded : GetDefaultExpansionState(Node);
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}
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2014-03-14 14:13:41 -04:00
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2015-10-31 10:55:13 -04:00
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2015-07-27 07:23:38 -04:00
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bool FSequencerNodeTree::GetDefaultExpansionState( const FSequencerDisplayNode& Node ) const
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{
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Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
Change 3266915 on 2017/01/20 by Arciel.Rekman
Fix Persona crash on Linux (UE-38790).
- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.
#jira UE-38790
Change 3266785 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390
#jira UE-40649
Change 3266762 on 2017/01/20 by Rolando.Caloca
UE4.15 - Fix for reallocating scene color
#jira UE-40633
Change 3266642 on 2017/01/20 by Lina.Halper
Downgraded Warning to Info
#jira: UE-40643
Change 3266532 on 2017/01/20 by Jeff.Campeau
Fix multiplatform Windows includes defeating the safety check in MinWindows.h
#jira UE-40778
#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.
Change 3266523 on 2017/01/20 by Marc.Audy
Fix case where child actor could avoid getting begin play call
#jira UE-40960
Change 3266474 on 2017/01/20 by Peter.Sauerbrei
fix for using an API not yet available in iOS 8
#jira UE-40698
Change 3266339 on 2017/01/20 by Frank.Fella
Sequencer - Fix UI issues with multi-track section rows.
+ Don't show an empty sub-track when there are no sections.
+ Expand parent tracks by default.
#Jira UE-40487
Change 3266283 on 2017/01/20 by Jeff.Fisher
UE-40683 GearVR projects rendering black
-Fix from Remi Palandri
#jira UE-40683
#review-3265824 @nick.whiting @ryan.vance
Change 3266264 on 2017/01/20 by Lina.Halper
Downgraded warning and changed log message
#jira: UE-40643
Change 3266239 on 2017/01/20 by Peter.Sauerbrei
fix for virtual joystick not showing up on some devices
#jira UE-40472
Change 3266084 on 2017/01/20 by Mitchell.Wilson
Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
#jira UE-40887
Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt
Fixed "Wait for Movies to Complete" flag being reversed
#jira UE-40943
Change 3266076 on 2017/01/20 by Mitchell.Wilson
Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
#jira UE-40830 UE-40887
Change 3266034 on 2017/01/20 by Benn.Gallagher
Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
#jira UE-40911
Change 3266027 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175
#jira UE-39110
Change 3265906 on 2017/01/20 by Marcus.Wassmer
Fix GPU particle AFR flickering and optimize injection transfers.
Duplicate CL's 3260302, 3261252, 3265662, 3265678
#jira UE-40915
Change 3265873 on 2017/01/20 by Mark.Satterthwaite
Duplicate CL #3262535:
Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
#jira UE-40842
Change 3265857 on 2017/01/20 by Jamie.Dale
Fixed font pathing issue that could happen in an out-of-source packaged build
#jira UE-40855
Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt
Move Dirt Mask Intensity to the correct post process category
#jira UE-40851
Change 3265674 on 2017/01/20 by Rolando.Caloca
UE4.15 - Revert
#jira UE-40633
Change 3265647 on 2017/01/20 by Mitchell.Wilson
Updating spawn location of the player pawn after unpossessing character in example 1.10.
#jira UE-40870
Change 3265612 on 2017/01/20 by Alexis.Matte
Prevent name clash warning when doing automation test
#jira UE-40788
Change 3265553 on 2017/01/20 by Matthew.Griffin
Fixed Shadow variable warning
Change 3265366 on 2017/01/20 by Dmitriy.Dyomin
Fixed: Vulkan crashes on Adreno Galaxy S7
#jira UE-40840
Change 3265294 on 2017/01/19 by Dmitriy.Dyomin
Fixed typo which was causing assert on mobile
#jira UE-40633
Change 3265111 on 2017/01/19 by Rolando.Caloca
UE4.15 - Fix for scene color crash
#jira UE-40633
Change 3264789 on 2017/01/19 by Josh.Adams
- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
#jira UE-40798
Change 3264780 on 2017/01/19 by Rolando.Caloca
UE4.15 - Add Morph compute GPU stat
#jira UE-40891
Change 3264486 on 2017/01/19 by Mark.Satterthwaite
Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
#jira UE-40863
Change 3264427 on 2017/01/19 by Rolando.Caloca
UE4.15 - Track down crash
#jira UE-40633
Change 3264393 on 2017/01/19 by Aaron.McLeran
#jira UE-40850
Re-fixing UE-39650 again in 4.15.
I hope this bug doesn't regress yet again!
Change 3264364 on 2017/01/19 by Daniel.Wright
In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
#jira UE-39658
Change 3264284 on 2017/01/19 by Mark.Satterthwaite
Duplicate CL #3264251:
Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
#jira UE-40803
Change 3264282 on 2017/01/19 by Benn.Gallagher
CIS fix, bad expression that failed to compile Mac
#jira UE-40716
Change 3264257 on 2017/01/19 by Mike.Beach
Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).
#jira UE-40620
Change 3264242 on 2017/01/19 by Daniel.Wright
[Copy] Sharing IndirectLightingCacheTextureSampler samplers
#jira UE-40727
Change 3264191 on 2017/01/19 by Ori.Cohen
Fix heightfield not working with traces underneath.
#JIRA UE-39819
Change 3264139 on 2017/01/19 by Benn.Gallagher
Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
#jira UE-40716
Change 3264110 on 2017/01/19 by Max.Preussner
MfMedia: Disabled plug-in on Windows 10, because it is currently broken
#jira UE-406344
Change 3264108 on 2017/01/19 by Max.Preussner
MfMedia: Fixed compile errors on Windows 10
#jira UE-40644
Change 3264099 on 2017/01/19 by Jamie.Dale
Adding deprecation warning for 4.14 style PO export
#jira UE-40592
Change 3264089 on 2017/01/19 by Matthew.Griffin
Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
#jira UE-39968
Change 3264065 on 2017/01/19 by James.Golding
Fix ModifyCurve node not calling init/update in SourcePose
#jira UE-40852
Change 3263729 on 2017/01/19 by Alexis.Matte
Fix a bad condition when filling the material sorting array
#jira UE-40814
Change 3263704 on 2017/01/19 by Jack.Porter
Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled.
#jira UE-40659
Change 3263627 on 2017/01/19 by Jack.Porter
Fixed black textures when Vulkan is packaged for ETC1
#jira UE-40658
Change 3263554 on 2017/01/19 by Jack.Porter
Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
#jira UE-38930
Change 3263535 on 2017/01/19 by Matthew.Griffin
Removed unnecessary directories to always cook
Problem was actually down to string asset references not being resolved in file set generation
Change 3263534 on 2017/01/19 by Matthew.Griffin
Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights
Change 3263267 on 2017/01/18 by Dan.Oconnor
Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
#jira UE-40428
Change 3263219 on 2017/01/18 by Dan.Oconnor
Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
#jira UE-19425
Change 3262980 on 2017/01/18 by Maciej.Mroz
#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770
Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint
Change 3262908 on 2017/01/18 by Ori.Cohen
When refreshing physics assets, don't do so on components that have no bodies.
#JIRA UE-40764
Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt
Fix a crash if a background blur widget ends up being negative or zero sized
#jira UE-40820
Change 3262606 on 2017/01/18 by Marc.Audy
Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
#jira UE-40785
Change 3262416 on 2017/01/18 by Marc.Audy
Reenable audio threading
#jira UE-00000
Change 3262125 on 2017/01/18 by Chris.Wood
Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac
#jira UE-40293
Change 3262103 on 2017/01/18 by Jamie.Dale
Merging some cooker fixes
CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
CL# 3262091 - Guarding against potentially invalid call to FString::Mid
CL# 3262094 - Cook on the fly builds now resolve string asset references
#jira UE-40790
Change 3262082 on 2017/01/18 by Chris.Bunner
Accumulate used particle materials from final mesh material module, not first.
#jira UE-39953
Change 3261996 on 2017/01/18 by Matthew.Griffin
Allow Samples to be built in pre-flights if you are specifying an engine version
Change 3261995 on 2017/01/18 by Matthew.Griffin
Resolve string asset references after loading packages to ensure that we find all required files
Change 3261934 on 2017/01/18 by Allan.Bentham
Bump shader version to force changes in 3260307 to occur.
#jira UE-39701
Change 3261842 on 2017/01/18 by Graeme.Thornton
Manual copy of CL 3253580 from Dev-Core
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3261017 on 2017/01/17 by Mitchell.Wilson
Resaving all levels to resolve short form string asset reference warnings.
#jira UE-40732
Change 3260918 on 2017/01/17 by Andrew.Rodham
Sequencer: Request unloaded levels to be loaded when being made visible through sequencer
#jira UE-40082
Change 3260909 on 2017/01/17 by Ben.Marsh
Fix error running "Clean" in installed build.
#jira UE-40751
Change 3260757 on 2017/01/17 by Jeff.Fisher
UE-39654 Crash when launching Google VR project
-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
-I also added some asserts.
#jira UE-39654
#review-3260644
Change 3260637 on 2017/01/17 by Alexis.Matte
Fix crash when importing skeletal mesh containing a texture or a material using the same name.
#jira UE-40538
Change 3260630 on 2017/01/17 by Marc.Audy
When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
#jira UE-40730
Change 3260600 on 2017/01/17 by matt.barnes
Test content for sequencer event tracks
#jira UE-29618
Change 3260593 on 2017/01/17 by Mieszko.Zielinski
Made FSupportedAreaData export as part of engine API #UE4
#jira UE-40739
Change 3260538 on 2017/01/17 by Marc.Audy
Always display axes in debug info, but show -- for value when we don't yet know the ranges
#jira UE-40700
Change 3260422 on 2017/01/17 by Marc.Audy
Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
#jira UE-10109
Change 3260392 on 2017/01/17 by Ben.Woodhouse
Duplicated from CL 3260107:
Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
#jira UE-40717
Change 3260358 on 2017/01/17 by Chris.Bunner
Only validate tonemapper LUT input if actually hooked up.
#jira UE-40467
Change 3260327 on 2017/01/17 by Frank.Fella
PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.
#jira UE-40709
Change 3260307 on 2017/01/17 by Allan.Bentham
Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
#jira UE-39701
Change 3260276 on 2017/01/17 by Alex.Delesky
#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.
Change 3260274 on 2017/01/17 by Chris.Wood
Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel
#jira UE-40492
Change 3260230 on 2017/01/17 by Ben.Woodhouse
Duplicated from dev-rendering@3232283
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3260096 on 2017/01/17 by Thomas.Sarkanen
Fixed crash when rendering out a level sequence with layered animations
When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.
#jira UE-40654 - Render Movie using separate process crashes capture process
Change 3259875 on 2017/01/17 by Dmitriy.Dyomin
Fixed: SunTemple is washed out in one color on some Android devices
#jira UE-40689
Change 3259011 on 2017/01/16 by Max.Chen
Matinee to Level Sequence: Make RegisterTrackConverters pure virtual
#jira UE-37328
Change 3258992 on 2017/01/16 by Rolando.Caloca
UE4.15 - Integrate fix for outlines (3258807)
#jira UE-40690
Change 3258949 on 2017/01/16 by mason.seay
Disabled TranslatedMass test
#jira UE-29618
Change 3258860 on 2017/01/16 by Max.Preussner
Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)
#jira OR-34819
Change 3258846 on 2017/01/16 by Max.Preussner
MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)
#jira UE-39703
Change 3258813 on 2017/01/16 by Benn.Gallagher
Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
#jira UE-40614
Change 3258771 on 2017/01/16 by James.Golding
Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
#jira UE-40418
Change 3258747 on 2017/01/16 by Max.Chen
Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.
#jira UE-40665
Change 3258630 on 2017/01/16 by Jurre.deBaare
CIS IfDef issue fix
#JIRA UE-1234
Change 3258541 on 2017/01/16 by Phillip.Kavan
[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.
change summary:
- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method
#jira UE-40131
Change 3258532 on 2017/01/16 by Max.Chen
Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.
#jira UE-40642
Change 3258505 on 2017/01/16 by Marc.Audy
Improve messaging when installing vehicle and vehicle adv C++ feature packs
#jira UE-40647
Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)
#jira UE-40567
Change 3258457 on 2017/01/16 by Jurre.deBaare
SpeedTree Billboards rendering with Incorrect Material
#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
#jira UE-39677
Change 3258442 on 2017/01/16 by Alexis.Matte
Skeletalmesh import, make sure we increment the lod index when animation is not imported
#jira UE-40640
Change 3258431 on 2017/01/16 by Jurre.deBaare
Back out changelist 3258392
#fix issue was already resolved
#jira UE-1234
Change 3258392 on 2017/01/16 by Jurre.deBaare
Fix for non-unity CIS
#JIRA UE-1234
Change 3258358 on 2017/01/16 by Matthew.Griffin
Prevent warning from being shown when XMPP module is not built
#jira UE-40616
(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)
Change 3258144 on 2017/01/15 by Marc.Audy
Fix non-unity CIS errors
#jira UE-00000
Change 3258141 on 2017/01/15 by zachary.wilson
Adding testing content for Distance Field Indirect Shadows
#jira UE-29618
Change 3258049 on 2017/01/14 by Nick.Shin
UFE sent incorrect header data on missing file
also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)
first, 404 was not sending the required double newline after headers
second, since connection are not closed manually (server side) send a dummy payload with content-length data
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3257984 on 2017/01/14 by Aaron.McLeran
Attempting another fix for static analysis warning in CIS
#jira UE-40645
Change 3257904 on 2017/01/14 by Aaron.McLeran
Resolving static analysis warnings reported by CIS
#jira UE-40645
Change 3257883 on 2017/01/14 by Aaron.McLeran
Fixing build warning with CL 3257826
#jira UE-40645
Change 3257826 on 2017/01/13 by Aaron.McLeran
Integrating fixes from Dev-Framework and Odin to Release-415
#jira UE-40645
Change 3257654 on 2017/01/13 by Marc.Audy
Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
#jira UE-40466
Change 3257608 on 2017/01/13 by John.Pollard
PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays
#jira OR-34522
Change 3257489 on 2017/01/13 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve CIS warnings.
#jira UE-40628
Change 3257485 on 2017/01/13 by Chris.Babcock
Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
#jira UE-40602
#ue4
#android
Change 3257444 on 2017/01/13 by Matt.Barnes
Updating test assets for UEQATC-2967
#jira UE-29618
Change 3257324 on 2017/01/13 by Arciel.Rekman
Linux: Update runtime CEF lib as well (UE-401413).
- Followup to CL 3256081.
#jira UE-40413
(Merging CL 3257241 from Dev-Platform to Release-4.15)
Change 3257140 on 2017/01/13 by Lina.Halper
Fix crash with deleting all poses
#jira: UE-40537
Change 3257066 on 2017/01/13 by Jurre.deBaare
CIS fix for game builds
#jira UE-1234
Change 3257056 on 2017/01/13 by Ben.Zeigler
#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash
Change 3256839 on 2017/01/13 by Jurre.deBaare
Added conversion of HLOD transition screen size to new transition screen area values
#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
#misc Updated the default value to a screen size to screen area equivalent
#JIRA UE-40518
Change 3256761 on 2017/01/13 by Mieszko.Zielinski
Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4
#jira UE-40589
Change 3256177 on 2017/01/12 by Josh.Adams
- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
#jira UE-40391
Change 3256131 on 2017/01/12 by Jamie.Dale
Fixing log spam when trying to load an empty font data
#jira UE-40555
Change 3256081 on 2017/01/12 by Arciel.Rekman
Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).
- Also deleted Debug version of it.
- Change by yaakuro.
#jira UE-40413
(Edigrating CL 3256065 from Dev-Platform to Release-4.15)
Change 3256046 on 2017/01/12 by Jon.Nabozny
Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.
#jira UE-39212
Change 3255939 on 2017/01/12 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3255912 on 2017/01/12 by Olaf.Piesche
Replicating fix from 3246828 for
#jira UE-39249
Change 3255909 on 2017/01/12 by Rolando.Caloca
UE4.15 - Support for choosing discrete AMD GPU
#jira UE-40546
Change 3255835 on 2017/01/12 by Martin.Wilson
Fix newly added virtual bones not being on screen.
#jira UE-40516
Change 3255774 on 2017/01/12 by Mark.Satterthwaite
Merging 3251926 for Richard.Wallis:
#jira UE-38828
Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.
Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.
Change 3255771 on 2017/01/12 by Alexis.Matte
Fix a crash when re-importing asset with no material
#jira UE-40510
Change 3255746 on 2017/01/12 by Jon.Nabozny
Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp
#jira UE-0000
Change 3255659 on 2017/01/12 by Jon.Nabozny
Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.
(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)
#jira UE-39212
Change 3255617 on 2017/01/12 by Ori.Cohen
Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor
#JIRA UE-40458
Change 3255536 on 2017/01/12 by Jamie.Dale
Fixed crash when using an object picker against the 'Object' type
This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).
#jira UE-40408
Change 3255451 on 2017/01/12 by Chris.Wood
Fixed read only text color in SCommentBubble
[UE-40384] - Reference Viewer comment text is difficult to read
Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.
#jira UE-40384
Change 3255448 on 2017/01/12 by Chris.Wood
Removed blinking cursor/caret on read only editable text layouts.
[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts
#jira UE-40502
Change 3255445 on 2017/01/12 by Marc.Audy
Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
#jira UE-00000
Change 3255441 on 2017/01/12 by Jon.Nabozny
Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.
#jira UE-40478
Change 3255407 on 2017/01/12 by Yannick.Lange
VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
- Added extra checks for other possible future cases
#jira UE-39786 UE-39789
Change 3255393 on 2017/01/12 by Chris.Bunner
Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
#jira UE-40517
Change 3255375 on 2017/01/12 by Steve.Robb
CIS fix.
#jira UE-39556
Change 3255334 on 2017/01/12 by samuel.proctor
Corrected QA Container asset to remove pin warning.
#jira UE-29618
Change 3255319 on 2017/01/12 by james.cobbett
Fixing motion blur issue with test content for Pose Snapshots.
#jira UE-29618
Change 3255247 on 2017/01/12 by Nick.Darnell
Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.
That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.
#jira UE-40313
Change 3255236 on 2017/01/12 by Phillip.Kavan
[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.
- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)
#jira UE-40131
Change 3255216 on 2017/01/12 by Rolando.Caloca
UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
#jira UE-40506
Change 3255206 on 2017/01/12 by Steve.Robb
Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.
#fyi mike.beach
#jira UE-39556
Change 3255195 on 2017/01/12 by mason.seay
Adjusted slope to fix platform discrepancy
#jira UE-29618
Change 3255086 on 2017/01/12 by Jack.Porter
Fix XboxOneShaderCompiler.cpp non-unity compilation
#jira None
Change 3255085 on 2017/01/12 by Jack.Porter
Missing HTML5 changes from CL 3254907
#jira UE-39111
Change 3255031 on 2017/01/12 by Jack.Porter
More iOS GoogleVR changes missing from CL 3254907
#jira UE-39111
Change 3254991 on 2017/01/12 by Jack.Porter
Missing file from CL 3254907
#jira UE-39111
Change 3254907 on 2017/01/11 by Jack.Porter
Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
#jira UE-39111
#jira UE-35849
#jira UEMOB-35
Change 3254810 on 2017/01/11 by Arciel.Rekman
Linux: fix for crash on exit (UE-40488).
#jira UE-40488
Change 3254617 on 2017/01/11 by Peter.Sauerbrei
remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
#jira UE-39349
Change 3254489 on 2017/01/11 by mason.seay
Other minor improvements to the map
#jira UE-29618
Change 3254477 on 2017/01/11 by mason.seay
Map tweaks to prevent the vehicle from getting stuck
#jira UE-29618
Change 3254431 on 2017/01/11 by Mitchell.Wilson
Rebuilt lighting on all StarterContent levels.
#jira UE-40468
Change 3254333 on 2017/01/11 by mason.seay
Adjusted lightmap on mesh to remove odd rendering splotches
#jira UE-29618
Change 3254131 on 2017/01/11 by Rolando.Caloca
UE4.15 - Missing dumped shaders
#jira UE-40465
Change 3254126 on 2017/01/11 by Jeff.Fisher
UE-40422 Vive Motion Controllers unable to Play Haptic Effect
-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
#jira UE-40422
#review-3254084
Change 3254046 on 2017/01/11 by Mark.Satterthwaite
Merging 3233811:
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
#jira UE-39935
Change 3254021 on 2017/01/11 by james.cobbett
Test content for Pose Snapshot testing
#jira UE-29618
Change 3253993 on 2017/01/11 by Alexis.Matte
Fix the morph target import
#jira UE-40424
Change 3253948 on 2017/01/11 by mason.seay
Fixed Level BP logic that was causing Access None error
#jira UE-29618
Change 3253884 on 2017/01/11 by mason.seay
Updated mesh colors on map. Disabled motion blur
#jira UE-29618
Change 3253862 on 2017/01/11 by mason.seay
Disabled Always Show Mobile Input (turned on by accident)
#jira UE-29618
Change 3253859 on 2017/01/11 by Mark.Satterthwaite
Merging 3252866:
Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
#jira UE-40357
Change 3253854 on 2017/01/11 by Mark.Satterthwaite
Merging 3252859:
Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
#jira UE-40410
Change 3253853 on 2017/01/11 by Mark.Satterthwaite
Merging 3237394:
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3253852 on 2017/01/11 by Mark.Satterthwaite
Merging 3236850:
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3253834 on 2017/01/11 by mason.seay
Updated mobile input textures to be power of two
#jira UE-29618
Change 3253807 on 2017/01/11 by Mark.Satterthwaite
Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:
3232641:
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
3236788:
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
3233854:
More information about texture type validation errors in Metal.
3249742:
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
#jira UE-40200
Change 3253636 on 2017/01/11 by Chris.Wood
Improved tracking of runtime and debugger attachment for analytics purposes.
[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
[UE-39777] - Update MTBF IsDebugger state for every heartbeat
[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
[UE-39779] - UnrealWatchdog to send total run time of process
Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.
#jira UE-39780, UE-39777, UE-39778, UE-39779
Change 3253281 on 2017/01/10 by Dan.Oconnor
Typo fix caused parameter in local struct definition to shadow the local
#jira UE-40027
Change 3253231 on 2017/01/10 by Dan.Oconnor
Mirror of 3253220
These pins should infer together
#jira UE-40427
Change 3253125 on 2017/01/10 by Uriel.Doyon
Brought back CL 3242117 and 3238685, which got lost on the way:
- Fix for possiblel check fail when changin mobility of actors.
- Fix for possible check fail when processing streaming data.
#jira UE-39996
Change 3252936 on 2017/01/10 by Marc.Audy
CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
#jira UE-40027
Change 3252886 on 2017/01/10 by Lina.Halper
Fix for invalid AnimCurves when curve is added while running
#jira: UE-39826
Change 3252753 on 2017/01/10 by Frank.Fella
Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.
#jira UE-39836
Change 3252640 on 2017/01/10 by Lukasz.Furman
fixed NavCollision losing user settings after any property change
copy of 3252628
#jira UE-40388
Change 3252614 on 2017/01/10 by Daniel.Wright
UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
#jira UE-40406
Change 3252609 on 2017/01/10 by mason.seay
Updated map with text actors for more visual clarity
#jira UE-29618
Change 3252477 on 2017/01/10 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
#jira UE-39852
Change 3252451 on 2017/01/10 by Daniel.Wright
Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
#jira UE-30089
Change 3252418 on 2017/01/10 by Ben.Zeigler
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
Change 3252410 on 2017/01/10 by Max.Chen
Sequencer : Filter sections on select in range
Copy from Dev-Sequencer
#jira UE-37854
Change 3252385 on 2017/01/10 by Max.Chen
Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.
#jira UE-39923
Change 3252360 on 2017/01/10 by Allan.Bentham
Remove incorrect assert for iOS.
#jira UE-40385
Change 3252297 on 2017/01/10 by mason.seay
Test assets for suspending cloth simulation
#jira UE-29618
Change 3252125 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
#jira UE-40099
Change 3251987 on 2017/01/10 by Allan.Bentham
Fix HQ DoF
#jira UE-35548
Change 3251856 on 2017/01/10 by Jack.Porter
Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
Added MakeBox and MakeBox2D kismet native functions
Fixed box overlap test ignoring instance scale
#jira UE-34409
Change 3251519 on 2017/01/09 by Daniel.Wright
[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
#jira UE-40055
Change 3251146 on 2017/01/09 by Lina.Halper
Fix on stable track data carrying over to pose asset
- decided to clean up track data in anim sequence since we don't really need that data anymore
#jira: UE-40351
#code review: Martin.Wilson
Change 3251056 on 2017/01/09 by Lina.Halper
fixed crash when pose node contains stale data when updating source.
#jira: UE-40258
#code review; Thomas.Sarkanen
Change 3251035 on 2017/01/09 by Mitchell.Wilson
Removed preview mesh in M_GodRay to resolve CIS warning.
Relinked textures used in two materials to resolve CIS warnings.
#jira UE-40350
Change 3250959 on 2017/01/09 by Mitchell.Wilson
Updating master sequence playback end time so the final audio track can be heard.
Updating multiple shots to resolve issues with audio not playing back properly.
#jira UE-40321 UE-40335
Change 3250896 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed level visibility not working in PIE
#jira UE-40082
Change 3250895 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
- Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.
#jira UE-40320
Change 3250830 on 2017/01/09 by Ben.Woodhouse
Duplicated from //ue4/Release-4.14
CL 3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira UE-38818
Change 3250790 on 2017/01/09 by Lauren.Ridge
Fixing backspace on VR Editor numberpad menu.
#jira UE-39770
Change 3250681 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3249296:
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3250680 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
#jira UE-39949
Change 3250609 on 2017/01/09 by Steve.Robb
Maximum number of stats-using threads increased to 512.
#jira UE-38153
Change 3250604 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties
#jira UE-40327
Change 3250589 on 2017/01/09 by Matthew.Griffin
Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
Avoids unused configs and VS2013 files
#jira UE-39171
Change 3250578 on 2017/01/09 by Matthew.Griffin
Removed art tools from released build now that they are available separately on the Marketplace
Change 3250282 on 2017/01/07 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Reported by UT team.
Replication of a fix from Dev-Framework that didn't make it to 4.15 stream
#jira UE-40324
Change 3250276 on 2017/01/07 by Mieszko.Zielinski
Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4
#jira UE-31711
Change 3250219 on 2017/01/07 by Mieszko.Zielinski
Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4
#jira UE-31731
Change 3250147 on 2017/01/07 by Andrew.Rodham
Added missing includes
#jira UE-40019
Change 3250096 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
correction to: UE_MakeHTTPDataRequest
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249963 on 2017/01/06 by Mieszko.Zielinski
removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4
#jira UE-40099
Change 3249829 on 2017/01/06 by Alexis.Matte
turn on the material name clash feature for the content browser importer.
#jira UE-40298
Change 3249791 on 2017/01/06 by andrew.porter
QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings
#jira UE-29618
Change 3249755 on 2017/01/06 by Jamie.Dale
Some fixes for object reference detection and notification when deleting assets
#jira UE-40121
Change 3249727 on 2017/01/06 by James.Golding
#jira UE-40242
Change 3249707 on 2017/01/06 by Mitchell.Wilson
Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
#jira UE-40311
Change 3249543 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3249506 on 2017/01/06 by Alexis.Matte
Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
#jira UE-40240
Change 3249477 on 2017/01/06 by Ori.Cohen
Fix incorrect warning when moving kinematic objects during simulation.
#JIRA UE-40290
Change 3249472 on 2017/01/06 by Andrew.Rodham
Sequencer: Undo now works as expected when editing the properties of a key
#jira UE-40019
Change 3249390 on 2017/01/06 by Mitchell.Wilson
Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
#jira UE-40300
Change 3249317 on 2017/01/06 by Alexis.Matte
Fix a crash when loading skeletalmesh with no section
#jira UE-40249
Change 3249294 on 2017/01/06 by Mitchell.Wilson
Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
#jira UE-40295
Change 3249213 on 2017/01/06 by Chris.Bunner
Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#jira OR-33525, OR-33536, OR-33540, OR-33520
Change 3249135 on 2017/01/06 by Martin.Wilson
Fix root motion issues on additive animations.
- Fix scale issue on resetting root bone
- Fix loss of root motion when animation is additive.
#jira UE-40232
Change 3248522 on 2017/01/05 by Alexis.Matte
Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
#jira UE-40201
Change 3248271 on 2017/01/05 by Andrew.Rodham
Sequencer: Only reset persistent evaluation data when the sequence has changed
- This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence
#jira UE-40234
Change 3248092 on 2017/01/05 by Ben.Marsh
UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.
Change 3248091 on 2017/01/05 by Marcus.Wassmer
Tick renderthreadtickables in -onethread to avoid leaks.
#jira UE-40248
Change 3248063 on 2017/01/05 by Marc.Audy
Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
#jira UE-40243
Change 3247995 on 2017/01/05 by Maciej.Mroz
NativizationSummary object is always present.
manually merged cl#3247985 from Dev-Blueprints
#jira UE-40035
Change 3247873 on 2017/01/05 by Chad.Garyet
Adding "Generate QA Labels" buildgraph node and automation script.
Port of createNewLabel and createMinimumLabel python scripts into UAT
#jira UEB-725
Change 3247855 on 2017/01/05 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3247737 on 2017/01/05 by Marc.Audy
static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
#jira UE-40053
Change 3247723 on 2017/01/05 by mason.seay
Asset for suspend cloth bug
#jira UE-29618
Change 3247708 on 2017/01/05 by Mitchell.Wilson
Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
#jira UE-40195
Change 3247652 on 2017/01/05 by Martin.Wilson
Fixes for animation notifies window
-Fix notify not being removed from skeleton
-Fix crash where editor is not refreshed after notify removal
#jira UE-40154
Change 3247638 on 2017/01/05 by mason.seay
Test assets for cloth suspension
#jira UE-29618
Change 3247630 on 2017/01/05 by Alexis.Matte
Prevent crash when the import fail and we have no staticmesh created
#jira UE-40024
Change 3247556 on 2017/01/05 by Ben.Marsh
Fix non-unity compile error.
Change 3247547 on 2017/01/05 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3247539 on 2017/01/05 by Benn.Gallagher
Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
#jira UE-40199
Change 3247515 on 2017/01/05 by Allan.Bentham
Fix inverted planar reflections when mobileLDR
Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
#jira UE-32868
Change 3247502 on 2017/01/05 by Dmitriy.Dyomin
Fixed: Single digit frame rate when sculpting landscape foliage.
#jira UE-39532
Change 3247232 on 2017/01/04 by Ben.Marsh
Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.
#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144
Change 3247002 on 2017/01/04 by Chris.Babcock
Changed Vulkan hitchy pipeline log message verbosity
#jira UE-38354
#ue4
#android
#dontbackcopy
Change 3246927 on 2017/01/04 by matt.barnes
Updating QAGame content to facilitate UEQATC-2969
#jira UE-29618
Change 3246894 on 2017/01/04 by Mike.Beach
Mirroring CL 3245322 from Dev-BP
Fixed a crash when implementing a native interface in a BP
#jira UE-40155, UE-40203
Change 3246830 on 2017/01/04 by Chris.Bunner
Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#jira UE-39756
Change 3246816 on 2017/01/04 by Jon.Nabozny
Fix Anim Notifies Tab not opening in Animation Editor.
#JIRA UE-40134
Change 3246804 on 2017/01/04 by Ori.Cohen
Touch engine file to trigger re-link.
#JIRA UE-40156
Change 3246709 on 2017/01/04 by mason.seay
Updated map
#jira UE-29618
Change 3246606 on 2017/01/04 by Ori.Cohen
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
#JIRA UE-40156
Change 3246571 on 2017/01/04 by Marc.Audy
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#jira UE-39994
Change 3246527 on 2017/01/04 by tim.gautier
QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback
#jira UE-29618
Change 3246480 on 2017/01/04 by mason.seay
Map update
#jira UE-29618
Change 3246470 on 2017/01/04 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
#JIRA UE-00000
Change 3246413 on 2017/01/04 by Jon.Nabozny
Cube asset did not have Tri Meshes. Reimported to fix the issue.
-- Copied from 3233164 --
#jira UE-39657
Change 3246388 on 2017/01/04 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
-- Copied from 3239735 (bot health fixed by a different CL) --
#jira UE-39387
Change 3246352 on 2017/01/04 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
-- Copied from 3239765 --
#JIRA UE-39726
Change 3246341 on 2017/01/04 by Ori.Cohen
Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.
#JIRA UE-39508
Change 3246178 on 2017/01/04 by Andrew.Rodham
Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
- This is to reconcile the movie scene sequence player with previous behaviour
#jira UE-40076
Change 3246102 on 2017/01/04 by Benn.Gallagher
Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
#jira UE-39811
Change 3246100 on 2017/01/04 by Benn.Gallagher
Fixed ensure triggered when using root motion with sub instances
Fixed crash reinstancing an active anim class that had subinstances
#jira UE-39582
#jira UE-39579
Change 3246092 on 2017/01/04 by Marc.Audy
PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
#jira UE-40098
Change 3246084 on 2017/01/04 by Matthew.Griffin
Remove bad files
Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt
Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.
#jira UE-39652
Change 3246043 on 2017/01/04 by Steve.Robb
Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue.
#jira UE-39872
Change 3246032 on 2017/01/04 by Martin.Wilson
Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)
#jira UE-40105
Change 3246016 on 2017/01/04 by Andrew.Rodham
Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
- This allows us to edit such properties on context menus
#jira UE-39998
Change 3246005 on 2017/01/04 by Thomas.Sarkanen
Fixed asset attachment issues in Skeleton Tree
Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
The attach parent name was not initialized, so assets could not be deleted one at a time.
#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree
Change 3246002 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences
#jira UE-39975
Change 3245979 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed scrubbing audio tracks not working propertly
#jira UE-40048
Change 3245978 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction
#jira UE-39998
Change 3245977 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed crash caused by lingering persistent evaluation data
#jira UE-40064
Change 3245971 on 2017/01/04 by Dmitriy.Dyomin
Fixed: Using Set World Origin Location will cause the player pawn to stutter
#jira UE-40022
Change 3245725 on 2017/01/03 by Matt.Barnes
Further improvments on test assets for UEQATC-2963
#jira UE-29618
Change 3245658 on 2017/01/03 by Arciel.Rekman
Linux: fix ARM32 build (UE-39913).
#jira UE-39913
(Redoing CL 3240982 from Dev-Platform in Release-4.15)
Change 3245577 on 2017/01/03 by Mason.Seay
More vehicle updates
#jira UE-29618
Change 3245556 on 2017/01/03 by Matt.Barnes
Updating test content for UEQATC-2963
#jira UEQATC-2963
Change 3245461 on 2017/01/03 by mason.seay
Updating Inertia Tensor Scale to improve Vehicle Handling
#jira UE-40013
Change 3245442 on 2017/01/03 by Jeff.Fisher
UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
#jira UEVR-495
#review-3245374
Change 3245427 on 2017/01/03 by Jeff.Fisher
UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
-This is useful for apps that have 2d and vr modes.
#jira UEVR-456
#review-3245372
Change 3245329 on 2017/01/03 by mason.seay
Level and vehicle tweaks
#jira UE-29618
Change 3245275 on 2017/01/03 by Chris.Babcock
Added EngineVersion to AndroidManfiest.xml metadata
#jira UE-40123
#ue4
#android
Change 3245235 on 2017/01/03 by Guillaume.Abadie
Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3245183 on 2017/01/03 by Chris.Babcock
Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
#jira UE-40103
#PR #3085
#ue4
#android
Change 3245120 on 2017/01/03 by mason.seay
Missed some assets
#jira UE-29618
Change 3245116 on 2017/01/03 by mason.seay
Mass fucntional test
#jira UE-29618
Change 3245049 on 2017/01/03 by Ben.Marsh
PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)
Change 3244924 on 2017/01/03 by Ben.Zeigler
#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072
Change 3244831 on 2017/01/03 by Mitchell.Wilson
Fixed hole in collision around level.
#jira UE-39576
Change 3244817 on 2017/01/03 by Matthew.Griffin
Change check for files being under engine directory to avoid problems with relative paths
#jira UE-40096
Change 3244801 on 2017/01/03 by Andrew.Rodham
Editor: Fixed color picker not working when opened from a details panel on a context menu
- When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
- Added the ability to find an open menu from a widget path to FSlateApplication
#jira UE-39932
Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3244672 on 2017/01/03 by Ben.Marsh
Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.
Change 3244668 on 2017/01/03 by Thomas.Sarkanen
Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar
Options were in the asset menu before.
#jira UE-39643 - Missing "Reimport" option for animation assets
Change 3244667 on 2017/01/03 by Thomas.Sarkanen
Reduced default URO distances in-line with new LOD calculations
New values should give (roughly) the same effect as the older values with the older system.
#jira UE-39939 - URO LOD distance factors different with the new screen size metric
Change 3244654 on 2017/01/03 by Matthew.Griffin
Added functionality to specify Loading Phase for plugin templates
Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
#jira UE-38826
Change 3244631 on 2017/01/03 by Dmitriy.Dyomin
Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
#jira UE-37368
Change 3244548 on 2017/01/02 by Jack.Porter
Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
#jira UE-39905
Change 3244389 on 2016/12/30 by Phillip.Kavan
[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.
Mirrored from //UE4/Dev-Blueprints (CL# 3244388).
#jira UE-39816
Change 3244248 on 2016/12/29 by laz.matech
Saved the new sublevel in the persistent level and set it to hidden by default
#jira UE-29618
Change 3244213 on 2016/12/29 by laz.matech
Added a sublevel to QA-Sequencer map
#jira UE-29618
Change 3243857 on 2016/12/27 by samuel.proctor
Altered Container asset to have proper console input
#jira UE-29618
Change 3243852 on 2016/12/27 by Mason.Seay
Forgot config file
#jira UE-29618
Change 3243847 on 2016/12/27 by mason.seay
Improved mobile input
#jira UE-29618
Change 3243536 on 2016/12/24 by Phillip.Kavan
[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).
Mirrored from //UE4/Dev-Blueprints (CL# 3243210).
#jira UE-39944
Change 3243535 on 2016/12/24 by Phillip.Kavan
[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.
Mirrored from //UE4/Dev-Blueprints (CL# 3243207).
#jira UE-39816
Change 3243534 on 2016/12/24 by Phillip.Kavan
[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.
Mirrored from //UE4/Dev-Blueprints (CL# 3239965).
#jira UE-39733
Change 3243532 on 2016/12/24 by Phillip.Kavan
[UE-39854] Fix nativized assets build error when there are no native code dependencies.
Mirrored from //UE4/Dev-Blueprints (CL# 3239778).
#jira UE-39854
Change 3243529 on 2016/12/24 by Phillip.Kavan
[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.
Mirrored from //UE4/Dev-Blueprints (CL# 3239289).
#jira UE-38999
Change 3243442 on 2016/12/23 by mason.seay
QAGame cleanup - Replacing copy pose from mesh test assets
#jira UE-29618
Change 3243215 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Switching to ES2 feature level preview renders black in editor
#jira UE-40009
Change 3243185 on 2016/12/22 by Ryan.Vance
#jira UEVR-478
Integrating 3235308 Mono changes from DevVR.
Change 3243183 on 2016/12/22 by Ryan.Vance
#jira UEVR-455
Integrating 3243173 post present call back implementation from 4.14.1
Change 3243182 on 2016/12/22 by Ryan.Vance
#jira UE-39269
Working around a nullptr deref in the Oculus runtime.
Change 3243153 on 2016/12/22 by mason.seay
WIP map update
#jira UE-29618
Change 3243128 on 2016/12/22 by andrew.porter
QAGame: Adding Actor Sequence test content for a crash.
#jira UE-29618
Change 3243117 on 2016/12/22 by Jeff.Fisher
UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
-We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that.
#2659
#jira UE-34004
#review-3231154
Change 3243093 on 2016/12/22 by mason.seay
Some tweaks to vehicle levels
#jira UE-29618
Change 3243084 on 2016/12/22 by andrew.porter
QAGame: Cleaned up Sequencer_OverrideBindings
#jira UE-29618
Change 3243009 on 2016/12/22 by andrew.porter
QAGame: Renaming actor in Sequencer_OverrideBindings.
#jira UE-29618
Change 3243003 on 2016/12/22 by andrew.porter
QAGame: Removing override bindings from level sequence
#jira UE-29618
Change 3242996 on 2016/12/22 by andrew.porter
QAGame: Slight tweak to QA-Sequencer.
#jira UE-29618
Change 3242982 on 2016/12/22 by Marc.Audy
Properly reenable stats sounds in both game and level editor
#jira UE-40015
Change 3242959 on 2016/12/22 by mason.seay
Test map for vehicles and moving meshes
#jira UE-29618
Change 3242934 on 2016/12/22 by andrew.porter
QAGame: Adding test content to QA-Sequencer for Override Bindings
#jira UE-29618
Change 3242870 on 2016/12/22 by Mason.Seay
QAGame footprint reduction: Clearing out content (were in for old bug reports)
#jira UE-29618
Change 3242799 on 2016/12/22 by tim.gautier
QAGame - Adding the following assets for Sequencer Event Track testing:
-TM-Sequencer_EventTrack + BuildData
-QA_LightStruct
-Sequencer_EventTrack
#jira UE-29618
Change 3242792 on 2016/12/22 by samuel.proctor
Correcting Container test asset for proper output
#jira UE-29618
Change 3242727 on 2016/12/22 by Dmitriy.Dyomin
Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
#jira UE-40005
Change 3242666 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
#jira UE-39534
Change 3242373 on 2016/12/21 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed.
#JIRA UE-39566
Change 3242323 on 2016/12/21 by Josh.Adams
- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
#jira UE-39966
Change 3242286 on 2016/12/21 by mason.seay
Vehicle Assets and Maps
#jira UE-29618
Change 3242284 on 2016/12/21 by Marc.Audy
Fix "stat sounds" not working after PIE completes and a new one is begun
#jira UE-32743
#jira UE-39511
Change 3242281 on 2016/12/21 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3242229 on 2016/12/21 by Ben.Marsh
Fixup workspace for building PhysX.
Change 3242227 on 2016/12/21 by Marc.Audy
Properly update listener position for stat sounds
#jira UE-38850
Change 3242218 on 2016/12/21 by Ori.Cohen
Fix physx html5 compilation APEX issue.
#JIRA UE-39566
Change 3242174 on 2016/12/21 by Ori.Cohen
Fix incorrect moment of inertia for convex elements with translation.
#JIRA UE-39566
Change 3242145 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix for vehicle stability
#JIRA UE-38710
Change 3242139 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix:
Fix crash when setting collision trace in construction script.
#JIRA UE-39341
Change 3242088 on 2016/12/21 by Alexis.Matte
Fix the drag and drop material on level instance to drop on the correct material slot
Fix the serialization of the staticmesh property FMeshSectionInfoMap
#jira UE-39952
Change 3242081 on 2016/12/21 by Andrew.Rodham
Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.
#jira UE-39851
Change 3242079 on 2016/12/21 by Andrew.Rodham
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
#jira UE-39882
Change 3242078 on 2016/12/21 by Andrew.Rodham
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3242026 on 2016/12/21 by Josh.Adams
- Fixed compile errors in tools after NVNRHI move
#jira UE-39966
Change 3241994 on 2016/12/21 by andrew.porter
QAGame: Disabled auto play on Sequencer_AnimNotify.
#jira UE-29618
Change 3241989 on 2016/12/21 by Mitchell.Wilson
Resolving CIS warnings in Content examples.
Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
#jira UE-39984
Change 3241986 on 2016/12/21 by mason.seay
Vehicle Landscape Test map (mainly for crash investigation)
#jira UE-29618
Change 3241914 on 2016/12/21 by Josh.Adams
- Removed invalid and confusing .ini settings
#jira UE-39982
Change 3241902 on 2016/12/21 by Josh.Adams
- Moved NVNRHI stuff out of RHI.Build.cs
#jira UE-39966
Change 3241889 on 2016/12/21 by andrew.porter
QAGame: Added new level sequence to QA-Sequencer level
#jira UE-29618
Change 3241884 on 2016/12/21 by Alexis.Matte
Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
#jira UE-39834
Change 3241869 on 2016/12/21 by andrew.porter
QAGame: Adding test content for Sequencer Animation Notifies
#jira UE-29618
Change 3241809 on 2016/12/21 by Chris.Wood
Fix non-unity build errors in UnrealWatchdog.
[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp
PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)
#jira UE-39940
Change 3241806 on 2016/12/21 by Marc.Audy
Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3241802 on 2016/12/21 by Marc.Audy
Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3241790 on 2016/12/21 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level
#jira UE-39699
Change 3241789 on 2016/12/21 by Marc.Audy
Check Owner has a valid world before trying to access Scene (4.14.2)
#jira UE-39560
Change 3241786 on 2016/12/21 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
#jira UE-39407
Change 3241781 on 2016/12/21 by Mitchell.Wilson
Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
#jira UE-30953
Change 3241747 on 2016/12/21 by mason.seay
Tag Query test map and assets
#jira UE-29618
Change 3240938 on 2016/12/20 by Ben.Marsh
Remaking QFE fixes from 4.14 branch.
Change 3240740 on 2016/12/20 by Ben.Marsh
Update branch name for analytics.
[CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
|
|
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// Object nodes, and track nodes that are parent tracks are expanded by default.
|
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3800792)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3631172 by Max.Chen
Sequence Recorder: Record to the specified target animation for the target actor only. Newly tracked components will have newly created animations so that they don't record to the same target animation assets.
#jira UE-49304
#jira UE-49216
#jira UE-49300
Change 3632895 by Max.Chen
Sequencer: Fixed crash caused by erroneous persistent references to FSequencer.
#jira UE-48647
#jira UE-48383
#jira UE-47661
Change 3634864 by Max.Chen
Sequencer: Bake transforms
#jira UE-49136
Change 3634879 by Max.Chen
Sequence Recorder: Close the target animation asset editor if it exists before recording into it.
#jira UE-49216
Change 3650553 by Max.Chen
Sequencer: Switch shot display name to FString so that it's not localized.
#jira UE-49824
Change 3650848 by Darren.Pegg
Linear Timecode Plugin - first pass - still needs output interface
Change 3653174 by Max.Chen
Sequencer: Allow blending for vector tracks
#jira UE-49809
Change 3653205 by Max.Chen
Sequencer: Fix default burnin content.
#jira UE-49824
Change 3653570 by Darren.Pegg
Win32 Build fix: EmptyLinkFunctionForStaticInitializationLinearTimecode
Change 3658673 by Darren.Pegg
Timecode - Adding Accessors, renaming files
Change 3663633 by Max.Chen
Sequencer: Add option to export an object's transform to a camera anim asset.
#jira UE-49599
Change 3665971 by Max.Chen
Sequence Recorder: Add an active column for sequence recorder
Change 3666066 by Max.Chen
Sequencer: Suspend broadcast of selection delegates when performing multiple operations.
#jira UE-40371
Change 3671057 by Max.Chen
PR #4055: Fixed ACameraRig_Rail PreviewMeshes to match Spline Component (Contributed by Hemofektik)
Change 3677104 by Max.Chen
Sequencer: Add transaction for easing length.
#jira UE-50588
Change 3677105 by Max.Chen
Sequencer: Restore pre-animated state when changing active channels.
#jira UE-50473
Change 3681069 by Max.Preussner
LinearTimecode: Processing samples only if they have been dequeued successfully
Change 3681783 by Andrew.Rodham
Control Rig: Fixed crash attempting to zero out array with the wrong size
Change 3681949 by Darren.Pegg
OnTimecodeChange Delegate, Comments in DropTimecode, DropTimecode to string auto conversion
Change 3682222 by Andrew.Porter
EngineTest: Enabled MP4 Media Player test in the level ShaderModels. Set the texture ShaderModelPlayer_Video to use the correct media player.
#jira UE-47213
Change 3683523 by Andrew.Rodham
Sequencer: Display sub sequence name on binding ID pickers rather than the sub section name
Change 3684318 by Max.Chen
Sequencer: Fix crash in dragging a level sequence into the tree area.
#jira UE-50902
Change 3687609 by Max.Chen
Curve Editor: Add ModifyOwnerChange to CurveOwnerInterface. Call mark as changed when modifying keys or tangents.
#jira UE-50882
Change 3687617 by Max.Chen
Sequencer: Move some commands out of the generic sequencer command bindings so that they don't take over the viewport. ie. End for "Snap to Floor" should still function in the viewport.
#jira UE-50997
Change 3687969 by Andrew.Rodham
Sequencer: New compile on the fly logic
- Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs. This affords much more efficient compilation when working within sequencer.
- Added the concept of 'instance data' for sub sequences, available through the IMovieScenePlayer interface or persistent data stores. This replaces the compilation of specific templates for control rig templates.
- Moved sub tracks and sections to MovieScene module
- Removed the concept of shared tracks. Any previous uses should port over to shared execution tokens instead.
#jira UE-46789
Change 3689884 by Max.Chen
Sequencer: Remove null tracks on object bindings. Tracks can become null if they're from a plugin and the plugin is disabled.
#jira UE-50839
Change 3690130 by Andrew.Rodham
Sequencer: Fixed UMG animations not working with blueprint nativization
Change 3690162 by Andrew.Rodham
Sequencer: Fix assert when using filler shots
#jira UE-51029
Change 3691904 by Max.Chen
Sequencer: Fix overlap by looking at the key behind as well. This fixes a bug if there's 3 keyframes on consecutive frames, if you zoom out, you should see two bordered keys when the overlap threshold is passed.
#jira UE-50993
Change 3692149 by Andrew.Rodham
Sequencer: Change FSortByPrioritySegmentBlender::Blend to fall back to flag comparison if any sections are null for automation tests.
- Combinations of null/non-null will never happen in the wild because we either run with sections or without, but the static analysis doesn't know that
Change 3692212 by Andrew.Rodham
Core: Changed TRange to pass-by-value for small types, inlined some functions
Change 3693044 by Max.Chen
Sequencer: Update pivot location for selection when closing sequencer.
#jira UE-51132
Change 3693061 by Max.Chen
Sequencer: Remove force evaluate on end scrubbing. Backout previous fix because 3657907 is the real fix.
#jira UE-45905
Change 3694308 by Andrew.Rodham
Sequencer: Sub tracks now blend correctly again
#jira UE-51076
Change 3694365 by Andrew.Rodham
Sequencer: Fixed exponential slow down when compiling large quantities of sub sequences on cook caused by not clamping sub-sequence compilation correctly
Change 3698176 by Max.Chen
Sequencer: Enable the camera cut track when popping back to the master only if there's a camera cut track in the master. This fixes an issue where if you don't have a camera cut track in the master, the camera gets locked to a camera cut in a subscene and you can't toggle out of it.
#jira UE-51332
Change 3698979 by Max.Chen
Sequencer: Fix delay before warmup causing sequences not to render.
#jira UE-51307
Change 3700149 by Max.Chen
Sequencer: Fix delay at shot boundaries causing sequences to not play back and render out. The shot id needs to be tracked to determine whether a new shot is encountered.
#jira UE-51307
Change 3705624 by Max.Chen
Sequencer: Reset drop node on drag leave
Change 3718781 by Max.Preussner
MediaAssets: Removed obsolete pointer checks (Playlist is always valid); added checks to enforce this invariant
Change 3721586 by Max.Preussner
MediaAssets: Added verbose logging to MediaPlayer BP functions
Change 3721662 by Max.Preussner
WmfMedia: Fixed media session not generating PlaybackEndReached event when session forced to stop
#jira UE-50962
Change 3722954 by Max.Preussner
MediaAssets: Removed looping option from play lists
Change 3723076 by Andrew.Porter
Removed controls for looping playlist.
Change 3724202 by Max.Chen
Sequencer: Spawn time optimizations
#jira UE-32885
Change 3725359 by Max.Chen
Sequencer: Fix spawnables not playing back. bIsEditorPreviewActor = false for sequencer spawnables so that BeginPlay() doesn't get skipped.
#jira UE-51750
Change 3725362 by Max.Chen
Sequencer: Change check to ensure for null object in property actuate. This prevents a crash when there's a track without a binding object. This occur when pasting a property track to the root.
#jira UE-51713
Change 3725802 by Max.Chen
Sequencer: Add the ability to drag sections up.
#jira UE-43305
Change 3726520 by Max.Preussner
MediaAssets: Fixed OnMediaOpened called when looping a source
#jira UE-51773
Change 3728509 by Max.Chen
Sequencer: Fix crash pasting a camera cut track because the outer isn't set to the movie scene.
#jira UE-51787
Change 3729216 by Max.Chen
Sequencer: Fix pre edit property chain broadcast so that the property path will include possible struct/array node.
#jira UE-51525
Change 3729248 by Max.Chen
Sequencer: Add default expansion states to allow track editors to specify them per track type.
Material track is currently the only track that defaults to expanded.
#jira UE-21741
Change 3729392 by Max.Preussner
ImgMedia: Disabling video output when video track is selected
Change 3729452 by Max.Preussner
MediaPlayerEditor: Showing a notification if no video track available or selected
Change 3729462 by Max.Preussner
MediaPlayerEditor: Creating overlay font only once
Change 3731155 by Max.Chen
Sequencer: Set row index when creating a new take
#jira UE-51867
Change 3731446 by Max.Chen
Sequencer: Add null check and warning for invalid GetParameterCollectionInstance.
Change 3731640 by Max.Chen
Sequencer: Automatically create a camera cut track if a camera is dropped and there's no existing camera cut or there's no existing camera cut sections.
#jira UE-51846
Change 3731653 by Max.Chen
Sequencer: Defer details panel updates on scrubbing and playing.
#jira UE-48448
Change 3732597 by Max.Chen
Sequencer: Don't swap the camera cut section if it already exists and a camera is created.
Change 3733554 by Max.Chen
Sequencer: Fix crash when existing hotspot is null.
Change 3734305 by Max.Preussner
MediaAssets: Fixed assertion when assigning same media player to a media texture twice
#jira UE-51012
Change 3735735 by Max.Preussner
MediaFrameworkTest: Setting MediaAssets log category Verbose to prevent log spam in Editor
Change 3736393 by Max.Chen
Sequencer: Set min/max values for generic key area so that they don't default to 0,10.
#jira UE-52012
Change 3736804 by Max.Chen
Sequencer: Fix rotation rotator->quat->rotator conversion which prevents you from typing in a rotation of 0,0,320 into the key editor. Unwind rotations from the previous transform to the current transform so that the nearest rotation is set rather than the rotator->quat->rotator conversion.
#jira UE-52009
#jira UE-34816
Change 3737790 by Max.Chen
Sequencer: Follow up fix to quat->rot->quat so that unwinding is only processed if the last transform is valid.
Change 3739738 by Max.Chen
PR #4184: Unregister Missing TrackEditors in MovieSceneTools (Contributed by LordNed)
Change 3741910 by Max.Preussner
MfMedia: Simplified track switching code; enabled seeking
Change 3742171 by Max.Preussner
MediaAssets: Fixed timecode check to include current presentation time
Change 3744889 by Max.Chen
Sequencer: Use drag and drop actor factory if specifiied. This ensures that the correct actor factory is used in creating the object template for the sequencer spawner. This fixes some spawnables not getting created properly (ie. Empty Actor)
#jira UE-51678
Change 3746049 by Andrew.Rodham
FBX Import: Fixed tangent overrides producing the wrong type of key tangent modes
Change 3747870 by Max.Chen
Sequencer: Update auto scroll when moving keys/sections.
#jira UE-31212
Change 3747885 by Max.Chen
UMG: Remove template instance finish on pause. It appears that was only there to stop audio (CL #3161056). Instead, evaluate in the stopped position with the stopped playback state.
#jira UE-47749
Change 3747914 by Max.Chen
Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.
#jira UE-49480
Change 3747915 by Max.Chen
Sequencer: Set default completion mode for all sections to project default.
#jira UE-49480
Change 3748377 by Max.Preussner
EngineTest: Fixed media player automation test BP
#jira UE-50637
Change 3748531 by Max.Preussner
EngineTest: Fixed media player not opening media during FTest setup
I fixed up the Blueprint. Also, don't use PlayOnOpen on the media player if you don't intend to play the movie after opening. You can call Pause right after opening. If you enable PlayOnOpen, the order of operations will not work, because it will first call Pause via the IsReady check in Tick and then Play via the PlayOnOpen checkbox. I disabled PlayOnOpen.
#jira UE-47207
Change 3750362 by Max.Chen
PR #4205: parameter not used bug fixes (Contributed by shrimpy56)
Change 3750885 by Max.Chen
Sequencer: Prevent throttling on the curve editor so that editor world tick can apply.
#jira UE-51624
Change 3757123 by Max.Preussner
MediaAssets: Allowing media players to be part of GC clusters
#jira FORT-59774
#jira UE-51943
Change 3764055 by Max.Chen
Sequencer: Add SetPlaybackPosition as latent action to fix crash when calling SetPlaybackPosition in an event.
#jira UE-52270
Change 3764555 by Max.Chen
Sequencer: Change camera cut binding from guid to object binding id to allow for subscene bindings
Change 3764613 by Max.Chen
Sequencer: Show binding ID picker customization on all details panels. Allow creation of new camera cut sections from existing bindings.
Deprecate AddNewCameraCut(FGuid)
Change 3766389 by Max.Chen
Sequencer: Don't override existing camera binding id on postload if it's valid.
Change 3766432 by Max.Chen
Sequencer: Switch constraint guid to constraint binding ID
#jira UE-52438
Change 3767160 by Max.Preussner
WmfMedia: Added more logging
Change 3767843 by Max.Preussner
MediaAssets: Fixed Crash in UMediaSoundComponent::UpdatePlayer
#jira UE-52594
Change 3771038 by Max.Preussner
Engine: Changed message log back to ensure
Cannot use message log on render thread as it may call LoadModule
Change 3771071 by Max.Preussner
MediaCompositing: Fixed default media plane material
Change 3771287 by Max.Preussner
Engine: Changed ensure to global log
Change 3771450 by Max.Preussner
MediaAssets: Fixed crash when dragging media player viewport
#jira UE-52675
Change 3771461 by Max.Preussner
ImgMedia: Fixed seeking not working when paused
#jira UE-52677
Change 3772999 by Andrew.Rodham
Sequencer: Added the ability to supply an instance data object to sequence runtime evaluation
- This allows systems to inject information into a sequence at runtime, enabling more dynamic control of tracks
- Level sequence actors use this by default to supply a dynamic 'transform origin' to all component transform tracks, to which all absolute transform sections will be added.
#jira UE-46003
Change 3774633 by Max.Preussner
MediaAssets: Fixed MediaPlayer.Prev/Next not playing automatically if player was playing previously
#jira UE-52714
Change 3774961 by Max.Preussner
UdpMessaging: Patch to make message serialization notification thread-safe
#jira UE-52624
Change 3778108 by Max.Chen
Sequencer: Scroll in track area.
#jira UESEQ-330
Change 3778270 by Max.Chen
Sequencer: Copy/cut/paste/duplicate object bindings
FMovieSceneCopyableBinding - struct containing the copied FMovieSceneBinding, FMovieScenePossessable and FMovieSceneSpawnable
MovieScene - AddPossessable, AddSpawnable with existing possessable or spawnable
ISequencer - FOnMovieSceneBindingsPasted to allow fixing up bindings on paste
#jira UESEQ-352, UESEQ-335
Change 3778674 by Max.Preussner
Engine: Fixed online documentation for external texture registry
Change 3778699 by Max.Preussner
Engine: Fixed external textures not registering correctly in all cases
#jira UE-52648
Change 3778776 by Max.Preussner
Engine: Corrected code comments for external texture registry
Change 3779153 by Max.Preussner
LinearTimecode: Fixed plugin category
Change 3779166 by Max.Preussner
WmfMedia: Reversing FourceCC display string, so it displays correctly
Change 3780576 by Max.Chen
Sequencer: Fix viewport invalidation so that it happens on sequence evaluation.
#jira UE-52836
Change 3780619 by Max.Chen
Sequencer: Always save default spawnable state regardless of focused sequence. This fixes a bug where if you step back to the master sequence (and the spawnable still exists), and then scrub outside the region where the spawnable exists, it gets destroyed but saved default spawnable state doesn't get called because it's no longer the focused sequence.
#jira UE-52008
Change 3781227 by Max.Chen
Sequencer: Add playback speed settings menu
#jira UESEQ-384
Change 3782213 by Max.Preussner
WmfMedia: Fixed H.265 frames being dropped due to false negative buffer size check
#jira UE-52859
Change 3782239 by Max.Chen
Sequencer: Add shortcut to tooltips
#jira UE-52795
Change 3782388 by Max.Preussner
WmfMedia: Fixed IYUV encoded AVI not playing correctly
#jira UE-52855
Change 3782541 by Chris.Babcock
Protect against asking for duration before prepare completed in movie player
#jira UE-52805
#ue4
#android
Change 3787676 by Max.Chen
Sequencer: Export unmatched float properties to custom attributes
#jira UE-52983
Change 3787788 by Max.Preussner
Extras: Natvis for FTimespan
Change 3789419 by Max.Chen
Sequencer: Fix import camera so that when new cameras are created, values from the fbx are going only to the newly created cameras.
Also, added bReduceKeys and bReduceKeysTolerance to import fbx.
#jira UE-52997
Change 3789628 by Max.Chen
Sequencer: Remove Shift-C and Shift-D as a hotkey for toggling the cinematic viewport as it was causing some confusion when users accidentally hit it.
Change 3789716 by Andrew.Rodham
Seqeuncer: Fixed slot animation not being restored for montages that are recreated during evaluation
- The issue here is that the animation system can deem montages as inactive at any point, and will re-create a new montage instance if this is the case. Previously, we stored pre-animated state on the anim instance, and cached the montage that we played, which meant that we attempt to restore a stale montage.
- The solution is to store pre-animated state for the montages, and cache the anim instance. This means we'll always store pre-animated state if the montage is re-created.
#jira UE-49981
Change 3789874 by Max.Chen
Sequencer: Add option to only show selected nodes only
ISequencer - Added OnGetIsBindingVisible(), OnGetIsTrackVisible()
LevelEditorSequencerIntegration - implement OnGetIsBindingVisible based on actor selection
#jira UESEQ-357
Change 3789877 by Max.Chen
Control Rig: Implement IsTrackVisible to show nodes in the sequencer tree that are selected.
#jira UESEQ-357
Change 3791514 by Andrew.Rodham
Image Plate: Fixed image plates not showing up in high res screenshots
- The image plate mesh had a LOD index of -1 which meant it never showed up when a LOD to render was specified
- Also simplified the bounds calculation
#jira UE-51764
Change 3791596 by Max.Chen
Sequence Recorder: Don't record editor only components
#jira UE-49071
Change 3791659 by Andrew.Rodham
Sequencer: Event struct payloads now support user defined struct default values on creation
#jira UE-45430
Change 3791718 by Max.Chen
Sequence Recorder: Fix level sequences not triggering when recording. Level sequences would not get recorded if the world settings actor was not recorded.
Change 3791761 by Max.Chen
Sequencer: Find available non-overlapping row index when adding subsections.
Change 3791837 by Max.Chen
Sequencer: Fix sequencer not updating after toggling Bind Sequencer to PIE/Simulate while PIE is active.
Change 3791875 by Max.Chen
Sequence Recorder: Add recording button now adds for any selected actors.
Change 3791880 by Max.Chen
Sequence Recorder: Fix end pie not stopping sequence recording if not recording world settings.
Change 3791932 by Max.Chen
Sequence Recorder: Record spawned actors immediately so that they won't be missed if they're deleted before tick. Clean up queued recordings that were from spawned actors.
Change 3791954 by Max.Chen
Sequence Recorder: Don't process if not recording on end pie.
Change 3791955 by Max.Chen
Sequence Recorder: Fix recording spawnables not getting the correct position for being spawned at.
Set a transform on the movie scene spawnable which will be used if the root component of the object template doesn't exist.
Change 3792061 by Max.Chen
Sequence Recorder: Change FOnRecordingStarted and FOnRecordingFinished to multicast delegate.
If a sequence being recorded into is currently open in sequencer, it gets reloaded to prevent crashes.
Change 3792271 by Max.Chen
Sequence Recorder: Duplicate the actor to trigger before playing so that a sequence can be recorded and played back at the same time.
#jira UE-49069
Change 3792292 by Max.Preussner
MfMedia: Fixed tracks being reported in reverse order
#jira UE-53074
Change 3792811 by Max.Chen
Sequencer: Add option to disable camera cuts on the movie scene player.
Change 3793341 by Max.Preussner
AvfMedia: Fix for crash when opening AVF Media after opening multiple players
Merged from shelved CL in Dev-Rendering
#author richard.wallis
#jira UE-52383
Change 3793642 by Max.Chen
Sequencer: Delete and rename icons.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-52139
Change 3794678 by Max.Chen
Sequencer: Fix crash on HandleRecordingFinished
#jira UE-53178
Change 3795007 by Max.Preussner
AudioMixer: Fix for AVF Media Player audio is garbled and has static
#author ethan.geller
#jira UE-52785
Change 3795103 by Max.Chen
Sequencer: Add bKeyCreated for FKeyPropertyResult and notify movie scene data changed when a key is created.
#jira UE-53175
Change 3795457 by Michael.Trepka
Reverted one of the changes from CL 3793341 as it was causing a crash at exit
#jira UE-53196
Change 3795739 by Max.Chen
Sequencer: Set ease in/out objects as transactional.
#jira UE-50594
Change 3796871 by Max.Preussner
MediaAssets: Fixed media texture initialization related crash on Metal; fixed white output on inactive media player; added proper support for clear color
#jira UE-51940
#jira UE-52932
Change 3796921 by Michael.Trepka
Fix for a crash in AvfMediaPlayer related to reusing FAvfMediaPlayer object
#jira UE-53181
Change 3797176 by Max.Preussner
MediaAssets: Fixed white flicker when rapidly swapping media players on a media texture
Also no longer clearing media textures each frame if they are not in use
#jira UE-52932
Change 3797515 by Max.Chen
Actor Sequence: Add nullptr check - fix actor sequence crash when actor sequence doesn't exist.
#jira UE-49103
[CL 3800998 by Max Chen in Main branch]
2017-12-11 11:42:27 -05:00
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if (Node.GetType() == ESequencerNode::Object)
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{
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return true;
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}
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else if (Node.GetType() == ESequencerNode::Track)
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{
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const FSequencerTrackNode& TrackNode = static_cast<const FSequencerTrackNode&>(Node);
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if (TrackNode.GetSubTrackMode() == FSequencerTrackNode::ESubTrackMode::ParentTrack)
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{
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return true;
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}
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if (TrackNode.GetTrackEditor().GetDefaultExpansionState(TrackNode.GetTrack()))
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{
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return true;
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}
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}
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return false;
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2014-03-14 14:13:41 -04:00
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}
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2019-10-01 20:41:42 -04:00
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void FSequencerNodeTree::SavePinnedState(const FSequencerDisplayNode& Node, bool bPinned)
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{
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UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
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FMovieSceneEditorData& EditorData = MovieScene->GetEditorData();
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if (bPinned)
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{
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EditorData.PinnedNodes.AddUnique(Node.GetPathName());
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}
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else
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{
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EditorData.PinnedNodes.RemoveSingle(Node.GetPathName());
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}
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}
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bool FSequencerNodeTree::GetSavedPinnedState(const FSequencerDisplayNode& Node) const
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{
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UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
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FMovieSceneEditorData& EditorData = MovieScene->GetEditorData();
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bool bPinned = EditorData.PinnedNodes.Contains(Node.GetPathName());
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return bPinned;
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}
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2015-10-31 10:55:13 -04:00
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2019-04-28 02:55:01 -04:00
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bool FSequencerNodeTree::IsNodeFiltered(const TSharedRef<const FSequencerDisplayNode> Node) const
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2014-03-14 14:13:41 -04:00
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{
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2019-04-28 02:55:01 -04:00
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for (auto It = FilteredNodes.CreateConstIterator(); It; ++It)
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{
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if ((*It) == Node)
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{
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return true;
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}
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}
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return false;
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2014-03-14 14:13:41 -04:00
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}
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2016-02-08 13:35:28 -05:00
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void FSequencerNodeTree::SetHoveredNode(const TSharedPtr<FSequencerDisplayNode>& InHoveredNode)
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{
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2021-01-08 19:56:07 -04:00
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if (InHoveredNode.IsValid() && !InHoveredNode->IsSelectable())
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{
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return;
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}
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2016-02-08 13:35:28 -05:00
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if (InHoveredNode != HoveredNode)
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{
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HoveredNode = InHoveredNode;
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}
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}
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const TSharedPtr<FSequencerDisplayNode>& FSequencerNodeTree::GetHoveredNode() const
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{
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return HoveredNode;
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}
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2015-10-31 10:55:13 -04:00
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2019-05-25 03:15:46 -04:00
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void FSequencerNodeTree::UpdateSectionHandles(TSharedRef<FSequencerTrackNode> TrackNode)
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{
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const TArray<TSharedRef<ISequencerSection>>& Sections = TrackNode->GetSections();
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for (int32 SectionIndex = 0; SectionIndex < Sections.Num(); ++SectionIndex)
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{
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UMovieSceneSection* Section = Sections[SectionIndex]->GetSectionObject();
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if (Section)
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{
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SectionToHandle.Add(Section, FSectionHandle(TrackNode, SectionIndex));
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}
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}
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}
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TOptional<FSectionHandle> FSequencerNodeTree::GetSectionHandle(const UMovieSceneSection* Section) const
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{
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const FSectionHandle* Found = SectionToHandle.Find(Section);
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static void AddChildNodes(const TSharedRef<FSequencerDisplayNode>& StartNode, TSet<TSharedRef<FSequencerDisplayNode>>& OutFilteredNodes)
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
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AddChildNodes(ChildNode, OutFilteredNodes);
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2020-01-27 20:11:15 -05:00
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static void AddParentNodes(const TSharedRef<FSequencerDisplayNode>& StartNode, TSet<TSharedRef<FSequencerDisplayNode>>& OutFilteredNodes)
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Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2955635 on 2016/04/26 by Max.Chen
Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.
#jira UE-28213
Change 2955617 on 2016/04/25 by Dmitriy.Dyomin
Better fix for: Post processing rendering artifacts Nexus 6
this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment
#jira: UE-24067
Change 2955522 on 2016/04/25 by Max.Chen
Sequencer: Fix crash when resolving object guid and context is null.
#jira UE-29916
Change 2955504 on 2016/04/25 by Alexis.Matte
#jira UE-29926
Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do.
Change 2955500 on 2016/04/25 by Dan.Oconnor
Integration of 2955445 from Dev-BP
#jira UE-29012
Change 2955234 on 2016/04/25 by Lina.Halper
Fixed tool tip of twist node
#jira : UE-29907
Change 2955211 on 2016/04/25 by Ben.Marsh
Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default.
#jira UE-29842
Change 2955155 on 2016/04/25 by Jamie.Dale
Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit
#jira UE-28756
Change 2955144 on 2016/04/25 by Jamie.Dale
Fixed a case where editable text controls would fail to select their text when focused
There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped.
#jira UE-29818
#jira UE-29772
Change 2955136 on 2016/04/25 by Chad.Taylor
Merging to 4.12:
Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed.
#jira UE-22581
Change 2955134 on 2016/04/25 by Lina.Halper
Removed code that blocks moving actor when they don't have physics asset
#jira : UE-29796
#code review: Benn.Gallagher
Change 2955130 on 2016/04/25 by Zak.Middleton
#ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps.
(copy of 2955001 in Main)
#jira UE-29531
#lockdown Nick.Penwarden
Change 2955098 on 2016/04/25 by Marc.Audy
Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client
#jira UE-7539
Change 2955049 on 2016/04/25 by Richard.TalbotWatkin
Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds.
#jira UE-29753 - Add ability to display a SplineComponent in-game
Change 2955040 on 2016/04/25 by Chris.Gagnon
Fixed Initializer Order Warning in hot reload ctor.
#jira UE-28811, UE-28960
Change 2954995 on 2016/04/25 by Marc.Audy
Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors
#jira UE-29909
Change 2954970 on 2016/04/25 by Peter.Sauerbrei
fix for openwrite with O_APPEND flag
#jira UE-28417
Change 2954917 on 2016/04/25 by Chris.Gagnon
Moved a desired change from Main to 4.12
Added input settings to:
- control if the viewport locks the mouse on acquire capture.
- control if the viewport acquires capture on the application launch (first window activate).
#jira UE-28811, UE-28960
parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this)
Change 2954908 on 2016/04/25 by Alexis.Matte
#jira UE-29478
Prevent modal dialog to use 100% of a core
Change 2954888 on 2016/04/25 by Marcus.Wassmer
Fix compile issue with chinese locale
#jira UE-29708
Change 2954813 on 2016/04/25 by Lina.Halper
Fix when not re-validating the correct asset
#jira : UE-29789
#code review: Martin.Wilson
Change 2954810 on 2016/04/25 by mason.seay
Updated map to improve coverage
#jira UE-29618
Change 2954785 on 2016/04/25 by Max.Chen
Sequencer: Always spawn sequencer spawnables. Disregard collision settings.
#jira UE-29825
Change 2954781 on 2016/04/25 by mason.seay
Test map for Audio Occlusion trace channels
#jira UE-29618
Change 2954684 on 2016/04/25 by Marc.Audy
Add GetIsReplicated accessor to AActor
Deprecate specific GameplayAbility class implementations that was exposing bReplicates
#jira UE-29897
Change 2954675 on 2016/04/25 by Alexis.Matte
#jira UE-25430
Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs
Change 2954669 on 2016/04/25 by Alexis.Matte
#jira UE-29507
Import of rigid mesh animation is broken
Change 2954579 on 2016/04/25 by Ben.Marsh
Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later.
#jira UE-29842
Change 2954556 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class
Change 2954552 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Deleting BP class
Change 2954498 on 2016/04/25 by Ryan.Gerleve
Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server.
Transition actors to the new level in a second pass after non-transitioning actors are handled.
#jira UE-29213
Change 2954446 on 2016/04/25 by Max.Chen
Sequencer: Fixed spawning actors with instance or multiple owned components
- Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved
#jira UE-29774, UE-29859
Change 2954430 on 2016/04/25 by Marc.Audy
Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling
#jira UE-29118
#jira UE-29747
Change 2954292 on 2016/04/25 by Richard.TalbotWatkin
Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella)
CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport.
#jira UE-29265 - Crash when drag selecting curve keys in matinee
Change 2954262 on 2016/04/25 by Graeme.Thornton
Fixed a editor crash when destroying linkers half way through a package EndLoad
#jira UE-29437
Change 2954239 on 2016/04/25 by Marc.Audy
Fix error message
#jira UE-00000
Change 2954177 on 2016/04/25 by Dmitriy.Dyomin
Fixed: Hidden surface removal is not enabled on PowerVR Android devices
#jira UE-29871
Change 2954026 on 2016/04/24 by Josh.Adams
[Somehow most files got unchecked in my previous checkin, grr]
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2954025 on 2016/04/24 by Josh.Adams
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2953946 on 2016/04/24 by Max.Chen
Sequencer: Fix crash on undo of a sub section.
#jira UE-29856
Change 2953898 on 2016/04/23 by mitchell.wilson
#jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing
Change 2953859 on 2016/04/23 by Maciej.Mroz
Merged from Dev-Blueprints 2953858
#jira UE-29790 Editor crashes when opening KiteDemo
Change 2953764 on 2016/04/23 by Max.Chen
Sequencer: Remove "Experimental" tag on the Level Sequence Actor
#jira UETOOl-625
Change 2953763 on 2016/04/23 by Max.Chen
Cinematics: Change text to "Edit Existing Cinematics"
#jira UE-29102
Change 2953762 on 2016/04/23 by Max.Chen
Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges.
#jira UE-29658
Change 2953652 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Workaround driver bugs wrt texture format caps
#jira UE-28140
Change 2953596 on 2016/04/22 by Marcus.Wassmer
#jira UE-20276
Merging dual normal clearcoat shading model.
2863683
2871229
2876362
2876573
2884007
2901595
Change 2953594 on 2016/04/22 by Chris.Babcock
Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver
#jira UE-29851
#ue4
#android
Change 2953520 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Enable deferred resource deletion
- Added one resource heap per memory type
- Improved DumpMemory()
- Added ensures for missing format features
#jira UE-28140
Change 2953459 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29748 Resaved Maps to Fix EC Build Warnings
#jira UE-29744
Change 2953448 on 2016/04/22 by Ryan.Gerleve
Fix Mac/Linux compile.
#jira UE-29545
Change 2953311 on 2016/04/22 by Ryan.Gerleve
Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism.
Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior.
To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call.
#jira UE-29545
Change 2953219 on 2016/04/22 by mason.seay
Test map for show collision features
#jira UE-29618
Change 2953199 on 2016/04/22 by Phillip.Kavan
[UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size.
change summary:
- improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry)
- modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization
- added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value)
- removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above)
- modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default)
#jira UE-29449
Change 2953195 on 2016/04/22 by Max.Chen
Sequencer: Fix crash in actor reference track in the cached guid to actor map.
#jira UE-27523
Change 2953124 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Increase temp frame buffer
#jira UE-28140
Change 2953121 on 2016/04/22 by Chris.Babcock
Rebuilt lighting for all levels
#jira UE-29809
Change 2953073 on 2016/04/22 by mason.seay
Test assets for notifies in animation composites and montages
#jira UE-29618
Change 2952960 on 2016/04/22 by Richard.TalbotWatkin
Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color.
#jira UE-28410 - Eye dropper selects color without clicking
Change 2952934 on 2016/04/22 by Allan.Bentham
Ensure pool's refractive index >= 1
#jira UE-29777
Change 2952881 on 2016/04/22 by Jamie.Dale
Better fix for UE-28560 that doesn't regress thumbnail rendering
We now just silence the warning if dealing with an inactive world.
#jira UE-28560
Change 2952867 on 2016/04/22 by Thomas.Sarkanen
Fix issues with matinee-controlled anim instances
Regression caused by us no longer saving off the anim sequence between updates.
#jira UE-29812 - Protostar Neutrino spawns but does not Animate or move.
Change 2952826 on 2016/04/22 by Maciej.Mroz
Merged from Dev-Blueprints 2952820
#jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail
Change 2952819 on 2016/04/22 by Josh.Adams
- Fixed crash in a Vulkan shader printout
#lockdown nick.penwarden
#jira UE-29820
Change 2952817 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Revert back to simple layouts
#jira UE-28140
Change 2952792 on 2016/04/22 by Jamie.Dale
Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready
Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before.
#jira UE-28560
Change 2952783 on 2016/04/22 by Taizyd.Korambayil
#jira UE-28477 Resaved Flying Template Map
Change 2952767 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29736 Resaved Map to Fix EC Warnings
Change 2952762 on 2016/04/22 by Allan.Bentham
Update reflection capture to contain only room5 content.
#jira UE-29777
Change 2952749 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error
Change 2952688 on 2016/04/22 by Martin.Wilson
Fix for BP notifies not displaying when they derive from an abstract base class
#jira UE-28556
Change 2952685 on 2016/04/22 by Thomas.Sarkanen
Fix CIS for non-editor builds
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952664 on 2016/04/22 by Thomas.Sarkanen
Made up/down behaviour for console history consistent and reverted to old ordering by default
Pressing up or down now brings up history.
Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes.
#jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating
Change 2952655 on 2016/04/22 by Jamie.Dale
Changed the class filter to use an expression evaluator
This makes it consistent with the other filters in the editor
#jira UE-29811
Change 2952647 on 2016/04/22 by Allan.Bentham
Back out changelist 2951539
#jira UE-29777
Change 2952618 on 2016/04/22 by Benn.Gallagher
Fixed naming error in rotation multiplier node
#jira UE-29583
Change 2952612 on 2016/04/22 by Thomas.Sarkanen
Fix garbage collection and undo/redo issues with anim instance proxy
UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases.
Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now).
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952608 on 2016/04/22 by Richard.TalbotWatkin
Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes.
#jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects.
Change 2952599 on 2016/04/22 by Dmitriy.Dyomin
Disabled vulkan pipeline cache as it causes rendering artifacts right now
#jira UE-29807
Change 2952540 on 2016/04/22 by Maciej.Mroz
#jira UE-29787 Obsolete nativized files are never removed
merged from Dev-Blueprints 2952531
Change 2952372 on 2016/04/21 by Josh.Adams
- Fixed Vk memory allocations when reusing free pages
#lockdown nick.penwarden
#jira ue-29802
Change 2952350 on 2016/04/21 by Eric.Newman
Added support for UEReleaseTesting backends to Orion and Ocean
#jira op-3640
Change 2952140 on 2016/04/21 by Dan.Oconnor
Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12
#jira UE-28971
Change 2952135 on 2016/04/21 by Jeff.Farris
Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly.
Manual re-implementation of CL 2948123 in 4.12 branch.
#jira UE-29634
Change 2952121 on 2016/04/21 by Lee.Clark
PS4 - 4.12 - Fix staging and deploying of system prxs
#jira UE-29801
Change 2952120 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Move descriptor allocation to BSS
#jira UE-21840
Change 2952027 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Fix descriptor sets lifetimes
- Fix crash with null texture
#jira UE-28140
Change 2951890 on 2016/04/21 by Eric.Newman
Updating locked common dependencies for OrionService
#jira OP-3640
Change 2951863 on 2016/04/21 by Eric.Newman
Updating locked dependencies for UE 4.12 OrionService
#jira OP-3640
Change 2951852 on 2016/04/21 by Owen.Stupka
Fixed meteors destruct location
#jira UE-29714
Change 2951739 on 2016/04/21 by Max.Chen
Sequencer: Follow up for integral keys.
#jira UE-29791
Change 2951717 on 2016/04/21 by Rolando.Caloca
UE4.12 - Fix shader platform names
#jira UE-28140
Change 2951714 on 2016/04/21 by Max.Chen
Sequencer: Fix setting a key if it already exists at the current time.
#jira UE-29791
Change 2951708 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Separate upload cmd buffer
#jira UE-28140
Change 2951653 on 2016/04/21 by Marc.Audy
If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future
Remove now unused bRenameRequired parameter
#jira UE-29612
Change 2951619 on 2016/04/21 by Chris.Babcock
Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR
#jira UE-29786
#ue4
Change 2951603 on 2016/04/21 by Cody.Albert
#jira UE-29785
Revert Github readme page back to original
Change 2951599 on 2016/04/21 by Ryan.Gerleve
Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter)
#jira UE-29778
Change 2951558 on 2016/04/21 by Chris.Babcock
Always rename destroyed child actor
#jira UE-29709
#ue4
Change 2951552 on 2016/04/21 by James.Golding
Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision'
#jira UE-29303
Change 2951539 on 2016/04/21 by Allan.Bentham
Use screenuv for distortion with ES2/31.
#jira UE-29777
Change 2951535 on 2016/04/21 by Max.Chen
We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded.
#jira UE-29711
Change 2951521 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM
Change 2951492 on 2016/04/21 by Jeremiah.Waldron
Fix for Android IAP information reporting back incorrectly.
#jira UE-29776
Change 2951486 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map
Change 2951450 on 2016/04/21 by Gareth.Martin
Fix non-editor build
#jira UE-16525
Change 2951380 on 2016/04/21 by Gareth.Martin
Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa
#jira UE-16525
Change 2951357 on 2016/04/21 by Richard.TalbotWatkin
Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed.
#jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field
Change 2951352 on 2016/04/21 by Richard.TalbotWatkin
Added slider bar thickness as a new property in FSliderStyle.
#jira UE-19173 - SSlider is not fully stylable
Change 2951344 on 2016/04/21 by Gareth.Martin
Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker.
- Also fixes landscape spline lines not showing up on a flat landscape
#jira UE-25114
Change 2951326 on 2016/04/21 by Taizyd.Korambayil
#jira UE-28477 Resaving Maps
Change 2951271 on 2016/04/21 by Jamie.Dale
Fixed a crash when pasting a path containing a class into the asset view of the Content Browser
#jira UE-29616
Change 2951237 on 2016/04/21 by Jack.Porter
Fix black screen on PC due to planar reflections
#jira UE-29664
Change 2951184 on 2016/04/21 by Jamie.Dale
Fixed crash in FCurveStructCustomization when no objects were selected for editing
#jira UE-29638
Change 2951177 on 2016/04/21 by Ben.Marsh
Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858.
#jira UE-29757
Change 2951171 on 2016/04/21 by Matthew.Griffin
Fixed issue with Rebuild not working when installed in Program Files (x86)
The brackets seem to cause lots of problems in combination with the if/else ones
#jira UE-29648
Change 2951163 on 2016/04/21 by Jamie.Dale
Changed the text customization to use the property handle functions to get/set the text value
That ensures that it both transacts and notifies correctly.
Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API:
- FPropertyHandleBase::SetPerObjectValue
- FPropertyHandleBase::GetPerObjectValue
- FPropertyHandleBase::GetNumPerObjectValues
These replace the need to cache the raw pointers.
#jira UE-20223
Change 2951103 on 2016/04/21 by Thomas.Sarkanen
Un-deprecated blueprint functions for attachment/detachment
Renamed functions to <FuncName> (Deprecated).
Hid functions in the BP context menu so new ones cant be added.
#jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.
Change 2951101 on 2016/04/21 by Allan.Bentham
Enable mobile HQ DoF
#jira UE-29765
Change 2951097 on 2016/04/21 by Thomas.Sarkanen
Standalone games now benefit from parallel anim update if possible
We now simply use the fact we want root motion to determine if we need to run immediately.
#jira UE-29431 - Parallel anim update does not work in non-multiplayer games
Change 2951036 on 2016/04/21 by Lee.Clark
PS4 - Fix WinDualShock working with VS2015
#jira UE-29088
Change 2951034 on 2016/04/21 by Jack.Porter
ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues
#jira UE-29666
Change 2950995 on 2016/04/21 by Jack.Porter
ProtoStar - delete unneeded maps
#jira UE-29665
Change 2950787 on 2016/04/20 by Nick.Darnell
SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd.
#jira UE-29749
#codeview Ben.Marsh
Change 2950786 on 2016/04/20 by Nick.Darnell
Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference.
#jira UE-29749
Change 2950769 on 2016/04/20 by Ben.Marsh
Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release.
Change 2950724 on 2016/04/20 by Lina.Halper
Support for negative scaling for mirroring
- Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira: UE-27453
Change 2950293 on 2016/04/20 by andrew.porter
Correcting sequencer test content
#jira UE-29618
Change 2950283 on 2016/04/20 by Marc.Audy
Don't route FlushPressedKeys on PIE shut down
#jira UE-28734
Change 2950071 on 2016/04/20 by mason.seay
Adjusted translation retargeting on head bone of UE4_Mannequin
-Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted.
#jira UE-29618
Change 2950049 on 2016/04/20 by Mark.Satterthwaite
Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
#jira UE-29006
#jira UE-29140
Change 2949977 on 2016/04/20 by Max.Chen
Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor.
#jira UE-29660
Change 2949836 on 2016/04/20 by Gareth.Martin
Fix landscape components flickering when perfectly flat (bounds size is 0)
- This often happens for newly created landscapes
#jira UE-29262
Change 2949768 on 2016/04/20 by Thomas.Sarkanen
Moving parent & grouped child actors now does not result in deltas being applied twice
Grouping and attachment now interact correctly.
Also fixed up according to coding standard.
Discovered and proposed by David.Bliss2 (Rocksteady).
#jira UE-29233 - Delta applied twice when moving parent and grouped child actors
From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html
Change 2949759 on 2016/04/20 by Thomas.Sarkanen
Fix split pins not working as anim graph node inputs
Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier.
#jira UE-12326 - Splitting a struct in an Anim Blueprint does not work
Change 2949739 on 2016/04/20 by Thomas.Sarkanen
Fix layered bone per blend accessed from a struct in the fast-path
Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call).
Covered struct source->array dest case.
Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data.
#jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct.
Change 2949715 on 2016/04/20 by Max.Chen
Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position)
#jira UE-29661
Change 2949712 on 2016/04/20 by Taizyd.Korambayil
#jira UE-28544 adjusted Player crosshair to be centered
Change 2949710 on 2016/04/20 by Alexis.Matte
#jira UE-29477
Pixel Inspector, UI get polish and adding "scene color" inspect property
Change 2949706 on 2016/04/20 by Alexis.Matte
#jira UE-29475
#jira UE-29476
Favorite allow all UProperty to be favorite (the FStruct is now supported)
Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite
Change 2949691 on 2016/04/20 by Mark.Satterthwaite
Fix typo from previous commit - retain not release...
#jira UE-29140
Change 2949690 on 2016/04/20 by Mark.Satterthwaite
Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
#jira UE-29140
Change 2949616 on 2016/04/20 by Marc.Audy
'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12
#jira UE-00000
Change 2949572 on 2016/04/20 by Jamie.Dale
Fixed crash undoing a text property changed caused by a null entry in the array
#jira UE-20223
Change 2949562 on 2016/04/20 by Alexis.Matte
#jira UE-29447
Fix the batch fbx import "not show options" dialog where some option can be different.
Change 2949560 on 2016/04/20 by Alexis.Matte
#jira UE-28898
Avoid importing multiple static mesh in the same package
Change 2949547 on 2016/04/20 by Mark.Satterthwaite
You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically.
#jira UE-29672
Change 2949443 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Change 2949428 on 2016/04/20 by Allan.Bentham
Back out changelist 2949405
#jira UE-29623
Change 2949405 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Merging using Dev-Mobile_->_Release-4.12
Change 2949391 on 2016/04/20 by Richard.TalbotWatkin
PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client.
#jira UE-26037 - Cumbersome workflow when running PIE with 2 clients
#jira UE-26905 - First client window does not gain focus or mouse control when launching two clients
Change 2949389 on 2016/04/20 by Richard.TalbotWatkin
Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports.
#jira UE-29058 - Viewport settings are not saved after shutting down editor
Change 2949388 on 2016/04/20 by Richard.TalbotWatkin
Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport.
#jira UE-29257 - Auto import does not import assets
Change 2949203 on 2016/04/19 by Max.Chen
Sequencer: Fix spawnables not getting default tracks.
#jira UE-29644
Change 2949202 on 2016/04/19 by Max.Chen
Sequencer: Fix particles not firing on loop.
#jira UE-27881
Change 2949201 on 2016/04/19 by Max.Chen
Sequencer: Fix multiple labels support
#jira UE-26812
Change 2949200 on 2016/04/19 by Max.Chen
Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.
#jira UE-29516
Change 2949197 on 2016/04/19 by Max.Chen
Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest.
#jira UE-22228
Change 2949196 on 2016/04/19 by Max.Chen
Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up.
#jira UE-29657
Change 2949195 on 2016/04/19 by Max.Chen
MovieSceneCapture: Default image compression quality to 100 (rather than 75).
#jira UE-29657
Change 2949194 on 2016/04/19 by Max.Chen
Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion.
#jira UETOOL-467
Change 2949193 on 2016/04/19 by Max.Chen
Sequencer - Fix issues with level visibility.
+ Don't mark sub-levels as dirty when the track evaluates.
+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
+ Null check for when an objects world is null but the track is still evaluating.
+ Remove UnrealEd references.
#jira UE-25668
Change 2948990 on 2016/04/19 by Aaron.McLeran
#jira UE-29654 FadeIn invalidates Audio Components in 4.11
Change 2948890 on 2016/04/19 by Jamie.Dale
Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists
#jira UE-28858
Change 2948860 on 2016/04/19 by Mike.Beach
Mirroring CL 2940334 (from Dev-Blueprints):
Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.)
#jira UE-28911
Change 2948857 on 2016/04/19 by Jamie.Dale
Added an Asset Localization context menu to the Content Browser
This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset.
#jira UE-29493
Change 2948854 on 2016/04/19 by Jamie.Dale
UAT now stages all project translation targets
#jira UE-20248
Change 2948831 on 2016/04/19 by Mike.Beach
Mirroring CL 2945994 (from Dev-Blueprints):
Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes).
#jira UE-29035
Change 2948825 on 2016/04/19 by Jamie.Dale
Fixed shadow warning
#jira UE-29212
Change 2948812 on 2016/04/19 by Marc.Audy
Gracefully handle failure to load configurable engine classes
#jira UE-26527
Change 2948791 on 2016/04/19 by Jamie.Dale
Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete
Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed
#jira UE-29494
#jira UE-28886
Change 2948761 on 2016/04/19 by Jamie.Dale
Sub-fonts are now only used when they contain the character to be rendered
#jira UE-29212
Change 2948718 on 2016/04/19 by Jamie.Dale
Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready
This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset).
#jira UE-29649
Change 2948717 on 2016/04/19 by Jamie.Dale
Removed the AssetRegistry's dependency on MessageLog
It was only there to add a category that was only ever used by the AssetTools module.
#jira UE-29649
Change 2948683 on 2016/04/19 by Phillip.Kavan
[UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes.
change summary:
- modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types.
#jira UE-18419
Change 2948681 on 2016/04/19 by Phillip.Kavan
[UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well.
change summary:
- added external linkage to UK2Node_GetClassDefaults::FindClassPin().
- added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h.
- added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl.
- modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected.
- modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types.
#jira UE-17794
Change 2948638 on 2016/04/19 by Lee.Clark
PS4 - Fix SDK compile warnings
#jira UE-29647
Change 2948401 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29250 Revuilt Lighting for Landscapes Map
Change 2948398 on 2016/04/19 by Mark.Satterthwaite
Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame.
#jira UE-29170
Change 2948366 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29109 Replaced Box Mesh with BSP Floor
Change 2948360 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947488
#jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial
#jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing
#jira UE-29559
- fixed private enum access
- fixed private bitfield access
- removed forced PostLoad
- add BodyInstance.FixupData call to fix ResponseChannels
- ignored RelativeLocation and RelativeRotation in converted root component
- fixed AttachToComponent (UE-29559)
Change 2948358 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947953
#jira UE-29605 Wrong bullet trails in nativized ShowUp
Fixed USimpleConstructionScript::GetSceneRootComponentTemplate.
Change 2948357 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947984
#jira UE-29374 Crash when hovering over Create Widget node in blueprints
Safe UK2Node_ConstructObjectFromClass::GetPinHoverText.
Change 2948353 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2948095
#jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile
"Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs"
Change 2948332 on 2016/04/19 by Benn.Gallagher
Fixed old pins being left as non-transactional
#jira UE-13801
Change 2948203 on 2016/04/19 by Lee.Clark
PS4 - Use SDK 3.508.031
#jira UEPLAT-1225
Change 2948168 on 2016/04/19 by mason.seay
Updating test content:
-Added Husk AI to level to test placed AI
-Updated Spawn Husk BP to destroy itself to prevent spawn spamming
#jira UE-29618
Change 2948153 on 2016/04/19 by Benn.Gallagher
Missed mesh update for Owen IK fix.
#jira UE-22540
Change 2948130 on 2016/04/19 by Benn.Gallagher
Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface.
#jira UE-22540
Change 2948117 on 2016/04/19 by Taizyd.Korambayil
#jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates
Change 2948063 on 2016/04/19 by Lina.Halper
- Anim composite notify change for better
- Fixed all nested anim notify
- Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29101
Change 2948060 on 2016/04/19 by Lina.Halper
Fix for composite section metadata saving for montage
Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29228
Change 2948029 on 2016/04/19 by Ben.Marsh
EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once.
Change 2947986 on 2016/04/19 by Benn.Gallagher
Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics.
#jira UE-27783
Change 2947976 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.
#jira UE-29006
Change 2947975 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format.
#jira UE-29150
Change 2947679 on 2016/04/19 by Jack.Porter
Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK
#jira UE-29601
Change 2947657 on 2016/04/18 by Jack.Porter
Update protostar reflection capture contents
#jira UE-29600
Change 2947301 on 2016/04/18 by Ben.Marsh
EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference.
Change 2947263 on 2016/04/18 by Marc.Audy
Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12
Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient
#jira UE-29209
Change 2946984 on 2016/04/18 by Ben.Marsh
GUBP: Allow Ocean cooks in the release branch (fixes build startup failures)
Change 2946870 on 2016/04/18 by Ben.Marsh
Remaking CL 2946810 to fix compile error in ShooterGame editor.
Change 2946859 on 2016/04/18 by Ben.Marsh
GUBP: Don't exclude Ocean from builds in the release branch.
Change 2946847 on 2016/04/18 by Ben.Marsh
GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing.
Change 2946771 on 2016/04/18 by Ben.Marsh
EC: Correct initial agent type for release branches. Causing full branch syncs on all agents.
Change 2946641 on 2016/04/18 by Ben.Marsh
EC: Remove rogue comma causing branch definition parsing to fail.
Change 2946592 on 2016/04/18 by Ben.Marsh
EC: Adding branch definition for 4.12 release
#lockdown Nick.Penwarden
[CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
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{
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// Gather parent folders up the chain
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TSharedPtr<FSequencerDisplayNode> ParentNode = StartNode->GetParent();
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2019-05-09 05:00:21 -04:00
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while (ParentNode.IsValid())
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Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2955635 on 2016/04/26 by Max.Chen
Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.
#jira UE-28213
Change 2955617 on 2016/04/25 by Dmitriy.Dyomin
Better fix for: Post processing rendering artifacts Nexus 6
this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment
#jira: UE-24067
Change 2955522 on 2016/04/25 by Max.Chen
Sequencer: Fix crash when resolving object guid and context is null.
#jira UE-29916
Change 2955504 on 2016/04/25 by Alexis.Matte
#jira UE-29926
Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do.
Change 2955500 on 2016/04/25 by Dan.Oconnor
Integration of 2955445 from Dev-BP
#jira UE-29012
Change 2955234 on 2016/04/25 by Lina.Halper
Fixed tool tip of twist node
#jira : UE-29907
Change 2955211 on 2016/04/25 by Ben.Marsh
Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default.
#jira UE-29842
Change 2955155 on 2016/04/25 by Jamie.Dale
Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit
#jira UE-28756
Change 2955144 on 2016/04/25 by Jamie.Dale
Fixed a case where editable text controls would fail to select their text when focused
There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped.
#jira UE-29818
#jira UE-29772
Change 2955136 on 2016/04/25 by Chad.Taylor
Merging to 4.12:
Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed.
#jira UE-22581
Change 2955134 on 2016/04/25 by Lina.Halper
Removed code that blocks moving actor when they don't have physics asset
#jira : UE-29796
#code review: Benn.Gallagher
Change 2955130 on 2016/04/25 by Zak.Middleton
#ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps.
(copy of 2955001 in Main)
#jira UE-29531
#lockdown Nick.Penwarden
Change 2955098 on 2016/04/25 by Marc.Audy
Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client
#jira UE-7539
Change 2955049 on 2016/04/25 by Richard.TalbotWatkin
Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds.
#jira UE-29753 - Add ability to display a SplineComponent in-game
Change 2955040 on 2016/04/25 by Chris.Gagnon
Fixed Initializer Order Warning in hot reload ctor.
#jira UE-28811, UE-28960
Change 2954995 on 2016/04/25 by Marc.Audy
Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors
#jira UE-29909
Change 2954970 on 2016/04/25 by Peter.Sauerbrei
fix for openwrite with O_APPEND flag
#jira UE-28417
Change 2954917 on 2016/04/25 by Chris.Gagnon
Moved a desired change from Main to 4.12
Added input settings to:
- control if the viewport locks the mouse on acquire capture.
- control if the viewport acquires capture on the application launch (first window activate).
#jira UE-28811, UE-28960
parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this)
Change 2954908 on 2016/04/25 by Alexis.Matte
#jira UE-29478
Prevent modal dialog to use 100% of a core
Change 2954888 on 2016/04/25 by Marcus.Wassmer
Fix compile issue with chinese locale
#jira UE-29708
Change 2954813 on 2016/04/25 by Lina.Halper
Fix when not re-validating the correct asset
#jira : UE-29789
#code review: Martin.Wilson
Change 2954810 on 2016/04/25 by mason.seay
Updated map to improve coverage
#jira UE-29618
Change 2954785 on 2016/04/25 by Max.Chen
Sequencer: Always spawn sequencer spawnables. Disregard collision settings.
#jira UE-29825
Change 2954781 on 2016/04/25 by mason.seay
Test map for Audio Occlusion trace channels
#jira UE-29618
Change 2954684 on 2016/04/25 by Marc.Audy
Add GetIsReplicated accessor to AActor
Deprecate specific GameplayAbility class implementations that was exposing bReplicates
#jira UE-29897
Change 2954675 on 2016/04/25 by Alexis.Matte
#jira UE-25430
Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs
Change 2954669 on 2016/04/25 by Alexis.Matte
#jira UE-29507
Import of rigid mesh animation is broken
Change 2954579 on 2016/04/25 by Ben.Marsh
Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later.
#jira UE-29842
Change 2954556 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class
Change 2954552 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Deleting BP class
Change 2954498 on 2016/04/25 by Ryan.Gerleve
Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server.
Transition actors to the new level in a second pass after non-transitioning actors are handled.
#jira UE-29213
Change 2954446 on 2016/04/25 by Max.Chen
Sequencer: Fixed spawning actors with instance or multiple owned components
- Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved
#jira UE-29774, UE-29859
Change 2954430 on 2016/04/25 by Marc.Audy
Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling
#jira UE-29118
#jira UE-29747
Change 2954292 on 2016/04/25 by Richard.TalbotWatkin
Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella)
CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport.
#jira UE-29265 - Crash when drag selecting curve keys in matinee
Change 2954262 on 2016/04/25 by Graeme.Thornton
Fixed a editor crash when destroying linkers half way through a package EndLoad
#jira UE-29437
Change 2954239 on 2016/04/25 by Marc.Audy
Fix error message
#jira UE-00000
Change 2954177 on 2016/04/25 by Dmitriy.Dyomin
Fixed: Hidden surface removal is not enabled on PowerVR Android devices
#jira UE-29871
Change 2954026 on 2016/04/24 by Josh.Adams
[Somehow most files got unchecked in my previous checkin, grr]
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2954025 on 2016/04/24 by Josh.Adams
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2953946 on 2016/04/24 by Max.Chen
Sequencer: Fix crash on undo of a sub section.
#jira UE-29856
Change 2953898 on 2016/04/23 by mitchell.wilson
#jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing
Change 2953859 on 2016/04/23 by Maciej.Mroz
Merged from Dev-Blueprints 2953858
#jira UE-29790 Editor crashes when opening KiteDemo
Change 2953764 on 2016/04/23 by Max.Chen
Sequencer: Remove "Experimental" tag on the Level Sequence Actor
#jira UETOOl-625
Change 2953763 on 2016/04/23 by Max.Chen
Cinematics: Change text to "Edit Existing Cinematics"
#jira UE-29102
Change 2953762 on 2016/04/23 by Max.Chen
Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges.
#jira UE-29658
Change 2953652 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Workaround driver bugs wrt texture format caps
#jira UE-28140
Change 2953596 on 2016/04/22 by Marcus.Wassmer
#jira UE-20276
Merging dual normal clearcoat shading model.
2863683
2871229
2876362
2876573
2884007
2901595
Change 2953594 on 2016/04/22 by Chris.Babcock
Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver
#jira UE-29851
#ue4
#android
Change 2953520 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Enable deferred resource deletion
- Added one resource heap per memory type
- Improved DumpMemory()
- Added ensures for missing format features
#jira UE-28140
Change 2953459 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29748 Resaved Maps to Fix EC Build Warnings
#jira UE-29744
Change 2953448 on 2016/04/22 by Ryan.Gerleve
Fix Mac/Linux compile.
#jira UE-29545
Change 2953311 on 2016/04/22 by Ryan.Gerleve
Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism.
Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior.
To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call.
#jira UE-29545
Change 2953219 on 2016/04/22 by mason.seay
Test map for show collision features
#jira UE-29618
Change 2953199 on 2016/04/22 by Phillip.Kavan
[UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size.
change summary:
- improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry)
- modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization
- added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value)
- removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above)
- modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default)
#jira UE-29449
Change 2953195 on 2016/04/22 by Max.Chen
Sequencer: Fix crash in actor reference track in the cached guid to actor map.
#jira UE-27523
Change 2953124 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Increase temp frame buffer
#jira UE-28140
Change 2953121 on 2016/04/22 by Chris.Babcock
Rebuilt lighting for all levels
#jira UE-29809
Change 2953073 on 2016/04/22 by mason.seay
Test assets for notifies in animation composites and montages
#jira UE-29618
Change 2952960 on 2016/04/22 by Richard.TalbotWatkin
Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color.
#jira UE-28410 - Eye dropper selects color without clicking
Change 2952934 on 2016/04/22 by Allan.Bentham
Ensure pool's refractive index >= 1
#jira UE-29777
Change 2952881 on 2016/04/22 by Jamie.Dale
Better fix for UE-28560 that doesn't regress thumbnail rendering
We now just silence the warning if dealing with an inactive world.
#jira UE-28560
Change 2952867 on 2016/04/22 by Thomas.Sarkanen
Fix issues with matinee-controlled anim instances
Regression caused by us no longer saving off the anim sequence between updates.
#jira UE-29812 - Protostar Neutrino spawns but does not Animate or move.
Change 2952826 on 2016/04/22 by Maciej.Mroz
Merged from Dev-Blueprints 2952820
#jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail
Change 2952819 on 2016/04/22 by Josh.Adams
- Fixed crash in a Vulkan shader printout
#lockdown nick.penwarden
#jira UE-29820
Change 2952817 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Revert back to simple layouts
#jira UE-28140
Change 2952792 on 2016/04/22 by Jamie.Dale
Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready
Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before.
#jira UE-28560
Change 2952783 on 2016/04/22 by Taizyd.Korambayil
#jira UE-28477 Resaved Flying Template Map
Change 2952767 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29736 Resaved Map to Fix EC Warnings
Change 2952762 on 2016/04/22 by Allan.Bentham
Update reflection capture to contain only room5 content.
#jira UE-29777
Change 2952749 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error
Change 2952688 on 2016/04/22 by Martin.Wilson
Fix for BP notifies not displaying when they derive from an abstract base class
#jira UE-28556
Change 2952685 on 2016/04/22 by Thomas.Sarkanen
Fix CIS for non-editor builds
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952664 on 2016/04/22 by Thomas.Sarkanen
Made up/down behaviour for console history consistent and reverted to old ordering by default
Pressing up or down now brings up history.
Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes.
#jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating
Change 2952655 on 2016/04/22 by Jamie.Dale
Changed the class filter to use an expression evaluator
This makes it consistent with the other filters in the editor
#jira UE-29811
Change 2952647 on 2016/04/22 by Allan.Bentham
Back out changelist 2951539
#jira UE-29777
Change 2952618 on 2016/04/22 by Benn.Gallagher
Fixed naming error in rotation multiplier node
#jira UE-29583
Change 2952612 on 2016/04/22 by Thomas.Sarkanen
Fix garbage collection and undo/redo issues with anim instance proxy
UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases.
Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now).
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952608 on 2016/04/22 by Richard.TalbotWatkin
Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes.
#jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects.
Change 2952599 on 2016/04/22 by Dmitriy.Dyomin
Disabled vulkan pipeline cache as it causes rendering artifacts right now
#jira UE-29807
Change 2952540 on 2016/04/22 by Maciej.Mroz
#jira UE-29787 Obsolete nativized files are never removed
merged from Dev-Blueprints 2952531
Change 2952372 on 2016/04/21 by Josh.Adams
- Fixed Vk memory allocations when reusing free pages
#lockdown nick.penwarden
#jira ue-29802
Change 2952350 on 2016/04/21 by Eric.Newman
Added support for UEReleaseTesting backends to Orion and Ocean
#jira op-3640
Change 2952140 on 2016/04/21 by Dan.Oconnor
Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12
#jira UE-28971
Change 2952135 on 2016/04/21 by Jeff.Farris
Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly.
Manual re-implementation of CL 2948123 in 4.12 branch.
#jira UE-29634
Change 2952121 on 2016/04/21 by Lee.Clark
PS4 - 4.12 - Fix staging and deploying of system prxs
#jira UE-29801
Change 2952120 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Move descriptor allocation to BSS
#jira UE-21840
Change 2952027 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Fix descriptor sets lifetimes
- Fix crash with null texture
#jira UE-28140
Change 2951890 on 2016/04/21 by Eric.Newman
Updating locked common dependencies for OrionService
#jira OP-3640
Change 2951863 on 2016/04/21 by Eric.Newman
Updating locked dependencies for UE 4.12 OrionService
#jira OP-3640
Change 2951852 on 2016/04/21 by Owen.Stupka
Fixed meteors destruct location
#jira UE-29714
Change 2951739 on 2016/04/21 by Max.Chen
Sequencer: Follow up for integral keys.
#jira UE-29791
Change 2951717 on 2016/04/21 by Rolando.Caloca
UE4.12 - Fix shader platform names
#jira UE-28140
Change 2951714 on 2016/04/21 by Max.Chen
Sequencer: Fix setting a key if it already exists at the current time.
#jira UE-29791
Change 2951708 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Separate upload cmd buffer
#jira UE-28140
Change 2951653 on 2016/04/21 by Marc.Audy
If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future
Remove now unused bRenameRequired parameter
#jira UE-29612
Change 2951619 on 2016/04/21 by Chris.Babcock
Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR
#jira UE-29786
#ue4
Change 2951603 on 2016/04/21 by Cody.Albert
#jira UE-29785
Revert Github readme page back to original
Change 2951599 on 2016/04/21 by Ryan.Gerleve
Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter)
#jira UE-29778
Change 2951558 on 2016/04/21 by Chris.Babcock
Always rename destroyed child actor
#jira UE-29709
#ue4
Change 2951552 on 2016/04/21 by James.Golding
Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision'
#jira UE-29303
Change 2951539 on 2016/04/21 by Allan.Bentham
Use screenuv for distortion with ES2/31.
#jira UE-29777
Change 2951535 on 2016/04/21 by Max.Chen
We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded.
#jira UE-29711
Change 2951521 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM
Change 2951492 on 2016/04/21 by Jeremiah.Waldron
Fix for Android IAP information reporting back incorrectly.
#jira UE-29776
Change 2951486 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map
Change 2951450 on 2016/04/21 by Gareth.Martin
Fix non-editor build
#jira UE-16525
Change 2951380 on 2016/04/21 by Gareth.Martin
Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa
#jira UE-16525
Change 2951357 on 2016/04/21 by Richard.TalbotWatkin
Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed.
#jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field
Change 2951352 on 2016/04/21 by Richard.TalbotWatkin
Added slider bar thickness as a new property in FSliderStyle.
#jira UE-19173 - SSlider is not fully stylable
Change 2951344 on 2016/04/21 by Gareth.Martin
Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker.
- Also fixes landscape spline lines not showing up on a flat landscape
#jira UE-25114
Change 2951326 on 2016/04/21 by Taizyd.Korambayil
#jira UE-28477 Resaving Maps
Change 2951271 on 2016/04/21 by Jamie.Dale
Fixed a crash when pasting a path containing a class into the asset view of the Content Browser
#jira UE-29616
Change 2951237 on 2016/04/21 by Jack.Porter
Fix black screen on PC due to planar reflections
#jira UE-29664
Change 2951184 on 2016/04/21 by Jamie.Dale
Fixed crash in FCurveStructCustomization when no objects were selected for editing
#jira UE-29638
Change 2951177 on 2016/04/21 by Ben.Marsh
Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858.
#jira UE-29757
Change 2951171 on 2016/04/21 by Matthew.Griffin
Fixed issue with Rebuild not working when installed in Program Files (x86)
The brackets seem to cause lots of problems in combination with the if/else ones
#jira UE-29648
Change 2951163 on 2016/04/21 by Jamie.Dale
Changed the text customization to use the property handle functions to get/set the text value
That ensures that it both transacts and notifies correctly.
Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API:
- FPropertyHandleBase::SetPerObjectValue
- FPropertyHandleBase::GetPerObjectValue
- FPropertyHandleBase::GetNumPerObjectValues
These replace the need to cache the raw pointers.
#jira UE-20223
Change 2951103 on 2016/04/21 by Thomas.Sarkanen
Un-deprecated blueprint functions for attachment/detachment
Renamed functions to <FuncName> (Deprecated).
Hid functions in the BP context menu so new ones cant be added.
#jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.
Change 2951101 on 2016/04/21 by Allan.Bentham
Enable mobile HQ DoF
#jira UE-29765
Change 2951097 on 2016/04/21 by Thomas.Sarkanen
Standalone games now benefit from parallel anim update if possible
We now simply use the fact we want root motion to determine if we need to run immediately.
#jira UE-29431 - Parallel anim update does not work in non-multiplayer games
Change 2951036 on 2016/04/21 by Lee.Clark
PS4 - Fix WinDualShock working with VS2015
#jira UE-29088
Change 2951034 on 2016/04/21 by Jack.Porter
ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues
#jira UE-29666
Change 2950995 on 2016/04/21 by Jack.Porter
ProtoStar - delete unneeded maps
#jira UE-29665
Change 2950787 on 2016/04/20 by Nick.Darnell
SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd.
#jira UE-29749
#codeview Ben.Marsh
Change 2950786 on 2016/04/20 by Nick.Darnell
Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference.
#jira UE-29749
Change 2950769 on 2016/04/20 by Ben.Marsh
Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release.
Change 2950724 on 2016/04/20 by Lina.Halper
Support for negative scaling for mirroring
- Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira: UE-27453
Change 2950293 on 2016/04/20 by andrew.porter
Correcting sequencer test content
#jira UE-29618
Change 2950283 on 2016/04/20 by Marc.Audy
Don't route FlushPressedKeys on PIE shut down
#jira UE-28734
Change 2950071 on 2016/04/20 by mason.seay
Adjusted translation retargeting on head bone of UE4_Mannequin
-Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted.
#jira UE-29618
Change 2950049 on 2016/04/20 by Mark.Satterthwaite
Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
#jira UE-29006
#jira UE-29140
Change 2949977 on 2016/04/20 by Max.Chen
Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor.
#jira UE-29660
Change 2949836 on 2016/04/20 by Gareth.Martin
Fix landscape components flickering when perfectly flat (bounds size is 0)
- This often happens for newly created landscapes
#jira UE-29262
Change 2949768 on 2016/04/20 by Thomas.Sarkanen
Moving parent & grouped child actors now does not result in deltas being applied twice
Grouping and attachment now interact correctly.
Also fixed up according to coding standard.
Discovered and proposed by David.Bliss2 (Rocksteady).
#jira UE-29233 - Delta applied twice when moving parent and grouped child actors
From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html
Change 2949759 on 2016/04/20 by Thomas.Sarkanen
Fix split pins not working as anim graph node inputs
Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier.
#jira UE-12326 - Splitting a struct in an Anim Blueprint does not work
Change 2949739 on 2016/04/20 by Thomas.Sarkanen
Fix layered bone per blend accessed from a struct in the fast-path
Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call).
Covered struct source->array dest case.
Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data.
#jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct.
Change 2949715 on 2016/04/20 by Max.Chen
Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position)
#jira UE-29661
Change 2949712 on 2016/04/20 by Taizyd.Korambayil
#jira UE-28544 adjusted Player crosshair to be centered
Change 2949710 on 2016/04/20 by Alexis.Matte
#jira UE-29477
Pixel Inspector, UI get polish and adding "scene color" inspect property
Change 2949706 on 2016/04/20 by Alexis.Matte
#jira UE-29475
#jira UE-29476
Favorite allow all UProperty to be favorite (the FStruct is now supported)
Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite
Change 2949691 on 2016/04/20 by Mark.Satterthwaite
Fix typo from previous commit - retain not release...
#jira UE-29140
Change 2949690 on 2016/04/20 by Mark.Satterthwaite
Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
#jira UE-29140
Change 2949616 on 2016/04/20 by Marc.Audy
'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12
#jira UE-00000
Change 2949572 on 2016/04/20 by Jamie.Dale
Fixed crash undoing a text property changed caused by a null entry in the array
#jira UE-20223
Change 2949562 on 2016/04/20 by Alexis.Matte
#jira UE-29447
Fix the batch fbx import "not show options" dialog where some option can be different.
Change 2949560 on 2016/04/20 by Alexis.Matte
#jira UE-28898
Avoid importing multiple static mesh in the same package
Change 2949547 on 2016/04/20 by Mark.Satterthwaite
You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically.
#jira UE-29672
Change 2949443 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Change 2949428 on 2016/04/20 by Allan.Bentham
Back out changelist 2949405
#jira UE-29623
Change 2949405 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Merging using Dev-Mobile_->_Release-4.12
Change 2949391 on 2016/04/20 by Richard.TalbotWatkin
PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client.
#jira UE-26037 - Cumbersome workflow when running PIE with 2 clients
#jira UE-26905 - First client window does not gain focus or mouse control when launching two clients
Change 2949389 on 2016/04/20 by Richard.TalbotWatkin
Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports.
#jira UE-29058 - Viewport settings are not saved after shutting down editor
Change 2949388 on 2016/04/20 by Richard.TalbotWatkin
Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport.
#jira UE-29257 - Auto import does not import assets
Change 2949203 on 2016/04/19 by Max.Chen
Sequencer: Fix spawnables not getting default tracks.
#jira UE-29644
Change 2949202 on 2016/04/19 by Max.Chen
Sequencer: Fix particles not firing on loop.
#jira UE-27881
Change 2949201 on 2016/04/19 by Max.Chen
Sequencer: Fix multiple labels support
#jira UE-26812
Change 2949200 on 2016/04/19 by Max.Chen
Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.
#jira UE-29516
Change 2949197 on 2016/04/19 by Max.Chen
Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest.
#jira UE-22228
Change 2949196 on 2016/04/19 by Max.Chen
Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up.
#jira UE-29657
Change 2949195 on 2016/04/19 by Max.Chen
MovieSceneCapture: Default image compression quality to 100 (rather than 75).
#jira UE-29657
Change 2949194 on 2016/04/19 by Max.Chen
Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion.
#jira UETOOL-467
Change 2949193 on 2016/04/19 by Max.Chen
Sequencer - Fix issues with level visibility.
+ Don't mark sub-levels as dirty when the track evaluates.
+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
+ Null check for when an objects world is null but the track is still evaluating.
+ Remove UnrealEd references.
#jira UE-25668
Change 2948990 on 2016/04/19 by Aaron.McLeran
#jira UE-29654 FadeIn invalidates Audio Components in 4.11
Change 2948890 on 2016/04/19 by Jamie.Dale
Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists
#jira UE-28858
Change 2948860 on 2016/04/19 by Mike.Beach
Mirroring CL 2940334 (from Dev-Blueprints):
Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.)
#jira UE-28911
Change 2948857 on 2016/04/19 by Jamie.Dale
Added an Asset Localization context menu to the Content Browser
This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset.
#jira UE-29493
Change 2948854 on 2016/04/19 by Jamie.Dale
UAT now stages all project translation targets
#jira UE-20248
Change 2948831 on 2016/04/19 by Mike.Beach
Mirroring CL 2945994 (from Dev-Blueprints):
Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes).
#jira UE-29035
Change 2948825 on 2016/04/19 by Jamie.Dale
Fixed shadow warning
#jira UE-29212
Change 2948812 on 2016/04/19 by Marc.Audy
Gracefully handle failure to load configurable engine classes
#jira UE-26527
Change 2948791 on 2016/04/19 by Jamie.Dale
Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete
Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed
#jira UE-29494
#jira UE-28886
Change 2948761 on 2016/04/19 by Jamie.Dale
Sub-fonts are now only used when they contain the character to be rendered
#jira UE-29212
Change 2948718 on 2016/04/19 by Jamie.Dale
Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready
This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset).
#jira UE-29649
Change 2948717 on 2016/04/19 by Jamie.Dale
Removed the AssetRegistry's dependency on MessageLog
It was only there to add a category that was only ever used by the AssetTools module.
#jira UE-29649
Change 2948683 on 2016/04/19 by Phillip.Kavan
[UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes.
change summary:
- modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types.
#jira UE-18419
Change 2948681 on 2016/04/19 by Phillip.Kavan
[UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well.
change summary:
- added external linkage to UK2Node_GetClassDefaults::FindClassPin().
- added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h.
- added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl.
- modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected.
- modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types.
#jira UE-17794
Change 2948638 on 2016/04/19 by Lee.Clark
PS4 - Fix SDK compile warnings
#jira UE-29647
Change 2948401 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29250 Revuilt Lighting for Landscapes Map
Change 2948398 on 2016/04/19 by Mark.Satterthwaite
Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame.
#jira UE-29170
Change 2948366 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29109 Replaced Box Mesh with BSP Floor
Change 2948360 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947488
#jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial
#jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing
#jira UE-29559
- fixed private enum access
- fixed private bitfield access
- removed forced PostLoad
- add BodyInstance.FixupData call to fix ResponseChannels
- ignored RelativeLocation and RelativeRotation in converted root component
- fixed AttachToComponent (UE-29559)
Change 2948358 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947953
#jira UE-29605 Wrong bullet trails in nativized ShowUp
Fixed USimpleConstructionScript::GetSceneRootComponentTemplate.
Change 2948357 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947984
#jira UE-29374 Crash when hovering over Create Widget node in blueprints
Safe UK2Node_ConstructObjectFromClass::GetPinHoverText.
Change 2948353 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2948095
#jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile
"Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs"
Change 2948332 on 2016/04/19 by Benn.Gallagher
Fixed old pins being left as non-transactional
#jira UE-13801
Change 2948203 on 2016/04/19 by Lee.Clark
PS4 - Use SDK 3.508.031
#jira UEPLAT-1225
Change 2948168 on 2016/04/19 by mason.seay
Updating test content:
-Added Husk AI to level to test placed AI
-Updated Spawn Husk BP to destroy itself to prevent spawn spamming
#jira UE-29618
Change 2948153 on 2016/04/19 by Benn.Gallagher
Missed mesh update for Owen IK fix.
#jira UE-22540
Change 2948130 on 2016/04/19 by Benn.Gallagher
Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface.
#jira UE-22540
Change 2948117 on 2016/04/19 by Taizyd.Korambayil
#jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates
Change 2948063 on 2016/04/19 by Lina.Halper
- Anim composite notify change for better
- Fixed all nested anim notify
- Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29101
Change 2948060 on 2016/04/19 by Lina.Halper
Fix for composite section metadata saving for montage
Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29228
Change 2948029 on 2016/04/19 by Ben.Marsh
EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once.
Change 2947986 on 2016/04/19 by Benn.Gallagher
Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics.
#jira UE-27783
Change 2947976 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.
#jira UE-29006
Change 2947975 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format.
#jira UE-29150
Change 2947679 on 2016/04/19 by Jack.Porter
Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK
#jira UE-29601
Change 2947657 on 2016/04/18 by Jack.Porter
Update protostar reflection capture contents
#jira UE-29600
Change 2947301 on 2016/04/18 by Ben.Marsh
EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference.
Change 2947263 on 2016/04/18 by Marc.Audy
Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12
Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient
#jira UE-29209
Change 2946984 on 2016/04/18 by Ben.Marsh
GUBP: Allow Ocean cooks in the release branch (fixes build startup failures)
Change 2946870 on 2016/04/18 by Ben.Marsh
Remaking CL 2946810 to fix compile error in ShooterGame editor.
Change 2946859 on 2016/04/18 by Ben.Marsh
GUBP: Don't exclude Ocean from builds in the release branch.
Change 2946847 on 2016/04/18 by Ben.Marsh
GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing.
Change 2946771 on 2016/04/18 by Ben.Marsh
EC: Correct initial agent type for release branches. Causing full branch syncs on all agents.
Change 2946641 on 2016/04/18 by Ben.Marsh
EC: Remove rogue comma causing branch definition parsing to fail.
Change 2946592 on 2016/04/18 by Ben.Marsh
EC: Adding branch definition for 4.12 release
#lockdown Nick.Penwarden
[CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
|
|
|
{
|
|
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|
|
OutFilteredNodes.Add(ParentNode.ToSharedRef());
|
|
|
|
|
ParentNode = ParentNode->GetParent();
|
|
|
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|
}
|
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}
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|
2020-01-27 20:11:15 -05:00
|
|
|
static bool PassesFilterStrings(FSequencer& Sequencer, const TSharedRef<FSequencerDisplayNode>& StartNode, const TArray<FString>& FilterStrings)
|
|
|
|
|
{
|
|
|
|
|
// If we have a filter string, make sure we match
|
|
|
|
|
if (FilterStrings.Num() > 0)
|
|
|
|
|
{
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|
|
// check each string in the filter strings list against
|
|
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|
for (const FString& String : FilterStrings)
|
|
|
|
|
{
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|
|
|
|
if (!StartNode->GetDisplayName().ToString().Contains(String))
|
|
|
|
|
{
|
|
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|
return false;
|
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|
}
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}
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|
TSharedPtr<FSequencerDisplayNode> ParentNode = StartNode->GetParent();
|
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|
while (ParentNode.IsValid())
|
|
|
|
|
{
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if (!ParentNode.Get()->IsExpanded())
|
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|
|
{
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|
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|
ParentNode.Get()->SetExpansionState(true);
|
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}
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ParentNode = ParentNode->GetParent();
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}
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}
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return true;
|
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}
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2014-03-14 14:13:41 -04:00
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/**
|
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|
* Recursively filters nodes
|
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*
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|
* @param StartNode The node to start from
|
2019-05-09 05:00:21 -04:00
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* @param Filters The filter collection to test against
|
2014-03-14 14:13:41 -04:00
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* @param OutFilteredNodes The list of all filtered nodes
|
2020-01-27 20:11:15 -05:00
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*
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* @return Whether this node passed filtering
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*/
|
Copying //UE4/Orion-Staging (Orion Main @ CL-2792706 to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2792706 on 2015/12/07 by Terence.Burns
Rebuild lightmaps automation changes
- Sync and Build binary files for execution
- Much improved error handling
- Email notification support added.
#Note - This should massively simplify the batch script we use to rebuild lightmaps.
#rb none
#Tests Run the RebuildLightmaps commandlet many times to ensure it runs and errors correctly.
Change 2791950 on 2015/12/05 by Matt.Kuhlenschmidt
Added settings to toggle on and off display of Ping and FPS values.
Server FPS will be disabled before ship
#rb none #test pc/ps4 golden path, pie
Change 2791827 on 2015/12/05 by Marcus.Wassmer
Fix texture memory leak. Fixes automation using too much memory.
#rb Brad.Angelcyk
#codereview bob.ferreira
#test automation runs, editor.
Change 2791313 on 2015/12/04 by Martin.Mittring
fixed PS4 compiling
#rb:Michael.Noland
#test:not
Change 2791014 on 2015/12/04 by Martin.Mittring
nicer cvar help for r.PS4ContinuousSubmits
#rb:Olaf.Piesche
#code_review:Marcus.Wassmer
#test:PC
Change 2791011 on 2015/12/04 by Martin.Mittring
fixed compile error when disabling ENABLE_TEXTURE_TRACKING
#rb:Olaf.Piesche
#test:run Paragon on PC
Change 2790848 on 2015/12/04 by Martin.Mittring
missing changes
nicer cvar help, optimized unneccessary referencecounting, removed redundant code
#rb:Olaf.Piesche
#test:PC Paragon
Change 2790840 on 2015/12/04 by Martin.Mittring
nicer cvar help, optimized unneccessary referencecounting, removed redundant code
#rb:Olaf.Piesche
#test:PC Paragon
Change 2791585 on 2015/12/04 by Michael.Noland
Rendering: Added a more actionable error message to a check() failure for a FStaticLightingMesh that has already been processed when building lighting in a map that contains HLOD
#rb None
#tests Built lighting in a map that was crashing at this check() and verified that the message indicated the problematic mesh
Change 2791244 on 2015/12/04 by Ryan.Brucks
Submitting all my Paragon Content before the new Agora Branch.
Change 2791240 on 2015/12/04 by Marcus.Wassmer
Bump to .061 patch and new pub tools to pass cert
#rb non
#test compile ps4
Change 2791132 on 2015/12/04 by ryan.brucks
RenderToTextureMacros: fixed issue with polygon index being +1 on accident
Change 2790747 on 2015/12/04 by Terence.Burns
Rebuild Lightmaps Automation Script - Adding the -unattended switch for build machines.
#rb None
#tests Run through the Rebuild Lightmaps UAT script process.
Change 2790589 on 2015/12/04 by Bart.Bressler
- Invite PS4 friend option for add party member button now works properly, also fixes crash. Fixes OR-10359.
#rb sam.zamani
#tests invited ps4 player using Invite PS4 Friend option, confirmed that player joined mcp party and ps4 session
Change 2790418 on 2015/12/04 by James.Golding
Roll back HLOD lightmap UV change, Oz reporting issues when building lighting, need more investigation
#rb none
#tests none
Change 2790333 on 2015/12/04 by James.Golding
Add fallback to FMeshUtilities::PropagatePaintedColorsToRawMesh when mesh has been reduced in engine and WedgeMap is missing
#rb martin.wilson
#codereview jurre.debaare
#tests Built HLOD meshes in the editor
Change 2790292 on 2015/12/04 by Olaf.Piesche
Free the new particle array at the beginning of the tick for each instance; that way, even if we're not rendering the array will be cleared and we don't keep injecting new particles that never get killed until rendering resumes
#rb marcus.wassmer
#tests Editor, PIE
Change 2790003 on 2015/12/04 by James.Golding
Fix possible crash in ALODActor::RemoveSubActor
#rb keith.judge
#codereview jurre.debaare
#tests Generated HLOD proxy in editor
Change 2789998 on 2015/12/04 by James.Golding
2015-12-08 09:25:02 -05:00
|
|
|
|
2020-01-27 20:11:15 -05:00
|
|
|
static bool FilterNodesRecursive(FSequencer& Sequencer, const TSharedRef<FSequencerDisplayNode>& StartNode, TSharedPtr<FSequencerTrackFilterCollection> Filters, const TArray<FString>& FilterStrings, TSharedPtr<FSequencerTrackFilter_LevelFilter> LevelTrackFilter, TSet<TSharedRef<FSequencerDisplayNode>>& OutFilteredNodes)
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
bool bAnyChildPassed = false;
|
|
|
|
|
|
|
|
|
|
// Special case: If a parent node matches an active text search filter, the children should also pass the text search filter
|
|
|
|
|
// so we stop filtering them based on text to eliminate special case conflicts with non-object binding nodes
|
|
|
|
|
// with potential child object bindings nodes when only showing selected bindings. This is also faster.
|
|
|
|
|
bool bPassedFilterStrings = PassesFilterStrings(Sequencer, StartNode, FilterStrings);
|
|
|
|
|
const TArray<FString>& ChildFilterStrings = bPassedFilterStrings ? TArray<FString>() : FilterStrings;
|
|
|
|
|
|
|
|
|
|
// Special case: Child nodes should always be processed, as they may force their parents to pass
|
2019-05-09 05:00:21 -04:00
|
|
|
for (TSharedRef<FSequencerDisplayNode> Node : StartNode->GetChildNodes())
|
|
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
if (FilterNodesRecursive(Sequencer, Node, Filters, ChildFilterStrings, LevelTrackFilter, OutFilteredNodes))
|
|
|
|
|
{
|
|
|
|
|
bAnyChildPassed = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// After child nodes are processed, if this node didn't pass text filtering, fail it
|
|
|
|
|
if (!bPassedFilterStrings)
|
|
|
|
|
{
|
|
|
|
|
return bAnyChildPassed;
|
2019-05-09 05:00:21 -04:00
|
|
|
}
|
|
|
|
|
|
2020-03-27 10:58:38 -04:00
|
|
|
bool bPassedAnyFilters = false;
|
2020-01-27 20:11:15 -05:00
|
|
|
bool bIsTrackOrObjectBinding = false;
|
2020-06-23 18:40:00 -04:00
|
|
|
bool bIsSubTrack = false;
|
2019-05-24 09:51:55 -04:00
|
|
|
|
2019-11-04 18:46:08 -05:00
|
|
|
switch(StartNode->GetType())
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2019-11-04 18:46:08 -05:00
|
|
|
case ESequencerNode::Track:
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
bIsTrackOrObjectBinding = true;
|
|
|
|
|
|
2019-11-04 18:46:08 -05:00
|
|
|
UMovieSceneTrack* Track = static_cast<const FSequencerTrackNode&>(StartNode.Get()).GetTrack();
|
2020-06-23 18:40:00 -04:00
|
|
|
|
|
|
|
|
// Always show subsequence tracks so that the user can navigate up and down the hierarchy with the filter
|
|
|
|
|
if (Track && Track->IsA<UMovieSceneSubTrack>())
|
|
|
|
|
{
|
|
|
|
|
bPassedAnyFilters = true;
|
|
|
|
|
bIsSubTrack = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
2020-01-22 17:58:55 -05:00
|
|
|
TSharedPtr<FSequencerSectionKeyAreaNode> TopLevelKeyArea = static_cast<const FSequencerTrackNode&>(StartNode.Get()).GetTopLevelKeyNode();
|
|
|
|
|
if (TopLevelKeyArea.IsValid())
|
2019-05-24 09:51:55 -04:00
|
|
|
{
|
2020-01-22 17:58:55 -05:00
|
|
|
for (const TSharedRef<IKeyArea>& KeyArea : TopLevelKeyArea->GetAllKeyAreas())
|
2019-05-24 09:51:55 -04:00
|
|
|
{
|
2020-01-22 17:58:55 -05:00
|
|
|
FMovieSceneChannel* Channel = KeyArea->ResolveChannel();
|
|
|
|
|
if (Channel)
|
2019-05-24 09:51:55 -04:00
|
|
|
{
|
2020-01-22 17:58:55 -05:00
|
|
|
if (Filters->Num() == 0 || Filters->PassesAnyFilters(Channel))
|
2019-05-24 09:51:55 -04:00
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-22 17:58:55 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-27 10:58:38 -04:00
|
|
|
if (bPassedAnyFilters || Filters->Num() == 0 || Filters->PassesAnyFilters(Track, StartNode->GetDisplayName()))
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2019-08-07 12:32:33 -04:00
|
|
|
|
2019-11-04 18:46:08 -05:00
|
|
|
// Track nodes do not belong to a level, but might be a child of an objectbinding node that does
|
|
|
|
|
if (LevelTrackFilter->IsActive())
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<const FSequencerDisplayNode> ParentNode = StartNode->GetParent();
|
|
|
|
|
while (ParentNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
if (ParentNode->GetType() == ESequencerNode::Object)
|
|
|
|
|
{
|
|
|
|
|
// The track belongs to an objectbinding node, start by assuming it doesn't match the level filter
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = false;
|
2019-11-04 18:46:08 -05:00
|
|
|
|
|
|
|
|
const FSequencerObjectBindingNode* ObjectNode = static_cast<const FSequencerObjectBindingNode*>(ParentNode.Get());
|
|
|
|
|
for (TWeakObjectPtr<>& Object : Sequencer.FindObjectsInCurrentSequence(ObjectNode->GetObjectBinding()))
|
|
|
|
|
{
|
|
|
|
|
if (Object.IsValid() && LevelTrackFilter->PassesFilter(Object.Get()))
|
|
|
|
|
{
|
|
|
|
|
// If at least one of the objects on the objectbinding node pass the level filter, show the track
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2019-11-04 18:46:08 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ParentNode = ParentNode->GetParent();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-27 10:58:38 -04:00
|
|
|
if (bPassedAnyFilters && Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly())
|
2019-11-04 18:46:08 -05:00
|
|
|
{
|
|
|
|
|
TSharedPtr<const FSequencerDisplayNode> ParentNode = StartNode->GetParent();
|
|
|
|
|
while (ParentNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
// Pinned tracks should be visible whether selected or not
|
|
|
|
|
if (ParentNode->IsPinned())
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ParentNode->GetType() == ESequencerNode::Object)
|
|
|
|
|
{
|
|
|
|
|
const FSequencerObjectBindingNode* ObjectNode = static_cast<const FSequencerObjectBindingNode*>(ParentNode.Get());
|
|
|
|
|
const FMovieSceneBinding* Binding = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->FindBinding(ObjectNode->GetObjectBinding());
|
|
|
|
|
if (!(Binding && Sequencer.IsBindingVisible(*Binding)))
|
|
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
return bAnyChildPassed;
|
2019-11-04 18:46:08 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ParentNode = ParentNode->GetParent();
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-08-07 12:32:33 -04:00
|
|
|
}
|
2019-11-04 18:46:08 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ESequencerNode::Object:
|
|
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
bIsTrackOrObjectBinding = true;
|
|
|
|
|
|
2021-03-05 19:27:14 -04:00
|
|
|
const FSequencerObjectBindingNode& ObjectNode = static_cast<const FSequencerObjectBindingNode&>(StartNode.Get());
|
2019-11-04 18:46:08 -05:00
|
|
|
for (TWeakObjectPtr<>& Object : Sequencer.FindObjectsInCurrentSequence(ObjectNode.GetObjectBinding()))
|
|
|
|
|
{
|
2020-01-22 17:58:55 -05:00
|
|
|
if (Object.IsValid() && (Filters->Num() == 0 || Filters->PassesAnyFilters(Object.Get(), StartNode->GetDisplayName()))
|
2019-11-04 18:46:08 -05:00
|
|
|
&& LevelTrackFilter->PassesFilter(Object.Get()))
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2019-11-04 18:46:08 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-27 10:58:38 -04:00
|
|
|
if (bPassedAnyFilters && Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly() && !StartNode->IsPinned())
|
2019-11-04 18:46:08 -05:00
|
|
|
{
|
|
|
|
|
UMovieScene* MovieScene = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene();
|
|
|
|
|
const FMovieSceneBinding* Binding = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->FindBinding(ObjectNode.GetObjectBinding());
|
|
|
|
|
if (Binding && !Sequencer.IsBindingVisible(*Binding))
|
|
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
return bAnyChildPassed;
|
2019-11-04 18:46:08 -05:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ESequencerNode::Category:
|
2020-01-22 17:58:55 -05:00
|
|
|
{
|
|
|
|
|
if (TSharedPtr<FSequencerTrackNode> TrackNode = StartNode->FindParentTrackNode())
|
|
|
|
|
{
|
|
|
|
|
UMovieSceneTrack* Track = TrackNode->GetTrack();
|
|
|
|
|
if (Filters->Num() == 0 || Filters->PassesAnyFilters(Track, StartNode->GetDisplayName()))
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-22 17:58:55 -05:00
|
|
|
}
|
|
|
|
|
}
|
2020-03-27 10:58:38 -04:00
|
|
|
if (bPassedAnyFilters && Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly())
|
2019-08-07 12:32:33 -04:00
|
|
|
{
|
|
|
|
|
TSharedPtr<const FSequencerDisplayNode> ParentNode = StartNode->GetParent();
|
|
|
|
|
while (ParentNode.IsValid())
|
|
|
|
|
{
|
2020-01-22 17:58:55 -05:00
|
|
|
// Pinned tracks should be visible whether selected or not
|
|
|
|
|
if (ParentNode->IsPinned())
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-07 12:32:33 -04:00
|
|
|
if (ParentNode->GetType() == ESequencerNode::Object)
|
|
|
|
|
{
|
|
|
|
|
const FSequencerObjectBindingNode* ObjectNode = static_cast<const FSequencerObjectBindingNode*>(ParentNode.Get());
|
|
|
|
|
const FMovieSceneBinding* Binding = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->FindBinding(ObjectNode->GetObjectBinding());
|
|
|
|
|
if (!(Binding && Sequencer.IsBindingVisible(*Binding)))
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = false;
|
2019-08-07 12:32:33 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ParentNode = ParentNode->GetParent();
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-01-22 17:58:55 -05:00
|
|
|
break;
|
2019-05-09 05:00:21 -04:00
|
|
|
}
|
2019-11-04 18:46:08 -05:00
|
|
|
case ESequencerNode::KeyArea:
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2021-03-05 19:27:14 -04:00
|
|
|
const FSequencerSectionKeyAreaNode& KeyAreaNode = static_cast<const FSequencerSectionKeyAreaNode&>(StartNode.Get());
|
2020-01-22 17:58:55 -05:00
|
|
|
for (const TSharedRef<IKeyArea>& KeyArea : KeyAreaNode.GetAllKeyAreas())
|
|
|
|
|
{
|
|
|
|
|
FMovieSceneChannel* Channel = KeyArea->ResolveChannel();
|
|
|
|
|
if (Channel)
|
|
|
|
|
{
|
|
|
|
|
if (Filters->Num() == 0 || Filters->PassesAnyFilters(Channel))
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-22 17:58:55 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-03-27 10:58:38 -04:00
|
|
|
if (bPassedAnyFilters && Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly())
|
2020-01-22 17:58:55 -05:00
|
|
|
{
|
|
|
|
|
TSharedPtr<const FSequencerDisplayNode> ParentNode = StartNode->GetParent();
|
|
|
|
|
while (ParentNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
// Pinned tracks should be visible whether selected or not
|
|
|
|
|
if (ParentNode->IsPinned())
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ParentNode->GetType() == ESequencerNode::Object)
|
|
|
|
|
{
|
|
|
|
|
const FSequencerObjectBindingNode* ObjectNode = static_cast<const FSequencerObjectBindingNode*>(ParentNode.Get());
|
|
|
|
|
const FMovieSceneBinding* Binding = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->FindBinding(ObjectNode->GetObjectBinding());
|
|
|
|
|
if (!(Binding && Sequencer.IsBindingVisible(*Binding)))
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = false;
|
2020-01-22 17:58:55 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ParentNode = ParentNode->GetParent();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ESequencerNode::Folder:
|
2019-11-04 18:46:08 -05:00
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
// Special case: If we're pinned, then we should pass regardless
|
|
|
|
|
if (StartNode->IsPinned())
|
2019-11-04 18:46:08 -05:00
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-27 20:11:15 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Special case: If we're only filtering on text search, include folders and key areas in the search
|
|
|
|
|
if (Filters->Num() == 0 && FilterStrings.Num() > 0)
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-27 20:11:15 -05:00
|
|
|
|
|
|
|
|
// Special case: but don't include if only showing selected bindings and we don't have child that passed
|
|
|
|
|
if (Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly() && !bAnyChildPassed)
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = false;
|
2020-01-27 20:11:15 -05:00
|
|
|
|
|
|
|
|
// Special case: unless we're the child of a node that is a selected binding
|
|
|
|
|
TSharedPtr<const FSequencerDisplayNode> ParentNode = StartNode->GetParent();
|
|
|
|
|
while (ParentNode.IsValid())
|
|
|
|
|
{
|
|
|
|
|
// Pinned tracks should be visible whether selected or not
|
|
|
|
|
if (ParentNode->IsPinned())
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-27 20:11:15 -05:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ParentNode->GetType() == ESequencerNode::Object)
|
|
|
|
|
{
|
|
|
|
|
const FSequencerObjectBindingNode* ObjectNode = static_cast<const FSequencerObjectBindingNode*>(ParentNode.Get());
|
|
|
|
|
const FMovieSceneBinding* Binding = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->FindBinding(ObjectNode->GetObjectBinding());
|
|
|
|
|
if (Binding && Sequencer.IsBindingVisible(*Binding))
|
|
|
|
|
{
|
2020-03-27 10:58:38 -04:00
|
|
|
bPassedAnyFilters = true;
|
2020-01-27 20:11:15 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ParentNode = ParentNode->GetParent();
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-11-04 18:46:08 -05:00
|
|
|
}
|
|
|
|
|
break;
|
2019-08-07 12:32:33 -04:00
|
|
|
}
|
2019-05-09 05:00:21 -04:00
|
|
|
}
|
|
|
|
|
|
2020-06-23 18:40:00 -04:00
|
|
|
if (bPassedAnyFilters && !bIsSubTrack)
|
2020-03-27 10:58:38 -04:00
|
|
|
{
|
|
|
|
|
// If filtering on selection set is enabled, we need to run another pass to verify we're in an enabled node group
|
|
|
|
|
UMovieSceneNodeGroupCollection& NodeGroups = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetNodeGroups();
|
|
|
|
|
if (NodeGroups.HasAnyActiveFilter())
|
|
|
|
|
{
|
|
|
|
|
bPassedAnyFilters = false;
|
2019-11-04 18:46:08 -05:00
|
|
|
|
2020-03-27 10:58:38 -04:00
|
|
|
TSharedPtr<const FSequencerDisplayNode> CurrentNode = StartNode;
|
|
|
|
|
while (CurrentNode.IsValid() && !bPassedAnyFilters)
|
|
|
|
|
{
|
|
|
|
|
// Special case: Pinned tracks should be visible whether in the node group or not
|
|
|
|
|
if (CurrentNode->IsPinned())
|
|
|
|
|
{
|
|
|
|
|
bPassedAnyFilters = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const UMovieSceneNodeGroup* NodeGroup : NodeGroups)
|
|
|
|
|
{
|
|
|
|
|
if (NodeGroup->GetEnableFilter() && NodeGroup->ContainsNode(CurrentNode->GetPathName()))
|
|
|
|
|
{
|
|
|
|
|
bPassedAnyFilters = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CurrentNode = CurrentNode->GetParent();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (bPassedAnyFilters)
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
OutFilteredNodes.Add(StartNode);
|
|
|
|
|
AddParentNodes(StartNode, OutFilteredNodes);
|
|
|
|
|
|
|
|
|
|
// Special case: When only showing selected bindings, and a non-object passes text filtering
|
|
|
|
|
// don't add it's children, as they may be a binding that is not seleceted. Selected child nodes will add themselves.
|
|
|
|
|
if (!(Sequencer.GetSequencerSettings()->GetShowSelectedNodesOnly() && FilterStrings.Num() > 0 && !bIsTrackOrObjectBinding))
|
2019-05-09 05:00:21 -04:00
|
|
|
{
|
2020-01-27 20:11:15 -05:00
|
|
|
AddChildNodes(StartNode, OutFilteredNodes);
|
Copying //UE4/Orion-Staging to Dev-Main (Originating from //Orion/Main at CL-2777663)
#lockdown Nick.Penwarden
Change 2777555 on 2015/11/23 by Antony.Carter
Friend List Sub Menu restyling to new designs
#RB Nicholas.Davies
#TESTS Check 3 sub menus of friends list (Online Status, Friends List, Settings) still function correctly with new styling.
Change 2777506 on 2015/11/23 by Andrew.Rodham
Sequencer: Copy/Paste command binding is no longer active if the seuqnece widget is not focused
This addresses UE-23423
#tests Tested copy/paste inside and outside of sequencer
#codereview Max.Chen
#rb Max.Chen
Change 2777505 on 2015/11/23 by Andrew.Rodham
Sequencer: Undoing the addition of a spawnable now ensures its actor instance is deleted correctly
This addresses UE-23450
#tests tested the repro steps on the bug
#codereview Max.Chen
#rb Max.Chen
Change 2777489 on 2015/11/23 by Andrew.Rodham
Sequencer: Workflow optimizations for spawnables
- Editing a property on an instance of a spawnable now automatically propagates to the spawnable defaults, provided the property is not keyed
- Fixed a few cases where spawnables were left lingering around while scrubbing or switching between sub-sequences
- Fixed the root sequence instance being evaluated when there was a sub-sequence focused.
- Selection states are now remembered for spawnable objects when they are destroyed/re-spawned
#codereview Max.Chen
#tests tested loks of object types as spawnables in PIE and in editor
#rb Max.Chen
Change 2777321 on 2015/11/23 by Terence.Burns
Updated the usage of World->UpdateStreamingLevels to FlushStreaming levels on the advice of Dmitriy. Need this to ensure that the streaming is completed before we send it off to lightmass.
#rb Dmitriy.Dyomin
#Tests Run the RebuildLightmaps UAT script.
Change 2777091 on 2015/11/22 by Andrew.Grant
Changed "inappropriate outmost" warning on package load to an error. At the very least we want this for a day or two on Orion to surface errors quickly, but may be a good thing to make a standard error since it indicates something that's likely broken.
#rb none
#tests Golden path in game, cooked content
#codereview Nick.Penwarden, Michael.Noland
Change 2777037 on 2015/11/22 by Laurent.Delayen
Additional debug info to track down https://jira.ol.epicgames.net/browse/OR-9675
#rb martin.wilson
#codereview martin.wilson
#tests Golden path (PIE) + compiled for PS4
Change 2777030 on 2015/11/22 by Sam.Zamani
#online,externalui,ps4
- added footer option for closing the embedded web browser
#rb none
#tests exec command to try on ps4
Change 2777019 on 2015/11/22 by Marcus.Wassmer
Possible fix for OR-9851
#rb none
#test GoldenPath, PS4
#codereview Nick.Darnell,Matt.Kuhlenschmidt
Change 2776932 on 2015/11/22 by Max.Chen
Sequencer: Fix editor selection so that it's not modified in response to the sequencer outliner tree node changing selection if the user is not explicitly selecting in the tree.
#RB none
#tests Select an actor that Sequencer doesn't control and it shouldn't deselect.
Change 2776900 on 2015/11/21 by Marcus.Wassmer
HighQuality particle lights.
#rb Brian.Karis
#test GoldenPath, HQ Particles w/wo ShadowCasting.
#codereview Olaf.Piesche, Simon.Tovey, Tim.Elek
Change 2776868 on 2015/11/21 by Brian.Karis
Reduced temporal aa responsiveness back where it was.
Change 2776867 on 2015/11/21 by Brian.Karis
Removed shading terminator bias meant for shadow map acne but it made character faces look worse.
Change 2776840 on 2015/11/21 by Brian.Karis
Hair indirect lighting implemented.
Improvements to hair shading model. No longer uses backlit parameter.
#rb marcus.wassmer
#tests editor
Change 2776748 on 2015/11/21 by Max.Preussner
Sequencer: Continued to implement track label editor
Note: still disabled, because there are a couple remaining issues
#codereview: max.chen
#rb: max.chen
#test: Editor, Runtime
Change 2776493 on 2015/11/20 by Max.Preussner
Sequencer: Wrapped the node tree context menu actions for editing in an 'Edit' section
#codereview: max.chen
#rb: max.chen
2015-11-24 16:45:24 -05:00
|
|
|
}
|
2020-01-27 20:11:15 -05:00
|
|
|
|
|
|
|
|
return true;
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
2020-01-27 20:11:15 -05:00
|
|
|
|
|
|
|
|
return bAnyChildPassed;
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
|
2020-11-24 18:42:39 -04:00
|
|
|
bool FSequencerNodeTree::UpdateFilters()
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2019-05-09 05:00:21 -04:00
|
|
|
if (!bFilterUpdateRequested)
|
2019-05-24 13:10:45 -04:00
|
|
|
{
|
2020-11-24 18:42:39 -04:00
|
|
|
return false;
|
2019-05-24 13:10:45 -04:00
|
|
|
}
|
2019-05-09 05:00:21 -04:00
|
|
|
|
2020-11-24 18:42:39 -04:00
|
|
|
TSet< TSharedRef<FSequencerDisplayNode> > PreviousFilteredNodes(FilteredNodes);
|
|
|
|
|
|
2014-03-14 14:13:41 -04:00
|
|
|
FilteredNodes.Empty();
|
|
|
|
|
|
2019-05-24 13:10:45 -04:00
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UObject* PlaybackContext = Sequencer.GetPlaybackContext();
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UWorld* World = PlaybackContext ? PlaybackContext->GetWorld() : nullptr;
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TrackFilterLevelFilter->UpdateWorld(World);
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2019-05-24 09:51:55 -04:00
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2020-03-27 10:58:38 -04:00
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if (HasActiveFilter())
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2014-03-14 14:13:41 -04:00
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{
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// Build a list of strings that must be matched
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TArray<FString> FilterStrings;
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// Remove whitespace from the front and back of the string
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Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3550452 by Ben.Marsh
UAT: Improve readability of error message when an editor commandlet fails with an error code.
Change 3551179 by Ben.Marsh
Add methods for reading text files into an array of strings.
Change 3551260 by Ben.Marsh
Core: Change FFileHelper routines to use enum classes for flags.
Change 3555697 by Gil.Gribb
Fixed a rare crash when the asset registry scanner found old cooked files with package level compression.
#jira UE-47668
Change 3556464 by Ben.Marsh
UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files.
Change 3557630 by Ben.Marsh
Allow the network version to be set via Build.version if it's not overriden from Version.h.
Change 3561357 by Gil.Gribb
Fixed crashes related to loading old unversioned files in the editor.
#jira UE-47806
Change 3565711 by Graeme.Thornton
PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx)
Change 3565864 by Robert.Manuszewski
Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object.
Change 3569022 by Ben.Marsh
PR #3849: Update gitignore (Contributed by mhutch)
Change 3569113 by Ben.Marsh
Fix Japanese errors not displaying correctly in the cook output log.
#jira UE-47746
Change 3569486 by Ben.Marsh
UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set.
Change 3570483 by Graeme.Thornton
Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors
Change 3570513 by Robert.Manuszewski
Fix for a race condition with async loading thread enabled.
Change 3570664 by Ben.Marsh
UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core.
Change 3570708 by Robert.Manuszewski
Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running.
Change 3571592 by Ben.Marsh
UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available.
Change 3572215 by Graeme.Thornton
UBT
- Remove some unnecessary using directives
- Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself
Change 3572437 by Robert.Manuszewski
Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects.
#jira UE-44996
Change 3572480 by Robert.Manuszewski
MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long
Change 3573547 by Ben.Marsh
Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line.
Change 3574562 by Robert.Manuszewski
PR #3847: Add GC callbacks for script integrations (Contributed by mhutch)
Change 3575017 by Ben.Marsh
Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core.
Change 3575689 by Ben.Marsh
Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds.
Change 3575934 by Steve.Robb
Fix for nested preprocessor definitions.
Change 3575961 by Steve.Robb
Fix for nested zeros.
Change 3576297 by Robert.Manuszewski
Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread.
#jira FORT-38977
Change 3576366 by Ben.Marsh
Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated.
Change 3578290 by Graeme.Thornton
Changes to Ionic zip library to allow building on dot net core
Change 3578291 by Graeme.Thornton
Ionic zip library binaries built for .NET Core
Change 3578354 by Graeme.Thornton
Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string
Change 3578674 by Robert.Manuszewski
After loading packages flush linker cache on uncooked platforms to free precache memory
Change 3579068 by Steve.Robb
Fix for CLASS_Intrinsic getting stomped.
Fix to EClassFlags so that they are visible in the debugger.
Re-added mysteriously-removed comments.
Change 3579228 by Steve.Robb
BOM removed.
Change 3579297 by Ben.Marsh
Fix exception if a plugin lists the same module twice.
#jira UE-48232
Change 3579898 by Robert.Manuszewski
When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert.
Change 3579983 by Robert.Manuszewski
More fixes for freeing linker cache memory in the editor.
Change 3580012 by Graeme.Thornton
Remove redundant copy of FileReference.cs
Change 3580408 by Ben.Marsh
Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect.
Change 3582104 by Graeme.Thornton
Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path.
Change 3582131 by Graeme.Thornton
#define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway.
Change 3582645 by Ben.Marsh
PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola)
#jira UE-48192
Change 3583955 by Robert.Manuszewski
Support for EDL cooked packages in the editor
Change 3584035 by Graeme.Thornton
Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly.
Change 3584177 by Robert.Manuszewski
Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached)
Change 3584315 by Ben.Marsh
Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class.
Change 3584370 by Ben.Marsh
Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes.
Change 3584498 by Ben.Marsh
Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes.
Change 3585003 by Steve.Robb
Fix for TChunkedArray ranged-for iteration.
#jira UE-48297
Change 3585235 by Ben.Marsh
Remove LogEngine extern from Core; use the platform log channels instead.
Change 3585942 by Ben.Marsh
Move MessageBoxExt() implementation into application layer for platforms that require it.
Change 3587071 by Ben.Marsh
Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL.
Change 3587161 by Ben.Marsh
Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h.
Change 3587579 by Steve.Robb
Fix for Children list not being rebuilt after hot reload.
Change 3587584 by Graeme.Thornton
Logging improvements for pak signature check failures
- Added "PakCorrupt" console command which corrupts the master signature table
- Added some extra log information about which block failed
- Re-hash the master signature table and to make sure that it hasn't changed since startup
- Moved the ensure around so that some extra logging messages can make it out before the ensure is hit
- Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again
Change 3587586 by Graeme.Thornton
Changes to make UBT build and run on .NET Core
- Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups
- VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use
- After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects
Change 3587953 by Steve.Robb
Allow arbitrary UENUM initializers for enumerators.
Editor-only data UENUM support.
Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated.
#jira UE-46274
Change 3589827 by Graeme.Thornton
More fixes for VSCode project generation and for UBT running on .NET Core
- Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts
- UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel
- Added documentation for UEConsoleTraceListener
- All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files
- Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose"
- Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff
Change 3589868 by Graeme.Thornton
Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures.
UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases
Change 3589919 by Robert.Manuszewski
Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor)
Change 3589940 by Graeme.Thornton
Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths.
Change 3590078 by Graeme.Thornton
Fully disable automatic assembly info generation in .NET Core projects
Change 3590534 by Robert.Manuszewski
Marking UObject as intrinsic clas to fix a crash on UFE startup.
Change 3591498 by Gil.Gribb
UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading.
Change 3591605 by Gil.Gribb
UE4 - Follow up to fixing several edge cases in the low level async loading code.
Change 3592577 by Graeme.Thornton
.NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates
Change 3592684 by Steve.Robb
Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush.
Change 3592710 by Steve.Robb
Fix for invalid casts in ListProps command.
Some name changes in command output.
Change 3592715 by Ben.Marsh
Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default.
Change 3592767 by Gil.Gribb
UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules.
Change 3592770 by Gil.Gribb
UE4 - Fixed a race condition with async read completion in the prescence of cancels.
Change 3593090 by Steve.Robb
Better error message when there two clashing type names are found.
Change 3593697 by Steve.Robb
VisitTupleElements function, which calls a functor for each element in the tuple.
Change 3595206 by Ben.Marsh
Include additional diagnostics for missing imports when a module load fails.
Change 3596140 by Graeme.Thornton
Batch file for running MSBuild
Change 3596267 by Steve.Robb
Thread safety fix to FPaths::GetProjectFilePath().
Change 3596271 by Robert.Manuszewski
Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor
#jira UE-47535
Change 3596283 by Steve.Robb
Redundant casts removed from UHT.
Change 3596303 by Ben.Marsh
EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window.
Change 3596337 by Ben.Marsh
UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio.
Change 3596367 by Steve.Robb
Iterator checks in ranged-for on TMap, TSet and TSparseArray.
Change 3596410 by Gil.Gribb
UE4 - Improved some error messages on runtime failures in the EDL.
Change 3596532 by Ben.Marsh
UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013.
#jira UE-48119
Change 3596631 by Steve.Robb
Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder.
Change 3596807 by Ben.Marsh
Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense.
* UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables.
* Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration.
Change 3596957 by Steve.Robb
UBT can be used to write out an .objsrcmap file for use with the MapFileParser.
Renaming of ObjMap to ObjSrcMap in MapFileParser.
Change 3597213 by Ben.Marsh
Remove AutoReporter. We don't support this any more.
Change 3597558 by Ben.Marsh
UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax:
+ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar")
The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable.
Change 3597982 by Ben.Marsh
Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache).
#jira UE-47173
Change 3598045 by Ben.Marsh
UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI).
Change 3599214 by Ben.Marsh
Avoid string duplication when comparing extensions.
Change 3600038 by Steve.Robb
Fix for maps being modified during iteration in cache compaction.
Change 3600136 by Steve.Robb
GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool
Change 3600214 by Steve.Robb
More accurate error message when unsupported template parameters are provided in a TSet property.
Change 3600232 by Ben.Marsh
UBT: Force UHT to run again if the .build.cs file for a module has changed.
#jira UE-46119
Change 3600246 by Steve.Robb
GitHub #3045 : allow multiple interface definition in a file
Change 3600645 by Ben.Marsh
Convert QAGame to Include-What-You-Use.
Change 3600897 by Ben.Marsh
Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes.
Change 3601558 by Graeme.Thornton
Simple first pass VSCode editor integration plugin
Change 3601658 by Graeme.Thornton
Enable intellisense generation for VS Code project files and setup include paths properly
Change 3601762 by Ben.Marsh
UBT: Add support for adaptive non-unity builds when working from a Git repository.
The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged.
Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior:
<SourceFileWorkingSet>
<Provider>Default</Provider> <!-- May be None, Default, Git or Perforce -->
<RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. -->
<GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH -->
</SourceFileWorkingSet>
Change 3604032 by Graeme.Thornton
First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows.
Change 3604038 by Graeme.Thornton
Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor.
Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code.
Change 3604106 by Steve.Robb
GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro
Change 3604192 by Steve.Robb
GitHub #3911 : Improving ToUpper/ToLower efficiency
Change 3604273 by Graeme.Thornton
IWYU build fixes when malloc profiler is enabled
Change 3605457 by Ben.Marsh
Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it.
Change 3606720 by James.Hopkin
Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn.
Change 3606807 by Graeme.Thornton
Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741.
Change 3607026 by James.Hopkin
Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed
Change 3607142 by Graeme.Thornton
UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose.
Change 3607146 by Ben.Marsh
UGS: Fix exception due to formatting string when Perforce throws an error.
Change 3607147 by Steve.Robb
Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time.
Float and double conversion support added to int properties.
NAME_DoubleProperty added.
Fix for converting enum class enumerators > 255 to int properties.
Change 3607516 by Ben.Marsh
PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames)
Change 3610421 by Ben.Marsh
UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help.
Change 3610657 by Ben.Marsh
UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables.
Change 3611000 by Ben.Marsh
UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument.
Change 3612471 by Ben.Marsh
UBT: Move FastJSON into DotNETUtilities.
Change 3613479 by Ben.Marsh
UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator.
Change 3613910 by Ben.Marsh
UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later.
Change 3614075 by Ben.Marsh
UBT: Remove hacks for testing project file attributes by name.
Change 3614090 by Ben.Marsh
UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary.
Change 3614488 by Ben.Marsh
UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled.
Change 3614490 by Ben.Marsh
UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself.
Change 3614962 by Ben.Marsh
UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers.
Change 3615416 by Ben.Marsh
EC: Include an icon showing the overall status of a build in the grid view.
Change 3615713 by Ben.Marsh
UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder.
#jira UE-48987
Change 3616652 by Ben.Marsh
Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project.
#jira UE-49007
Change 3616680 by Ben.Marsh
Add the CodeAPI-HTML.tgz file into the installed engine build.
Change 3616767 by Ben.Marsh
Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible.
Change 3616864 by Ben.Marsh
Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended.
#jira UE-48711
Change 3619964 by Ben.Marsh
UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables.
Change 3548930 by Ben.Marsh
UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction.
Change 3558056 by Ben.Marsh
Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()).
Change 3563309 by Graeme.Thornton
Moved some common C# classes into the DotNETCommon assembly
Change 3570283 by Graeme.Thornton
Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects
Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore
Change 3572811 by Ben.Marsh
UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables).
Change 3573397 by Ben.Marsh
UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS.
Change 3575659 by Ben.Marsh
Remove CHM API documentation.
Change 3582103 by Graeme.Thornton
Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core
Removed reference to System.Windows.Form from UBT.
Change 3584113 by Ben.Marsh
Move key-mapping functionality into the InputCore module.
Change 3584278 by Ben.Marsh
Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc.
Change 3584453 by Ben.Marsh
Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms.
Change 3585301 by Ben.Marsh
Move PlatformPostInit() into an FPlatformApplicationMisc function.
Change 3587050 by Ben.Marsh
Move IsThisApplicationForeground() into FPlatformApplicationMisc.
Change 3587059 by Ben.Marsh
Move RequiresVirtualKeyboard() into FPlatformApplicationMisc.
Change 3587119 by Ben.Marsh
Move GetAbsoluteLogFilename() into FPlatformMisc.
Change 3587800 by Steve.Robb
Fixes to container visualizers for types whose pointer type isn't simply Type*.
Change 3588393 by Ben.Marsh
Move platform output devices into their own headers.
Change 3588868 by Ben.Marsh
Move creation of console, error and warning output devices int PlatformApplicationMisc.
Change 3589879 by Graeme.Thornton
All automation projects now have a reference to DotNETUtilities
Fixed a build error in the WEX automation library
Change 3590034 by Ben.Marsh
Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac).
Change 3593754 by Steve.Robb
Fix for tuple debugger visualization.
Change 3597208 by Ben.Marsh
Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees.
Change 3600163 by Ben.Marsh
UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned.
#jira UE-46725
Change 3604279 by Graeme.Thornton
Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects
Change 3606685 by James.Hopkin
Removed redundant 'Cast's (casting to either the same type or a base).
In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass.
Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp.
Change 3610950 by Ben.Marsh
UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic.
Change 3610991 by Ben.Marsh
UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line.
Change 3612342 by Ben.Marsh
UBT: Change JsonObject.Read() to take a FileReference parameter.
Change 3612362 by Ben.Marsh
UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects.
Change 3619128 by Ben.Marsh
Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures.
[CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
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FilterString.TrimStartAndEndInline();
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2015-10-31 10:55:13 -04:00
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FilterString.ParseIntoArray(FilterStrings, TEXT(" "), true /*bCullEmpty*/);
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2014-03-14 14:13:41 -04:00
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2019-05-25 03:15:46 -04:00
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for (auto It = GetRootNodes().CreateConstIterator(); It; ++It)
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
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{
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2019-05-25 03:15:46 -04:00
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// Recursively filter all nodes, matching them against the list of filter strings. All filter strings must be matched
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2019-05-24 09:51:55 -04:00
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FilterNodesRecursive(Sequencer, *It, TrackFilters, FilterStrings, TrackFilterLevelFilter, FilteredNodes);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
|
|
|
}
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
2019-05-09 05:00:21 -04:00
|
|
|
|
2020-03-27 10:58:38 -04:00
|
|
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bFilteringOnNodeGroups = Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetNodeGroups().HasAnyActiveFilter();
|
2019-05-09 05:00:21 -04:00
|
|
|
bFilterUpdateRequested = false;
|
2020-08-11 01:36:57 -04:00
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|
|
|
|
|
|
|
// Count the total number of display nodes
|
2021-04-08 14:32:07 -04:00
|
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DisplayNodeCount = 0;
|
2020-08-11 01:36:57 -04:00
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2021-04-08 14:32:07 -04:00
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RootNode->Traverse_ParentFirst(
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[this](FSequencerDisplayNode& InNode)
|
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|
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{
|
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++this->DisplayNodeCount;
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return true;
|
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|
|
}
|
|
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, false
|
|
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|
|
);
|
2020-11-24 18:42:39 -04:00
|
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|
|
|
|
// Return whether the new list of FilteredNodes is different than the previous list
|
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|
return (PreviousFilteredNodes.Num() != FilteredNodes.Num() || !PreviousFilteredNodes.Includes(FilteredNodes));
|
2019-05-09 05:00:21 -04:00
|
|
|
}
|
|
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2021-05-12 18:10:03 -04:00
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int32 FSequencerNodeTree::GetTotalDisplayNodeCount() const
|
|
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|
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{
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|
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|
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// Subtract 1 for the spacer node which is always added
|
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|
return DisplayNodeCount - 1;
|
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}
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int32 FSequencerNodeTree::GetFilteredDisplayNodeCount() const
|
|
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|
|
{
|
|
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|
|
// Subtract 1 for the spacer node which is always added
|
|
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|
return FilteredNodes.Num() - 1;
|
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|
|
}
|
|
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2019-05-09 05:00:21 -04:00
|
|
|
void FSequencerNodeTree::FilterNodes(const FString& InFilter)
|
|
|
|
|
{
|
|
|
|
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if (InFilter != FilterString)
|
|
|
|
|
{
|
|
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|
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FilterString = InFilter;
|
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|
|
|
bFilterUpdateRequested = true;
|
|
|
|
|
}
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3281394 on 2017/02/01 by Chad.Garyet
one more try on the name here, with the extension this time
Change 3286009 on 2017/02/03 by Jon.Nabozny
Fix SkelMeshMerge duplicating Skeleton sockets.
#jira UE-39690
Change 3288374 on 2017/02/06 by Jon.Nabozny
Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial
Change 3288640 on 2017/02/06 by Jon.Nabozny
#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.
#jira UE-40261
Change 3288978 on 2017/02/06 by Jon.Nabozny
Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.
Change 3290332 on 2017/02/07 by Marc.Audy
Add AnimPhys object version
Change 3290753 on 2017/02/07 by Jon.Nabozny
Update CoM documentation for CoM offset.
#jira UE-40136
Change 3290783 on 2017/02/07 by Jon.Nabozny
Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.
#jira UE-39820
Change 3292286 on 2017/02/08 by Jon.Nabozny
Fix OSSNull query filtering.
#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
#jira: UE-37512
Change 3294138 on 2017/02/09 by Thomas.Sarkanen
Add more descriptive name for sub-struct members in property tracks
Change 3294139 on 2017/02/09 by Thomas.Sarkanen
Moving to individual structs for limbs
Change 3294140 on 2017/02/09 by Thomas.Sarkanen
Updated base human asset to reflect limb changes
Updated map to just contain the mannequin for now
Updated Sequence to contain some default IK keys
Change 3294178 on 2017/02/09 by Thomas.Sarkanen
Fix shadow variable warning
Change 3294554 on 2017/02/09 by Thomas.Sarkanen
Fixed persistent limb drift issues with non-participant bones
Still have rotational drift with IK chain nodes (still to fix).
Also fixes the addition of initial keys on binding when animating.
Also fixes not being able to pick the widget sometimes when picking nodes in the tree.
Change 3294826 on 2017/02/09 by Chad.Garyet
fixing up busted defaultvalues on physx and precompiled binaries
Change 3294827 on 2017/02/09 by Thomas.Sarkanen
CIS fixes for non-editor and monolithic builds
Change 3296363 on 2017/02/10 by Thomas.Sarkanen
Fix bone drifting
Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
Also optimized the hierarchy API a little & prevented excess work when nothing changes.
Change 3296393 on 2017/02/10 by James.Golding
Add support for clicking on PoseDriver targets in viewport
Change 3296465 on 2017/02/10 by Thomas.Sarkanen
Removed component visualizer (no longer used)
Change 3296467 on 2017/02/10 by Thomas.Sarkanen
Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.
Added ability to hide nodes (advanced setting) and manipualtors (on playback)
Change 3296554 on 2017/02/10 by Thomas.Sarkanen
Fixed up some workflow issues
Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.
Change 3296621 on 2017/02/10 by Thomas.Sarkanen
Added ability to specify manipulator type when adding
Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
Also tweaked default extents for box manipulators.
Change 3296622 on 2017/02/10 by Thomas.Sarkanen
Changed FK manipulators to boxes
Change 3296740 on 2017/02/10 by James.Golding
Added bOnlyDriveSelectedBones option to PoseDriver
Change 3296957 on 2017/02/10 by James.Golding
Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array
Change 3297092 on 2017/02/10 by Jon.Nabozny
#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.
#JIRA UE-39876
Change 3297160 on 2017/02/10 by Ori.Cohen
Temp fix for physx immediate mode crashing when 0 rows are generated.
Change 3297203 on 2017/02/10 by Ori.Cohen
Temp fix for immediate mode crash when free joints are batched together
#JIRA UE-41026
Change 3297326 on 2017/02/10 by Jon.Nabozny
PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)
Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.
#JIRA UE-38981
Change 3297618 on 2017/02/10 by Charles.Anderson
Arcblade - GDC
- Created a new mor polished Phat for this. Probably not gonna use it.
- Created a Ragdoll asset. Need to talk to Ori about getting it working better.
Change 3297799 on 2017/02/10 by mason.seay
Test map for testing audio attenuation
Change 3297940 on 2017/02/10 by Jon.Nabozny
#rn Fix ConstraintComponentVisualizer with AngularOffset.
Needed to apply local transform before world.
#JIRA UE-39597
Change 3297947 on 2017/02/10 by Chad.Garyet
adding automated test build option
Change 3299203 on 2017/02/13 by Thomas.Sarkanen
Fixed local coord system issues with rotation (etc).
Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
Fixed up to allow for animating actors with transformed skeletal mesh components.
Also added some proximity scaling to manipulators.
Change 3299220 on 2017/02/13 by Thomas.Sarkanen
Fixed CIS missing include
Change 3299343 on 2017/02/13 by Lina.Halper
Spine twist/roll check in
- control points are disabled
#rb: Thomas.Sarkanen
Change 3299388 on 2017/02/13 by James.Cobbett
Updating QA-Physics map
Change 3299518 on 2017/02/13 by Lina.Halper
fix build issue
#rb: none
Change 3299701 on 2017/02/13 by Ori.Cohen
Add finer grain physx stat information.
Change 3299894 on 2017/02/13 by Ori.Cohen
Added LOD support for immediate mode physics
Change 3299906 on 2017/02/13 by James.Cobbett
Updating QA-Collision map with new test scenarios
Change 3299962 on 2017/02/13 by Ori.Cohen
Fix shadow warning
Change 3300100 on 2017/02/13 by Lina.Halper
- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
- enable control point reading part
- twist/roll controll is localspace reader - BaseHuman
#rb: none
#code review:Thomas.Sarkanen
Change 3300206 on 2017/02/13 by Ori.Cohen
Rename Ragdoll node to RigidBody node
Change 3300899 on 2017/02/13 by Alan.Noon
Migrating Paragon Origin and Origin Small maps content.
Change 3301279 on 2017/02/14 by Jurre.deBaare
Mesh paint refactor
Change 3301288 on 2017/02/14 by Jurre.deBaare
Incremental CIS fixes
Change 3301290 on 2017/02/14 by Jurre.deBaare
Another CIS fix
Change 3301311 on 2017/02/14 by Thomas.Sarkanen
Fixed non-editor builds
Change 3301313 on 2017/02/14 by Jurre.deBaare
More CIS fixes
Change 3301315 on 2017/02/14 by Jurre.deBaare
Include CIS fix
Change 3301333 on 2017/02/14 by Jurre.deBaare
Non-Unity CIS fixes
Change 3301388 on 2017/02/14 by Benn.Gallagher
CIS fix for cloth create panel
Change 3301445 on 2017/02/14 by Benn.Gallagher
Last few changes over from the mesh paint branch
hooked up LOD dropdown box
Moved asset selection out of details panel
Change 3301527 on 2017/02/14 by mason.seay
Deleting unneeded map
Change 3301531 on 2017/02/14 by mason.seay
Renaming Map to fix naming scheme
Change 3301558 on 2017/02/14 by Ori.Cohen
Fix physx stats not being counted properly as we were not using static data.
Change 3301604 on 2017/02/14 by Ori.Cohen
Fix static analysis warning
Change 3301615 on 2017/02/14 by Jurre.deBaare
All. The. CIS. Fixes
Change 3301630 on 2017/02/14 by mason.seay
Updating Map for testing
Change 3301697 on 2017/02/14 by mason.seay
Final change to map
Change 3301734 on 2017/02/14 by Jurre.deBaare
- Crash CTRL-Z when having cloth painter and paint mode open
- Fill action not being undo-able
- Import vertex colors should default to to-instance
- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)
Change 3301763 on 2017/02/14 by Jurre.deBaare
- Fix for asset without engine version
- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes
Change 3302421 on 2017/02/14 by Lina.Halper
Fixed issue where spline gets incorrect position when it has many control points.
#rb: Thomas.Sarkanen
Change 3302667 on 2017/02/14 by Lina.Halper
- added spine control points to work
- FK/IK switch isn't working great yet. Don't try
- disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
- added option to add fk nodes, change parnets
- fixed issue with drawing skeleton drawing, when parents weren't added yet.
- Added neck/head/body control
#code review: Thomas.Sarkanen
#rb: none
Change 3303200 on 2017/02/14 by Alan.Noon
Collision shapes for Immediate Mode Ragdolls
Change 3303201 on 2017/02/14 by Alan.Noon
Adding Origin, Full Map
Change 3303477 on 2017/02/15 by James.Golding
Add Get and SetComponentForAxis to FVector and FRotator
Change 3303478 on 2017/02/15 by James.Golding
Add support for multiple source bones to PoseDriver
Change 3303480 on 2017/02/15 by James.Golding
Added per-scene frame number, handles cases like motion blur caching.
Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
(Original author Chris.Bunner)
Change 3303513 on 2017/02/15 by Jurre.deBaare
CIS: Linux file name case fixes and incorrect pragma once
Change 3303576 on 2017/02/15 by Thomas.Sarkanen
Sub-sequence sections can now override how they instance their template
Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
Added access for FMovieSceneEvaluationTrack::ChildTemplates.
Change 3303578 on 2017/02/15 by Thomas.Sarkanen
Rich curves can now be transformed post-copy correctly
Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.
Change 3303579 on 2017/02/15 by Thomas.Sarkanen
Added GetLinkNode to complement SetLinkNode in FAnimNode_Base
Change 3303580 on 2017/02/15 by Thomas.Sarkanen
Made the logic around when sub-tracks can be primed for recording more specific
Prevents rig control sub tracks form being able to be primed.
Change 3303581 on 2017/02/15 by Thomas.Sarkanen
Allowing alpha on rig tracks to work
Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
Moved anim node to local space (now it is just derived form FAnimNode_Base).
Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.
Change 3303582 on 2017/02/15 by Thomas.Sarkanen
Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only
Also fixed crash in property chain iteration (for non-existent array properties)
Change 3303594 on 2017/02/15 by Jurre.deBaare
Fix for crash on deleting painted actors
Change 3303636 on 2017/02/15 by Lina.Halper
-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
This will move to editor menu soon.
#rb: none
Change 3303648 on 2017/02/15 by Martin.Wilson
Fix reimport crashes if the animation uses additive transform tracks.
#jira UE-41929
#jira UE-41921
Change 3303652 on 2017/02/15 by Benn.Gallagher
Added merged Ice mesh with new simulation mesh to match mesh from APEX version.
Change 3303660 on 2017/02/15 by Benn.Gallagher
map update for clothing demo
Change 3303662 on 2017/02/15 by Benn.Gallagher
State machine update for Ice anim
Change 3303676 on 2017/02/15 by mason.seay
Adjusted sound actor location
Change 3303689 on 2017/02/15 by Benn.Gallagher
Updated Ice mesh to have clothing present on the back part of the dress
Change 3303691 on 2017/02/15 by Jurre.deBaare
CIS fixes for pose driver details
Change 3303704 on 2017/02/15 by Lina.Halper
Add FK limb links
- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins
#rb:none
Change 3303716 on 2017/02/15 by Thomas.Sarkanen
Updated manipulators to always draw in front of the mesh
Added material & enabled content for the plugin.
Change 3303730 on 2017/02/15 by thomas.sarkanen
Resaving manipulator material with correct engine version
Change 3303754 on 2017/02/15 by Thomas.Sarkanen
Fix manipulators popping to max size when manipulating
Change 3303835 on 2017/02/15 by Thomas.Sarkanen
Fix hitch by not displaying spawned objects if we dont have a sequence focused.
Change 3303843 on 2017/02/15 by Lina.Halper
Added normalize rotation on inputs/outputs
#code review: Thomas.Sarkanen
#rb: none
Change 3303916 on 2017/02/15 by Jurre.deBaare
CIS: Linux incorrect pragma once
Change 3304084 on 2017/02/15 by James.Golding
Update pose driver test after addition of multi-bone input
Change 3304188 on 2017/02/15 by James.Golding
Add custom remap curve option per-target in PoseDriver
Change 3304189 on 2017/02/15 by James.Golding
Fix CIS for ControlManipulator.cpp
Change 3304210 on 2017/02/15 by Alan.Noon
Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol
Change 3304327 on 2017/02/15 by Alan.Noon
Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P
Change 3304337 on 2017/02/15 by Alan.Noon
renamed minion demo level for GDC
Change 3304508 on 2017/02/15 by Lina.Halper
- You can see constraints in the tree view (full edit mode)
- YOu can add or update constraints (using update constraints button)
- You can delete constraints
- Cleaned up constraints interface
#rb: none
#code review: Thomas.Sarkanen
Change 3304537 on 2017/02/15 by chris.evans
!N Initial PSD test [chrise]
Change 3304551 on 2017/02/15 by James.Golding
Fix missing 'break's from SetComponentForAxis in FVector and FRotator
Change 3304570 on 2017/02/15 by Chris.Evans
!N Source assets for psd test
#RB none
Change 3304964 on 2017/02/15 by Lina.Halper
fix build issue
#code review: James.Golding
#rb: none
Change 3304998 on 2017/02/15 by Chris.Evans
!B Checking in correct FBX
#RB none
Change 3305314 on 2017/02/15 by chris.evans
!N Adding materials driven
!N Adding 'simulation' animation which simulates the driven result
Change 3305355 on 2017/02/15 by chris.evans
!N Initial test shoulder pose
Change 3305357 on 2017/02/15 by chris.evans
!N Initial Mambo shoulder ROM
Change 3305446 on 2017/02/15 by Lina.Halper
fixed CIS error
#rb: none
#code review: Thomas.Sarkanen
Change 3305768 on 2017/02/16 by Jurre.deBaare
CIS: Clang compile errors
Change 3305857 on 2017/02/16 by thomas.sarkanen
Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.
Change 3305907 on 2017/02/16 by Thomas.Sarkanen
Fix hitches on selection of multiple keys
Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
Dont force the details panel to refresh if nothing has changed.
Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.
Change 3305910 on 2017/02/16 by Thomas.Sarkanen
Allow multiple instances ot the same parameterized subsequence to exist and function correctly
Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
Editor only right now - cooked builds are still to come
Change 3305911 on 2017/02/16 by Thomas.Sarkanen
Fix NaNs from uninitialized poses
Change 3305922 on 2017/02/16 by Thomas.Sarkanen
BuiltData for Origin_Small_P
Change 3305927 on 2017/02/16 by Thomas.Sarkanen
Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder
Added some test assets
Change 3305928 on 2017/02/16 by Thomas.Sarkanen
Dont select actors when we bind to them
Selection can sometimes look bad and obscure the character.
Change 3306118 on 2017/02/16 by Thomas.Sarkanen
CIS fix
Change 3306230 on 2017/02/16 by Jurre.deBaare
CIS fix for linking errors on specific platforms
#test compile PS4 OrionGame
Change 3306378 on 2017/02/16 by Martin.Wilson
First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)
- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
- Live Link Interface (editor module with interface files)
- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
- Live Link (experiemental plugin that contains editor part of live link system)
Change 3306388 on 2017/02/16 by Lina.Halper
- build issue fix
- also tweaked display name to display only node name in editing mode
#rb: none
Change 3306455 on 2017/02/16 by Jon.Nabozny
#rn Perf improvements to FAnimNode_RigidBody.
Cache bounds to prevent unnecessary overlap updates.
Move overlaps off game thread.
Change 3306591 on 2017/02/16 by Martin.Wilson
Updates to live link
- Copyright changes (some were still 2016)
- Rename BlankMayaPlugin to LiveLinkMayaPlugin
Change 3306907 on 2017/02/16 by Jon.Nabozny
MinionDemo Content Perf Pass.
Change 3306914 on 2017/02/16 by Thomas.Sarkanen
Back out changelist 3305857 and 3305922
Reverts particle system changes to Origin_Small_P
Change 3306942 on 2017/02/16 by Martin.Wilson
Live link demo content
-Feng mao mesh that matches maya scene
- LiveLinkGDC Map
- Beginning of camera control sequencer
Change 3307154 on 2017/02/16 by Alan.Noon
Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials
Change 3307382 on 2017/02/16 by Martin.Wilson
Fix CIS (Add virtual destructor to ILiveLinkSource)
Change 3307497 on 2017/02/16 by chris.evans
!N Moving mats
Change 3307541 on 2017/02/16 by Chris.Evans
!B Rebuilding test assets with new skeleton
Change 3307873 on 2017/02/16 by Chris.Evans
!N Mambo updates
Change 3307875 on 2017/02/16 by Chris.Evans
!R Update to blueprint
Change 3308030 on 2017/02/16 by Alan.Noon
Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.
Change 3308246 on 2017/02/16 by Alan.Noon
Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh
Change 3308470 on 2017/02/16 by Lina.Halper
- make sure all are hooked up properly to pelvis and spine_03
- no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
- make sure end effector rotation is modifying IK's last chain rotation
- had to hack for saving offset for IK/FK switch mode but it works fine
- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.
#rb:none
#code review: Thomas.Sarkanen
Change 3308764 on 2017/02/17 by Jurre.deBaare
Fix for non-unity Orion game build
Change 3308774 on 2017/02/17 by Thomas.Sarkanen
Added multi-selection of manipulators
Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
Also fixed manipulators drawing in front of widget
Changed manipualtors to be world-relative rather than screen relative scaled.
Tweaked proximity to be stateful so we only highlight the closest node
Also fixed slow FPS when dragging.
Change 3308802 on 2017/02/17 by James.Golding
Fix 'apply custom curve' for pose driver targets being on by default
Change 3308824 on 2017/02/17 by Lina.Halper
Fix build issue
#code review:Thomas.Sarkanen
#rb: none
Change 3308851 on 2017/02/17 by James.Golding
Add new control manipulator picking UI
Change 3308863 on 2017/02/17 by Martin.Wilson
Enable Live Link plugin in AnimTechDemo
Change 3308880 on 2017/02/17 by Thomas.Sarkanen
Getting instanced subsequences working in cooked builds
Change 3309009 on 2017/02/17 by Benn.Gallagher
Mask support and UI, not hooked up to painter yet
Added clothing tools experimental flag and hooked up
Change 3309016 on 2017/02/17 by Martin.Wilson
Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown
Change 3309108 on 2017/02/17 by Jurre.deBaare
CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)
Change 3309134 on 2017/02/17 by Jurre.deBaare
Crash in texure painting mode
#fix Required some extra checks for new setup (can only paint while having one mesh selected)
Issue with vertex paint propagating to lower LOD levels
#fix There was no setup to propagate colors from source static mesh data so added the path
#misc Re-added flow painting and removed flow-strength property
#misc Added detail customization for texture paint UV channel
Change 3309256 on 2017/02/17 by Benn.Gallagher
CIS fix
Change 3309393 on 2017/02/17 by James.Golding
Set color for kinematic controls
Change 3309410 on 2017/02/17 by Ori.Cohen
PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)
Change 3309469 on 2017/02/17 by Benn.Gallagher
Added ContentExamples cloth assets
Added camera transitions and controls
Cleanup logic
Move characters and materials onto upper plinth
Hid actor mesh from game view.
Change 3309625 on 2017/02/17 by mason.seay
Resaving assets to remove warnings
Change 3309802 on 2017/02/17 by Alan.Noon
Modified Origin_Small_P lighting. Set up ArcBlade for presentation
Change 3309985 on 2017/02/17 by Thomas.Sarkanen
Fixed crash adding multiple rigs to sequence
If a hierarchy is empty, dont attempt to access a non-existent node
#jira UE-42103
Change 3310209 on 2017/02/17 by Lina.Halper
- Fix limbs detaching issues
- added set translation to override translation
- moved joint targets away from the limbs
- Spine FK is on by default
- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.
#rb: none
Change 3310389 on 2017/02/17 by Chris.Evans
!N Mambo multi-joint pose demo
Change 3310911 on 2017/02/18 by Lina.Halper
Ice/Mambo mapping fix with BaseHuman
Change 3311138 on 2017/02/19 by James.Golding
- Allow multi-select in control picker
- Clicking on background clears selection
- Add 'Select All' button
- Darken controls that are disabled (is in different kinematic mode)
- Use selection color from control instead of outline
- Center and fit picker to details panel width
- Remove entire Nodes section of edit mode panel (not just tree)
- Fix rig properties not scrolling
- Place picker in expandable area, collapsed when no rig selected
Change 3311147 on 2017/02/19 by Thomas.Sarkanen
Fix spine keying
Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.
This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.
Change 3311150 on 2017/02/19 by Thomas.Sarkanen
Synchronizing sequencer selection
Now enter key works for keying selected tracks
Added new way to select sequencer tracks externally via property paths.
Change 3311152 on 2017/02/19 by Thomas.Sarkanen
Missed files
Change 3311153 on 2017/02/19 by Thomas.Sarkanen
CIS fixes
Change 3311154 on 2017/02/19 by Thomas.Sarkanen
File I missed (CIS fix)
Change 3311156 on 2017/02/19 by James.Golding
Change 'ControlRig Edit Mode' icon
Change 3311176 on 2017/02/19 by Lina.Halper
Fix build issue
#rb:none
#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding
p.s. not sure who's code, so just adding everybody I can think of
Change 3311261 on 2017/02/19 by Lina.Halper
- Fixed an issue when you don't have parent in the rig
- get all component space, and convert to local
#rb:none
#code review: Thomas.Sarkanen
Change 3311282 on 2017/02/19 by Lina.Halper
Fixed issue where pivot location is incorrect when mapping to other meshes
#rb: none
#code review:Thomas.Sarkanen
Change 3311491 on 2017/02/20 by Thomas.Sarkanen
CIS fix
Change 3311497 on 2017/02/20 by Jurre.deBaare
Game editor compile error
#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY
Change 3311507 on 2017/02/20 by Jurre.deBaare
Cloth paint progress
- Different approach / refactored out paint ray retrieval
- Added key input callback to IMeshPainter and derived classes
- Added toggle for showing invisible vertices
- Added gradient paint tool
- Details customization for brush/gradient tool settings
- Some cleaning
Change 3311527 on 2017/02/20 by Jurre.deBaare
CIS header guard warning
Change 3311530 on 2017/02/20 by Jurre.deBaare
CIS dereferencing possible nullptr warning
Change 3311533 on 2017/02/20 by Jurre.deBaare
CIS dereferencing warning (better fix)
Change 3311543 on 2017/02/20 by James.Golding
Add buttons for switching IK/FK mode of limb/spine to picker
Put picker and details panel in a scroll box
Fix spine manipulators not being hidden when disabled
Change 3311649 on 2017/02/20 by James.Golding
R key now toggles manipulator visibility
Change 3311707 on 2017/02/20 by Lina.Halper
Added Clavicle FK controls
#code review: Danny.Bouimad
Change 3311764 on 2017/02/20 by Martin.Wilson
Update cameras for Live link demo map and turn on recompute tangents on Feng Mao
Change 3311858 on 2017/02/20 by Chris.Evans
!R Updated with pose values
Change 3312043 on 2017/02/20 by Jon.Nabozny
Change SkelMeshMerge logic to fix duplicates (again) and fix crash.
#jira UE-39690, UE-42146
Change 3312046 on 2017/02/20 by Thomas.Sarkanen
Fix crash drag/dropping skeletal mesh
#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame
Change 3312052 on 2017/02/20 by James.Golding
Change manipulator colors to red for right, blue for left, white for middle
Change IK/FK switch buttons to yellow/purple
Move picker buttons to take up less horizontal space
Move IK/FK switch button positions out of C++
Change 3312137 on 2017/02/20 by Ben.Marsh
Fix settings for using precompiled binaries in Dev-AnimPhys.
Change 3312517 on 2017/02/20 by Alan.Noon
Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.
Change 3312570 on 2017/02/20 by Charles.Anderson
More work on Arcblade Ragdoll for GDC
Change 3312594 on 2017/02/20 by Alan.Noon
MultipleJointPoseDriving_GDC_P_pose_test_level
Change 3312637 on 2017/02/20 by Alan.Noon
Reconciling offline content
Change 3312902 on 2017/02/20 by Charles.Anderson
Minions for GDC
Change 3313206 on 2017/02/20 by Ori.Cohen
Added trimesh support for immediate mode.
Change 3313247 on 2017/02/20 by Chris.Evans
!N updated with both demo assets in one map
Change 3313447 on 2017/02/20 by Ori.Cohen
Fix immediate mode collision not working with convex transforms being baked in
Change 3313472 on 2017/02/20 by Ori.Cohen
Fix crash caused by missing switch case break
Change 3313518 on 2017/02/20 by Lina.Halper
IK knee issue/Twist issue
#code review: Thomas.Sarkanen, James.Golding
#rb: none
Change 3313547 on 2017/02/20 by Lina.Halper
Fixed Body-Ctrl to work with every node.
Change 3313617 on 2017/02/20 by Lina.Halper
- Fix for limbs delaying when moving BodyCtrl
- Fix for additive issue for control rig anim node
#rb: none
#code review: Thomas.Sarkanen
Change 3313618 on 2017/02/20 by Lina.Halper
remove unnecessary calc
#rb:none
Change 3313625 on 2017/02/20 by Lina.Halper
Fixed body ctrl move keys
- all IK keys also have to be in local space (but they're local to body_ctrl)
Change 3313633 on 2017/02/20 by Alan.Noon
Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting
Change 3313655 on 2017/02/20 by Lina.Halper
- Fixed so that you can tweak pelvis and move body also
- Fixed mambo mapping
Change 3313897 on 2017/02/21 by James.Golding
Make all FK manipulators smaller (3 instead of 4.5)
Change 3313898 on 2017/02/21 by James.Golding
Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB
Change 3313902 on 2017/02/21 by James.Golding
Draw lines from IK target to mid-joint
Change 3313906 on 2017/02/21 by Thomas.Sarkanen
Fix undo/redo/save t-pose and crashes
Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.
Change 3313938 on 2017/02/21 by Benn.Gallagher
Migrated clothing assets
Change 3313982 on 2017/02/21 by James.Golding
Fix static analysis in ClothPainter.cpp
Change 3313985 on 2017/02/21 by Benn.Gallagher
Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.
#jira UE-41935
#rnx
Change 3314052 on 2017/02/21 by James.Golding
Fix CIS in ControlRigEditModeSettings.cpp
Change 3314100 on 2017/02/21 by Lina.Halper
IK fix for retargeting
- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.
#rb: none
Change 3314160 on 2017/02/21 by Thomas.Sarkanen
Added optional node trajectories
Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
Builds trajectories and their meshes incrementally when relevant things change
Change 3314167 on 2017/02/21 by James.Golding
Fix undo when pushing IK/FK toggle buttons
Change 3314168 on 2017/02/21 by Benn.Gallagher
Disabled skin cache on tech demo project
Change 3314290 on 2017/02/21 by Lina.Halper
- Cleaned up code a bit
- Fixed thigh to rotate to target and fixed a bug that caused jittering
#rb: none
Change 3314418 on 2017/02/21 by Thomas.Sarkanen
Fix CIS issue
Change 3314428 on 2017/02/21 by Thomas.Sarkanen
Fixup anim node to be of correct editor-time type
Caused crash when placed in an anim BP
Change 3314574 on 2017/02/21 by Thomas.Sarkanen
Fixed crash on shutdown
#jira UE-42214
Change 3314705 on 2017/02/21 by Alan.Noon
Iterating on map collision. Made minion weapon joint unbreakable
Change 3314722 on 2017/02/21 by Alan.Noon
Moved minions back into Minion demo Persistent level.
Change 3314778 on 2017/02/21 by Lina.Halper
added neck/ball_r/l control
#code review: Daniel.Bouimad
Change 3314908 on 2017/02/21 by Ori.Cohen
Temp fix for cloth bounds issue.
Change 3314920 on 2017/02/21 by Alan.Noon
Placing minions. Iterating collision
Change 3314970 on 2017/02/21 by Lina.Halper
added bone picker for toes, neck
Change 3315006 on 2017/02/21 by Benn.Gallagher
Fixed clothing bounds issue with empty simulations.
Change 3315017 on 2017/02/21 by Lina.Halper
fix crash on null proxy
#rb: Benn.Gallagher
Change 3315054 on 2017/02/21 by Alan.Noon
Placing minions
Change 3315671 on 2017/02/21 by Chris.Evans
!B Fixed default material
!N Added physics subgraph for Mambo
!N Added third 'gameplay' complex example
Change 3315693 on 2017/02/21 by chris.evans
!N Enabling tangent recompute on Mambo face and arm pits.
Change 3315838 on 2017/02/21 by Alan.Noon
New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)
Change 3316206 on 2017/02/22 by Thomas.Sarkanen
Fix shadowed variables
Change 3316207 on 2017/02/22 by Thomas.Sarkanen
Manipulators are now transparent
Change 3316258 on 2017/02/22 by Jurre.deBaare
- Fix for changing levels while force painting to a specific LOD
- Brush depth not same as in main
Change 3316259 on 2017/02/22 by Jurre.deBaare
Fix for paint verts being rendered outside of painting area
#misc want to change underlying behaviour for the brush representation but this'll patch it up for now
Change 3316260 on 2017/02/22 by Jurre.deBaare
Changed default paint brush settings
Change 3316267 on 2017/02/22 by Jurre.deBaare
Added channel paint flags to texture painting settings
#misc might want to create base class for common paint settings
Change 3316268 on 2017/02/22 by Jurre.deBaare
Fix for issue with viewport color mode not being reset when exiting mesh paint mode
#jira UE-42221
Change 3316278 on 2017/02/22 by James.Golding
Fix crash when pose asset contains a bone that is not in the mesh
Change 3316304 on 2017/02/22 by Thomas.Sarkanen
Prevent sequencer from reselecting tracks when keys are selected
Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
Also made manipualtors not grow and shrink when transacting.
Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.
#jira UE-42164
Change 3316325 on 2017/02/22 by James.Golding
Hook up Mambo physics as 'Pose Process AnimBP'
Change 3316384 on 2017/02/22 by James.Golding
Slow down mambo anim playback rate
Change 3316385 on 2017/02/22 by Jurre.deBaare
CIS: Deprecation warning fix
Change 3316424 on 2017/02/22 by Lina.Halper
#fix : control rig mapping fix for Mambo
#lockdown: James.Golding
Change 3316525 on 2017/02/22 by Lina.Halper
- Fixed so that the mapping happening with retarget base pose, not ref pose
- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.
#lockdown: James.Golding
#rb: none
#code review: Thomas.Sarkanen, James.Golding
Change 3316684 on 2017/02/22 by Lina.Halper
fix shadow warning
#rb: none
#lockdown: james.golding
Change 3316748 on 2017/02/22 by Thomas.Sarkanen
Fix t-pose bindings in various demo workflow situations
Fix a crash when clearing actor
Fix t-pose when opening a new sequence over an old one
Fix t-pose on save
Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.
#jira UE-42136
Change 3316895 on 2017/02/22 by Jurre.deBaare
Incorrect simulation verts getting painted
#fix added an early rejection test
#misc fixed sqrd vs non-sqrd check
#misc level painting already did this in other specific code
Change 3316917 on 2017/02/22 by thomas.sarkanen
Disabling threaded update on Mambo's post process anim BP
We dont support running the main BP non-threaded and the post process threaded right now.
Change 3316933 on 2017/02/22 by Thomas.Sarkanen
Fixed linux shadow variable warning
Change 3317104 on 2017/02/22 by Chris.Evans
!N Initial animation with face
Change 3317483 on 2017/02/22 by Alan.Noon
Added controls to resize the Orbital Laser Impulse in the minion demo
Change 3317592 on 2017/02/22 by Alan.Noon
Tweaking Parameters on orbital Laser Pawn
Change 3317608 on 2017/02/22 by Lina.Halper
Sorry - missed this files from previous check-in
It should have gone with CL 3316525
#rb:none
#code review:Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317762 on 2017/02/22 by Lina.Halper
- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
- the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)
#rb:none
#code review: Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317807 on 2017/02/22 by Martin.Wilson
Update for Live link code
-Rename Maya Source to Message Bus Source
-Fix typo in ReceiveClient function name
Change 3318031 on 2017/02/22 by Alan.Noon
100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse
Change 3318217 on 2017/02/22 by Jon.Nabozny
Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.
Change 3318365 on 2017/02/22 by Alan.Noon
Created new shadow capsule asset for minion. Disabled DOF.
Change 3318421 on 2017/02/22 by Alan.Noon
Adding more minion anims for variety
Change 3318435 on 2017/02/22 by Alan.Noon
Tweak to minion anim BP: minions pick and idle and stay with it.
Change 3318860 on 2017/02/23 by James.Golding
Force update nodes and manipulators when changing IK/FK mode
Better fix for UE-42257
Change 3318869 on 2017/02/23 by James.Golding
Key limb manipulators when switching IK/FK mode
Change 3318870 on 2017/02/23 by James.Golding
Fix head button picker location
Change 3318875 on 2017/02/23 by James.Golding
Add 'T' key shortcut for toggling trajectory drawing
Change 3318907 on 2017/02/23 by Benn.Gallagher
Added rail for clothing sheet examples
Change 3318909 on 2017/02/23 by Thomas.Sarkanen
Fix trajectories jittering as they generate
The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
Basically to get the rig to a state it needs ticking more than once.
This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
This may be to do with the latent IK/FK switching, and needs to be investigated.
For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.
Change 3318929 on 2017/02/23 by James.Golding
Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)
Change 3318930 on 2017/02/23 by James.Golding
Resave pose_test_level with camera in better default position
Change 3318969 on 2017/02/23 by thomas.sarkanen
Added demo map with mannequin and mambo
Change 3318975 on 2017/02/23 by thomas.sarkanen
Improved embededed test sequence
Kept blends away from initial binding because of t-pose issues
Change 3318979 on 2017/02/23 by thomas.sarkanen
Added sequence showing retargeting to multiple skeletons
Change 3318983 on 2017/02/23 by thomas.sarkanen
Improved retargeting sequence so that loop points dont pop animation
Change 3318991 on 2017/02/23 by Thomas.Sarkanen
Prevent division by zero in trajectory generation
Newly created sequences dont have a frame interval set up.
Change 3319013 on 2017/02/23 by Lina.Halper
Fixed twist issue
#lockdown: James.Golding
#rb: none
Change 3319017 on 2017/02/23 by Lina.Halper
Checked in wrong line - disabling optimization
#rb:none
#lockdown:James.Golding
Change 3319034 on 2017/02/23 by Lina.Halper
sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged
#rb: none
#lockdown: James.Golding
Change 3319056 on 2017/02/23 by Lina.Halper
Back out changelist 3319013
#lockdown:James.Golding
Change 3319090 on 2017/02/23 by Thomas.Sarkanen
Added bookmarks to level, fixed up animation sequeces to be used in demo
Cleaned up unused assets from demo folder
Change 3319209 on 2017/02/23 by Chris.Evans
!R Lighting rebuilt
!N cameras added, camera switching functionality
Change 3319219 on 2017/02/23 by Chris.Evans
!R Disabling physics on the snake head on left shoulder
Change 3319268 on 2017/02/23 by Chris.Evans
!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.
Change 3319290 on 2017/02/23 by James.Golding
Default bShowManipulatorsDuringPlayback to on
Change 3319291 on 2017/02/23 by James.Golding
Add GDC2017 shared collection
Change 3319867 on 2017/02/23 by Alan.Noon
Moved Audio to a level and removed from sublevel list. Deleted particles.
Change 3320056 on 2017/02/23 by Alan.Noon
Built lighting in Clothing_GDC_P
Change 3320067 on 2017/02/23 by Ori.Cohen
Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)
Change 3320085 on 2017/02/23 by Alan.Noon
Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"
Change 3320098 on 2017/02/23 by Martin.Wilson
Final updates for Live Link GDC Demo
-Add maya scene for demo
-Add binary for maya plugin + installation instructions
-Update actor location from based on latest maya scene and fix cameras in sequencer
-Updates on live link system for demo that I have been running with locally. Should be safe.
Change 3320579 on 2017/02/23 by Alan.Noon
Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.
Change 3321144 on 2017/02/24 by Chris.Evans
!B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras
Change 3321317 on 2017/02/24 by James.Golding
PIE on pose_test_level jumps to first placed camera
Change 3321956 on 2017/02/24 by Alan.Noon
Adding missing minion anims. And Stuff.
Change 3324190 on 2017/02/27 by Lina.Halper
Removed ensure from EvaluateAnimation
- this is invalid because of worker thread but I'll have more conversation over this change.
#rb: none
#code review: Laurent.Delayen, Martin.Wilson
#jira: UE-41731
Change 3324309 on 2017/02/27 by Lina.Halper
fixed issue with skeleton bone not displaying for curve picker
#jira: UE-41909
#rb: Marc.Audy
Change 3324342 on 2017/02/27 by mason.seay
First round of assets for testing root motion with framerate
Change 3324562 on 2017/02/27 by Lina.Halper
Fix build error
#rb: none
Change 3325010 on 2017/02/28 by mason.seay
Finished map
Change 3325124 on 2017/02/28 by mason.seay
Updated test to use trigger instead of delay
Change 3325205 on 2017/02/28 by mason.seay
Deleting old map
Change 3325207 on 2017/02/28 by mason.seay
Deleting old map
Change 3325752 on 2017/02/28 by Lina.Halper
Back out changelist 3319056
- adding upper twist back again
#rb: none
Change 3325759 on 2017/02/28 by James.Cobbett
Moving Weld automated tests to EngineTest project
Change 3326039 on 2017/02/28 by Lina.Halper
Fix spine issues
This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.
#jira: UE-42260, UE-42268
#rb: none
Change 3326246 on 2017/02/28 by mason.seay
Test map and assets for overlap functional tests
Change 3327926 on 2017/03/01 by Lina.Halper
- disabled pelvis animation on WaveAnimationGDC
- added pelvis controls so that you can animate without worring about gmibal lock.
#code review: danny.bouimad
Change 3327971 on 2017/03/01 by Lina.Halper
Moved BaseHuman to ControlRig/Content folder
- checking in redirector for the people who have local contents that want to keep
#code review: Thomas.Sarkanen
Change 3329196 on 2017/03/02 by James.Cobbett
Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.
Change 3329263 on 2017/03/02 by mason.seay
Temp submission as I reorganize other content
Change 3329321 on 2017/03/02 by mason.seay
Reorganizing content
Change 3329493 on 2017/03/02 by James.Cobbett
Moving/renaming automated tests
Change 3332044 on 2017/03/03 by mason.seay
Procedural Mesh Functional Tests
Change 3332049 on 2017/03/03 by Mason.Seay
Screenshot comparisons for Procedural Mesh Tests
Change 3333080 on 2017/03/06 by Lina.Halper
Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node
#jira: UE-42460
Change 3333826 on 2017/03/06 by Lina.Halper
Renamed nodes -
- adding rename feature for HumanRig
#rb: none
Change 3333847 on 2017/03/06 by Lina.Halper
Fixed build error
Change 3333865 on 2017/03/06 by Lina.Halper
Fixed build error on shadow warning
Change 3333957 on 2017/03/06 by Lina.Halper
Fixed issue where limb length wasn't applied correctly on human rig
#jira: UE-42307
Change 3335109 on 2017/03/07 by Thomas.Sarkanen
Prevent us from rebuilding node tree in 'view' mode
This means that a rare crash cant occur any more
#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence
Change 3335110 on 2017/03/07 by Jurre.deBaare
Editor crashes on importing Alembic file
#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
#jira UE-40189
Change 3335117 on 2017/03/07 by Jurre.deBaare
Crash when opening cloth painter with Paint mode open and selecting different actor
#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
#jira UE-42573
Change 3335119 on 2017/03/07 by Jurre.deBaare
In Persona, the lighting rig rotation changes when switching between profiles
#fix don't know how I wrote this code before, but made it so it makes sense now
#jira UE-40877
Change 3335120 on 2017/03/07 by Jurre.deBaare
Auto-Exposure Overriding Preview Scene Profile Settings
#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
#misc made same changes for animation editors
#jira UE-39217
Change 3335121 on 2017/03/07 by Jurre.deBaare
Points not marked as invalid in Aim Offset graph when in invalid positions
#fix ensure that samples which have a valid grid point when checking their animation ptr
#misc whitespace fixes
#jira UE-40715
Change 3335122 on 2017/03/07 by Jurre.deBaare
Cannot right-click a blend point if the green preview point is in the way
#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
#jira UE-39060
Change 3335123 on 2017/03/07 by Jurre.deBaare
It's not clear which Grid Stretch mode in blend space is currently on
#jira UE-39080
#fix added color change on grid stretch type state
Change 3335124 on 2017/03/07 by Jurre.deBaare
Not clear that material baking is only supported for single lod merge actors
#fix extended tooltip to include requirement for material merging
#jira UE-39621
Change 3335125 on 2017/03/07 by Jurre.deBaare
#fix Alembic import fix (indexed UVs) copy-pasta error
Change 3335126 on 2017/03/07 by Jurre.deBaare
Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
#jira UE-37080
#feature Added bp exposed get/set-er
#misc Corrected some comments
Change 3335127 on 2017/03/07 by Jurre.deBaare
Blend space interpolation settings do not update until the user reopens the asset
#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
#jira UE-40950
Change 3335129 on 2017/03/07 by Jurre.deBaare
Store imported mesh names for Alembic files (makes reimporting easier)
#jira UE-39034
Change 3335161 on 2017/03/07 by Jurre.deBaare
CIS fix: Partial back out changelist 3335129
Change 3335426 on 2017/03/07 by Jurre.deBaare
Crash fix for importing random maya shapes through Alembic
#fix add safety checks for writing material indices
#jira UE-40189
Change 3335427 on 2017/03/07 by Jurre.deBaare
Editor hard locks when adding Profile in Preview Scene Settings
#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
#jira UE-42609
Change 3335448 on 2017/03/07 by Thomas.Sarkanen
Fixed binding (and re-binding) of rig that was broken by main integration
Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
Moved runtime and compile-time binding into the template (rather than the track).
Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.
Change 3336018 on 2017/03/07 by Ori.Cohen
Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.
#JIRA UE-42090
Change 3336508 on 2017/03/07 by Ori.Cohen
PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)
#JIRA UE-42533
Change 3336524 on 2017/03/07 by Ori.Cohen
Added compiler error when component space sim and world collision is used.
#JIRA UE-41402
Change 3336700 on 2017/03/07 by Ben.Marsh
Fix stream name for bulding PhysX.
Change 3336949 on 2017/03/08 by James.Golding
In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp
#jira UE-42377
Change 3337008 on 2017/03/08 by Lina.Halper
- Fix for lagging update
- Removed unnecessary update from trajectory cache
#rb: Thomas.Sarkanen
Change 3337190 on 2017/03/08 by James.Golding
Remove defunct PhysX 3.3 libs
Change 3337562 on 2017/03/08 by Ori.Cohen
Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.
#JIRA UE-41026, UE-42628
Change 3337779 on 2017/03/08 by Ori.Cohen
Added skeletal mesh component override for sync vs async scene.
#JIRA UE-39829
Change 3337859 on 2017/03/08 by Ori.Cohen
Fix CIS
Change 3338593 on 2017/03/08 by Ori.Cohen
Remove physx get geometry macro and replace with calls to .any which should be faster.
#JIRA UE-40503
Change 3338614 on 2017/03/08 by Ori.Cohen
Fix warning about missing EditAnywhere
#JIRA UE-41361
Change 3338677 on 2017/03/08 by Ori.Cohen
Fix new generated physics assets not properly setting user settings to default profile.
#JIRA UE-41135
Change 3338683 on 2017/03/08 by Ori.Cohen
PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)
#JIRA UE-3225
Change 3338694 on 2017/03/08 by Ori.Cohen
Added a getter to physical animation component (PR #3163)
#JIRA UE-41047
Change 3339131 on 2017/03/09 by James.Golding
Merging Engine changes from //UE4/Private-GDC17-FaceRig
- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
- Add CurveSyncOffset option to AudioCurveSourceComponent
- Add 'Copy Curves To SoundWave' option to Anim Editor
- Bind possible curve sources by iterating over component properties, rather than owned components
- Add ref-pose override option to SkinnedMeshComponent
- Major fixes for per-instance skin-weights (was not using per-section map)
- Improve warnings for per-instance skin weight problems
Change 3339223 on 2017/03/09 by Thomas.Sarkanen
Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport
Tab is now shown by default
Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).
#jira UE-39365 - Make Preview scene setup more discoverable
Change 3339270 on 2017/03/09 by Lina.Halper
Added create animation blueprint back since now we have a separate editor.
#jira: UE-39457
#rb: Martin.Wilson
Change 3339318 on 2017/03/09 by Danny.Bouimad
TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.
Change 3339431 on 2017/03/09 by James.Golding
Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)
Change 3339809 on 2017/03/09 by James.Golding
Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX
#jira UE-5262
Change 3339955 on 2017/03/09 by Ori.Cohen
Allow kinematic leaf bodies in immediate mode
Change 3339995 on 2017/03/09 by mason.seay
Collision functional tests
Change 3340085 on 2017/03/09 by Ori.Cohen
Change default contact-gen method to PCM. This is the default in PhysX 3.4
#JIRA UE-40365
Change 3340562 on 2017/03/09 by Ori.Cohen
Added physx simulation shader override.
#JIRA UE-35304
Change 3341155 on 2017/03/10 by Ori.Cohen
Fix CIS warnings
Change 3341295 on 2017/03/10 by Martin.Wilson
Cache compact pose bone index on FBoneReference and remove manual caching in Paragon
#jira UE-42302
Change 3341943 on 2017/03/10 by mason.seay
Cleaned up logic for map blueprints. Worked around delays
Change 3342029 on 2017/03/10 by mason.seay
Cleaned up blueprint logic to remove dependency on delays
Change 3342063 on 2017/03/10 by mason.seay
Disabling tests
Change 3342071 on 2017/03/10 by mason.seay
Updated map to use assertions
Change 3342884 on 2017/03/13 by James.Golding
Expose 'trace by profile' functions to BP
Refactor duplicated code in KismetSystemLibrary collision functions
#jira UE-32912
Change 3342886 on 2017/03/13 by James.Golding
Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)
#jira UE-6015
Change 3342921 on 2017/03/13 by Benn.Gallagher
Added some checking to anim dynamics pre update to avoid crashes when world isn't available
#jira UE-42729
Change 3342970 on 2017/03/13 by James.Golding
Fix incorrect display names for some ..ByProfile trace funcs
Change 3342972 on 2017/03/13 by James.Golding
PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)
Change 3343032 on 2017/03/13 by Josh.Stoddard
Enable stabilization in PhysX by default
- set PxSceneFlag::eENABLE_STABILIZATION by default
- removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
- added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
#jira UE-6612 #rb ori.cohen
Change 3343073 on 2017/03/13 by Martin.Wilson
Properly initialize single bone controller bone references
#jira UE-42776
Change 3343074 on 2017/03/13 by Martin.Wilson
Clear raw curve data during cooking
#jira UE-37897
Change 3343317 on 2017/03/13 by Jurre.deBaare
Crash after clearing the animation from a sample point in a 1D Blendspace
#jira UE-42672
#misc made sure that we do not deem empty blend spaces as additive
Change 3343498 on 2017/03/13 by Lina.Halper
Fix on odin cook crash
- fallout from CL 3336018
#rb:Marc.Audy
#code review:Ori.Cohen
Change 3343548 on 2017/03/13 by Lina.Halper
Fix crash on ocean -
#rb: none
#code review: Ori.Cohen
Change 3344764 on 2017/03/14 by Thomas.Sarkanen
Fixed crash right-clicking empty space in the asset shortcut dropdown
#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor
Change 3344776 on 2017/03/14 by James.Golding
Really fix names for BP-expose 'ByProfile' traces
Change 3344780 on 2017/03/14 by James.Golding
PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
#jira UE-42771
Change 3344781 on 2017/03/14 by James.Golding
PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
#jira UE-42610
Change 3344782 on 2017/03/14 by James.Golding
Fix procmesh->staticmesh conversion if only a single triangle
#jira UE-42310
Change 3344783 on 2017/03/14 by James.Golding
PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
#jira UE-41832
Change 3344785 on 2017/03/14 by James.Golding
PR #3196: Improved Constraint warning message (Contributed by projectgheist)
Change 3344790 on 2017/03/14 by James.Golding
PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)
Change 3344891 on 2017/03/14 by Jurre.deBaare
Incorporate back list of animations into blendspace editor
#feature added labels toggle to blend space grid
#feature can now override animations when drop on sample
#jira UE-39368
Change 3344921 on 2017/03/14 by Jurre.deBaare
Expose Opacity and Opacity Mask options on material flattening
#feature added support for baking out opacity and opacity masks
#jira UE-39563
Change 3344963 on 2017/03/14 by Jurre.deBaare
Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
#jira UE-38909
Change 3345060 on 2017/03/14 by Jurre.deBaare
CIS fix: missing include
Change 3345929 on 2017/03/14 by Jon.Nabozny
Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).
#jira UE-42772
Change 3346970 on 2017/03/15 by Jurre.deBaare
#feature Support importing vertex colours from Alembic files
#jira UE-39032
Change 3346976 on 2017/03/15 by Jurre.deBaare
Missing files from CL 3344921
Change 3346983 on 2017/03/15 by Jurre.deBaare
Static mesh editor crashes when opening
#fix default value for additional settings
Change 3347019 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments
Change 3347128 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347146 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347178 on 2017/03/15 by Martin.Wilson
PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)
Change 3347257 on 2017/03/15 by Thomas.Sarkanen
Fixed crash when canceling saving a new preview mesh collection
Change 3347314 on 2017/03/15 by mason.seay
Narrowed collision volumes by half
Change 3347386 on 2017/03/15 by mason.seay
Updated descriptions
Change 3347388 on 2017/03/15 by mason.seay
Forgot to disable tests :P
Change 3347397 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments for WeldingScreenshots.umap automated test
Change 3347433 on 2017/03/15 by Thomas.Sarkanen
Fix IK/FK switch on first frame (clobbering FK data)
Added a 'first frame' flag to limbs etc.
Change 3347436 on 2017/03/15 by Thomas.Sarkanen
Control rig sequences can now be exported to anim sequences
Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
Added converter function that performs similar logic to the animation recorder.
Fixed binding template in cooked builds.
Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)
#jira UE-42608 - Add "export to anim sequence" to control rig sequences
Change 3347475 on 2017/03/15 by Lina.Halper
#LookAt node refactor
- you can use LookAtLocation based on joint or socket (jira UE-8972)
- improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it
- GetOnScreenDebugInfo changed parameter - added runtime node
- possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
- deprecated previous GetOnScreenDebugInfo
- Added AnimPhys Object version GUID
#rb:Thomas.Sarkanen
Change 3347512 on 2017/03/15 by Thomas.Sarkanen
Filter anim sequences to the correct skeleton when exporting
Feeback from code review of CL 3347436.
Change 3347543 on 2017/03/15 by Thomas.Sarkanen
Fix shadow variable warnings
Change 3347556 on 2017/03/15 by Jurre.deBaare
Unable to select bones in the animation editor viewport
#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
#feature added toggle button to skeletal mesh editor to enable mesh section selection
#jira UE-42893
Change 3347559 on 2017/03/15 by James.Golding
By default, re-use anim editor with correct Skeleton when double clicking anim asset
Add menu option to force a new edtor to open
#jira UE-42912
Change 3347749 on 2017/03/15 by Lina.Halper
Fix build issue.
#rb: none
Change 3347926 on 2017/03/15 by James.Cobbett
Adding new test to Welding.umap for children welding when attached to ragdoll
Change 3347938 on 2017/03/15 by Lina.Halper
Fix build error
#rb: none
Change 3347939 on 2017/03/15 by Mason.Seay
General cleanup of bp logic in maps and blueprint actors
Added scenarios to test actor descriptions
Fixed an error in blueprints (I think I failed to submit changes before)
Change 3348074 on 2017/03/15 by Lina.Halper
build error fix
#rb: none
#code review: martin.wilson
Change 3348154 on 2017/03/15 by Lina.Halper
last fix, hopefully
#rb: none
#code review: MArtin.wilson
Change 3349160 on 2017/03/16 by Thomas.Sarkanen
Adding 'set preview mesh' to toolbar
#jira UE-42910 - Add 'preview mesh' button to toolbar
Change 3349175 on 2017/03/16 by Jurre.deBaare
Notification on reimported animations that might be bad
#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
#jira UE-34522
Change 3349197 on 2017/03/16 by Martin.Wilson
Add ability to choose slot to preview to montage editor
#jira UE-38910
Change 3349216 on 2017/03/16 by James.Cobbett
Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children
Change 3349217 on 2017/03/16 by James.Cobbett
Disabling new Welding tests pending review
Change 3349314 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#jira UE-42857
Change 3349504 on 2017/03/16 by James.Fox
Enabling RootMotion automation tests. Approved: UEENGQA-12277
Change 3349611 on 2017/03/16 by Lina.Halper
retargeting pose options change
- now reset, import pose, use current pose
#rb: Martin.Wilson
#jira: UE-19768
Change 3349738 on 2017/03/16 by Martin.Wilson
Remove force inline from virtual compression functions.
#jira UE-33070
Change 3349787 on 2017/03/16 by James.Golding
Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)
Change 3349827 on 2017/03/16 by Josh.Stoddard
- Expose PhysX stabilization as project setting, disabled by default
- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
#jira UE-42868
Change 3349932 on 2017/03/16 by James.Golding
Possible fix for cooking crash - ContentBrowser module not necessarily being loaded
Change 3350011 on 2017/03/16 by Jon.Nabozny
Created AddForceAtLocationLocal function to allow component space forces.
#jira UE-38115
Change 3350134 on 2017/03/16 by Josh.Stoddard
Fix memory leak from GPhysXSDK->createShape()
#jira UE-42733 #rb ori.cohen
Change 3351166 on 2017/03/16 by Lina.Halper
Fixed build issue
#code review:Jon.Nabozny
Change 3351451 on 2017/03/17 by Benn.Gallagher
Fixed clothing reimports not working correctly and possibly leading to editor crash
#jira UE-42953
Change 3351564 on 2017/03/17 by Benn.Gallagher
Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary
#jira UE-42224
Change 3351594 on 2017/03/17 by mason.seay
Updated BP logic to use Set Actor Location (speeds up tests)
Gave actors distinct names
Reworded descriptions
Change 3351629 on 2017/03/17 by Jon.Nabozny
Add methods to determine the WeldParent and WeldChildren of a given component.
#jira UE-40733
Change 3351639 on 2017/03/17 by Jon.Nabozny
Fix StopMovementImmediately for WheeledVehicleMovementComponent.
#jira UE-40078
Change 3351649 on 2017/03/17 by Jon.Nabozny
Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.
Change 3351663 on 2017/03/17 by Thomas.Sarkanen
Anim notify blueprints now start with a 'received notify' event node (ghosted)
#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override
Change 3351696 on 2017/03/17 by Thomas.Sarkanen
Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component
Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
Commented FAnimNode_Base interface.
#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe
Change 3351698 on 2017/03/17 by James.Golding
Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
#jira UE-42802
Change 3351701 on 2017/03/17 by James.Golding
Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets
Change 3351703 on 2017/03/17 by James.Golding
Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
#jira UE-39664
Change 3351704 on 2017/03/17 by James.Golding
Fix scrubbing curves that aren't selected
#jira UE-39574
Change 3351805 on 2017/03/17 by Thomas.Sarkanen
Prevent crash when trying to implement a function in a child anim blueprint
The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.
#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint
Change 3352000 on 2017/03/17 by James.Cobbett
Adding VehicleAdvBP assets for use in upcoming Welding tests
Change 3352067 on 2017/03/17 by Lina.Halper
Removed AnimGraph from GraphEditor module
- Created node factory, pin factory, pin connection policy factory
- Moved all anim related files out of GraphEditor
#code review: Michael.Noland
#jira: UE-37976
#rb: Michael.Noland
Change 3352178 on 2017/03/17 by Lina.Halper
Moved to AnimationBlueprintEditor as these are just graph visual nodes
#code review:Michael.Noland
Change 3352753 on 2017/03/17 by James.Fox
Checking in some naming convention changes for Overlap automation test.
Change 3353371 on 2017/03/19 by Lina.Halper
Fix build error
#code review: Bob.Tellez
Change 3353644 on 2017/03/20 by Jurre.deBaare
Animation thumbnails vanishing
#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
#jira UE-42974
Change 3353654 on 2017/03/20 by James.Golding
Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header
Change 3353684 on 2017/03/20 by Jurre.deBaare
Separate asset viewer profiles for local / shared
- Split out profiles in local/shared UProperty
- Modifications to ini writing :(
- Extra checks for default ini writing
- Add checkout/make writable for default editor ini file
Change 3353803 on 2017/03/20 by Jurre.deBaare
CIS fixes
Change 3353830 on 2017/03/20 by Martin.Wilson
Fix additives breaking when pose link not connected to anything
#jira ue-39174
Change 3353847 on 2017/03/20 by Martin.Wilson
Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes
#jira UE-40446
Change 3353950 on 2017/03/20 by Ori.Cohen
Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.
#JIRA UE-42090
Change 3353956 on 2017/03/20 by Ori.Cohen
Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3354031 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#jira UE-42975
Change 3354151 on 2017/03/20 by Lina.Halper
Make sure nullptr tick function still works
- this is prerequisite for the play and export option
#rb:Ori.Cohen
Change 3354229 on 2017/03/20 by James.Golding
Add 'default camera' options for skel meshes
#jira UE-42762
Change 3354342 on 2017/03/20 by Martin.Wilson
Strip out identity raw tracks when baking additives.
#jira UE-40508
Change 3354388 on 2017/03/20 by Martin.Wilson
Fix false anim blueprint compile errors with aim offset pins
#jira UE-38196
Change 3354494 on 2017/03/20 by Martin.Wilson
Serialize compressed anim data when counting memory
#jira UE-39691
Change 3354515 on 2017/03/20 by Josh.Stoddard
Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
#jira UE-41484 #rb ori.cohen
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)
Change 3355954 on 2017/03/21 by Thomas.Sarkanen
Fixed up CIS issues post merge from Main
Change 3355974 on 2017/03/21 by James.Golding
Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)
Change 3355981 on 2017/03/21 by Jurre.deBaare
Whitelisted circular dependencies between meshpaintmode and VR editor modules
Change 3355986 on 2017/03/21 by Jurre.deBaare
Linux CIS file, non-capital M
Change 3356072 on 2017/03/21 by James.Golding
Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
#jira UE-43117
Change 3356073 on 2017/03/21 by James.Golding
Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent
Change 3356300 on 2017/03/21 by Ori.Cohen
Allow kinematic bodies with simulated parents using the full scene solver
Change 3356362 on 2017/03/21 by Lina.Halper
- Support create animation from Play
- Support export animation from Play
- this allows retargeting, post graph, or anything you see in engine will be baked to the animation
#rb: Thomas.Sarkanen
#jira: UE-19746
Change 3356482 on 2017/03/21 by Martin.Wilson
Fix crash when opening a new montage
#UE-43132
Change 3356709 on 2017/03/21 by James.Golding
Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
Add clamps when editing rotation of collision shapes, to avoid massive rotation entries
#jira UE-39664
Change 3356968 on 2017/03/21 by Ori.Cohen
Fix physics asset bounds to be as small as 1cm.
This introduces flicker, but passing to rendering to fix that on their end.
Change 3357092 on 2017/03/21 by Josh.Stoddard
Don't update kinematic target if the body isn't moving
#jira UE-42784 #rb ori.cohen
Change 3357194 on 2017/03/21 by Lina.Halper
Fix on vehicle anim instance look at node issue
#rb: Ori.Cohen
#jira: UE-43116
Change 3357298 on 2017/03/21 by Ori.Cohen
Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.
#JIRA UE-42211
Change 3357494 on 2017/03/21 by Jon.Nabozny
Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.
#jira UE-43098
Change 3357892 on 2017/03/21 by Lina.Halper
fix build error
#rb: none
Change 3358078 on 2017/03/22 by James.Golding
Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)
Change 3358080 on 2017/03/22 by Jurre.deBaare
Updating Alembic importer thirdparty dependencies for Windows and Mac
Change 3358081 on 2017/03/22 by James.Golding
Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member
Change 3358092 on 2017/03/22 by James.Golding
Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)
Change 3358093 on 2017/03/22 by James.Golding
Panning in orbit mode now takes in account camera speed
#jira UE-43082
Change 3358106 on 2017/03/22 by Thomas.Sarkanen
Fix fallout from Main integration
Change 3358454 on 2017/03/22 by Ori.Cohen
Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor
#JIRA UE-41711
Change 3358886 on 2017/03/22 by Ori.Cohen
Fix AutoWeld not being disabled in blueprint editor when the object is simulated
#JIRA UE-40193
Change 3358950 on 2017/03/22 by Lina.Halper
reverted code asking about asset name when create asset
#rb: none
Change 3359034 on 2017/03/22 by Lina.Halper
#fix fall out from previous revert
- because now export also shows the window. we don't want export to FBX to show name dialog
- it will use asset name as base
#rb: none
#code review:Thomas.Sarkanen
Change 3359165 on 2017/03/22 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3359232 on 2017/03/22 by Ori.Cohen
Bump DDC key for new bvh34.
Change 3359233 on 2017/03/22 by mason.seay
Added a couple more scenarios and updated names. Needs more organization
Change 3359293 on 2017/03/22 by tim.gautier
Submitting MeshPaint test content for QAGame.
Change 3359389 on 2017/03/22 by Ori.Cohen
Back out changelist 3356589
Change 3359402 on 2017/03/22 by Jon.Nabozny
Move GetWeldParent and GetWeldChildren to EngineTest.
Change 3359978 on 2017/03/23 by Jurre.deBaare
Mesh Paint brush disappears when painting in VR
#fix removed conditional clause for painting the interactors
#jira UE-43150
Change 3359980 on 2017/03/23 by Jurre.deBaare
Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
#fix reverted to old behavior, paint mode overriding catching key input to viewport
#jira UE-43158
Change 3360052 on 2017/03/23 by James.Golding
Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.
Change 3360121 on 2017/03/23 by James.Golding
Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds
Change 3360177 on 2017/03/23 by Jurre.deBaare
Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore
Change 3360358 on 2017/03/23 by mason.seay
Updated naming and organization of actors in Outliner
Change 3362050 on 2017/03/23 by Lina.Halper
Back out changelist 3343074
#rb:none
#code review: Martin.Wilson, James.Golding
[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
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2020-03-27 10:58:38 -04:00
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void FSequencerNodeTree::NodeGroupsCollectionChanged()
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{
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if (Sequencer.GetFocusedMovieSceneSequence()->GetMovieScene()->GetNodeGroups().HasAnyActiveFilter() || bFilteringOnNodeGroups)
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{
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RequestFilterUpdate();
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}
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}
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3281394 on 2017/02/01 by Chad.Garyet
one more try on the name here, with the extension this time
Change 3286009 on 2017/02/03 by Jon.Nabozny
Fix SkelMeshMerge duplicating Skeleton sockets.
#jira UE-39690
Change 3288374 on 2017/02/06 by Jon.Nabozny
Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial
Change 3288640 on 2017/02/06 by Jon.Nabozny
#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.
#jira UE-40261
Change 3288978 on 2017/02/06 by Jon.Nabozny
Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.
Change 3290332 on 2017/02/07 by Marc.Audy
Add AnimPhys object version
Change 3290753 on 2017/02/07 by Jon.Nabozny
Update CoM documentation for CoM offset.
#jira UE-40136
Change 3290783 on 2017/02/07 by Jon.Nabozny
Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.
#jira UE-39820
Change 3292286 on 2017/02/08 by Jon.Nabozny
Fix OSSNull query filtering.
#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
#jira: UE-37512
Change 3294138 on 2017/02/09 by Thomas.Sarkanen
Add more descriptive name for sub-struct members in property tracks
Change 3294139 on 2017/02/09 by Thomas.Sarkanen
Moving to individual structs for limbs
Change 3294140 on 2017/02/09 by Thomas.Sarkanen
Updated base human asset to reflect limb changes
Updated map to just contain the mannequin for now
Updated Sequence to contain some default IK keys
Change 3294178 on 2017/02/09 by Thomas.Sarkanen
Fix shadow variable warning
Change 3294554 on 2017/02/09 by Thomas.Sarkanen
Fixed persistent limb drift issues with non-participant bones
Still have rotational drift with IK chain nodes (still to fix).
Also fixes the addition of initial keys on binding when animating.
Also fixes not being able to pick the widget sometimes when picking nodes in the tree.
Change 3294826 on 2017/02/09 by Chad.Garyet
fixing up busted defaultvalues on physx and precompiled binaries
Change 3294827 on 2017/02/09 by Thomas.Sarkanen
CIS fixes for non-editor and monolithic builds
Change 3296363 on 2017/02/10 by Thomas.Sarkanen
Fix bone drifting
Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
Also optimized the hierarchy API a little & prevented excess work when nothing changes.
Change 3296393 on 2017/02/10 by James.Golding
Add support for clicking on PoseDriver targets in viewport
Change 3296465 on 2017/02/10 by Thomas.Sarkanen
Removed component visualizer (no longer used)
Change 3296467 on 2017/02/10 by Thomas.Sarkanen
Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.
Added ability to hide nodes (advanced setting) and manipualtors (on playback)
Change 3296554 on 2017/02/10 by Thomas.Sarkanen
Fixed up some workflow issues
Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.
Change 3296621 on 2017/02/10 by Thomas.Sarkanen
Added ability to specify manipulator type when adding
Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
Also tweaked default extents for box manipulators.
Change 3296622 on 2017/02/10 by Thomas.Sarkanen
Changed FK manipulators to boxes
Change 3296740 on 2017/02/10 by James.Golding
Added bOnlyDriveSelectedBones option to PoseDriver
Change 3296957 on 2017/02/10 by James.Golding
Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array
Change 3297092 on 2017/02/10 by Jon.Nabozny
#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.
#JIRA UE-39876
Change 3297160 on 2017/02/10 by Ori.Cohen
Temp fix for physx immediate mode crashing when 0 rows are generated.
Change 3297203 on 2017/02/10 by Ori.Cohen
Temp fix for immediate mode crash when free joints are batched together
#JIRA UE-41026
Change 3297326 on 2017/02/10 by Jon.Nabozny
PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)
Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.
#JIRA UE-38981
Change 3297618 on 2017/02/10 by Charles.Anderson
Arcblade - GDC
- Created a new mor polished Phat for this. Probably not gonna use it.
- Created a Ragdoll asset. Need to talk to Ori about getting it working better.
Change 3297799 on 2017/02/10 by mason.seay
Test map for testing audio attenuation
Change 3297940 on 2017/02/10 by Jon.Nabozny
#rn Fix ConstraintComponentVisualizer with AngularOffset.
Needed to apply local transform before world.
#JIRA UE-39597
Change 3297947 on 2017/02/10 by Chad.Garyet
adding automated test build option
Change 3299203 on 2017/02/13 by Thomas.Sarkanen
Fixed local coord system issues with rotation (etc).
Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
Fixed up to allow for animating actors with transformed skeletal mesh components.
Also added some proximity scaling to manipulators.
Change 3299220 on 2017/02/13 by Thomas.Sarkanen
Fixed CIS missing include
Change 3299343 on 2017/02/13 by Lina.Halper
Spine twist/roll check in
- control points are disabled
#rb: Thomas.Sarkanen
Change 3299388 on 2017/02/13 by James.Cobbett
Updating QA-Physics map
Change 3299518 on 2017/02/13 by Lina.Halper
fix build issue
#rb: none
Change 3299701 on 2017/02/13 by Ori.Cohen
Add finer grain physx stat information.
Change 3299894 on 2017/02/13 by Ori.Cohen
Added LOD support for immediate mode physics
Change 3299906 on 2017/02/13 by James.Cobbett
Updating QA-Collision map with new test scenarios
Change 3299962 on 2017/02/13 by Ori.Cohen
Fix shadow warning
Change 3300100 on 2017/02/13 by Lina.Halper
- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
- enable control point reading part
- twist/roll controll is localspace reader - BaseHuman
#rb: none
#code review:Thomas.Sarkanen
Change 3300206 on 2017/02/13 by Ori.Cohen
Rename Ragdoll node to RigidBody node
Change 3300899 on 2017/02/13 by Alan.Noon
Migrating Paragon Origin and Origin Small maps content.
Change 3301279 on 2017/02/14 by Jurre.deBaare
Mesh paint refactor
Change 3301288 on 2017/02/14 by Jurre.deBaare
Incremental CIS fixes
Change 3301290 on 2017/02/14 by Jurre.deBaare
Another CIS fix
Change 3301311 on 2017/02/14 by Thomas.Sarkanen
Fixed non-editor builds
Change 3301313 on 2017/02/14 by Jurre.deBaare
More CIS fixes
Change 3301315 on 2017/02/14 by Jurre.deBaare
Include CIS fix
Change 3301333 on 2017/02/14 by Jurre.deBaare
Non-Unity CIS fixes
Change 3301388 on 2017/02/14 by Benn.Gallagher
CIS fix for cloth create panel
Change 3301445 on 2017/02/14 by Benn.Gallagher
Last few changes over from the mesh paint branch
hooked up LOD dropdown box
Moved asset selection out of details panel
Change 3301527 on 2017/02/14 by mason.seay
Deleting unneeded map
Change 3301531 on 2017/02/14 by mason.seay
Renaming Map to fix naming scheme
Change 3301558 on 2017/02/14 by Ori.Cohen
Fix physx stats not being counted properly as we were not using static data.
Change 3301604 on 2017/02/14 by Ori.Cohen
Fix static analysis warning
Change 3301615 on 2017/02/14 by Jurre.deBaare
All. The. CIS. Fixes
Change 3301630 on 2017/02/14 by mason.seay
Updating Map for testing
Change 3301697 on 2017/02/14 by mason.seay
Final change to map
Change 3301734 on 2017/02/14 by Jurre.deBaare
- Crash CTRL-Z when having cloth painter and paint mode open
- Fill action not being undo-able
- Import vertex colors should default to to-instance
- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)
Change 3301763 on 2017/02/14 by Jurre.deBaare
- Fix for asset without engine version
- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes
Change 3302421 on 2017/02/14 by Lina.Halper
Fixed issue where spline gets incorrect position when it has many control points.
#rb: Thomas.Sarkanen
Change 3302667 on 2017/02/14 by Lina.Halper
- added spine control points to work
- FK/IK switch isn't working great yet. Don't try
- disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
- added option to add fk nodes, change parnets
- fixed issue with drawing skeleton drawing, when parents weren't added yet.
- Added neck/head/body control
#code review: Thomas.Sarkanen
#rb: none
Change 3303200 on 2017/02/14 by Alan.Noon
Collision shapes for Immediate Mode Ragdolls
Change 3303201 on 2017/02/14 by Alan.Noon
Adding Origin, Full Map
Change 3303477 on 2017/02/15 by James.Golding
Add Get and SetComponentForAxis to FVector and FRotator
Change 3303478 on 2017/02/15 by James.Golding
Add support for multiple source bones to PoseDriver
Change 3303480 on 2017/02/15 by James.Golding
Added per-scene frame number, handles cases like motion blur caching.
Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
(Original author Chris.Bunner)
Change 3303513 on 2017/02/15 by Jurre.deBaare
CIS: Linux file name case fixes and incorrect pragma once
Change 3303576 on 2017/02/15 by Thomas.Sarkanen
Sub-sequence sections can now override how they instance their template
Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
Added access for FMovieSceneEvaluationTrack::ChildTemplates.
Change 3303578 on 2017/02/15 by Thomas.Sarkanen
Rich curves can now be transformed post-copy correctly
Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.
Change 3303579 on 2017/02/15 by Thomas.Sarkanen
Added GetLinkNode to complement SetLinkNode in FAnimNode_Base
Change 3303580 on 2017/02/15 by Thomas.Sarkanen
Made the logic around when sub-tracks can be primed for recording more specific
Prevents rig control sub tracks form being able to be primed.
Change 3303581 on 2017/02/15 by Thomas.Sarkanen
Allowing alpha on rig tracks to work
Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
Moved anim node to local space (now it is just derived form FAnimNode_Base).
Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.
Change 3303582 on 2017/02/15 by Thomas.Sarkanen
Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only
Also fixed crash in property chain iteration (for non-existent array properties)
Change 3303594 on 2017/02/15 by Jurre.deBaare
Fix for crash on deleting painted actors
Change 3303636 on 2017/02/15 by Lina.Halper
-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
This will move to editor menu soon.
#rb: none
Change 3303648 on 2017/02/15 by Martin.Wilson
Fix reimport crashes if the animation uses additive transform tracks.
#jira UE-41929
#jira UE-41921
Change 3303652 on 2017/02/15 by Benn.Gallagher
Added merged Ice mesh with new simulation mesh to match mesh from APEX version.
Change 3303660 on 2017/02/15 by Benn.Gallagher
map update for clothing demo
Change 3303662 on 2017/02/15 by Benn.Gallagher
State machine update for Ice anim
Change 3303676 on 2017/02/15 by mason.seay
Adjusted sound actor location
Change 3303689 on 2017/02/15 by Benn.Gallagher
Updated Ice mesh to have clothing present on the back part of the dress
Change 3303691 on 2017/02/15 by Jurre.deBaare
CIS fixes for pose driver details
Change 3303704 on 2017/02/15 by Lina.Halper
Add FK limb links
- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins
#rb:none
Change 3303716 on 2017/02/15 by Thomas.Sarkanen
Updated manipulators to always draw in front of the mesh
Added material & enabled content for the plugin.
Change 3303730 on 2017/02/15 by thomas.sarkanen
Resaving manipulator material with correct engine version
Change 3303754 on 2017/02/15 by Thomas.Sarkanen
Fix manipulators popping to max size when manipulating
Change 3303835 on 2017/02/15 by Thomas.Sarkanen
Fix hitch by not displaying spawned objects if we dont have a sequence focused.
Change 3303843 on 2017/02/15 by Lina.Halper
Added normalize rotation on inputs/outputs
#code review: Thomas.Sarkanen
#rb: none
Change 3303916 on 2017/02/15 by Jurre.deBaare
CIS: Linux incorrect pragma once
Change 3304084 on 2017/02/15 by James.Golding
Update pose driver test after addition of multi-bone input
Change 3304188 on 2017/02/15 by James.Golding
Add custom remap curve option per-target in PoseDriver
Change 3304189 on 2017/02/15 by James.Golding
Fix CIS for ControlManipulator.cpp
Change 3304210 on 2017/02/15 by Alan.Noon
Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol
Change 3304327 on 2017/02/15 by Alan.Noon
Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P
Change 3304337 on 2017/02/15 by Alan.Noon
renamed minion demo level for GDC
Change 3304508 on 2017/02/15 by Lina.Halper
- You can see constraints in the tree view (full edit mode)
- YOu can add or update constraints (using update constraints button)
- You can delete constraints
- Cleaned up constraints interface
#rb: none
#code review: Thomas.Sarkanen
Change 3304537 on 2017/02/15 by chris.evans
!N Initial PSD test [chrise]
Change 3304551 on 2017/02/15 by James.Golding
Fix missing 'break's from SetComponentForAxis in FVector and FRotator
Change 3304570 on 2017/02/15 by Chris.Evans
!N Source assets for psd test
#RB none
Change 3304964 on 2017/02/15 by Lina.Halper
fix build issue
#code review: James.Golding
#rb: none
Change 3304998 on 2017/02/15 by Chris.Evans
!B Checking in correct FBX
#RB none
Change 3305314 on 2017/02/15 by chris.evans
!N Adding materials driven
!N Adding 'simulation' animation which simulates the driven result
Change 3305355 on 2017/02/15 by chris.evans
!N Initial test shoulder pose
Change 3305357 on 2017/02/15 by chris.evans
!N Initial Mambo shoulder ROM
Change 3305446 on 2017/02/15 by Lina.Halper
fixed CIS error
#rb: none
#code review: Thomas.Sarkanen
Change 3305768 on 2017/02/16 by Jurre.deBaare
CIS: Clang compile errors
Change 3305857 on 2017/02/16 by thomas.sarkanen
Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.
Change 3305907 on 2017/02/16 by Thomas.Sarkanen
Fix hitches on selection of multiple keys
Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
Dont force the details panel to refresh if nothing has changed.
Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.
Change 3305910 on 2017/02/16 by Thomas.Sarkanen
Allow multiple instances ot the same parameterized subsequence to exist and function correctly
Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
Editor only right now - cooked builds are still to come
Change 3305911 on 2017/02/16 by Thomas.Sarkanen
Fix NaNs from uninitialized poses
Change 3305922 on 2017/02/16 by Thomas.Sarkanen
BuiltData for Origin_Small_P
Change 3305927 on 2017/02/16 by Thomas.Sarkanen
Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder
Added some test assets
Change 3305928 on 2017/02/16 by Thomas.Sarkanen
Dont select actors when we bind to them
Selection can sometimes look bad and obscure the character.
Change 3306118 on 2017/02/16 by Thomas.Sarkanen
CIS fix
Change 3306230 on 2017/02/16 by Jurre.deBaare
CIS fix for linking errors on specific platforms
#test compile PS4 OrionGame
Change 3306378 on 2017/02/16 by Martin.Wilson
First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)
- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
- Live Link Interface (editor module with interface files)
- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
- Live Link (experiemental plugin that contains editor part of live link system)
Change 3306388 on 2017/02/16 by Lina.Halper
- build issue fix
- also tweaked display name to display only node name in editing mode
#rb: none
Change 3306455 on 2017/02/16 by Jon.Nabozny
#rn Perf improvements to FAnimNode_RigidBody.
Cache bounds to prevent unnecessary overlap updates.
Move overlaps off game thread.
Change 3306591 on 2017/02/16 by Martin.Wilson
Updates to live link
- Copyright changes (some were still 2016)
- Rename BlankMayaPlugin to LiveLinkMayaPlugin
Change 3306907 on 2017/02/16 by Jon.Nabozny
MinionDemo Content Perf Pass.
Change 3306914 on 2017/02/16 by Thomas.Sarkanen
Back out changelist 3305857 and 3305922
Reverts particle system changes to Origin_Small_P
Change 3306942 on 2017/02/16 by Martin.Wilson
Live link demo content
-Feng mao mesh that matches maya scene
- LiveLinkGDC Map
- Beginning of camera control sequencer
Change 3307154 on 2017/02/16 by Alan.Noon
Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials
Change 3307382 on 2017/02/16 by Martin.Wilson
Fix CIS (Add virtual destructor to ILiveLinkSource)
Change 3307497 on 2017/02/16 by chris.evans
!N Moving mats
Change 3307541 on 2017/02/16 by Chris.Evans
!B Rebuilding test assets with new skeleton
Change 3307873 on 2017/02/16 by Chris.Evans
!N Mambo updates
Change 3307875 on 2017/02/16 by Chris.Evans
!R Update to blueprint
Change 3308030 on 2017/02/16 by Alan.Noon
Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.
Change 3308246 on 2017/02/16 by Alan.Noon
Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh
Change 3308470 on 2017/02/16 by Lina.Halper
- make sure all are hooked up properly to pelvis and spine_03
- no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
- make sure end effector rotation is modifying IK's last chain rotation
- had to hack for saving offset for IK/FK switch mode but it works fine
- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.
#rb:none
#code review: Thomas.Sarkanen
Change 3308764 on 2017/02/17 by Jurre.deBaare
Fix for non-unity Orion game build
Change 3308774 on 2017/02/17 by Thomas.Sarkanen
Added multi-selection of manipulators
Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
Also fixed manipulators drawing in front of widget
Changed manipualtors to be world-relative rather than screen relative scaled.
Tweaked proximity to be stateful so we only highlight the closest node
Also fixed slow FPS when dragging.
Change 3308802 on 2017/02/17 by James.Golding
Fix 'apply custom curve' for pose driver targets being on by default
Change 3308824 on 2017/02/17 by Lina.Halper
Fix build issue
#code review:Thomas.Sarkanen
#rb: none
Change 3308851 on 2017/02/17 by James.Golding
Add new control manipulator picking UI
Change 3308863 on 2017/02/17 by Martin.Wilson
Enable Live Link plugin in AnimTechDemo
Change 3308880 on 2017/02/17 by Thomas.Sarkanen
Getting instanced subsequences working in cooked builds
Change 3309009 on 2017/02/17 by Benn.Gallagher
Mask support and UI, not hooked up to painter yet
Added clothing tools experimental flag and hooked up
Change 3309016 on 2017/02/17 by Martin.Wilson
Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown
Change 3309108 on 2017/02/17 by Jurre.deBaare
CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)
Change 3309134 on 2017/02/17 by Jurre.deBaare
Crash in texure painting mode
#fix Required some extra checks for new setup (can only paint while having one mesh selected)
Issue with vertex paint propagating to lower LOD levels
#fix There was no setup to propagate colors from source static mesh data so added the path
#misc Re-added flow painting and removed flow-strength property
#misc Added detail customization for texture paint UV channel
Change 3309256 on 2017/02/17 by Benn.Gallagher
CIS fix
Change 3309393 on 2017/02/17 by James.Golding
Set color for kinematic controls
Change 3309410 on 2017/02/17 by Ori.Cohen
PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)
Change 3309469 on 2017/02/17 by Benn.Gallagher
Added ContentExamples cloth assets
Added camera transitions and controls
Cleanup logic
Move characters and materials onto upper plinth
Hid actor mesh from game view.
Change 3309625 on 2017/02/17 by mason.seay
Resaving assets to remove warnings
Change 3309802 on 2017/02/17 by Alan.Noon
Modified Origin_Small_P lighting. Set up ArcBlade for presentation
Change 3309985 on 2017/02/17 by Thomas.Sarkanen
Fixed crash adding multiple rigs to sequence
If a hierarchy is empty, dont attempt to access a non-existent node
#jira UE-42103
Change 3310209 on 2017/02/17 by Lina.Halper
- Fix limbs detaching issues
- added set translation to override translation
- moved joint targets away from the limbs
- Spine FK is on by default
- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.
#rb: none
Change 3310389 on 2017/02/17 by Chris.Evans
!N Mambo multi-joint pose demo
Change 3310911 on 2017/02/18 by Lina.Halper
Ice/Mambo mapping fix with BaseHuman
Change 3311138 on 2017/02/19 by James.Golding
- Allow multi-select in control picker
- Clicking on background clears selection
- Add 'Select All' button
- Darken controls that are disabled (is in different kinematic mode)
- Use selection color from control instead of outline
- Center and fit picker to details panel width
- Remove entire Nodes section of edit mode panel (not just tree)
- Fix rig properties not scrolling
- Place picker in expandable area, collapsed when no rig selected
Change 3311147 on 2017/02/19 by Thomas.Sarkanen
Fix spine keying
Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.
This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.
Change 3311150 on 2017/02/19 by Thomas.Sarkanen
Synchronizing sequencer selection
Now enter key works for keying selected tracks
Added new way to select sequencer tracks externally via property paths.
Change 3311152 on 2017/02/19 by Thomas.Sarkanen
Missed files
Change 3311153 on 2017/02/19 by Thomas.Sarkanen
CIS fixes
Change 3311154 on 2017/02/19 by Thomas.Sarkanen
File I missed (CIS fix)
Change 3311156 on 2017/02/19 by James.Golding
Change 'ControlRig Edit Mode' icon
Change 3311176 on 2017/02/19 by Lina.Halper
Fix build issue
#rb:none
#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding
p.s. not sure who's code, so just adding everybody I can think of
Change 3311261 on 2017/02/19 by Lina.Halper
- Fixed an issue when you don't have parent in the rig
- get all component space, and convert to local
#rb:none
#code review: Thomas.Sarkanen
Change 3311282 on 2017/02/19 by Lina.Halper
Fixed issue where pivot location is incorrect when mapping to other meshes
#rb: none
#code review:Thomas.Sarkanen
Change 3311491 on 2017/02/20 by Thomas.Sarkanen
CIS fix
Change 3311497 on 2017/02/20 by Jurre.deBaare
Game editor compile error
#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY
Change 3311507 on 2017/02/20 by Jurre.deBaare
Cloth paint progress
- Different approach / refactored out paint ray retrieval
- Added key input callback to IMeshPainter and derived classes
- Added toggle for showing invisible vertices
- Added gradient paint tool
- Details customization for brush/gradient tool settings
- Some cleaning
Change 3311527 on 2017/02/20 by Jurre.deBaare
CIS header guard warning
Change 3311530 on 2017/02/20 by Jurre.deBaare
CIS dereferencing possible nullptr warning
Change 3311533 on 2017/02/20 by Jurre.deBaare
CIS dereferencing warning (better fix)
Change 3311543 on 2017/02/20 by James.Golding
Add buttons for switching IK/FK mode of limb/spine to picker
Put picker and details panel in a scroll box
Fix spine manipulators not being hidden when disabled
Change 3311649 on 2017/02/20 by James.Golding
R key now toggles manipulator visibility
Change 3311707 on 2017/02/20 by Lina.Halper
Added Clavicle FK controls
#code review: Danny.Bouimad
Change 3311764 on 2017/02/20 by Martin.Wilson
Update cameras for Live link demo map and turn on recompute tangents on Feng Mao
Change 3311858 on 2017/02/20 by Chris.Evans
!R Updated with pose values
Change 3312043 on 2017/02/20 by Jon.Nabozny
Change SkelMeshMerge logic to fix duplicates (again) and fix crash.
#jira UE-39690, UE-42146
Change 3312046 on 2017/02/20 by Thomas.Sarkanen
Fix crash drag/dropping skeletal mesh
#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame
Change 3312052 on 2017/02/20 by James.Golding
Change manipulator colors to red for right, blue for left, white for middle
Change IK/FK switch buttons to yellow/purple
Move picker buttons to take up less horizontal space
Move IK/FK switch button positions out of C++
Change 3312137 on 2017/02/20 by Ben.Marsh
Fix settings for using precompiled binaries in Dev-AnimPhys.
Change 3312517 on 2017/02/20 by Alan.Noon
Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.
Change 3312570 on 2017/02/20 by Charles.Anderson
More work on Arcblade Ragdoll for GDC
Change 3312594 on 2017/02/20 by Alan.Noon
MultipleJointPoseDriving_GDC_P_pose_test_level
Change 3312637 on 2017/02/20 by Alan.Noon
Reconciling offline content
Change 3312902 on 2017/02/20 by Charles.Anderson
Minions for GDC
Change 3313206 on 2017/02/20 by Ori.Cohen
Added trimesh support for immediate mode.
Change 3313247 on 2017/02/20 by Chris.Evans
!N updated with both demo assets in one map
Change 3313447 on 2017/02/20 by Ori.Cohen
Fix immediate mode collision not working with convex transforms being baked in
Change 3313472 on 2017/02/20 by Ori.Cohen
Fix crash caused by missing switch case break
Change 3313518 on 2017/02/20 by Lina.Halper
IK knee issue/Twist issue
#code review: Thomas.Sarkanen, James.Golding
#rb: none
Change 3313547 on 2017/02/20 by Lina.Halper
Fixed Body-Ctrl to work with every node.
Change 3313617 on 2017/02/20 by Lina.Halper
- Fix for limbs delaying when moving BodyCtrl
- Fix for additive issue for control rig anim node
#rb: none
#code review: Thomas.Sarkanen
Change 3313618 on 2017/02/20 by Lina.Halper
remove unnecessary calc
#rb:none
Change 3313625 on 2017/02/20 by Lina.Halper
Fixed body ctrl move keys
- all IK keys also have to be in local space (but they're local to body_ctrl)
Change 3313633 on 2017/02/20 by Alan.Noon
Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting
Change 3313655 on 2017/02/20 by Lina.Halper
- Fixed so that you can tweak pelvis and move body also
- Fixed mambo mapping
Change 3313897 on 2017/02/21 by James.Golding
Make all FK manipulators smaller (3 instead of 4.5)
Change 3313898 on 2017/02/21 by James.Golding
Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB
Change 3313902 on 2017/02/21 by James.Golding
Draw lines from IK target to mid-joint
Change 3313906 on 2017/02/21 by Thomas.Sarkanen
Fix undo/redo/save t-pose and crashes
Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.
Change 3313938 on 2017/02/21 by Benn.Gallagher
Migrated clothing assets
Change 3313982 on 2017/02/21 by James.Golding
Fix static analysis in ClothPainter.cpp
Change 3313985 on 2017/02/21 by Benn.Gallagher
Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.
#jira UE-41935
#rnx
Change 3314052 on 2017/02/21 by James.Golding
Fix CIS in ControlRigEditModeSettings.cpp
Change 3314100 on 2017/02/21 by Lina.Halper
IK fix for retargeting
- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.
#rb: none
Change 3314160 on 2017/02/21 by Thomas.Sarkanen
Added optional node trajectories
Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
Builds trajectories and their meshes incrementally when relevant things change
Change 3314167 on 2017/02/21 by James.Golding
Fix undo when pushing IK/FK toggle buttons
Change 3314168 on 2017/02/21 by Benn.Gallagher
Disabled skin cache on tech demo project
Change 3314290 on 2017/02/21 by Lina.Halper
- Cleaned up code a bit
- Fixed thigh to rotate to target and fixed a bug that caused jittering
#rb: none
Change 3314418 on 2017/02/21 by Thomas.Sarkanen
Fix CIS issue
Change 3314428 on 2017/02/21 by Thomas.Sarkanen
Fixup anim node to be of correct editor-time type
Caused crash when placed in an anim BP
Change 3314574 on 2017/02/21 by Thomas.Sarkanen
Fixed crash on shutdown
#jira UE-42214
Change 3314705 on 2017/02/21 by Alan.Noon
Iterating on map collision. Made minion weapon joint unbreakable
Change 3314722 on 2017/02/21 by Alan.Noon
Moved minions back into Minion demo Persistent level.
Change 3314778 on 2017/02/21 by Lina.Halper
added neck/ball_r/l control
#code review: Daniel.Bouimad
Change 3314908 on 2017/02/21 by Ori.Cohen
Temp fix for cloth bounds issue.
Change 3314920 on 2017/02/21 by Alan.Noon
Placing minions. Iterating collision
Change 3314970 on 2017/02/21 by Lina.Halper
added bone picker for toes, neck
Change 3315006 on 2017/02/21 by Benn.Gallagher
Fixed clothing bounds issue with empty simulations.
Change 3315017 on 2017/02/21 by Lina.Halper
fix crash on null proxy
#rb: Benn.Gallagher
Change 3315054 on 2017/02/21 by Alan.Noon
Placing minions
Change 3315671 on 2017/02/21 by Chris.Evans
!B Fixed default material
!N Added physics subgraph for Mambo
!N Added third 'gameplay' complex example
Change 3315693 on 2017/02/21 by chris.evans
!N Enabling tangent recompute on Mambo face and arm pits.
Change 3315838 on 2017/02/21 by Alan.Noon
New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)
Change 3316206 on 2017/02/22 by Thomas.Sarkanen
Fix shadowed variables
Change 3316207 on 2017/02/22 by Thomas.Sarkanen
Manipulators are now transparent
Change 3316258 on 2017/02/22 by Jurre.deBaare
- Fix for changing levels while force painting to a specific LOD
- Brush depth not same as in main
Change 3316259 on 2017/02/22 by Jurre.deBaare
Fix for paint verts being rendered outside of painting area
#misc want to change underlying behaviour for the brush representation but this'll patch it up for now
Change 3316260 on 2017/02/22 by Jurre.deBaare
Changed default paint brush settings
Change 3316267 on 2017/02/22 by Jurre.deBaare
Added channel paint flags to texture painting settings
#misc might want to create base class for common paint settings
Change 3316268 on 2017/02/22 by Jurre.deBaare
Fix for issue with viewport color mode not being reset when exiting mesh paint mode
#jira UE-42221
Change 3316278 on 2017/02/22 by James.Golding
Fix crash when pose asset contains a bone that is not in the mesh
Change 3316304 on 2017/02/22 by Thomas.Sarkanen
Prevent sequencer from reselecting tracks when keys are selected
Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
Also made manipualtors not grow and shrink when transacting.
Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.
#jira UE-42164
Change 3316325 on 2017/02/22 by James.Golding
Hook up Mambo physics as 'Pose Process AnimBP'
Change 3316384 on 2017/02/22 by James.Golding
Slow down mambo anim playback rate
Change 3316385 on 2017/02/22 by Jurre.deBaare
CIS: Deprecation warning fix
Change 3316424 on 2017/02/22 by Lina.Halper
#fix : control rig mapping fix for Mambo
#lockdown: James.Golding
Change 3316525 on 2017/02/22 by Lina.Halper
- Fixed so that the mapping happening with retarget base pose, not ref pose
- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.
#lockdown: James.Golding
#rb: none
#code review: Thomas.Sarkanen, James.Golding
Change 3316684 on 2017/02/22 by Lina.Halper
fix shadow warning
#rb: none
#lockdown: james.golding
Change 3316748 on 2017/02/22 by Thomas.Sarkanen
Fix t-pose bindings in various demo workflow situations
Fix a crash when clearing actor
Fix t-pose when opening a new sequence over an old one
Fix t-pose on save
Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.
#jira UE-42136
Change 3316895 on 2017/02/22 by Jurre.deBaare
Incorrect simulation verts getting painted
#fix added an early rejection test
#misc fixed sqrd vs non-sqrd check
#misc level painting already did this in other specific code
Change 3316917 on 2017/02/22 by thomas.sarkanen
Disabling threaded update on Mambo's post process anim BP
We dont support running the main BP non-threaded and the post process threaded right now.
Change 3316933 on 2017/02/22 by Thomas.Sarkanen
Fixed linux shadow variable warning
Change 3317104 on 2017/02/22 by Chris.Evans
!N Initial animation with face
Change 3317483 on 2017/02/22 by Alan.Noon
Added controls to resize the Orbital Laser Impulse in the minion demo
Change 3317592 on 2017/02/22 by Alan.Noon
Tweaking Parameters on orbital Laser Pawn
Change 3317608 on 2017/02/22 by Lina.Halper
Sorry - missed this files from previous check-in
It should have gone with CL 3316525
#rb:none
#code review:Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317762 on 2017/02/22 by Lina.Halper
- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
- the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)
#rb:none
#code review: Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317807 on 2017/02/22 by Martin.Wilson
Update for Live link code
-Rename Maya Source to Message Bus Source
-Fix typo in ReceiveClient function name
Change 3318031 on 2017/02/22 by Alan.Noon
100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse
Change 3318217 on 2017/02/22 by Jon.Nabozny
Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.
Change 3318365 on 2017/02/22 by Alan.Noon
Created new shadow capsule asset for minion. Disabled DOF.
Change 3318421 on 2017/02/22 by Alan.Noon
Adding more minion anims for variety
Change 3318435 on 2017/02/22 by Alan.Noon
Tweak to minion anim BP: minions pick and idle and stay with it.
Change 3318860 on 2017/02/23 by James.Golding
Force update nodes and manipulators when changing IK/FK mode
Better fix for UE-42257
Change 3318869 on 2017/02/23 by James.Golding
Key limb manipulators when switching IK/FK mode
Change 3318870 on 2017/02/23 by James.Golding
Fix head button picker location
Change 3318875 on 2017/02/23 by James.Golding
Add 'T' key shortcut for toggling trajectory drawing
Change 3318907 on 2017/02/23 by Benn.Gallagher
Added rail for clothing sheet examples
Change 3318909 on 2017/02/23 by Thomas.Sarkanen
Fix trajectories jittering as they generate
The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
Basically to get the rig to a state it needs ticking more than once.
This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
This may be to do with the latent IK/FK switching, and needs to be investigated.
For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.
Change 3318929 on 2017/02/23 by James.Golding
Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)
Change 3318930 on 2017/02/23 by James.Golding
Resave pose_test_level with camera in better default position
Change 3318969 on 2017/02/23 by thomas.sarkanen
Added demo map with mannequin and mambo
Change 3318975 on 2017/02/23 by thomas.sarkanen
Improved embededed test sequence
Kept blends away from initial binding because of t-pose issues
Change 3318979 on 2017/02/23 by thomas.sarkanen
Added sequence showing retargeting to multiple skeletons
Change 3318983 on 2017/02/23 by thomas.sarkanen
Improved retargeting sequence so that loop points dont pop animation
Change 3318991 on 2017/02/23 by Thomas.Sarkanen
Prevent division by zero in trajectory generation
Newly created sequences dont have a frame interval set up.
Change 3319013 on 2017/02/23 by Lina.Halper
Fixed twist issue
#lockdown: James.Golding
#rb: none
Change 3319017 on 2017/02/23 by Lina.Halper
Checked in wrong line - disabling optimization
#rb:none
#lockdown:James.Golding
Change 3319034 on 2017/02/23 by Lina.Halper
sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged
#rb: none
#lockdown: James.Golding
Change 3319056 on 2017/02/23 by Lina.Halper
Back out changelist 3319013
#lockdown:James.Golding
Change 3319090 on 2017/02/23 by Thomas.Sarkanen
Added bookmarks to level, fixed up animation sequeces to be used in demo
Cleaned up unused assets from demo folder
Change 3319209 on 2017/02/23 by Chris.Evans
!R Lighting rebuilt
!N cameras added, camera switching functionality
Change 3319219 on 2017/02/23 by Chris.Evans
!R Disabling physics on the snake head on left shoulder
Change 3319268 on 2017/02/23 by Chris.Evans
!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.
Change 3319290 on 2017/02/23 by James.Golding
Default bShowManipulatorsDuringPlayback to on
Change 3319291 on 2017/02/23 by James.Golding
Add GDC2017 shared collection
Change 3319867 on 2017/02/23 by Alan.Noon
Moved Audio to a level and removed from sublevel list. Deleted particles.
Change 3320056 on 2017/02/23 by Alan.Noon
Built lighting in Clothing_GDC_P
Change 3320067 on 2017/02/23 by Ori.Cohen
Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)
Change 3320085 on 2017/02/23 by Alan.Noon
Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"
Change 3320098 on 2017/02/23 by Martin.Wilson
Final updates for Live Link GDC Demo
-Add maya scene for demo
-Add binary for maya plugin + installation instructions
-Update actor location from based on latest maya scene and fix cameras in sequencer
-Updates on live link system for demo that I have been running with locally. Should be safe.
Change 3320579 on 2017/02/23 by Alan.Noon
Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.
Change 3321144 on 2017/02/24 by Chris.Evans
!B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras
Change 3321317 on 2017/02/24 by James.Golding
PIE on pose_test_level jumps to first placed camera
Change 3321956 on 2017/02/24 by Alan.Noon
Adding missing minion anims. And Stuff.
Change 3324190 on 2017/02/27 by Lina.Halper
Removed ensure from EvaluateAnimation
- this is invalid because of worker thread but I'll have more conversation over this change.
#rb: none
#code review: Laurent.Delayen, Martin.Wilson
#jira: UE-41731
Change 3324309 on 2017/02/27 by Lina.Halper
fixed issue with skeleton bone not displaying for curve picker
#jira: UE-41909
#rb: Marc.Audy
Change 3324342 on 2017/02/27 by mason.seay
First round of assets for testing root motion with framerate
Change 3324562 on 2017/02/27 by Lina.Halper
Fix build error
#rb: none
Change 3325010 on 2017/02/28 by mason.seay
Finished map
Change 3325124 on 2017/02/28 by mason.seay
Updated test to use trigger instead of delay
Change 3325205 on 2017/02/28 by mason.seay
Deleting old map
Change 3325207 on 2017/02/28 by mason.seay
Deleting old map
Change 3325752 on 2017/02/28 by Lina.Halper
Back out changelist 3319056
- adding upper twist back again
#rb: none
Change 3325759 on 2017/02/28 by James.Cobbett
Moving Weld automated tests to EngineTest project
Change 3326039 on 2017/02/28 by Lina.Halper
Fix spine issues
This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.
#jira: UE-42260, UE-42268
#rb: none
Change 3326246 on 2017/02/28 by mason.seay
Test map and assets for overlap functional tests
Change 3327926 on 2017/03/01 by Lina.Halper
- disabled pelvis animation on WaveAnimationGDC
- added pelvis controls so that you can animate without worring about gmibal lock.
#code review: danny.bouimad
Change 3327971 on 2017/03/01 by Lina.Halper
Moved BaseHuman to ControlRig/Content folder
- checking in redirector for the people who have local contents that want to keep
#code review: Thomas.Sarkanen
Change 3329196 on 2017/03/02 by James.Cobbett
Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.
Change 3329263 on 2017/03/02 by mason.seay
Temp submission as I reorganize other content
Change 3329321 on 2017/03/02 by mason.seay
Reorganizing content
Change 3329493 on 2017/03/02 by James.Cobbett
Moving/renaming automated tests
Change 3332044 on 2017/03/03 by mason.seay
Procedural Mesh Functional Tests
Change 3332049 on 2017/03/03 by Mason.Seay
Screenshot comparisons for Procedural Mesh Tests
Change 3333080 on 2017/03/06 by Lina.Halper
Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node
#jira: UE-42460
Change 3333826 on 2017/03/06 by Lina.Halper
Renamed nodes -
- adding rename feature for HumanRig
#rb: none
Change 3333847 on 2017/03/06 by Lina.Halper
Fixed build error
Change 3333865 on 2017/03/06 by Lina.Halper
Fixed build error on shadow warning
Change 3333957 on 2017/03/06 by Lina.Halper
Fixed issue where limb length wasn't applied correctly on human rig
#jira: UE-42307
Change 3335109 on 2017/03/07 by Thomas.Sarkanen
Prevent us from rebuilding node tree in 'view' mode
This means that a rare crash cant occur any more
#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence
Change 3335110 on 2017/03/07 by Jurre.deBaare
Editor crashes on importing Alembic file
#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
#jira UE-40189
Change 3335117 on 2017/03/07 by Jurre.deBaare
Crash when opening cloth painter with Paint mode open and selecting different actor
#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
#jira UE-42573
Change 3335119 on 2017/03/07 by Jurre.deBaare
In Persona, the lighting rig rotation changes when switching between profiles
#fix don't know how I wrote this code before, but made it so it makes sense now
#jira UE-40877
Change 3335120 on 2017/03/07 by Jurre.deBaare
Auto-Exposure Overriding Preview Scene Profile Settings
#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
#misc made same changes for animation editors
#jira UE-39217
Change 3335121 on 2017/03/07 by Jurre.deBaare
Points not marked as invalid in Aim Offset graph when in invalid positions
#fix ensure that samples which have a valid grid point when checking their animation ptr
#misc whitespace fixes
#jira UE-40715
Change 3335122 on 2017/03/07 by Jurre.deBaare
Cannot right-click a blend point if the green preview point is in the way
#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
#jira UE-39060
Change 3335123 on 2017/03/07 by Jurre.deBaare
It's not clear which Grid Stretch mode in blend space is currently on
#jira UE-39080
#fix added color change on grid stretch type state
Change 3335124 on 2017/03/07 by Jurre.deBaare
Not clear that material baking is only supported for single lod merge actors
#fix extended tooltip to include requirement for material merging
#jira UE-39621
Change 3335125 on 2017/03/07 by Jurre.deBaare
#fix Alembic import fix (indexed UVs) copy-pasta error
Change 3335126 on 2017/03/07 by Jurre.deBaare
Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
#jira UE-37080
#feature Added bp exposed get/set-er
#misc Corrected some comments
Change 3335127 on 2017/03/07 by Jurre.deBaare
Blend space interpolation settings do not update until the user reopens the asset
#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
#jira UE-40950
Change 3335129 on 2017/03/07 by Jurre.deBaare
Store imported mesh names for Alembic files (makes reimporting easier)
#jira UE-39034
Change 3335161 on 2017/03/07 by Jurre.deBaare
CIS fix: Partial back out changelist 3335129
Change 3335426 on 2017/03/07 by Jurre.deBaare
Crash fix for importing random maya shapes through Alembic
#fix add safety checks for writing material indices
#jira UE-40189
Change 3335427 on 2017/03/07 by Jurre.deBaare
Editor hard locks when adding Profile in Preview Scene Settings
#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
#jira UE-42609
Change 3335448 on 2017/03/07 by Thomas.Sarkanen
Fixed binding (and re-binding) of rig that was broken by main integration
Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
Moved runtime and compile-time binding into the template (rather than the track).
Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.
Change 3336018 on 2017/03/07 by Ori.Cohen
Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.
#JIRA UE-42090
Change 3336508 on 2017/03/07 by Ori.Cohen
PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)
#JIRA UE-42533
Change 3336524 on 2017/03/07 by Ori.Cohen
Added compiler error when component space sim and world collision is used.
#JIRA UE-41402
Change 3336700 on 2017/03/07 by Ben.Marsh
Fix stream name for bulding PhysX.
Change 3336949 on 2017/03/08 by James.Golding
In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp
#jira UE-42377
Change 3337008 on 2017/03/08 by Lina.Halper
- Fix for lagging update
- Removed unnecessary update from trajectory cache
#rb: Thomas.Sarkanen
Change 3337190 on 2017/03/08 by James.Golding
Remove defunct PhysX 3.3 libs
Change 3337562 on 2017/03/08 by Ori.Cohen
Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.
#JIRA UE-41026, UE-42628
Change 3337779 on 2017/03/08 by Ori.Cohen
Added skeletal mesh component override for sync vs async scene.
#JIRA UE-39829
Change 3337859 on 2017/03/08 by Ori.Cohen
Fix CIS
Change 3338593 on 2017/03/08 by Ori.Cohen
Remove physx get geometry macro and replace with calls to .any which should be faster.
#JIRA UE-40503
Change 3338614 on 2017/03/08 by Ori.Cohen
Fix warning about missing EditAnywhere
#JIRA UE-41361
Change 3338677 on 2017/03/08 by Ori.Cohen
Fix new generated physics assets not properly setting user settings to default profile.
#JIRA UE-41135
Change 3338683 on 2017/03/08 by Ori.Cohen
PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)
#JIRA UE-3225
Change 3338694 on 2017/03/08 by Ori.Cohen
Added a getter to physical animation component (PR #3163)
#JIRA UE-41047
Change 3339131 on 2017/03/09 by James.Golding
Merging Engine changes from //UE4/Private-GDC17-FaceRig
- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
- Add CurveSyncOffset option to AudioCurveSourceComponent
- Add 'Copy Curves To SoundWave' option to Anim Editor
- Bind possible curve sources by iterating over component properties, rather than owned components
- Add ref-pose override option to SkinnedMeshComponent
- Major fixes for per-instance skin-weights (was not using per-section map)
- Improve warnings for per-instance skin weight problems
Change 3339223 on 2017/03/09 by Thomas.Sarkanen
Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport
Tab is now shown by default
Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).
#jira UE-39365 - Make Preview scene setup more discoverable
Change 3339270 on 2017/03/09 by Lina.Halper
Added create animation blueprint back since now we have a separate editor.
#jira: UE-39457
#rb: Martin.Wilson
Change 3339318 on 2017/03/09 by Danny.Bouimad
TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.
Change 3339431 on 2017/03/09 by James.Golding
Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)
Change 3339809 on 2017/03/09 by James.Golding
Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX
#jira UE-5262
Change 3339955 on 2017/03/09 by Ori.Cohen
Allow kinematic leaf bodies in immediate mode
Change 3339995 on 2017/03/09 by mason.seay
Collision functional tests
Change 3340085 on 2017/03/09 by Ori.Cohen
Change default contact-gen method to PCM. This is the default in PhysX 3.4
#JIRA UE-40365
Change 3340562 on 2017/03/09 by Ori.Cohen
Added physx simulation shader override.
#JIRA UE-35304
Change 3341155 on 2017/03/10 by Ori.Cohen
Fix CIS warnings
Change 3341295 on 2017/03/10 by Martin.Wilson
Cache compact pose bone index on FBoneReference and remove manual caching in Paragon
#jira UE-42302
Change 3341943 on 2017/03/10 by mason.seay
Cleaned up logic for map blueprints. Worked around delays
Change 3342029 on 2017/03/10 by mason.seay
Cleaned up blueprint logic to remove dependency on delays
Change 3342063 on 2017/03/10 by mason.seay
Disabling tests
Change 3342071 on 2017/03/10 by mason.seay
Updated map to use assertions
Change 3342884 on 2017/03/13 by James.Golding
Expose 'trace by profile' functions to BP
Refactor duplicated code in KismetSystemLibrary collision functions
#jira UE-32912
Change 3342886 on 2017/03/13 by James.Golding
Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)
#jira UE-6015
Change 3342921 on 2017/03/13 by Benn.Gallagher
Added some checking to anim dynamics pre update to avoid crashes when world isn't available
#jira UE-42729
Change 3342970 on 2017/03/13 by James.Golding
Fix incorrect display names for some ..ByProfile trace funcs
Change 3342972 on 2017/03/13 by James.Golding
PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)
Change 3343032 on 2017/03/13 by Josh.Stoddard
Enable stabilization in PhysX by default
- set PxSceneFlag::eENABLE_STABILIZATION by default
- removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
- added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
#jira UE-6612 #rb ori.cohen
Change 3343073 on 2017/03/13 by Martin.Wilson
Properly initialize single bone controller bone references
#jira UE-42776
Change 3343074 on 2017/03/13 by Martin.Wilson
Clear raw curve data during cooking
#jira UE-37897
Change 3343317 on 2017/03/13 by Jurre.deBaare
Crash after clearing the animation from a sample point in a 1D Blendspace
#jira UE-42672
#misc made sure that we do not deem empty blend spaces as additive
Change 3343498 on 2017/03/13 by Lina.Halper
Fix on odin cook crash
- fallout from CL 3336018
#rb:Marc.Audy
#code review:Ori.Cohen
Change 3343548 on 2017/03/13 by Lina.Halper
Fix crash on ocean -
#rb: none
#code review: Ori.Cohen
Change 3344764 on 2017/03/14 by Thomas.Sarkanen
Fixed crash right-clicking empty space in the asset shortcut dropdown
#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor
Change 3344776 on 2017/03/14 by James.Golding
Really fix names for BP-expose 'ByProfile' traces
Change 3344780 on 2017/03/14 by James.Golding
PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
#jira UE-42771
Change 3344781 on 2017/03/14 by James.Golding
PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
#jira UE-42610
Change 3344782 on 2017/03/14 by James.Golding
Fix procmesh->staticmesh conversion if only a single triangle
#jira UE-42310
Change 3344783 on 2017/03/14 by James.Golding
PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
#jira UE-41832
Change 3344785 on 2017/03/14 by James.Golding
PR #3196: Improved Constraint warning message (Contributed by projectgheist)
Change 3344790 on 2017/03/14 by James.Golding
PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)
Change 3344891 on 2017/03/14 by Jurre.deBaare
Incorporate back list of animations into blendspace editor
#feature added labels toggle to blend space grid
#feature can now override animations when drop on sample
#jira UE-39368
Change 3344921 on 2017/03/14 by Jurre.deBaare
Expose Opacity and Opacity Mask options on material flattening
#feature added support for baking out opacity and opacity masks
#jira UE-39563
Change 3344963 on 2017/03/14 by Jurre.deBaare
Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
#jira UE-38909
Change 3345060 on 2017/03/14 by Jurre.deBaare
CIS fix: missing include
Change 3345929 on 2017/03/14 by Jon.Nabozny
Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).
#jira UE-42772
Change 3346970 on 2017/03/15 by Jurre.deBaare
#feature Support importing vertex colours from Alembic files
#jira UE-39032
Change 3346976 on 2017/03/15 by Jurre.deBaare
Missing files from CL 3344921
Change 3346983 on 2017/03/15 by Jurre.deBaare
Static mesh editor crashes when opening
#fix default value for additional settings
Change 3347019 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments
Change 3347128 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347146 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347178 on 2017/03/15 by Martin.Wilson
PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)
Change 3347257 on 2017/03/15 by Thomas.Sarkanen
Fixed crash when canceling saving a new preview mesh collection
Change 3347314 on 2017/03/15 by mason.seay
Narrowed collision volumes by half
Change 3347386 on 2017/03/15 by mason.seay
Updated descriptions
Change 3347388 on 2017/03/15 by mason.seay
Forgot to disable tests :P
Change 3347397 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments for WeldingScreenshots.umap automated test
Change 3347433 on 2017/03/15 by Thomas.Sarkanen
Fix IK/FK switch on first frame (clobbering FK data)
Added a 'first frame' flag to limbs etc.
Change 3347436 on 2017/03/15 by Thomas.Sarkanen
Control rig sequences can now be exported to anim sequences
Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
Added converter function that performs similar logic to the animation recorder.
Fixed binding template in cooked builds.
Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)
#jira UE-42608 - Add "export to anim sequence" to control rig sequences
Change 3347475 on 2017/03/15 by Lina.Halper
#LookAt node refactor
- you can use LookAtLocation based on joint or socket (jira UE-8972)
- improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it
- GetOnScreenDebugInfo changed parameter - added runtime node
- possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
- deprecated previous GetOnScreenDebugInfo
- Added AnimPhys Object version GUID
#rb:Thomas.Sarkanen
Change 3347512 on 2017/03/15 by Thomas.Sarkanen
Filter anim sequences to the correct skeleton when exporting
Feeback from code review of CL 3347436.
Change 3347543 on 2017/03/15 by Thomas.Sarkanen
Fix shadow variable warnings
Change 3347556 on 2017/03/15 by Jurre.deBaare
Unable to select bones in the animation editor viewport
#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
#feature added toggle button to skeletal mesh editor to enable mesh section selection
#jira UE-42893
Change 3347559 on 2017/03/15 by James.Golding
By default, re-use anim editor with correct Skeleton when double clicking anim asset
Add menu option to force a new edtor to open
#jira UE-42912
Change 3347749 on 2017/03/15 by Lina.Halper
Fix build issue.
#rb: none
Change 3347926 on 2017/03/15 by James.Cobbett
Adding new test to Welding.umap for children welding when attached to ragdoll
Change 3347938 on 2017/03/15 by Lina.Halper
Fix build error
#rb: none
Change 3347939 on 2017/03/15 by Mason.Seay
General cleanup of bp logic in maps and blueprint actors
Added scenarios to test actor descriptions
Fixed an error in blueprints (I think I failed to submit changes before)
Change 3348074 on 2017/03/15 by Lina.Halper
build error fix
#rb: none
#code review: martin.wilson
Change 3348154 on 2017/03/15 by Lina.Halper
last fix, hopefully
#rb: none
#code review: MArtin.wilson
Change 3349160 on 2017/03/16 by Thomas.Sarkanen
Adding 'set preview mesh' to toolbar
#jira UE-42910 - Add 'preview mesh' button to toolbar
Change 3349175 on 2017/03/16 by Jurre.deBaare
Notification on reimported animations that might be bad
#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
#jira UE-34522
Change 3349197 on 2017/03/16 by Martin.Wilson
Add ability to choose slot to preview to montage editor
#jira UE-38910
Change 3349216 on 2017/03/16 by James.Cobbett
Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children
Change 3349217 on 2017/03/16 by James.Cobbett
Disabling new Welding tests pending review
Change 3349314 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#jira UE-42857
Change 3349504 on 2017/03/16 by James.Fox
Enabling RootMotion automation tests. Approved: UEENGQA-12277
Change 3349611 on 2017/03/16 by Lina.Halper
retargeting pose options change
- now reset, import pose, use current pose
#rb: Martin.Wilson
#jira: UE-19768
Change 3349738 on 2017/03/16 by Martin.Wilson
Remove force inline from virtual compression functions.
#jira UE-33070
Change 3349787 on 2017/03/16 by James.Golding
Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)
Change 3349827 on 2017/03/16 by Josh.Stoddard
- Expose PhysX stabilization as project setting, disabled by default
- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
#jira UE-42868
Change 3349932 on 2017/03/16 by James.Golding
Possible fix for cooking crash - ContentBrowser module not necessarily being loaded
Change 3350011 on 2017/03/16 by Jon.Nabozny
Created AddForceAtLocationLocal function to allow component space forces.
#jira UE-38115
Change 3350134 on 2017/03/16 by Josh.Stoddard
Fix memory leak from GPhysXSDK->createShape()
#jira UE-42733 #rb ori.cohen
Change 3351166 on 2017/03/16 by Lina.Halper
Fixed build issue
#code review:Jon.Nabozny
Change 3351451 on 2017/03/17 by Benn.Gallagher
Fixed clothing reimports not working correctly and possibly leading to editor crash
#jira UE-42953
Change 3351564 on 2017/03/17 by Benn.Gallagher
Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary
#jira UE-42224
Change 3351594 on 2017/03/17 by mason.seay
Updated BP logic to use Set Actor Location (speeds up tests)
Gave actors distinct names
Reworded descriptions
Change 3351629 on 2017/03/17 by Jon.Nabozny
Add methods to determine the WeldParent and WeldChildren of a given component.
#jira UE-40733
Change 3351639 on 2017/03/17 by Jon.Nabozny
Fix StopMovementImmediately for WheeledVehicleMovementComponent.
#jira UE-40078
Change 3351649 on 2017/03/17 by Jon.Nabozny
Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.
Change 3351663 on 2017/03/17 by Thomas.Sarkanen
Anim notify blueprints now start with a 'received notify' event node (ghosted)
#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override
Change 3351696 on 2017/03/17 by Thomas.Sarkanen
Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component
Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
Commented FAnimNode_Base interface.
#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe
Change 3351698 on 2017/03/17 by James.Golding
Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
#jira UE-42802
Change 3351701 on 2017/03/17 by James.Golding
Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets
Change 3351703 on 2017/03/17 by James.Golding
Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
#jira UE-39664
Change 3351704 on 2017/03/17 by James.Golding
Fix scrubbing curves that aren't selected
#jira UE-39574
Change 3351805 on 2017/03/17 by Thomas.Sarkanen
Prevent crash when trying to implement a function in a child anim blueprint
The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.
#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint
Change 3352000 on 2017/03/17 by James.Cobbett
Adding VehicleAdvBP assets for use in upcoming Welding tests
Change 3352067 on 2017/03/17 by Lina.Halper
Removed AnimGraph from GraphEditor module
- Created node factory, pin factory, pin connection policy factory
- Moved all anim related files out of GraphEditor
#code review: Michael.Noland
#jira: UE-37976
#rb: Michael.Noland
Change 3352178 on 2017/03/17 by Lina.Halper
Moved to AnimationBlueprintEditor as these are just graph visual nodes
#code review:Michael.Noland
Change 3352753 on 2017/03/17 by James.Fox
Checking in some naming convention changes for Overlap automation test.
Change 3353371 on 2017/03/19 by Lina.Halper
Fix build error
#code review: Bob.Tellez
Change 3353644 on 2017/03/20 by Jurre.deBaare
Animation thumbnails vanishing
#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
#jira UE-42974
Change 3353654 on 2017/03/20 by James.Golding
Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header
Change 3353684 on 2017/03/20 by Jurre.deBaare
Separate asset viewer profiles for local / shared
- Split out profiles in local/shared UProperty
- Modifications to ini writing :(
- Extra checks for default ini writing
- Add checkout/make writable for default editor ini file
Change 3353803 on 2017/03/20 by Jurre.deBaare
CIS fixes
Change 3353830 on 2017/03/20 by Martin.Wilson
Fix additives breaking when pose link not connected to anything
#jira ue-39174
Change 3353847 on 2017/03/20 by Martin.Wilson
Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes
#jira UE-40446
Change 3353950 on 2017/03/20 by Ori.Cohen
Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.
#JIRA UE-42090
Change 3353956 on 2017/03/20 by Ori.Cohen
Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3354031 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#jira UE-42975
Change 3354151 on 2017/03/20 by Lina.Halper
Make sure nullptr tick function still works
- this is prerequisite for the play and export option
#rb:Ori.Cohen
Change 3354229 on 2017/03/20 by James.Golding
Add 'default camera' options for skel meshes
#jira UE-42762
Change 3354342 on 2017/03/20 by Martin.Wilson
Strip out identity raw tracks when baking additives.
#jira UE-40508
Change 3354388 on 2017/03/20 by Martin.Wilson
Fix false anim blueprint compile errors with aim offset pins
#jira UE-38196
Change 3354494 on 2017/03/20 by Martin.Wilson
Serialize compressed anim data when counting memory
#jira UE-39691
Change 3354515 on 2017/03/20 by Josh.Stoddard
Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
#jira UE-41484 #rb ori.cohen
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)
Change 3355954 on 2017/03/21 by Thomas.Sarkanen
Fixed up CIS issues post merge from Main
Change 3355974 on 2017/03/21 by James.Golding
Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)
Change 3355981 on 2017/03/21 by Jurre.deBaare
Whitelisted circular dependencies between meshpaintmode and VR editor modules
Change 3355986 on 2017/03/21 by Jurre.deBaare
Linux CIS file, non-capital M
Change 3356072 on 2017/03/21 by James.Golding
Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
#jira UE-43117
Change 3356073 on 2017/03/21 by James.Golding
Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent
Change 3356300 on 2017/03/21 by Ori.Cohen
Allow kinematic bodies with simulated parents using the full scene solver
Change 3356362 on 2017/03/21 by Lina.Halper
- Support create animation from Play
- Support export animation from Play
- this allows retargeting, post graph, or anything you see in engine will be baked to the animation
#rb: Thomas.Sarkanen
#jira: UE-19746
Change 3356482 on 2017/03/21 by Martin.Wilson
Fix crash when opening a new montage
#UE-43132
Change 3356709 on 2017/03/21 by James.Golding
Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
Add clamps when editing rotation of collision shapes, to avoid massive rotation entries
#jira UE-39664
Change 3356968 on 2017/03/21 by Ori.Cohen
Fix physics asset bounds to be as small as 1cm.
This introduces flicker, but passing to rendering to fix that on their end.
Change 3357092 on 2017/03/21 by Josh.Stoddard
Don't update kinematic target if the body isn't moving
#jira UE-42784 #rb ori.cohen
Change 3357194 on 2017/03/21 by Lina.Halper
Fix on vehicle anim instance look at node issue
#rb: Ori.Cohen
#jira: UE-43116
Change 3357298 on 2017/03/21 by Ori.Cohen
Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.
#JIRA UE-42211
Change 3357494 on 2017/03/21 by Jon.Nabozny
Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.
#jira UE-43098
Change 3357892 on 2017/03/21 by Lina.Halper
fix build error
#rb: none
Change 3358078 on 2017/03/22 by James.Golding
Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)
Change 3358080 on 2017/03/22 by Jurre.deBaare
Updating Alembic importer thirdparty dependencies for Windows and Mac
Change 3358081 on 2017/03/22 by James.Golding
Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member
Change 3358092 on 2017/03/22 by James.Golding
Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)
Change 3358093 on 2017/03/22 by James.Golding
Panning in orbit mode now takes in account camera speed
#jira UE-43082
Change 3358106 on 2017/03/22 by Thomas.Sarkanen
Fix fallout from Main integration
Change 3358454 on 2017/03/22 by Ori.Cohen
Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor
#JIRA UE-41711
Change 3358886 on 2017/03/22 by Ori.Cohen
Fix AutoWeld not being disabled in blueprint editor when the object is simulated
#JIRA UE-40193
Change 3358950 on 2017/03/22 by Lina.Halper
reverted code asking about asset name when create asset
#rb: none
Change 3359034 on 2017/03/22 by Lina.Halper
#fix fall out from previous revert
- because now export also shows the window. we don't want export to FBX to show name dialog
- it will use asset name as base
#rb: none
#code review:Thomas.Sarkanen
Change 3359165 on 2017/03/22 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3359232 on 2017/03/22 by Ori.Cohen
Bump DDC key for new bvh34.
Change 3359233 on 2017/03/22 by mason.seay
Added a couple more scenarios and updated names. Needs more organization
Change 3359293 on 2017/03/22 by tim.gautier
Submitting MeshPaint test content for QAGame.
Change 3359389 on 2017/03/22 by Ori.Cohen
Back out changelist 3356589
Change 3359402 on 2017/03/22 by Jon.Nabozny
Move GetWeldParent and GetWeldChildren to EngineTest.
Change 3359978 on 2017/03/23 by Jurre.deBaare
Mesh Paint brush disappears when painting in VR
#fix removed conditional clause for painting the interactors
#jira UE-43150
Change 3359980 on 2017/03/23 by Jurre.deBaare
Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
#fix reverted to old behavior, paint mode overriding catching key input to viewport
#jira UE-43158
Change 3360052 on 2017/03/23 by James.Golding
Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.
Change 3360121 on 2017/03/23 by James.Golding
Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds
Change 3360177 on 2017/03/23 by Jurre.deBaare
Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore
Change 3360358 on 2017/03/23 by mason.seay
Updated naming and organization of actors in Outliner
Change 3362050 on 2017/03/23 by Lina.Halper
Back out changelist 3343074
#rb:none
#code review: Martin.Wilson, James.Golding
[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
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TArray< TSharedRef<FSequencerDisplayNode> > FSequencerNodeTree::GetAllNodes() const
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{
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TArray< TSharedRef<FSequencerDisplayNode> > AllNodes;
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2019-05-25 03:15:46 -04:00
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const bool bIncludeRootNode = false;
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RootNode->Traverse_ParentFirst([&AllNodes](FSequencerDisplayNode& InNode)
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3281394 on 2017/02/01 by Chad.Garyet
one more try on the name here, with the extension this time
Change 3286009 on 2017/02/03 by Jon.Nabozny
Fix SkelMeshMerge duplicating Skeleton sockets.
#jira UE-39690
Change 3288374 on 2017/02/06 by Jon.Nabozny
Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial
Change 3288640 on 2017/02/06 by Jon.Nabozny
#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.
#jira UE-40261
Change 3288978 on 2017/02/06 by Jon.Nabozny
Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.
Change 3290332 on 2017/02/07 by Marc.Audy
Add AnimPhys object version
Change 3290753 on 2017/02/07 by Jon.Nabozny
Update CoM documentation for CoM offset.
#jira UE-40136
Change 3290783 on 2017/02/07 by Jon.Nabozny
Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.
#jira UE-39820
Change 3292286 on 2017/02/08 by Jon.Nabozny
Fix OSSNull query filtering.
#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
#jira: UE-37512
Change 3294138 on 2017/02/09 by Thomas.Sarkanen
Add more descriptive name for sub-struct members in property tracks
Change 3294139 on 2017/02/09 by Thomas.Sarkanen
Moving to individual structs for limbs
Change 3294140 on 2017/02/09 by Thomas.Sarkanen
Updated base human asset to reflect limb changes
Updated map to just contain the mannequin for now
Updated Sequence to contain some default IK keys
Change 3294178 on 2017/02/09 by Thomas.Sarkanen
Fix shadow variable warning
Change 3294554 on 2017/02/09 by Thomas.Sarkanen
Fixed persistent limb drift issues with non-participant bones
Still have rotational drift with IK chain nodes (still to fix).
Also fixes the addition of initial keys on binding when animating.
Also fixes not being able to pick the widget sometimes when picking nodes in the tree.
Change 3294826 on 2017/02/09 by Chad.Garyet
fixing up busted defaultvalues on physx and precompiled binaries
Change 3294827 on 2017/02/09 by Thomas.Sarkanen
CIS fixes for non-editor and monolithic builds
Change 3296363 on 2017/02/10 by Thomas.Sarkanen
Fix bone drifting
Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
Also optimized the hierarchy API a little & prevented excess work when nothing changes.
Change 3296393 on 2017/02/10 by James.Golding
Add support for clicking on PoseDriver targets in viewport
Change 3296465 on 2017/02/10 by Thomas.Sarkanen
Removed component visualizer (no longer used)
Change 3296467 on 2017/02/10 by Thomas.Sarkanen
Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.
Added ability to hide nodes (advanced setting) and manipualtors (on playback)
Change 3296554 on 2017/02/10 by Thomas.Sarkanen
Fixed up some workflow issues
Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.
Change 3296621 on 2017/02/10 by Thomas.Sarkanen
Added ability to specify manipulator type when adding
Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
Also tweaked default extents for box manipulators.
Change 3296622 on 2017/02/10 by Thomas.Sarkanen
Changed FK manipulators to boxes
Change 3296740 on 2017/02/10 by James.Golding
Added bOnlyDriveSelectedBones option to PoseDriver
Change 3296957 on 2017/02/10 by James.Golding
Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array
Change 3297092 on 2017/02/10 by Jon.Nabozny
#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.
#JIRA UE-39876
Change 3297160 on 2017/02/10 by Ori.Cohen
Temp fix for physx immediate mode crashing when 0 rows are generated.
Change 3297203 on 2017/02/10 by Ori.Cohen
Temp fix for immediate mode crash when free joints are batched together
#JIRA UE-41026
Change 3297326 on 2017/02/10 by Jon.Nabozny
PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)
Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.
#JIRA UE-38981
Change 3297618 on 2017/02/10 by Charles.Anderson
Arcblade - GDC
- Created a new mor polished Phat for this. Probably not gonna use it.
- Created a Ragdoll asset. Need to talk to Ori about getting it working better.
Change 3297799 on 2017/02/10 by mason.seay
Test map for testing audio attenuation
Change 3297940 on 2017/02/10 by Jon.Nabozny
#rn Fix ConstraintComponentVisualizer with AngularOffset.
Needed to apply local transform before world.
#JIRA UE-39597
Change 3297947 on 2017/02/10 by Chad.Garyet
adding automated test build option
Change 3299203 on 2017/02/13 by Thomas.Sarkanen
Fixed local coord system issues with rotation (etc).
Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
Fixed up to allow for animating actors with transformed skeletal mesh components.
Also added some proximity scaling to manipulators.
Change 3299220 on 2017/02/13 by Thomas.Sarkanen
Fixed CIS missing include
Change 3299343 on 2017/02/13 by Lina.Halper
Spine twist/roll check in
- control points are disabled
#rb: Thomas.Sarkanen
Change 3299388 on 2017/02/13 by James.Cobbett
Updating QA-Physics map
Change 3299518 on 2017/02/13 by Lina.Halper
fix build issue
#rb: none
Change 3299701 on 2017/02/13 by Ori.Cohen
Add finer grain physx stat information.
Change 3299894 on 2017/02/13 by Ori.Cohen
Added LOD support for immediate mode physics
Change 3299906 on 2017/02/13 by James.Cobbett
Updating QA-Collision map with new test scenarios
Change 3299962 on 2017/02/13 by Ori.Cohen
Fix shadow warning
Change 3300100 on 2017/02/13 by Lina.Halper
- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
- enable control point reading part
- twist/roll controll is localspace reader - BaseHuman
#rb: none
#code review:Thomas.Sarkanen
Change 3300206 on 2017/02/13 by Ori.Cohen
Rename Ragdoll node to RigidBody node
Change 3300899 on 2017/02/13 by Alan.Noon
Migrating Paragon Origin and Origin Small maps content.
Change 3301279 on 2017/02/14 by Jurre.deBaare
Mesh paint refactor
Change 3301288 on 2017/02/14 by Jurre.deBaare
Incremental CIS fixes
Change 3301290 on 2017/02/14 by Jurre.deBaare
Another CIS fix
Change 3301311 on 2017/02/14 by Thomas.Sarkanen
Fixed non-editor builds
Change 3301313 on 2017/02/14 by Jurre.deBaare
More CIS fixes
Change 3301315 on 2017/02/14 by Jurre.deBaare
Include CIS fix
Change 3301333 on 2017/02/14 by Jurre.deBaare
Non-Unity CIS fixes
Change 3301388 on 2017/02/14 by Benn.Gallagher
CIS fix for cloth create panel
Change 3301445 on 2017/02/14 by Benn.Gallagher
Last few changes over from the mesh paint branch
hooked up LOD dropdown box
Moved asset selection out of details panel
Change 3301527 on 2017/02/14 by mason.seay
Deleting unneeded map
Change 3301531 on 2017/02/14 by mason.seay
Renaming Map to fix naming scheme
Change 3301558 on 2017/02/14 by Ori.Cohen
Fix physx stats not being counted properly as we were not using static data.
Change 3301604 on 2017/02/14 by Ori.Cohen
Fix static analysis warning
Change 3301615 on 2017/02/14 by Jurre.deBaare
All. The. CIS. Fixes
Change 3301630 on 2017/02/14 by mason.seay
Updating Map for testing
Change 3301697 on 2017/02/14 by mason.seay
Final change to map
Change 3301734 on 2017/02/14 by Jurre.deBaare
- Crash CTRL-Z when having cloth painter and paint mode open
- Fill action not being undo-able
- Import vertex colors should default to to-instance
- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)
Change 3301763 on 2017/02/14 by Jurre.deBaare
- Fix for asset without engine version
- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes
Change 3302421 on 2017/02/14 by Lina.Halper
Fixed issue where spline gets incorrect position when it has many control points.
#rb: Thomas.Sarkanen
Change 3302667 on 2017/02/14 by Lina.Halper
- added spine control points to work
- FK/IK switch isn't working great yet. Don't try
- disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
- added option to add fk nodes, change parnets
- fixed issue with drawing skeleton drawing, when parents weren't added yet.
- Added neck/head/body control
#code review: Thomas.Sarkanen
#rb: none
Change 3303200 on 2017/02/14 by Alan.Noon
Collision shapes for Immediate Mode Ragdolls
Change 3303201 on 2017/02/14 by Alan.Noon
Adding Origin, Full Map
Change 3303477 on 2017/02/15 by James.Golding
Add Get and SetComponentForAxis to FVector and FRotator
Change 3303478 on 2017/02/15 by James.Golding
Add support for multiple source bones to PoseDriver
Change 3303480 on 2017/02/15 by James.Golding
Added per-scene frame number, handles cases like motion blur caching.
Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
(Original author Chris.Bunner)
Change 3303513 on 2017/02/15 by Jurre.deBaare
CIS: Linux file name case fixes and incorrect pragma once
Change 3303576 on 2017/02/15 by Thomas.Sarkanen
Sub-sequence sections can now override how they instance their template
Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
Added access for FMovieSceneEvaluationTrack::ChildTemplates.
Change 3303578 on 2017/02/15 by Thomas.Sarkanen
Rich curves can now be transformed post-copy correctly
Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.
Change 3303579 on 2017/02/15 by Thomas.Sarkanen
Added GetLinkNode to complement SetLinkNode in FAnimNode_Base
Change 3303580 on 2017/02/15 by Thomas.Sarkanen
Made the logic around when sub-tracks can be primed for recording more specific
Prevents rig control sub tracks form being able to be primed.
Change 3303581 on 2017/02/15 by Thomas.Sarkanen
Allowing alpha on rig tracks to work
Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
Moved anim node to local space (now it is just derived form FAnimNode_Base).
Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.
Change 3303582 on 2017/02/15 by Thomas.Sarkanen
Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only
Also fixed crash in property chain iteration (for non-existent array properties)
Change 3303594 on 2017/02/15 by Jurre.deBaare
Fix for crash on deleting painted actors
Change 3303636 on 2017/02/15 by Lina.Halper
-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
This will move to editor menu soon.
#rb: none
Change 3303648 on 2017/02/15 by Martin.Wilson
Fix reimport crashes if the animation uses additive transform tracks.
#jira UE-41929
#jira UE-41921
Change 3303652 on 2017/02/15 by Benn.Gallagher
Added merged Ice mesh with new simulation mesh to match mesh from APEX version.
Change 3303660 on 2017/02/15 by Benn.Gallagher
map update for clothing demo
Change 3303662 on 2017/02/15 by Benn.Gallagher
State machine update for Ice anim
Change 3303676 on 2017/02/15 by mason.seay
Adjusted sound actor location
Change 3303689 on 2017/02/15 by Benn.Gallagher
Updated Ice mesh to have clothing present on the back part of the dress
Change 3303691 on 2017/02/15 by Jurre.deBaare
CIS fixes for pose driver details
Change 3303704 on 2017/02/15 by Lina.Halper
Add FK limb links
- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins
#rb:none
Change 3303716 on 2017/02/15 by Thomas.Sarkanen
Updated manipulators to always draw in front of the mesh
Added material & enabled content for the plugin.
Change 3303730 on 2017/02/15 by thomas.sarkanen
Resaving manipulator material with correct engine version
Change 3303754 on 2017/02/15 by Thomas.Sarkanen
Fix manipulators popping to max size when manipulating
Change 3303835 on 2017/02/15 by Thomas.Sarkanen
Fix hitch by not displaying spawned objects if we dont have a sequence focused.
Change 3303843 on 2017/02/15 by Lina.Halper
Added normalize rotation on inputs/outputs
#code review: Thomas.Sarkanen
#rb: none
Change 3303916 on 2017/02/15 by Jurre.deBaare
CIS: Linux incorrect pragma once
Change 3304084 on 2017/02/15 by James.Golding
Update pose driver test after addition of multi-bone input
Change 3304188 on 2017/02/15 by James.Golding
Add custom remap curve option per-target in PoseDriver
Change 3304189 on 2017/02/15 by James.Golding
Fix CIS for ControlManipulator.cpp
Change 3304210 on 2017/02/15 by Alan.Noon
Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol
Change 3304327 on 2017/02/15 by Alan.Noon
Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P
Change 3304337 on 2017/02/15 by Alan.Noon
renamed minion demo level for GDC
Change 3304508 on 2017/02/15 by Lina.Halper
- You can see constraints in the tree view (full edit mode)
- YOu can add or update constraints (using update constraints button)
- You can delete constraints
- Cleaned up constraints interface
#rb: none
#code review: Thomas.Sarkanen
Change 3304537 on 2017/02/15 by chris.evans
!N Initial PSD test [chrise]
Change 3304551 on 2017/02/15 by James.Golding
Fix missing 'break's from SetComponentForAxis in FVector and FRotator
Change 3304570 on 2017/02/15 by Chris.Evans
!N Source assets for psd test
#RB none
Change 3304964 on 2017/02/15 by Lina.Halper
fix build issue
#code review: James.Golding
#rb: none
Change 3304998 on 2017/02/15 by Chris.Evans
!B Checking in correct FBX
#RB none
Change 3305314 on 2017/02/15 by chris.evans
!N Adding materials driven
!N Adding 'simulation' animation which simulates the driven result
Change 3305355 on 2017/02/15 by chris.evans
!N Initial test shoulder pose
Change 3305357 on 2017/02/15 by chris.evans
!N Initial Mambo shoulder ROM
Change 3305446 on 2017/02/15 by Lina.Halper
fixed CIS error
#rb: none
#code review: Thomas.Sarkanen
Change 3305768 on 2017/02/16 by Jurre.deBaare
CIS: Clang compile errors
Change 3305857 on 2017/02/16 by thomas.sarkanen
Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.
Change 3305907 on 2017/02/16 by Thomas.Sarkanen
Fix hitches on selection of multiple keys
Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
Dont force the details panel to refresh if nothing has changed.
Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.
Change 3305910 on 2017/02/16 by Thomas.Sarkanen
Allow multiple instances ot the same parameterized subsequence to exist and function correctly
Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
Editor only right now - cooked builds are still to come
Change 3305911 on 2017/02/16 by Thomas.Sarkanen
Fix NaNs from uninitialized poses
Change 3305922 on 2017/02/16 by Thomas.Sarkanen
BuiltData for Origin_Small_P
Change 3305927 on 2017/02/16 by Thomas.Sarkanen
Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder
Added some test assets
Change 3305928 on 2017/02/16 by Thomas.Sarkanen
Dont select actors when we bind to them
Selection can sometimes look bad and obscure the character.
Change 3306118 on 2017/02/16 by Thomas.Sarkanen
CIS fix
Change 3306230 on 2017/02/16 by Jurre.deBaare
CIS fix for linking errors on specific platforms
#test compile PS4 OrionGame
Change 3306378 on 2017/02/16 by Martin.Wilson
First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)
- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
- Live Link Interface (editor module with interface files)
- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
- Live Link (experiemental plugin that contains editor part of live link system)
Change 3306388 on 2017/02/16 by Lina.Halper
- build issue fix
- also tweaked display name to display only node name in editing mode
#rb: none
Change 3306455 on 2017/02/16 by Jon.Nabozny
#rn Perf improvements to FAnimNode_RigidBody.
Cache bounds to prevent unnecessary overlap updates.
Move overlaps off game thread.
Change 3306591 on 2017/02/16 by Martin.Wilson
Updates to live link
- Copyright changes (some were still 2016)
- Rename BlankMayaPlugin to LiveLinkMayaPlugin
Change 3306907 on 2017/02/16 by Jon.Nabozny
MinionDemo Content Perf Pass.
Change 3306914 on 2017/02/16 by Thomas.Sarkanen
Back out changelist 3305857 and 3305922
Reverts particle system changes to Origin_Small_P
Change 3306942 on 2017/02/16 by Martin.Wilson
Live link demo content
-Feng mao mesh that matches maya scene
- LiveLinkGDC Map
- Beginning of camera control sequencer
Change 3307154 on 2017/02/16 by Alan.Noon
Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials
Change 3307382 on 2017/02/16 by Martin.Wilson
Fix CIS (Add virtual destructor to ILiveLinkSource)
Change 3307497 on 2017/02/16 by chris.evans
!N Moving mats
Change 3307541 on 2017/02/16 by Chris.Evans
!B Rebuilding test assets with new skeleton
Change 3307873 on 2017/02/16 by Chris.Evans
!N Mambo updates
Change 3307875 on 2017/02/16 by Chris.Evans
!R Update to blueprint
Change 3308030 on 2017/02/16 by Alan.Noon
Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.
Change 3308246 on 2017/02/16 by Alan.Noon
Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh
Change 3308470 on 2017/02/16 by Lina.Halper
- make sure all are hooked up properly to pelvis and spine_03
- no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
- make sure end effector rotation is modifying IK's last chain rotation
- had to hack for saving offset for IK/FK switch mode but it works fine
- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.
#rb:none
#code review: Thomas.Sarkanen
Change 3308764 on 2017/02/17 by Jurre.deBaare
Fix for non-unity Orion game build
Change 3308774 on 2017/02/17 by Thomas.Sarkanen
Added multi-selection of manipulators
Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
Also fixed manipulators drawing in front of widget
Changed manipualtors to be world-relative rather than screen relative scaled.
Tweaked proximity to be stateful so we only highlight the closest node
Also fixed slow FPS when dragging.
Change 3308802 on 2017/02/17 by James.Golding
Fix 'apply custom curve' for pose driver targets being on by default
Change 3308824 on 2017/02/17 by Lina.Halper
Fix build issue
#code review:Thomas.Sarkanen
#rb: none
Change 3308851 on 2017/02/17 by James.Golding
Add new control manipulator picking UI
Change 3308863 on 2017/02/17 by Martin.Wilson
Enable Live Link plugin in AnimTechDemo
Change 3308880 on 2017/02/17 by Thomas.Sarkanen
Getting instanced subsequences working in cooked builds
Change 3309009 on 2017/02/17 by Benn.Gallagher
Mask support and UI, not hooked up to painter yet
Added clothing tools experimental flag and hooked up
Change 3309016 on 2017/02/17 by Martin.Wilson
Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown
Change 3309108 on 2017/02/17 by Jurre.deBaare
CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)
Change 3309134 on 2017/02/17 by Jurre.deBaare
Crash in texure painting mode
#fix Required some extra checks for new setup (can only paint while having one mesh selected)
Issue with vertex paint propagating to lower LOD levels
#fix There was no setup to propagate colors from source static mesh data so added the path
#misc Re-added flow painting and removed flow-strength property
#misc Added detail customization for texture paint UV channel
Change 3309256 on 2017/02/17 by Benn.Gallagher
CIS fix
Change 3309393 on 2017/02/17 by James.Golding
Set color for kinematic controls
Change 3309410 on 2017/02/17 by Ori.Cohen
PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)
Change 3309469 on 2017/02/17 by Benn.Gallagher
Added ContentExamples cloth assets
Added camera transitions and controls
Cleanup logic
Move characters and materials onto upper plinth
Hid actor mesh from game view.
Change 3309625 on 2017/02/17 by mason.seay
Resaving assets to remove warnings
Change 3309802 on 2017/02/17 by Alan.Noon
Modified Origin_Small_P lighting. Set up ArcBlade for presentation
Change 3309985 on 2017/02/17 by Thomas.Sarkanen
Fixed crash adding multiple rigs to sequence
If a hierarchy is empty, dont attempt to access a non-existent node
#jira UE-42103
Change 3310209 on 2017/02/17 by Lina.Halper
- Fix limbs detaching issues
- added set translation to override translation
- moved joint targets away from the limbs
- Spine FK is on by default
- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.
#rb: none
Change 3310389 on 2017/02/17 by Chris.Evans
!N Mambo multi-joint pose demo
Change 3310911 on 2017/02/18 by Lina.Halper
Ice/Mambo mapping fix with BaseHuman
Change 3311138 on 2017/02/19 by James.Golding
- Allow multi-select in control picker
- Clicking on background clears selection
- Add 'Select All' button
- Darken controls that are disabled (is in different kinematic mode)
- Use selection color from control instead of outline
- Center and fit picker to details panel width
- Remove entire Nodes section of edit mode panel (not just tree)
- Fix rig properties not scrolling
- Place picker in expandable area, collapsed when no rig selected
Change 3311147 on 2017/02/19 by Thomas.Sarkanen
Fix spine keying
Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.
This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.
Change 3311150 on 2017/02/19 by Thomas.Sarkanen
Synchronizing sequencer selection
Now enter key works for keying selected tracks
Added new way to select sequencer tracks externally via property paths.
Change 3311152 on 2017/02/19 by Thomas.Sarkanen
Missed files
Change 3311153 on 2017/02/19 by Thomas.Sarkanen
CIS fixes
Change 3311154 on 2017/02/19 by Thomas.Sarkanen
File I missed (CIS fix)
Change 3311156 on 2017/02/19 by James.Golding
Change 'ControlRig Edit Mode' icon
Change 3311176 on 2017/02/19 by Lina.Halper
Fix build issue
#rb:none
#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding
p.s. not sure who's code, so just adding everybody I can think of
Change 3311261 on 2017/02/19 by Lina.Halper
- Fixed an issue when you don't have parent in the rig
- get all component space, and convert to local
#rb:none
#code review: Thomas.Sarkanen
Change 3311282 on 2017/02/19 by Lina.Halper
Fixed issue where pivot location is incorrect when mapping to other meshes
#rb: none
#code review:Thomas.Sarkanen
Change 3311491 on 2017/02/20 by Thomas.Sarkanen
CIS fix
Change 3311497 on 2017/02/20 by Jurre.deBaare
Game editor compile error
#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY
Change 3311507 on 2017/02/20 by Jurre.deBaare
Cloth paint progress
- Different approach / refactored out paint ray retrieval
- Added key input callback to IMeshPainter and derived classes
- Added toggle for showing invisible vertices
- Added gradient paint tool
- Details customization for brush/gradient tool settings
- Some cleaning
Change 3311527 on 2017/02/20 by Jurre.deBaare
CIS header guard warning
Change 3311530 on 2017/02/20 by Jurre.deBaare
CIS dereferencing possible nullptr warning
Change 3311533 on 2017/02/20 by Jurre.deBaare
CIS dereferencing warning (better fix)
Change 3311543 on 2017/02/20 by James.Golding
Add buttons for switching IK/FK mode of limb/spine to picker
Put picker and details panel in a scroll box
Fix spine manipulators not being hidden when disabled
Change 3311649 on 2017/02/20 by James.Golding
R key now toggles manipulator visibility
Change 3311707 on 2017/02/20 by Lina.Halper
Added Clavicle FK controls
#code review: Danny.Bouimad
Change 3311764 on 2017/02/20 by Martin.Wilson
Update cameras for Live link demo map and turn on recompute tangents on Feng Mao
Change 3311858 on 2017/02/20 by Chris.Evans
!R Updated with pose values
Change 3312043 on 2017/02/20 by Jon.Nabozny
Change SkelMeshMerge logic to fix duplicates (again) and fix crash.
#jira UE-39690, UE-42146
Change 3312046 on 2017/02/20 by Thomas.Sarkanen
Fix crash drag/dropping skeletal mesh
#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame
Change 3312052 on 2017/02/20 by James.Golding
Change manipulator colors to red for right, blue for left, white for middle
Change IK/FK switch buttons to yellow/purple
Move picker buttons to take up less horizontal space
Move IK/FK switch button positions out of C++
Change 3312137 on 2017/02/20 by Ben.Marsh
Fix settings for using precompiled binaries in Dev-AnimPhys.
Change 3312517 on 2017/02/20 by Alan.Noon
Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.
Change 3312570 on 2017/02/20 by Charles.Anderson
More work on Arcblade Ragdoll for GDC
Change 3312594 on 2017/02/20 by Alan.Noon
MultipleJointPoseDriving_GDC_P_pose_test_level
Change 3312637 on 2017/02/20 by Alan.Noon
Reconciling offline content
Change 3312902 on 2017/02/20 by Charles.Anderson
Minions for GDC
Change 3313206 on 2017/02/20 by Ori.Cohen
Added trimesh support for immediate mode.
Change 3313247 on 2017/02/20 by Chris.Evans
!N updated with both demo assets in one map
Change 3313447 on 2017/02/20 by Ori.Cohen
Fix immediate mode collision not working with convex transforms being baked in
Change 3313472 on 2017/02/20 by Ori.Cohen
Fix crash caused by missing switch case break
Change 3313518 on 2017/02/20 by Lina.Halper
IK knee issue/Twist issue
#code review: Thomas.Sarkanen, James.Golding
#rb: none
Change 3313547 on 2017/02/20 by Lina.Halper
Fixed Body-Ctrl to work with every node.
Change 3313617 on 2017/02/20 by Lina.Halper
- Fix for limbs delaying when moving BodyCtrl
- Fix for additive issue for control rig anim node
#rb: none
#code review: Thomas.Sarkanen
Change 3313618 on 2017/02/20 by Lina.Halper
remove unnecessary calc
#rb:none
Change 3313625 on 2017/02/20 by Lina.Halper
Fixed body ctrl move keys
- all IK keys also have to be in local space (but they're local to body_ctrl)
Change 3313633 on 2017/02/20 by Alan.Noon
Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting
Change 3313655 on 2017/02/20 by Lina.Halper
- Fixed so that you can tweak pelvis and move body also
- Fixed mambo mapping
Change 3313897 on 2017/02/21 by James.Golding
Make all FK manipulators smaller (3 instead of 4.5)
Change 3313898 on 2017/02/21 by James.Golding
Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB
Change 3313902 on 2017/02/21 by James.Golding
Draw lines from IK target to mid-joint
Change 3313906 on 2017/02/21 by Thomas.Sarkanen
Fix undo/redo/save t-pose and crashes
Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.
Change 3313938 on 2017/02/21 by Benn.Gallagher
Migrated clothing assets
Change 3313982 on 2017/02/21 by James.Golding
Fix static analysis in ClothPainter.cpp
Change 3313985 on 2017/02/21 by Benn.Gallagher
Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.
#jira UE-41935
#rnx
Change 3314052 on 2017/02/21 by James.Golding
Fix CIS in ControlRigEditModeSettings.cpp
Change 3314100 on 2017/02/21 by Lina.Halper
IK fix for retargeting
- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.
#rb: none
Change 3314160 on 2017/02/21 by Thomas.Sarkanen
Added optional node trajectories
Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
Builds trajectories and their meshes incrementally when relevant things change
Change 3314167 on 2017/02/21 by James.Golding
Fix undo when pushing IK/FK toggle buttons
Change 3314168 on 2017/02/21 by Benn.Gallagher
Disabled skin cache on tech demo project
Change 3314290 on 2017/02/21 by Lina.Halper
- Cleaned up code a bit
- Fixed thigh to rotate to target and fixed a bug that caused jittering
#rb: none
Change 3314418 on 2017/02/21 by Thomas.Sarkanen
Fix CIS issue
Change 3314428 on 2017/02/21 by Thomas.Sarkanen
Fixup anim node to be of correct editor-time type
Caused crash when placed in an anim BP
Change 3314574 on 2017/02/21 by Thomas.Sarkanen
Fixed crash on shutdown
#jira UE-42214
Change 3314705 on 2017/02/21 by Alan.Noon
Iterating on map collision. Made minion weapon joint unbreakable
Change 3314722 on 2017/02/21 by Alan.Noon
Moved minions back into Minion demo Persistent level.
Change 3314778 on 2017/02/21 by Lina.Halper
added neck/ball_r/l control
#code review: Daniel.Bouimad
Change 3314908 on 2017/02/21 by Ori.Cohen
Temp fix for cloth bounds issue.
Change 3314920 on 2017/02/21 by Alan.Noon
Placing minions. Iterating collision
Change 3314970 on 2017/02/21 by Lina.Halper
added bone picker for toes, neck
Change 3315006 on 2017/02/21 by Benn.Gallagher
Fixed clothing bounds issue with empty simulations.
Change 3315017 on 2017/02/21 by Lina.Halper
fix crash on null proxy
#rb: Benn.Gallagher
Change 3315054 on 2017/02/21 by Alan.Noon
Placing minions
Change 3315671 on 2017/02/21 by Chris.Evans
!B Fixed default material
!N Added physics subgraph for Mambo
!N Added third 'gameplay' complex example
Change 3315693 on 2017/02/21 by chris.evans
!N Enabling tangent recompute on Mambo face and arm pits.
Change 3315838 on 2017/02/21 by Alan.Noon
New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)
Change 3316206 on 2017/02/22 by Thomas.Sarkanen
Fix shadowed variables
Change 3316207 on 2017/02/22 by Thomas.Sarkanen
Manipulators are now transparent
Change 3316258 on 2017/02/22 by Jurre.deBaare
- Fix for changing levels while force painting to a specific LOD
- Brush depth not same as in main
Change 3316259 on 2017/02/22 by Jurre.deBaare
Fix for paint verts being rendered outside of painting area
#misc want to change underlying behaviour for the brush representation but this'll patch it up for now
Change 3316260 on 2017/02/22 by Jurre.deBaare
Changed default paint brush settings
Change 3316267 on 2017/02/22 by Jurre.deBaare
Added channel paint flags to texture painting settings
#misc might want to create base class for common paint settings
Change 3316268 on 2017/02/22 by Jurre.deBaare
Fix for issue with viewport color mode not being reset when exiting mesh paint mode
#jira UE-42221
Change 3316278 on 2017/02/22 by James.Golding
Fix crash when pose asset contains a bone that is not in the mesh
Change 3316304 on 2017/02/22 by Thomas.Sarkanen
Prevent sequencer from reselecting tracks when keys are selected
Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
Also made manipualtors not grow and shrink when transacting.
Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.
#jira UE-42164
Change 3316325 on 2017/02/22 by James.Golding
Hook up Mambo physics as 'Pose Process AnimBP'
Change 3316384 on 2017/02/22 by James.Golding
Slow down mambo anim playback rate
Change 3316385 on 2017/02/22 by Jurre.deBaare
CIS: Deprecation warning fix
Change 3316424 on 2017/02/22 by Lina.Halper
#fix : control rig mapping fix for Mambo
#lockdown: James.Golding
Change 3316525 on 2017/02/22 by Lina.Halper
- Fixed so that the mapping happening with retarget base pose, not ref pose
- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.
#lockdown: James.Golding
#rb: none
#code review: Thomas.Sarkanen, James.Golding
Change 3316684 on 2017/02/22 by Lina.Halper
fix shadow warning
#rb: none
#lockdown: james.golding
Change 3316748 on 2017/02/22 by Thomas.Sarkanen
Fix t-pose bindings in various demo workflow situations
Fix a crash when clearing actor
Fix t-pose when opening a new sequence over an old one
Fix t-pose on save
Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.
#jira UE-42136
Change 3316895 on 2017/02/22 by Jurre.deBaare
Incorrect simulation verts getting painted
#fix added an early rejection test
#misc fixed sqrd vs non-sqrd check
#misc level painting already did this in other specific code
Change 3316917 on 2017/02/22 by thomas.sarkanen
Disabling threaded update on Mambo's post process anim BP
We dont support running the main BP non-threaded and the post process threaded right now.
Change 3316933 on 2017/02/22 by Thomas.Sarkanen
Fixed linux shadow variable warning
Change 3317104 on 2017/02/22 by Chris.Evans
!N Initial animation with face
Change 3317483 on 2017/02/22 by Alan.Noon
Added controls to resize the Orbital Laser Impulse in the minion demo
Change 3317592 on 2017/02/22 by Alan.Noon
Tweaking Parameters on orbital Laser Pawn
Change 3317608 on 2017/02/22 by Lina.Halper
Sorry - missed this files from previous check-in
It should have gone with CL 3316525
#rb:none
#code review:Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317762 on 2017/02/22 by Lina.Halper
- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
- the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)
#rb:none
#code review: Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317807 on 2017/02/22 by Martin.Wilson
Update for Live link code
-Rename Maya Source to Message Bus Source
-Fix typo in ReceiveClient function name
Change 3318031 on 2017/02/22 by Alan.Noon
100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse
Change 3318217 on 2017/02/22 by Jon.Nabozny
Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.
Change 3318365 on 2017/02/22 by Alan.Noon
Created new shadow capsule asset for minion. Disabled DOF.
Change 3318421 on 2017/02/22 by Alan.Noon
Adding more minion anims for variety
Change 3318435 on 2017/02/22 by Alan.Noon
Tweak to minion anim BP: minions pick and idle and stay with it.
Change 3318860 on 2017/02/23 by James.Golding
Force update nodes and manipulators when changing IK/FK mode
Better fix for UE-42257
Change 3318869 on 2017/02/23 by James.Golding
Key limb manipulators when switching IK/FK mode
Change 3318870 on 2017/02/23 by James.Golding
Fix head button picker location
Change 3318875 on 2017/02/23 by James.Golding
Add 'T' key shortcut for toggling trajectory drawing
Change 3318907 on 2017/02/23 by Benn.Gallagher
Added rail for clothing sheet examples
Change 3318909 on 2017/02/23 by Thomas.Sarkanen
Fix trajectories jittering as they generate
The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
Basically to get the rig to a state it needs ticking more than once.
This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
This may be to do with the latent IK/FK switching, and needs to be investigated.
For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.
Change 3318929 on 2017/02/23 by James.Golding
Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)
Change 3318930 on 2017/02/23 by James.Golding
Resave pose_test_level with camera in better default position
Change 3318969 on 2017/02/23 by thomas.sarkanen
Added demo map with mannequin and mambo
Change 3318975 on 2017/02/23 by thomas.sarkanen
Improved embededed test sequence
Kept blends away from initial binding because of t-pose issues
Change 3318979 on 2017/02/23 by thomas.sarkanen
Added sequence showing retargeting to multiple skeletons
Change 3318983 on 2017/02/23 by thomas.sarkanen
Improved retargeting sequence so that loop points dont pop animation
Change 3318991 on 2017/02/23 by Thomas.Sarkanen
Prevent division by zero in trajectory generation
Newly created sequences dont have a frame interval set up.
Change 3319013 on 2017/02/23 by Lina.Halper
Fixed twist issue
#lockdown: James.Golding
#rb: none
Change 3319017 on 2017/02/23 by Lina.Halper
Checked in wrong line - disabling optimization
#rb:none
#lockdown:James.Golding
Change 3319034 on 2017/02/23 by Lina.Halper
sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged
#rb: none
#lockdown: James.Golding
Change 3319056 on 2017/02/23 by Lina.Halper
Back out changelist 3319013
#lockdown:James.Golding
Change 3319090 on 2017/02/23 by Thomas.Sarkanen
Added bookmarks to level, fixed up animation sequeces to be used in demo
Cleaned up unused assets from demo folder
Change 3319209 on 2017/02/23 by Chris.Evans
!R Lighting rebuilt
!N cameras added, camera switching functionality
Change 3319219 on 2017/02/23 by Chris.Evans
!R Disabling physics on the snake head on left shoulder
Change 3319268 on 2017/02/23 by Chris.Evans
!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.
Change 3319290 on 2017/02/23 by James.Golding
Default bShowManipulatorsDuringPlayback to on
Change 3319291 on 2017/02/23 by James.Golding
Add GDC2017 shared collection
Change 3319867 on 2017/02/23 by Alan.Noon
Moved Audio to a level and removed from sublevel list. Deleted particles.
Change 3320056 on 2017/02/23 by Alan.Noon
Built lighting in Clothing_GDC_P
Change 3320067 on 2017/02/23 by Ori.Cohen
Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)
Change 3320085 on 2017/02/23 by Alan.Noon
Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"
Change 3320098 on 2017/02/23 by Martin.Wilson
Final updates for Live Link GDC Demo
-Add maya scene for demo
-Add binary for maya plugin + installation instructions
-Update actor location from based on latest maya scene and fix cameras in sequencer
-Updates on live link system for demo that I have been running with locally. Should be safe.
Change 3320579 on 2017/02/23 by Alan.Noon
Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.
Change 3321144 on 2017/02/24 by Chris.Evans
!B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras
Change 3321317 on 2017/02/24 by James.Golding
PIE on pose_test_level jumps to first placed camera
Change 3321956 on 2017/02/24 by Alan.Noon
Adding missing minion anims. And Stuff.
Change 3324190 on 2017/02/27 by Lina.Halper
Removed ensure from EvaluateAnimation
- this is invalid because of worker thread but I'll have more conversation over this change.
#rb: none
#code review: Laurent.Delayen, Martin.Wilson
#jira: UE-41731
Change 3324309 on 2017/02/27 by Lina.Halper
fixed issue with skeleton bone not displaying for curve picker
#jira: UE-41909
#rb: Marc.Audy
Change 3324342 on 2017/02/27 by mason.seay
First round of assets for testing root motion with framerate
Change 3324562 on 2017/02/27 by Lina.Halper
Fix build error
#rb: none
Change 3325010 on 2017/02/28 by mason.seay
Finished map
Change 3325124 on 2017/02/28 by mason.seay
Updated test to use trigger instead of delay
Change 3325205 on 2017/02/28 by mason.seay
Deleting old map
Change 3325207 on 2017/02/28 by mason.seay
Deleting old map
Change 3325752 on 2017/02/28 by Lina.Halper
Back out changelist 3319056
- adding upper twist back again
#rb: none
Change 3325759 on 2017/02/28 by James.Cobbett
Moving Weld automated tests to EngineTest project
Change 3326039 on 2017/02/28 by Lina.Halper
Fix spine issues
This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.
#jira: UE-42260, UE-42268
#rb: none
Change 3326246 on 2017/02/28 by mason.seay
Test map and assets for overlap functional tests
Change 3327926 on 2017/03/01 by Lina.Halper
- disabled pelvis animation on WaveAnimationGDC
- added pelvis controls so that you can animate without worring about gmibal lock.
#code review: danny.bouimad
Change 3327971 on 2017/03/01 by Lina.Halper
Moved BaseHuman to ControlRig/Content folder
- checking in redirector for the people who have local contents that want to keep
#code review: Thomas.Sarkanen
Change 3329196 on 2017/03/02 by James.Cobbett
Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.
Change 3329263 on 2017/03/02 by mason.seay
Temp submission as I reorganize other content
Change 3329321 on 2017/03/02 by mason.seay
Reorganizing content
Change 3329493 on 2017/03/02 by James.Cobbett
Moving/renaming automated tests
Change 3332044 on 2017/03/03 by mason.seay
Procedural Mesh Functional Tests
Change 3332049 on 2017/03/03 by Mason.Seay
Screenshot comparisons for Procedural Mesh Tests
Change 3333080 on 2017/03/06 by Lina.Halper
Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node
#jira: UE-42460
Change 3333826 on 2017/03/06 by Lina.Halper
Renamed nodes -
- adding rename feature for HumanRig
#rb: none
Change 3333847 on 2017/03/06 by Lina.Halper
Fixed build error
Change 3333865 on 2017/03/06 by Lina.Halper
Fixed build error on shadow warning
Change 3333957 on 2017/03/06 by Lina.Halper
Fixed issue where limb length wasn't applied correctly on human rig
#jira: UE-42307
Change 3335109 on 2017/03/07 by Thomas.Sarkanen
Prevent us from rebuilding node tree in 'view' mode
This means that a rare crash cant occur any more
#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence
Change 3335110 on 2017/03/07 by Jurre.deBaare
Editor crashes on importing Alembic file
#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
#jira UE-40189
Change 3335117 on 2017/03/07 by Jurre.deBaare
Crash when opening cloth painter with Paint mode open and selecting different actor
#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
#jira UE-42573
Change 3335119 on 2017/03/07 by Jurre.deBaare
In Persona, the lighting rig rotation changes when switching between profiles
#fix don't know how I wrote this code before, but made it so it makes sense now
#jira UE-40877
Change 3335120 on 2017/03/07 by Jurre.deBaare
Auto-Exposure Overriding Preview Scene Profile Settings
#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
#misc made same changes for animation editors
#jira UE-39217
Change 3335121 on 2017/03/07 by Jurre.deBaare
Points not marked as invalid in Aim Offset graph when in invalid positions
#fix ensure that samples which have a valid grid point when checking their animation ptr
#misc whitespace fixes
#jira UE-40715
Change 3335122 on 2017/03/07 by Jurre.deBaare
Cannot right-click a blend point if the green preview point is in the way
#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
#jira UE-39060
Change 3335123 on 2017/03/07 by Jurre.deBaare
It's not clear which Grid Stretch mode in blend space is currently on
#jira UE-39080
#fix added color change on grid stretch type state
Change 3335124 on 2017/03/07 by Jurre.deBaare
Not clear that material baking is only supported for single lod merge actors
#fix extended tooltip to include requirement for material merging
#jira UE-39621
Change 3335125 on 2017/03/07 by Jurre.deBaare
#fix Alembic import fix (indexed UVs) copy-pasta error
Change 3335126 on 2017/03/07 by Jurre.deBaare
Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
#jira UE-37080
#feature Added bp exposed get/set-er
#misc Corrected some comments
Change 3335127 on 2017/03/07 by Jurre.deBaare
Blend space interpolation settings do not update until the user reopens the asset
#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
#jira UE-40950
Change 3335129 on 2017/03/07 by Jurre.deBaare
Store imported mesh names for Alembic files (makes reimporting easier)
#jira UE-39034
Change 3335161 on 2017/03/07 by Jurre.deBaare
CIS fix: Partial back out changelist 3335129
Change 3335426 on 2017/03/07 by Jurre.deBaare
Crash fix for importing random maya shapes through Alembic
#fix add safety checks for writing material indices
#jira UE-40189
Change 3335427 on 2017/03/07 by Jurre.deBaare
Editor hard locks when adding Profile in Preview Scene Settings
#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
#jira UE-42609
Change 3335448 on 2017/03/07 by Thomas.Sarkanen
Fixed binding (and re-binding) of rig that was broken by main integration
Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
Moved runtime and compile-time binding into the template (rather than the track).
Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.
Change 3336018 on 2017/03/07 by Ori.Cohen
Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.
#JIRA UE-42090
Change 3336508 on 2017/03/07 by Ori.Cohen
PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)
#JIRA UE-42533
Change 3336524 on 2017/03/07 by Ori.Cohen
Added compiler error when component space sim and world collision is used.
#JIRA UE-41402
Change 3336700 on 2017/03/07 by Ben.Marsh
Fix stream name for bulding PhysX.
Change 3336949 on 2017/03/08 by James.Golding
In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp
#jira UE-42377
Change 3337008 on 2017/03/08 by Lina.Halper
- Fix for lagging update
- Removed unnecessary update from trajectory cache
#rb: Thomas.Sarkanen
Change 3337190 on 2017/03/08 by James.Golding
Remove defunct PhysX 3.3 libs
Change 3337562 on 2017/03/08 by Ori.Cohen
Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.
#JIRA UE-41026, UE-42628
Change 3337779 on 2017/03/08 by Ori.Cohen
Added skeletal mesh component override for sync vs async scene.
#JIRA UE-39829
Change 3337859 on 2017/03/08 by Ori.Cohen
Fix CIS
Change 3338593 on 2017/03/08 by Ori.Cohen
Remove physx get geometry macro and replace with calls to .any which should be faster.
#JIRA UE-40503
Change 3338614 on 2017/03/08 by Ori.Cohen
Fix warning about missing EditAnywhere
#JIRA UE-41361
Change 3338677 on 2017/03/08 by Ori.Cohen
Fix new generated physics assets not properly setting user settings to default profile.
#JIRA UE-41135
Change 3338683 on 2017/03/08 by Ori.Cohen
PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)
#JIRA UE-3225
Change 3338694 on 2017/03/08 by Ori.Cohen
Added a getter to physical animation component (PR #3163)
#JIRA UE-41047
Change 3339131 on 2017/03/09 by James.Golding
Merging Engine changes from //UE4/Private-GDC17-FaceRig
- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
- Add CurveSyncOffset option to AudioCurveSourceComponent
- Add 'Copy Curves To SoundWave' option to Anim Editor
- Bind possible curve sources by iterating over component properties, rather than owned components
- Add ref-pose override option to SkinnedMeshComponent
- Major fixes for per-instance skin-weights (was not using per-section map)
- Improve warnings for per-instance skin weight problems
Change 3339223 on 2017/03/09 by Thomas.Sarkanen
Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport
Tab is now shown by default
Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).
#jira UE-39365 - Make Preview scene setup more discoverable
Change 3339270 on 2017/03/09 by Lina.Halper
Added create animation blueprint back since now we have a separate editor.
#jira: UE-39457
#rb: Martin.Wilson
Change 3339318 on 2017/03/09 by Danny.Bouimad
TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.
Change 3339431 on 2017/03/09 by James.Golding
Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)
Change 3339809 on 2017/03/09 by James.Golding
Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX
#jira UE-5262
Change 3339955 on 2017/03/09 by Ori.Cohen
Allow kinematic leaf bodies in immediate mode
Change 3339995 on 2017/03/09 by mason.seay
Collision functional tests
Change 3340085 on 2017/03/09 by Ori.Cohen
Change default contact-gen method to PCM. This is the default in PhysX 3.4
#JIRA UE-40365
Change 3340562 on 2017/03/09 by Ori.Cohen
Added physx simulation shader override.
#JIRA UE-35304
Change 3341155 on 2017/03/10 by Ori.Cohen
Fix CIS warnings
Change 3341295 on 2017/03/10 by Martin.Wilson
Cache compact pose bone index on FBoneReference and remove manual caching in Paragon
#jira UE-42302
Change 3341943 on 2017/03/10 by mason.seay
Cleaned up logic for map blueprints. Worked around delays
Change 3342029 on 2017/03/10 by mason.seay
Cleaned up blueprint logic to remove dependency on delays
Change 3342063 on 2017/03/10 by mason.seay
Disabling tests
Change 3342071 on 2017/03/10 by mason.seay
Updated map to use assertions
Change 3342884 on 2017/03/13 by James.Golding
Expose 'trace by profile' functions to BP
Refactor duplicated code in KismetSystemLibrary collision functions
#jira UE-32912
Change 3342886 on 2017/03/13 by James.Golding
Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)
#jira UE-6015
Change 3342921 on 2017/03/13 by Benn.Gallagher
Added some checking to anim dynamics pre update to avoid crashes when world isn't available
#jira UE-42729
Change 3342970 on 2017/03/13 by James.Golding
Fix incorrect display names for some ..ByProfile trace funcs
Change 3342972 on 2017/03/13 by James.Golding
PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)
Change 3343032 on 2017/03/13 by Josh.Stoddard
Enable stabilization in PhysX by default
- set PxSceneFlag::eENABLE_STABILIZATION by default
- removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
- added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
#jira UE-6612 #rb ori.cohen
Change 3343073 on 2017/03/13 by Martin.Wilson
Properly initialize single bone controller bone references
#jira UE-42776
Change 3343074 on 2017/03/13 by Martin.Wilson
Clear raw curve data during cooking
#jira UE-37897
Change 3343317 on 2017/03/13 by Jurre.deBaare
Crash after clearing the animation from a sample point in a 1D Blendspace
#jira UE-42672
#misc made sure that we do not deem empty blend spaces as additive
Change 3343498 on 2017/03/13 by Lina.Halper
Fix on odin cook crash
- fallout from CL 3336018
#rb:Marc.Audy
#code review:Ori.Cohen
Change 3343548 on 2017/03/13 by Lina.Halper
Fix crash on ocean -
#rb: none
#code review: Ori.Cohen
Change 3344764 on 2017/03/14 by Thomas.Sarkanen
Fixed crash right-clicking empty space in the asset shortcut dropdown
#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor
Change 3344776 on 2017/03/14 by James.Golding
Really fix names for BP-expose 'ByProfile' traces
Change 3344780 on 2017/03/14 by James.Golding
PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
#jira UE-42771
Change 3344781 on 2017/03/14 by James.Golding
PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
#jira UE-42610
Change 3344782 on 2017/03/14 by James.Golding
Fix procmesh->staticmesh conversion if only a single triangle
#jira UE-42310
Change 3344783 on 2017/03/14 by James.Golding
PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
#jira UE-41832
Change 3344785 on 2017/03/14 by James.Golding
PR #3196: Improved Constraint warning message (Contributed by projectgheist)
Change 3344790 on 2017/03/14 by James.Golding
PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)
Change 3344891 on 2017/03/14 by Jurre.deBaare
Incorporate back list of animations into blendspace editor
#feature added labels toggle to blend space grid
#feature can now override animations when drop on sample
#jira UE-39368
Change 3344921 on 2017/03/14 by Jurre.deBaare
Expose Opacity and Opacity Mask options on material flattening
#feature added support for baking out opacity and opacity masks
#jira UE-39563
Change 3344963 on 2017/03/14 by Jurre.deBaare
Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
#jira UE-38909
Change 3345060 on 2017/03/14 by Jurre.deBaare
CIS fix: missing include
Change 3345929 on 2017/03/14 by Jon.Nabozny
Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).
#jira UE-42772
Change 3346970 on 2017/03/15 by Jurre.deBaare
#feature Support importing vertex colours from Alembic files
#jira UE-39032
Change 3346976 on 2017/03/15 by Jurre.deBaare
Missing files from CL 3344921
Change 3346983 on 2017/03/15 by Jurre.deBaare
Static mesh editor crashes when opening
#fix default value for additional settings
Change 3347019 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments
Change 3347128 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347146 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347178 on 2017/03/15 by Martin.Wilson
PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)
Change 3347257 on 2017/03/15 by Thomas.Sarkanen
Fixed crash when canceling saving a new preview mesh collection
Change 3347314 on 2017/03/15 by mason.seay
Narrowed collision volumes by half
Change 3347386 on 2017/03/15 by mason.seay
Updated descriptions
Change 3347388 on 2017/03/15 by mason.seay
Forgot to disable tests :P
Change 3347397 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments for WeldingScreenshots.umap automated test
Change 3347433 on 2017/03/15 by Thomas.Sarkanen
Fix IK/FK switch on first frame (clobbering FK data)
Added a 'first frame' flag to limbs etc.
Change 3347436 on 2017/03/15 by Thomas.Sarkanen
Control rig sequences can now be exported to anim sequences
Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
Added converter function that performs similar logic to the animation recorder.
Fixed binding template in cooked builds.
Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)
#jira UE-42608 - Add "export to anim sequence" to control rig sequences
Change 3347475 on 2017/03/15 by Lina.Halper
#LookAt node refactor
- you can use LookAtLocation based on joint or socket (jira UE-8972)
- improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it
- GetOnScreenDebugInfo changed parameter - added runtime node
- possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
- deprecated previous GetOnScreenDebugInfo
- Added AnimPhys Object version GUID
#rb:Thomas.Sarkanen
Change 3347512 on 2017/03/15 by Thomas.Sarkanen
Filter anim sequences to the correct skeleton when exporting
Feeback from code review of CL 3347436.
Change 3347543 on 2017/03/15 by Thomas.Sarkanen
Fix shadow variable warnings
Change 3347556 on 2017/03/15 by Jurre.deBaare
Unable to select bones in the animation editor viewport
#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
#feature added toggle button to skeletal mesh editor to enable mesh section selection
#jira UE-42893
Change 3347559 on 2017/03/15 by James.Golding
By default, re-use anim editor with correct Skeleton when double clicking anim asset
Add menu option to force a new edtor to open
#jira UE-42912
Change 3347749 on 2017/03/15 by Lina.Halper
Fix build issue.
#rb: none
Change 3347926 on 2017/03/15 by James.Cobbett
Adding new test to Welding.umap for children welding when attached to ragdoll
Change 3347938 on 2017/03/15 by Lina.Halper
Fix build error
#rb: none
Change 3347939 on 2017/03/15 by Mason.Seay
General cleanup of bp logic in maps and blueprint actors
Added scenarios to test actor descriptions
Fixed an error in blueprints (I think I failed to submit changes before)
Change 3348074 on 2017/03/15 by Lina.Halper
build error fix
#rb: none
#code review: martin.wilson
Change 3348154 on 2017/03/15 by Lina.Halper
last fix, hopefully
#rb: none
#code review: MArtin.wilson
Change 3349160 on 2017/03/16 by Thomas.Sarkanen
Adding 'set preview mesh' to toolbar
#jira UE-42910 - Add 'preview mesh' button to toolbar
Change 3349175 on 2017/03/16 by Jurre.deBaare
Notification on reimported animations that might be bad
#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
#jira UE-34522
Change 3349197 on 2017/03/16 by Martin.Wilson
Add ability to choose slot to preview to montage editor
#jira UE-38910
Change 3349216 on 2017/03/16 by James.Cobbett
Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children
Change 3349217 on 2017/03/16 by James.Cobbett
Disabling new Welding tests pending review
Change 3349314 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#jira UE-42857
Change 3349504 on 2017/03/16 by James.Fox
Enabling RootMotion automation tests. Approved: UEENGQA-12277
Change 3349611 on 2017/03/16 by Lina.Halper
retargeting pose options change
- now reset, import pose, use current pose
#rb: Martin.Wilson
#jira: UE-19768
Change 3349738 on 2017/03/16 by Martin.Wilson
Remove force inline from virtual compression functions.
#jira UE-33070
Change 3349787 on 2017/03/16 by James.Golding
Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)
Change 3349827 on 2017/03/16 by Josh.Stoddard
- Expose PhysX stabilization as project setting, disabled by default
- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
#jira UE-42868
Change 3349932 on 2017/03/16 by James.Golding
Possible fix for cooking crash - ContentBrowser module not necessarily being loaded
Change 3350011 on 2017/03/16 by Jon.Nabozny
Created AddForceAtLocationLocal function to allow component space forces.
#jira UE-38115
Change 3350134 on 2017/03/16 by Josh.Stoddard
Fix memory leak from GPhysXSDK->createShape()
#jira UE-42733 #rb ori.cohen
Change 3351166 on 2017/03/16 by Lina.Halper
Fixed build issue
#code review:Jon.Nabozny
Change 3351451 on 2017/03/17 by Benn.Gallagher
Fixed clothing reimports not working correctly and possibly leading to editor crash
#jira UE-42953
Change 3351564 on 2017/03/17 by Benn.Gallagher
Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary
#jira UE-42224
Change 3351594 on 2017/03/17 by mason.seay
Updated BP logic to use Set Actor Location (speeds up tests)
Gave actors distinct names
Reworded descriptions
Change 3351629 on 2017/03/17 by Jon.Nabozny
Add methods to determine the WeldParent and WeldChildren of a given component.
#jira UE-40733
Change 3351639 on 2017/03/17 by Jon.Nabozny
Fix StopMovementImmediately for WheeledVehicleMovementComponent.
#jira UE-40078
Change 3351649 on 2017/03/17 by Jon.Nabozny
Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.
Change 3351663 on 2017/03/17 by Thomas.Sarkanen
Anim notify blueprints now start with a 'received notify' event node (ghosted)
#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override
Change 3351696 on 2017/03/17 by Thomas.Sarkanen
Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component
Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
Commented FAnimNode_Base interface.
#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe
Change 3351698 on 2017/03/17 by James.Golding
Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
#jira UE-42802
Change 3351701 on 2017/03/17 by James.Golding
Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets
Change 3351703 on 2017/03/17 by James.Golding
Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
#jira UE-39664
Change 3351704 on 2017/03/17 by James.Golding
Fix scrubbing curves that aren't selected
#jira UE-39574
Change 3351805 on 2017/03/17 by Thomas.Sarkanen
Prevent crash when trying to implement a function in a child anim blueprint
The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.
#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint
Change 3352000 on 2017/03/17 by James.Cobbett
Adding VehicleAdvBP assets for use in upcoming Welding tests
Change 3352067 on 2017/03/17 by Lina.Halper
Removed AnimGraph from GraphEditor module
- Created node factory, pin factory, pin connection policy factory
- Moved all anim related files out of GraphEditor
#code review: Michael.Noland
#jira: UE-37976
#rb: Michael.Noland
Change 3352178 on 2017/03/17 by Lina.Halper
Moved to AnimationBlueprintEditor as these are just graph visual nodes
#code review:Michael.Noland
Change 3352753 on 2017/03/17 by James.Fox
Checking in some naming convention changes for Overlap automation test.
Change 3353371 on 2017/03/19 by Lina.Halper
Fix build error
#code review: Bob.Tellez
Change 3353644 on 2017/03/20 by Jurre.deBaare
Animation thumbnails vanishing
#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
#jira UE-42974
Change 3353654 on 2017/03/20 by James.Golding
Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header
Change 3353684 on 2017/03/20 by Jurre.deBaare
Separate asset viewer profiles for local / shared
- Split out profiles in local/shared UProperty
- Modifications to ini writing :(
- Extra checks for default ini writing
- Add checkout/make writable for default editor ini file
Change 3353803 on 2017/03/20 by Jurre.deBaare
CIS fixes
Change 3353830 on 2017/03/20 by Martin.Wilson
Fix additives breaking when pose link not connected to anything
#jira ue-39174
Change 3353847 on 2017/03/20 by Martin.Wilson
Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes
#jira UE-40446
Change 3353950 on 2017/03/20 by Ori.Cohen
Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.
#JIRA UE-42090
Change 3353956 on 2017/03/20 by Ori.Cohen
Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3354031 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#jira UE-42975
Change 3354151 on 2017/03/20 by Lina.Halper
Make sure nullptr tick function still works
- this is prerequisite for the play and export option
#rb:Ori.Cohen
Change 3354229 on 2017/03/20 by James.Golding
Add 'default camera' options for skel meshes
#jira UE-42762
Change 3354342 on 2017/03/20 by Martin.Wilson
Strip out identity raw tracks when baking additives.
#jira UE-40508
Change 3354388 on 2017/03/20 by Martin.Wilson
Fix false anim blueprint compile errors with aim offset pins
#jira UE-38196
Change 3354494 on 2017/03/20 by Martin.Wilson
Serialize compressed anim data when counting memory
#jira UE-39691
Change 3354515 on 2017/03/20 by Josh.Stoddard
Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
#jira UE-41484 #rb ori.cohen
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)
Change 3355954 on 2017/03/21 by Thomas.Sarkanen
Fixed up CIS issues post merge from Main
Change 3355974 on 2017/03/21 by James.Golding
Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)
Change 3355981 on 2017/03/21 by Jurre.deBaare
Whitelisted circular dependencies between meshpaintmode and VR editor modules
Change 3355986 on 2017/03/21 by Jurre.deBaare
Linux CIS file, non-capital M
Change 3356072 on 2017/03/21 by James.Golding
Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
#jira UE-43117
Change 3356073 on 2017/03/21 by James.Golding
Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent
Change 3356300 on 2017/03/21 by Ori.Cohen
Allow kinematic bodies with simulated parents using the full scene solver
Change 3356362 on 2017/03/21 by Lina.Halper
- Support create animation from Play
- Support export animation from Play
- this allows retargeting, post graph, or anything you see in engine will be baked to the animation
#rb: Thomas.Sarkanen
#jira: UE-19746
Change 3356482 on 2017/03/21 by Martin.Wilson
Fix crash when opening a new montage
#UE-43132
Change 3356709 on 2017/03/21 by James.Golding
Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
Add clamps when editing rotation of collision shapes, to avoid massive rotation entries
#jira UE-39664
Change 3356968 on 2017/03/21 by Ori.Cohen
Fix physics asset bounds to be as small as 1cm.
This introduces flicker, but passing to rendering to fix that on their end.
Change 3357092 on 2017/03/21 by Josh.Stoddard
Don't update kinematic target if the body isn't moving
#jira UE-42784 #rb ori.cohen
Change 3357194 on 2017/03/21 by Lina.Halper
Fix on vehicle anim instance look at node issue
#rb: Ori.Cohen
#jira: UE-43116
Change 3357298 on 2017/03/21 by Ori.Cohen
Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.
#JIRA UE-42211
Change 3357494 on 2017/03/21 by Jon.Nabozny
Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.
#jira UE-43098
Change 3357892 on 2017/03/21 by Lina.Halper
fix build error
#rb: none
Change 3358078 on 2017/03/22 by James.Golding
Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)
Change 3358080 on 2017/03/22 by Jurre.deBaare
Updating Alembic importer thirdparty dependencies for Windows and Mac
Change 3358081 on 2017/03/22 by James.Golding
Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member
Change 3358092 on 2017/03/22 by James.Golding
Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)
Change 3358093 on 2017/03/22 by James.Golding
Panning in orbit mode now takes in account camera speed
#jira UE-43082
Change 3358106 on 2017/03/22 by Thomas.Sarkanen
Fix fallout from Main integration
Change 3358454 on 2017/03/22 by Ori.Cohen
Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor
#JIRA UE-41711
Change 3358886 on 2017/03/22 by Ori.Cohen
Fix AutoWeld not being disabled in blueprint editor when the object is simulated
#JIRA UE-40193
Change 3358950 on 2017/03/22 by Lina.Halper
reverted code asking about asset name when create asset
#rb: none
Change 3359034 on 2017/03/22 by Lina.Halper
#fix fall out from previous revert
- because now export also shows the window. we don't want export to FBX to show name dialog
- it will use asset name as base
#rb: none
#code review:Thomas.Sarkanen
Change 3359165 on 2017/03/22 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3359232 on 2017/03/22 by Ori.Cohen
Bump DDC key for new bvh34.
Change 3359233 on 2017/03/22 by mason.seay
Added a couple more scenarios and updated names. Needs more organization
Change 3359293 on 2017/03/22 by tim.gautier
Submitting MeshPaint test content for QAGame.
Change 3359389 on 2017/03/22 by Ori.Cohen
Back out changelist 3356589
Change 3359402 on 2017/03/22 by Jon.Nabozny
Move GetWeldParent and GetWeldChildren to EngineTest.
Change 3359978 on 2017/03/23 by Jurre.deBaare
Mesh Paint brush disappears when painting in VR
#fix removed conditional clause for painting the interactors
#jira UE-43150
Change 3359980 on 2017/03/23 by Jurre.deBaare
Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
#fix reverted to old behavior, paint mode overriding catching key input to viewport
#jira UE-43158
Change 3360052 on 2017/03/23 by James.Golding
Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.
Change 3360121 on 2017/03/23 by James.Golding
Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds
Change 3360177 on 2017/03/23 by Jurre.deBaare
Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore
Change 3360358 on 2017/03/23 by mason.seay
Updated naming and organization of actors in Outliner
Change 3362050 on 2017/03/23 by Lina.Halper
Back out changelist 3343074
#rb:none
#code review: Martin.Wilson, James.Golding
[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
|
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{
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2019-05-25 03:15:46 -04:00
|
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AllNodes.Add(InNode.AsShared());
|
|
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return true;
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}, bIncludeRootNode);
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3281394 on 2017/02/01 by Chad.Garyet
one more try on the name here, with the extension this time
Change 3286009 on 2017/02/03 by Jon.Nabozny
Fix SkelMeshMerge duplicating Skeleton sockets.
#jira UE-39690
Change 3288374 on 2017/02/06 by Jon.Nabozny
Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial
Change 3288640 on 2017/02/06 by Jon.Nabozny
#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.
#jira UE-40261
Change 3288978 on 2017/02/06 by Jon.Nabozny
Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.
Change 3290332 on 2017/02/07 by Marc.Audy
Add AnimPhys object version
Change 3290753 on 2017/02/07 by Jon.Nabozny
Update CoM documentation for CoM offset.
#jira UE-40136
Change 3290783 on 2017/02/07 by Jon.Nabozny
Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.
#jira UE-39820
Change 3292286 on 2017/02/08 by Jon.Nabozny
Fix OSSNull query filtering.
#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
#jira: UE-37512
Change 3294138 on 2017/02/09 by Thomas.Sarkanen
Add more descriptive name for sub-struct members in property tracks
Change 3294139 on 2017/02/09 by Thomas.Sarkanen
Moving to individual structs for limbs
Change 3294140 on 2017/02/09 by Thomas.Sarkanen
Updated base human asset to reflect limb changes
Updated map to just contain the mannequin for now
Updated Sequence to contain some default IK keys
Change 3294178 on 2017/02/09 by Thomas.Sarkanen
Fix shadow variable warning
Change 3294554 on 2017/02/09 by Thomas.Sarkanen
Fixed persistent limb drift issues with non-participant bones
Still have rotational drift with IK chain nodes (still to fix).
Also fixes the addition of initial keys on binding when animating.
Also fixes not being able to pick the widget sometimes when picking nodes in the tree.
Change 3294826 on 2017/02/09 by Chad.Garyet
fixing up busted defaultvalues on physx and precompiled binaries
Change 3294827 on 2017/02/09 by Thomas.Sarkanen
CIS fixes for non-editor and monolithic builds
Change 3296363 on 2017/02/10 by Thomas.Sarkanen
Fix bone drifting
Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
Also optimized the hierarchy API a little & prevented excess work when nothing changes.
Change 3296393 on 2017/02/10 by James.Golding
Add support for clicking on PoseDriver targets in viewport
Change 3296465 on 2017/02/10 by Thomas.Sarkanen
Removed component visualizer (no longer used)
Change 3296467 on 2017/02/10 by Thomas.Sarkanen
Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.
Added ability to hide nodes (advanced setting) and manipualtors (on playback)
Change 3296554 on 2017/02/10 by Thomas.Sarkanen
Fixed up some workflow issues
Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.
Change 3296621 on 2017/02/10 by Thomas.Sarkanen
Added ability to specify manipulator type when adding
Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
Also tweaked default extents for box manipulators.
Change 3296622 on 2017/02/10 by Thomas.Sarkanen
Changed FK manipulators to boxes
Change 3296740 on 2017/02/10 by James.Golding
Added bOnlyDriveSelectedBones option to PoseDriver
Change 3296957 on 2017/02/10 by James.Golding
Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array
Change 3297092 on 2017/02/10 by Jon.Nabozny
#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.
#JIRA UE-39876
Change 3297160 on 2017/02/10 by Ori.Cohen
Temp fix for physx immediate mode crashing when 0 rows are generated.
Change 3297203 on 2017/02/10 by Ori.Cohen
Temp fix for immediate mode crash when free joints are batched together
#JIRA UE-41026
Change 3297326 on 2017/02/10 by Jon.Nabozny
PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)
Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.
#JIRA UE-38981
Change 3297618 on 2017/02/10 by Charles.Anderson
Arcblade - GDC
- Created a new mor polished Phat for this. Probably not gonna use it.
- Created a Ragdoll asset. Need to talk to Ori about getting it working better.
Change 3297799 on 2017/02/10 by mason.seay
Test map for testing audio attenuation
Change 3297940 on 2017/02/10 by Jon.Nabozny
#rn Fix ConstraintComponentVisualizer with AngularOffset.
Needed to apply local transform before world.
#JIRA UE-39597
Change 3297947 on 2017/02/10 by Chad.Garyet
adding automated test build option
Change 3299203 on 2017/02/13 by Thomas.Sarkanen
Fixed local coord system issues with rotation (etc).
Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
Fixed up to allow for animating actors with transformed skeletal mesh components.
Also added some proximity scaling to manipulators.
Change 3299220 on 2017/02/13 by Thomas.Sarkanen
Fixed CIS missing include
Change 3299343 on 2017/02/13 by Lina.Halper
Spine twist/roll check in
- control points are disabled
#rb: Thomas.Sarkanen
Change 3299388 on 2017/02/13 by James.Cobbett
Updating QA-Physics map
Change 3299518 on 2017/02/13 by Lina.Halper
fix build issue
#rb: none
Change 3299701 on 2017/02/13 by Ori.Cohen
Add finer grain physx stat information.
Change 3299894 on 2017/02/13 by Ori.Cohen
Added LOD support for immediate mode physics
Change 3299906 on 2017/02/13 by James.Cobbett
Updating QA-Collision map with new test scenarios
Change 3299962 on 2017/02/13 by Ori.Cohen
Fix shadow warning
Change 3300100 on 2017/02/13 by Lina.Halper
- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
- enable control point reading part
- twist/roll controll is localspace reader - BaseHuman
#rb: none
#code review:Thomas.Sarkanen
Change 3300206 on 2017/02/13 by Ori.Cohen
Rename Ragdoll node to RigidBody node
Change 3300899 on 2017/02/13 by Alan.Noon
Migrating Paragon Origin and Origin Small maps content.
Change 3301279 on 2017/02/14 by Jurre.deBaare
Mesh paint refactor
Change 3301288 on 2017/02/14 by Jurre.deBaare
Incremental CIS fixes
Change 3301290 on 2017/02/14 by Jurre.deBaare
Another CIS fix
Change 3301311 on 2017/02/14 by Thomas.Sarkanen
Fixed non-editor builds
Change 3301313 on 2017/02/14 by Jurre.deBaare
More CIS fixes
Change 3301315 on 2017/02/14 by Jurre.deBaare
Include CIS fix
Change 3301333 on 2017/02/14 by Jurre.deBaare
Non-Unity CIS fixes
Change 3301388 on 2017/02/14 by Benn.Gallagher
CIS fix for cloth create panel
Change 3301445 on 2017/02/14 by Benn.Gallagher
Last few changes over from the mesh paint branch
hooked up LOD dropdown box
Moved asset selection out of details panel
Change 3301527 on 2017/02/14 by mason.seay
Deleting unneeded map
Change 3301531 on 2017/02/14 by mason.seay
Renaming Map to fix naming scheme
Change 3301558 on 2017/02/14 by Ori.Cohen
Fix physx stats not being counted properly as we were not using static data.
Change 3301604 on 2017/02/14 by Ori.Cohen
Fix static analysis warning
Change 3301615 on 2017/02/14 by Jurre.deBaare
All. The. CIS. Fixes
Change 3301630 on 2017/02/14 by mason.seay
Updating Map for testing
Change 3301697 on 2017/02/14 by mason.seay
Final change to map
Change 3301734 on 2017/02/14 by Jurre.deBaare
- Crash CTRL-Z when having cloth painter and paint mode open
- Fill action not being undo-able
- Import vertex colors should default to to-instance
- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)
Change 3301763 on 2017/02/14 by Jurre.deBaare
- Fix for asset without engine version
- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes
Change 3302421 on 2017/02/14 by Lina.Halper
Fixed issue where spline gets incorrect position when it has many control points.
#rb: Thomas.Sarkanen
Change 3302667 on 2017/02/14 by Lina.Halper
- added spine control points to work
- FK/IK switch isn't working great yet. Don't try
- disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
- added option to add fk nodes, change parnets
- fixed issue with drawing skeleton drawing, when parents weren't added yet.
- Added neck/head/body control
#code review: Thomas.Sarkanen
#rb: none
Change 3303200 on 2017/02/14 by Alan.Noon
Collision shapes for Immediate Mode Ragdolls
Change 3303201 on 2017/02/14 by Alan.Noon
Adding Origin, Full Map
Change 3303477 on 2017/02/15 by James.Golding
Add Get and SetComponentForAxis to FVector and FRotator
Change 3303478 on 2017/02/15 by James.Golding
Add support for multiple source bones to PoseDriver
Change 3303480 on 2017/02/15 by James.Golding
Added per-scene frame number, handles cases like motion blur caching.
Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
(Original author Chris.Bunner)
Change 3303513 on 2017/02/15 by Jurre.deBaare
CIS: Linux file name case fixes and incorrect pragma once
Change 3303576 on 2017/02/15 by Thomas.Sarkanen
Sub-sequence sections can now override how they instance their template
Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
Added access for FMovieSceneEvaluationTrack::ChildTemplates.
Change 3303578 on 2017/02/15 by Thomas.Sarkanen
Rich curves can now be transformed post-copy correctly
Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.
Change 3303579 on 2017/02/15 by Thomas.Sarkanen
Added GetLinkNode to complement SetLinkNode in FAnimNode_Base
Change 3303580 on 2017/02/15 by Thomas.Sarkanen
Made the logic around when sub-tracks can be primed for recording more specific
Prevents rig control sub tracks form being able to be primed.
Change 3303581 on 2017/02/15 by Thomas.Sarkanen
Allowing alpha on rig tracks to work
Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
Moved anim node to local space (now it is just derived form FAnimNode_Base).
Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.
Change 3303582 on 2017/02/15 by Thomas.Sarkanen
Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only
Also fixed crash in property chain iteration (for non-existent array properties)
Change 3303594 on 2017/02/15 by Jurre.deBaare
Fix for crash on deleting painted actors
Change 3303636 on 2017/02/15 by Lina.Halper
-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
This will move to editor menu soon.
#rb: none
Change 3303648 on 2017/02/15 by Martin.Wilson
Fix reimport crashes if the animation uses additive transform tracks.
#jira UE-41929
#jira UE-41921
Change 3303652 on 2017/02/15 by Benn.Gallagher
Added merged Ice mesh with new simulation mesh to match mesh from APEX version.
Change 3303660 on 2017/02/15 by Benn.Gallagher
map update for clothing demo
Change 3303662 on 2017/02/15 by Benn.Gallagher
State machine update for Ice anim
Change 3303676 on 2017/02/15 by mason.seay
Adjusted sound actor location
Change 3303689 on 2017/02/15 by Benn.Gallagher
Updated Ice mesh to have clothing present on the back part of the dress
Change 3303691 on 2017/02/15 by Jurre.deBaare
CIS fixes for pose driver details
Change 3303704 on 2017/02/15 by Lina.Halper
Add FK limb links
- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins
#rb:none
Change 3303716 on 2017/02/15 by Thomas.Sarkanen
Updated manipulators to always draw in front of the mesh
Added material & enabled content for the plugin.
Change 3303730 on 2017/02/15 by thomas.sarkanen
Resaving manipulator material with correct engine version
Change 3303754 on 2017/02/15 by Thomas.Sarkanen
Fix manipulators popping to max size when manipulating
Change 3303835 on 2017/02/15 by Thomas.Sarkanen
Fix hitch by not displaying spawned objects if we dont have a sequence focused.
Change 3303843 on 2017/02/15 by Lina.Halper
Added normalize rotation on inputs/outputs
#code review: Thomas.Sarkanen
#rb: none
Change 3303916 on 2017/02/15 by Jurre.deBaare
CIS: Linux incorrect pragma once
Change 3304084 on 2017/02/15 by James.Golding
Update pose driver test after addition of multi-bone input
Change 3304188 on 2017/02/15 by James.Golding
Add custom remap curve option per-target in PoseDriver
Change 3304189 on 2017/02/15 by James.Golding
Fix CIS for ControlManipulator.cpp
Change 3304210 on 2017/02/15 by Alan.Noon
Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol
Change 3304327 on 2017/02/15 by Alan.Noon
Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P
Change 3304337 on 2017/02/15 by Alan.Noon
renamed minion demo level for GDC
Change 3304508 on 2017/02/15 by Lina.Halper
- You can see constraints in the tree view (full edit mode)
- YOu can add or update constraints (using update constraints button)
- You can delete constraints
- Cleaned up constraints interface
#rb: none
#code review: Thomas.Sarkanen
Change 3304537 on 2017/02/15 by chris.evans
!N Initial PSD test [chrise]
Change 3304551 on 2017/02/15 by James.Golding
Fix missing 'break's from SetComponentForAxis in FVector and FRotator
Change 3304570 on 2017/02/15 by Chris.Evans
!N Source assets for psd test
#RB none
Change 3304964 on 2017/02/15 by Lina.Halper
fix build issue
#code review: James.Golding
#rb: none
Change 3304998 on 2017/02/15 by Chris.Evans
!B Checking in correct FBX
#RB none
Change 3305314 on 2017/02/15 by chris.evans
!N Adding materials driven
!N Adding 'simulation' animation which simulates the driven result
Change 3305355 on 2017/02/15 by chris.evans
!N Initial test shoulder pose
Change 3305357 on 2017/02/15 by chris.evans
!N Initial Mambo shoulder ROM
Change 3305446 on 2017/02/15 by Lina.Halper
fixed CIS error
#rb: none
#code review: Thomas.Sarkanen
Change 3305768 on 2017/02/16 by Jurre.deBaare
CIS: Clang compile errors
Change 3305857 on 2017/02/16 by thomas.sarkanen
Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.
Change 3305907 on 2017/02/16 by Thomas.Sarkanen
Fix hitches on selection of multiple keys
Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
Dont force the details panel to refresh if nothing has changed.
Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.
Change 3305910 on 2017/02/16 by Thomas.Sarkanen
Allow multiple instances ot the same parameterized subsequence to exist and function correctly
Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
Editor only right now - cooked builds are still to come
Change 3305911 on 2017/02/16 by Thomas.Sarkanen
Fix NaNs from uninitialized poses
Change 3305922 on 2017/02/16 by Thomas.Sarkanen
BuiltData for Origin_Small_P
Change 3305927 on 2017/02/16 by Thomas.Sarkanen
Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder
Added some test assets
Change 3305928 on 2017/02/16 by Thomas.Sarkanen
Dont select actors when we bind to them
Selection can sometimes look bad and obscure the character.
Change 3306118 on 2017/02/16 by Thomas.Sarkanen
CIS fix
Change 3306230 on 2017/02/16 by Jurre.deBaare
CIS fix for linking errors on specific platforms
#test compile PS4 OrionGame
Change 3306378 on 2017/02/16 by Martin.Wilson
First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)
- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
- Live Link Interface (editor module with interface files)
- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
- Live Link (experiemental plugin that contains editor part of live link system)
Change 3306388 on 2017/02/16 by Lina.Halper
- build issue fix
- also tweaked display name to display only node name in editing mode
#rb: none
Change 3306455 on 2017/02/16 by Jon.Nabozny
#rn Perf improvements to FAnimNode_RigidBody.
Cache bounds to prevent unnecessary overlap updates.
Move overlaps off game thread.
Change 3306591 on 2017/02/16 by Martin.Wilson
Updates to live link
- Copyright changes (some were still 2016)
- Rename BlankMayaPlugin to LiveLinkMayaPlugin
Change 3306907 on 2017/02/16 by Jon.Nabozny
MinionDemo Content Perf Pass.
Change 3306914 on 2017/02/16 by Thomas.Sarkanen
Back out changelist 3305857 and 3305922
Reverts particle system changes to Origin_Small_P
Change 3306942 on 2017/02/16 by Martin.Wilson
Live link demo content
-Feng mao mesh that matches maya scene
- LiveLinkGDC Map
- Beginning of camera control sequencer
Change 3307154 on 2017/02/16 by Alan.Noon
Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials
Change 3307382 on 2017/02/16 by Martin.Wilson
Fix CIS (Add virtual destructor to ILiveLinkSource)
Change 3307497 on 2017/02/16 by chris.evans
!N Moving mats
Change 3307541 on 2017/02/16 by Chris.Evans
!B Rebuilding test assets with new skeleton
Change 3307873 on 2017/02/16 by Chris.Evans
!N Mambo updates
Change 3307875 on 2017/02/16 by Chris.Evans
!R Update to blueprint
Change 3308030 on 2017/02/16 by Alan.Noon
Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.
Change 3308246 on 2017/02/16 by Alan.Noon
Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh
Change 3308470 on 2017/02/16 by Lina.Halper
- make sure all are hooked up properly to pelvis and spine_03
- no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
- make sure end effector rotation is modifying IK's last chain rotation
- had to hack for saving offset for IK/FK switch mode but it works fine
- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.
#rb:none
#code review: Thomas.Sarkanen
Change 3308764 on 2017/02/17 by Jurre.deBaare
Fix for non-unity Orion game build
Change 3308774 on 2017/02/17 by Thomas.Sarkanen
Added multi-selection of manipulators
Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
Also fixed manipulators drawing in front of widget
Changed manipualtors to be world-relative rather than screen relative scaled.
Tweaked proximity to be stateful so we only highlight the closest node
Also fixed slow FPS when dragging.
Change 3308802 on 2017/02/17 by James.Golding
Fix 'apply custom curve' for pose driver targets being on by default
Change 3308824 on 2017/02/17 by Lina.Halper
Fix build issue
#code review:Thomas.Sarkanen
#rb: none
Change 3308851 on 2017/02/17 by James.Golding
Add new control manipulator picking UI
Change 3308863 on 2017/02/17 by Martin.Wilson
Enable Live Link plugin in AnimTechDemo
Change 3308880 on 2017/02/17 by Thomas.Sarkanen
Getting instanced subsequences working in cooked builds
Change 3309009 on 2017/02/17 by Benn.Gallagher
Mask support and UI, not hooked up to painter yet
Added clothing tools experimental flag and hooked up
Change 3309016 on 2017/02/17 by Martin.Wilson
Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown
Change 3309108 on 2017/02/17 by Jurre.deBaare
CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)
Change 3309134 on 2017/02/17 by Jurre.deBaare
Crash in texure painting mode
#fix Required some extra checks for new setup (can only paint while having one mesh selected)
Issue with vertex paint propagating to lower LOD levels
#fix There was no setup to propagate colors from source static mesh data so added the path
#misc Re-added flow painting and removed flow-strength property
#misc Added detail customization for texture paint UV channel
Change 3309256 on 2017/02/17 by Benn.Gallagher
CIS fix
Change 3309393 on 2017/02/17 by James.Golding
Set color for kinematic controls
Change 3309410 on 2017/02/17 by Ori.Cohen
PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)
Change 3309469 on 2017/02/17 by Benn.Gallagher
Added ContentExamples cloth assets
Added camera transitions and controls
Cleanup logic
Move characters and materials onto upper plinth
Hid actor mesh from game view.
Change 3309625 on 2017/02/17 by mason.seay
Resaving assets to remove warnings
Change 3309802 on 2017/02/17 by Alan.Noon
Modified Origin_Small_P lighting. Set up ArcBlade for presentation
Change 3309985 on 2017/02/17 by Thomas.Sarkanen
Fixed crash adding multiple rigs to sequence
If a hierarchy is empty, dont attempt to access a non-existent node
#jira UE-42103
Change 3310209 on 2017/02/17 by Lina.Halper
- Fix limbs detaching issues
- added set translation to override translation
- moved joint targets away from the limbs
- Spine FK is on by default
- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.
#rb: none
Change 3310389 on 2017/02/17 by Chris.Evans
!N Mambo multi-joint pose demo
Change 3310911 on 2017/02/18 by Lina.Halper
Ice/Mambo mapping fix with BaseHuman
Change 3311138 on 2017/02/19 by James.Golding
- Allow multi-select in control picker
- Clicking on background clears selection
- Add 'Select All' button
- Darken controls that are disabled (is in different kinematic mode)
- Use selection color from control instead of outline
- Center and fit picker to details panel width
- Remove entire Nodes section of edit mode panel (not just tree)
- Fix rig properties not scrolling
- Place picker in expandable area, collapsed when no rig selected
Change 3311147 on 2017/02/19 by Thomas.Sarkanen
Fix spine keying
Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.
This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.
Change 3311150 on 2017/02/19 by Thomas.Sarkanen
Synchronizing sequencer selection
Now enter key works for keying selected tracks
Added new way to select sequencer tracks externally via property paths.
Change 3311152 on 2017/02/19 by Thomas.Sarkanen
Missed files
Change 3311153 on 2017/02/19 by Thomas.Sarkanen
CIS fixes
Change 3311154 on 2017/02/19 by Thomas.Sarkanen
File I missed (CIS fix)
Change 3311156 on 2017/02/19 by James.Golding
Change 'ControlRig Edit Mode' icon
Change 3311176 on 2017/02/19 by Lina.Halper
Fix build issue
#rb:none
#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding
p.s. not sure who's code, so just adding everybody I can think of
Change 3311261 on 2017/02/19 by Lina.Halper
- Fixed an issue when you don't have parent in the rig
- get all component space, and convert to local
#rb:none
#code review: Thomas.Sarkanen
Change 3311282 on 2017/02/19 by Lina.Halper
Fixed issue where pivot location is incorrect when mapping to other meshes
#rb: none
#code review:Thomas.Sarkanen
Change 3311491 on 2017/02/20 by Thomas.Sarkanen
CIS fix
Change 3311497 on 2017/02/20 by Jurre.deBaare
Game editor compile error
#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY
Change 3311507 on 2017/02/20 by Jurre.deBaare
Cloth paint progress
- Different approach / refactored out paint ray retrieval
- Added key input callback to IMeshPainter and derived classes
- Added toggle for showing invisible vertices
- Added gradient paint tool
- Details customization for brush/gradient tool settings
- Some cleaning
Change 3311527 on 2017/02/20 by Jurre.deBaare
CIS header guard warning
Change 3311530 on 2017/02/20 by Jurre.deBaare
CIS dereferencing possible nullptr warning
Change 3311533 on 2017/02/20 by Jurre.deBaare
CIS dereferencing warning (better fix)
Change 3311543 on 2017/02/20 by James.Golding
Add buttons for switching IK/FK mode of limb/spine to picker
Put picker and details panel in a scroll box
Fix spine manipulators not being hidden when disabled
Change 3311649 on 2017/02/20 by James.Golding
R key now toggles manipulator visibility
Change 3311707 on 2017/02/20 by Lina.Halper
Added Clavicle FK controls
#code review: Danny.Bouimad
Change 3311764 on 2017/02/20 by Martin.Wilson
Update cameras for Live link demo map and turn on recompute tangents on Feng Mao
Change 3311858 on 2017/02/20 by Chris.Evans
!R Updated with pose values
Change 3312043 on 2017/02/20 by Jon.Nabozny
Change SkelMeshMerge logic to fix duplicates (again) and fix crash.
#jira UE-39690, UE-42146
Change 3312046 on 2017/02/20 by Thomas.Sarkanen
Fix crash drag/dropping skeletal mesh
#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame
Change 3312052 on 2017/02/20 by James.Golding
Change manipulator colors to red for right, blue for left, white for middle
Change IK/FK switch buttons to yellow/purple
Move picker buttons to take up less horizontal space
Move IK/FK switch button positions out of C++
Change 3312137 on 2017/02/20 by Ben.Marsh
Fix settings for using precompiled binaries in Dev-AnimPhys.
Change 3312517 on 2017/02/20 by Alan.Noon
Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.
Change 3312570 on 2017/02/20 by Charles.Anderson
More work on Arcblade Ragdoll for GDC
Change 3312594 on 2017/02/20 by Alan.Noon
MultipleJointPoseDriving_GDC_P_pose_test_level
Change 3312637 on 2017/02/20 by Alan.Noon
Reconciling offline content
Change 3312902 on 2017/02/20 by Charles.Anderson
Minions for GDC
Change 3313206 on 2017/02/20 by Ori.Cohen
Added trimesh support for immediate mode.
Change 3313247 on 2017/02/20 by Chris.Evans
!N updated with both demo assets in one map
Change 3313447 on 2017/02/20 by Ori.Cohen
Fix immediate mode collision not working with convex transforms being baked in
Change 3313472 on 2017/02/20 by Ori.Cohen
Fix crash caused by missing switch case break
Change 3313518 on 2017/02/20 by Lina.Halper
IK knee issue/Twist issue
#code review: Thomas.Sarkanen, James.Golding
#rb: none
Change 3313547 on 2017/02/20 by Lina.Halper
Fixed Body-Ctrl to work with every node.
Change 3313617 on 2017/02/20 by Lina.Halper
- Fix for limbs delaying when moving BodyCtrl
- Fix for additive issue for control rig anim node
#rb: none
#code review: Thomas.Sarkanen
Change 3313618 on 2017/02/20 by Lina.Halper
remove unnecessary calc
#rb:none
Change 3313625 on 2017/02/20 by Lina.Halper
Fixed body ctrl move keys
- all IK keys also have to be in local space (but they're local to body_ctrl)
Change 3313633 on 2017/02/20 by Alan.Noon
Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting
Change 3313655 on 2017/02/20 by Lina.Halper
- Fixed so that you can tweak pelvis and move body also
- Fixed mambo mapping
Change 3313897 on 2017/02/21 by James.Golding
Make all FK manipulators smaller (3 instead of 4.5)
Change 3313898 on 2017/02/21 by James.Golding
Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB
Change 3313902 on 2017/02/21 by James.Golding
Draw lines from IK target to mid-joint
Change 3313906 on 2017/02/21 by Thomas.Sarkanen
Fix undo/redo/save t-pose and crashes
Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.
Change 3313938 on 2017/02/21 by Benn.Gallagher
Migrated clothing assets
Change 3313982 on 2017/02/21 by James.Golding
Fix static analysis in ClothPainter.cpp
Change 3313985 on 2017/02/21 by Benn.Gallagher
Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.
#jira UE-41935
#rnx
Change 3314052 on 2017/02/21 by James.Golding
Fix CIS in ControlRigEditModeSettings.cpp
Change 3314100 on 2017/02/21 by Lina.Halper
IK fix for retargeting
- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.
#rb: none
Change 3314160 on 2017/02/21 by Thomas.Sarkanen
Added optional node trajectories
Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
Builds trajectories and their meshes incrementally when relevant things change
Change 3314167 on 2017/02/21 by James.Golding
Fix undo when pushing IK/FK toggle buttons
Change 3314168 on 2017/02/21 by Benn.Gallagher
Disabled skin cache on tech demo project
Change 3314290 on 2017/02/21 by Lina.Halper
- Cleaned up code a bit
- Fixed thigh to rotate to target and fixed a bug that caused jittering
#rb: none
Change 3314418 on 2017/02/21 by Thomas.Sarkanen
Fix CIS issue
Change 3314428 on 2017/02/21 by Thomas.Sarkanen
Fixup anim node to be of correct editor-time type
Caused crash when placed in an anim BP
Change 3314574 on 2017/02/21 by Thomas.Sarkanen
Fixed crash on shutdown
#jira UE-42214
Change 3314705 on 2017/02/21 by Alan.Noon
Iterating on map collision. Made minion weapon joint unbreakable
Change 3314722 on 2017/02/21 by Alan.Noon
Moved minions back into Minion demo Persistent level.
Change 3314778 on 2017/02/21 by Lina.Halper
added neck/ball_r/l control
#code review: Daniel.Bouimad
Change 3314908 on 2017/02/21 by Ori.Cohen
Temp fix for cloth bounds issue.
Change 3314920 on 2017/02/21 by Alan.Noon
Placing minions. Iterating collision
Change 3314970 on 2017/02/21 by Lina.Halper
added bone picker for toes, neck
Change 3315006 on 2017/02/21 by Benn.Gallagher
Fixed clothing bounds issue with empty simulations.
Change 3315017 on 2017/02/21 by Lina.Halper
fix crash on null proxy
#rb: Benn.Gallagher
Change 3315054 on 2017/02/21 by Alan.Noon
Placing minions
Change 3315671 on 2017/02/21 by Chris.Evans
!B Fixed default material
!N Added physics subgraph for Mambo
!N Added third 'gameplay' complex example
Change 3315693 on 2017/02/21 by chris.evans
!N Enabling tangent recompute on Mambo face and arm pits.
Change 3315838 on 2017/02/21 by Alan.Noon
New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)
Change 3316206 on 2017/02/22 by Thomas.Sarkanen
Fix shadowed variables
Change 3316207 on 2017/02/22 by Thomas.Sarkanen
Manipulators are now transparent
Change 3316258 on 2017/02/22 by Jurre.deBaare
- Fix for changing levels while force painting to a specific LOD
- Brush depth not same as in main
Change 3316259 on 2017/02/22 by Jurre.deBaare
Fix for paint verts being rendered outside of painting area
#misc want to change underlying behaviour for the brush representation but this'll patch it up for now
Change 3316260 on 2017/02/22 by Jurre.deBaare
Changed default paint brush settings
Change 3316267 on 2017/02/22 by Jurre.deBaare
Added channel paint flags to texture painting settings
#misc might want to create base class for common paint settings
Change 3316268 on 2017/02/22 by Jurre.deBaare
Fix for issue with viewport color mode not being reset when exiting mesh paint mode
#jira UE-42221
Change 3316278 on 2017/02/22 by James.Golding
Fix crash when pose asset contains a bone that is not in the mesh
Change 3316304 on 2017/02/22 by Thomas.Sarkanen
Prevent sequencer from reselecting tracks when keys are selected
Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
Also made manipualtors not grow and shrink when transacting.
Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.
#jira UE-42164
Change 3316325 on 2017/02/22 by James.Golding
Hook up Mambo physics as 'Pose Process AnimBP'
Change 3316384 on 2017/02/22 by James.Golding
Slow down mambo anim playback rate
Change 3316385 on 2017/02/22 by Jurre.deBaare
CIS: Deprecation warning fix
Change 3316424 on 2017/02/22 by Lina.Halper
#fix : control rig mapping fix for Mambo
#lockdown: James.Golding
Change 3316525 on 2017/02/22 by Lina.Halper
- Fixed so that the mapping happening with retarget base pose, not ref pose
- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.
#lockdown: James.Golding
#rb: none
#code review: Thomas.Sarkanen, James.Golding
Change 3316684 on 2017/02/22 by Lina.Halper
fix shadow warning
#rb: none
#lockdown: james.golding
Change 3316748 on 2017/02/22 by Thomas.Sarkanen
Fix t-pose bindings in various demo workflow situations
Fix a crash when clearing actor
Fix t-pose when opening a new sequence over an old one
Fix t-pose on save
Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.
#jira UE-42136
Change 3316895 on 2017/02/22 by Jurre.deBaare
Incorrect simulation verts getting painted
#fix added an early rejection test
#misc fixed sqrd vs non-sqrd check
#misc level painting already did this in other specific code
Change 3316917 on 2017/02/22 by thomas.sarkanen
Disabling threaded update on Mambo's post process anim BP
We dont support running the main BP non-threaded and the post process threaded right now.
Change 3316933 on 2017/02/22 by Thomas.Sarkanen
Fixed linux shadow variable warning
Change 3317104 on 2017/02/22 by Chris.Evans
!N Initial animation with face
Change 3317483 on 2017/02/22 by Alan.Noon
Added controls to resize the Orbital Laser Impulse in the minion demo
Change 3317592 on 2017/02/22 by Alan.Noon
Tweaking Parameters on orbital Laser Pawn
Change 3317608 on 2017/02/22 by Lina.Halper
Sorry - missed this files from previous check-in
It should have gone with CL 3316525
#rb:none
#code review:Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317762 on 2017/02/22 by Lina.Halper
- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
- the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)
#rb:none
#code review: Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317807 on 2017/02/22 by Martin.Wilson
Update for Live link code
-Rename Maya Source to Message Bus Source
-Fix typo in ReceiveClient function name
Change 3318031 on 2017/02/22 by Alan.Noon
100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse
Change 3318217 on 2017/02/22 by Jon.Nabozny
Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.
Change 3318365 on 2017/02/22 by Alan.Noon
Created new shadow capsule asset for minion. Disabled DOF.
Change 3318421 on 2017/02/22 by Alan.Noon
Adding more minion anims for variety
Change 3318435 on 2017/02/22 by Alan.Noon
Tweak to minion anim BP: minions pick and idle and stay with it.
Change 3318860 on 2017/02/23 by James.Golding
Force update nodes and manipulators when changing IK/FK mode
Better fix for UE-42257
Change 3318869 on 2017/02/23 by James.Golding
Key limb manipulators when switching IK/FK mode
Change 3318870 on 2017/02/23 by James.Golding
Fix head button picker location
Change 3318875 on 2017/02/23 by James.Golding
Add 'T' key shortcut for toggling trajectory drawing
Change 3318907 on 2017/02/23 by Benn.Gallagher
Added rail for clothing sheet examples
Change 3318909 on 2017/02/23 by Thomas.Sarkanen
Fix trajectories jittering as they generate
The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
Basically to get the rig to a state it needs ticking more than once.
This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
This may be to do with the latent IK/FK switching, and needs to be investigated.
For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.
Change 3318929 on 2017/02/23 by James.Golding
Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)
Change 3318930 on 2017/02/23 by James.Golding
Resave pose_test_level with camera in better default position
Change 3318969 on 2017/02/23 by thomas.sarkanen
Added demo map with mannequin and mambo
Change 3318975 on 2017/02/23 by thomas.sarkanen
Improved embededed test sequence
Kept blends away from initial binding because of t-pose issues
Change 3318979 on 2017/02/23 by thomas.sarkanen
Added sequence showing retargeting to multiple skeletons
Change 3318983 on 2017/02/23 by thomas.sarkanen
Improved retargeting sequence so that loop points dont pop animation
Change 3318991 on 2017/02/23 by Thomas.Sarkanen
Prevent division by zero in trajectory generation
Newly created sequences dont have a frame interval set up.
Change 3319013 on 2017/02/23 by Lina.Halper
Fixed twist issue
#lockdown: James.Golding
#rb: none
Change 3319017 on 2017/02/23 by Lina.Halper
Checked in wrong line - disabling optimization
#rb:none
#lockdown:James.Golding
Change 3319034 on 2017/02/23 by Lina.Halper
sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged
#rb: none
#lockdown: James.Golding
Change 3319056 on 2017/02/23 by Lina.Halper
Back out changelist 3319013
#lockdown:James.Golding
Change 3319090 on 2017/02/23 by Thomas.Sarkanen
Added bookmarks to level, fixed up animation sequeces to be used in demo
Cleaned up unused assets from demo folder
Change 3319209 on 2017/02/23 by Chris.Evans
!R Lighting rebuilt
!N cameras added, camera switching functionality
Change 3319219 on 2017/02/23 by Chris.Evans
!R Disabling physics on the snake head on left shoulder
Change 3319268 on 2017/02/23 by Chris.Evans
!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.
Change 3319290 on 2017/02/23 by James.Golding
Default bShowManipulatorsDuringPlayback to on
Change 3319291 on 2017/02/23 by James.Golding
Add GDC2017 shared collection
Change 3319867 on 2017/02/23 by Alan.Noon
Moved Audio to a level and removed from sublevel list. Deleted particles.
Change 3320056 on 2017/02/23 by Alan.Noon
Built lighting in Clothing_GDC_P
Change 3320067 on 2017/02/23 by Ori.Cohen
Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)
Change 3320085 on 2017/02/23 by Alan.Noon
Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"
Change 3320098 on 2017/02/23 by Martin.Wilson
Final updates for Live Link GDC Demo
-Add maya scene for demo
-Add binary for maya plugin + installation instructions
-Update actor location from based on latest maya scene and fix cameras in sequencer
-Updates on live link system for demo that I have been running with locally. Should be safe.
Change 3320579 on 2017/02/23 by Alan.Noon
Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.
Change 3321144 on 2017/02/24 by Chris.Evans
!B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras
Change 3321317 on 2017/02/24 by James.Golding
PIE on pose_test_level jumps to first placed camera
Change 3321956 on 2017/02/24 by Alan.Noon
Adding missing minion anims. And Stuff.
Change 3324190 on 2017/02/27 by Lina.Halper
Removed ensure from EvaluateAnimation
- this is invalid because of worker thread but I'll have more conversation over this change.
#rb: none
#code review: Laurent.Delayen, Martin.Wilson
#jira: UE-41731
Change 3324309 on 2017/02/27 by Lina.Halper
fixed issue with skeleton bone not displaying for curve picker
#jira: UE-41909
#rb: Marc.Audy
Change 3324342 on 2017/02/27 by mason.seay
First round of assets for testing root motion with framerate
Change 3324562 on 2017/02/27 by Lina.Halper
Fix build error
#rb: none
Change 3325010 on 2017/02/28 by mason.seay
Finished map
Change 3325124 on 2017/02/28 by mason.seay
Updated test to use trigger instead of delay
Change 3325205 on 2017/02/28 by mason.seay
Deleting old map
Change 3325207 on 2017/02/28 by mason.seay
Deleting old map
Change 3325752 on 2017/02/28 by Lina.Halper
Back out changelist 3319056
- adding upper twist back again
#rb: none
Change 3325759 on 2017/02/28 by James.Cobbett
Moving Weld automated tests to EngineTest project
Change 3326039 on 2017/02/28 by Lina.Halper
Fix spine issues
This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.
#jira: UE-42260, UE-42268
#rb: none
Change 3326246 on 2017/02/28 by mason.seay
Test map and assets for overlap functional tests
Change 3327926 on 2017/03/01 by Lina.Halper
- disabled pelvis animation on WaveAnimationGDC
- added pelvis controls so that you can animate without worring about gmibal lock.
#code review: danny.bouimad
Change 3327971 on 2017/03/01 by Lina.Halper
Moved BaseHuman to ControlRig/Content folder
- checking in redirector for the people who have local contents that want to keep
#code review: Thomas.Sarkanen
Change 3329196 on 2017/03/02 by James.Cobbett
Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.
Change 3329263 on 2017/03/02 by mason.seay
Temp submission as I reorganize other content
Change 3329321 on 2017/03/02 by mason.seay
Reorganizing content
Change 3329493 on 2017/03/02 by James.Cobbett
Moving/renaming automated tests
Change 3332044 on 2017/03/03 by mason.seay
Procedural Mesh Functional Tests
Change 3332049 on 2017/03/03 by Mason.Seay
Screenshot comparisons for Procedural Mesh Tests
Change 3333080 on 2017/03/06 by Lina.Halper
Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node
#jira: UE-42460
Change 3333826 on 2017/03/06 by Lina.Halper
Renamed nodes -
- adding rename feature for HumanRig
#rb: none
Change 3333847 on 2017/03/06 by Lina.Halper
Fixed build error
Change 3333865 on 2017/03/06 by Lina.Halper
Fixed build error on shadow warning
Change 3333957 on 2017/03/06 by Lina.Halper
Fixed issue where limb length wasn't applied correctly on human rig
#jira: UE-42307
Change 3335109 on 2017/03/07 by Thomas.Sarkanen
Prevent us from rebuilding node tree in 'view' mode
This means that a rare crash cant occur any more
#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence
Change 3335110 on 2017/03/07 by Jurre.deBaare
Editor crashes on importing Alembic file
#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
#jira UE-40189
Change 3335117 on 2017/03/07 by Jurre.deBaare
Crash when opening cloth painter with Paint mode open and selecting different actor
#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
#jira UE-42573
Change 3335119 on 2017/03/07 by Jurre.deBaare
In Persona, the lighting rig rotation changes when switching between profiles
#fix don't know how I wrote this code before, but made it so it makes sense now
#jira UE-40877
Change 3335120 on 2017/03/07 by Jurre.deBaare
Auto-Exposure Overriding Preview Scene Profile Settings
#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
#misc made same changes for animation editors
#jira UE-39217
Change 3335121 on 2017/03/07 by Jurre.deBaare
Points not marked as invalid in Aim Offset graph when in invalid positions
#fix ensure that samples which have a valid grid point when checking their animation ptr
#misc whitespace fixes
#jira UE-40715
Change 3335122 on 2017/03/07 by Jurre.deBaare
Cannot right-click a blend point if the green preview point is in the way
#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
#jira UE-39060
Change 3335123 on 2017/03/07 by Jurre.deBaare
It's not clear which Grid Stretch mode in blend space is currently on
#jira UE-39080
#fix added color change on grid stretch type state
Change 3335124 on 2017/03/07 by Jurre.deBaare
Not clear that material baking is only supported for single lod merge actors
#fix extended tooltip to include requirement for material merging
#jira UE-39621
Change 3335125 on 2017/03/07 by Jurre.deBaare
#fix Alembic import fix (indexed UVs) copy-pasta error
Change 3335126 on 2017/03/07 by Jurre.deBaare
Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
#jira UE-37080
#feature Added bp exposed get/set-er
#misc Corrected some comments
Change 3335127 on 2017/03/07 by Jurre.deBaare
Blend space interpolation settings do not update until the user reopens the asset
#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
#jira UE-40950
Change 3335129 on 2017/03/07 by Jurre.deBaare
Store imported mesh names for Alembic files (makes reimporting easier)
#jira UE-39034
Change 3335161 on 2017/03/07 by Jurre.deBaare
CIS fix: Partial back out changelist 3335129
Change 3335426 on 2017/03/07 by Jurre.deBaare
Crash fix for importing random maya shapes through Alembic
#fix add safety checks for writing material indices
#jira UE-40189
Change 3335427 on 2017/03/07 by Jurre.deBaare
Editor hard locks when adding Profile in Preview Scene Settings
#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
#jira UE-42609
Change 3335448 on 2017/03/07 by Thomas.Sarkanen
Fixed binding (and re-binding) of rig that was broken by main integration
Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
Moved runtime and compile-time binding into the template (rather than the track).
Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.
Change 3336018 on 2017/03/07 by Ori.Cohen
Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.
#JIRA UE-42090
Change 3336508 on 2017/03/07 by Ori.Cohen
PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)
#JIRA UE-42533
Change 3336524 on 2017/03/07 by Ori.Cohen
Added compiler error when component space sim and world collision is used.
#JIRA UE-41402
Change 3336700 on 2017/03/07 by Ben.Marsh
Fix stream name for bulding PhysX.
Change 3336949 on 2017/03/08 by James.Golding
In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp
#jira UE-42377
Change 3337008 on 2017/03/08 by Lina.Halper
- Fix for lagging update
- Removed unnecessary update from trajectory cache
#rb: Thomas.Sarkanen
Change 3337190 on 2017/03/08 by James.Golding
Remove defunct PhysX 3.3 libs
Change 3337562 on 2017/03/08 by Ori.Cohen
Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.
#JIRA UE-41026, UE-42628
Change 3337779 on 2017/03/08 by Ori.Cohen
Added skeletal mesh component override for sync vs async scene.
#JIRA UE-39829
Change 3337859 on 2017/03/08 by Ori.Cohen
Fix CIS
Change 3338593 on 2017/03/08 by Ori.Cohen
Remove physx get geometry macro and replace with calls to .any which should be faster.
#JIRA UE-40503
Change 3338614 on 2017/03/08 by Ori.Cohen
Fix warning about missing EditAnywhere
#JIRA UE-41361
Change 3338677 on 2017/03/08 by Ori.Cohen
Fix new generated physics assets not properly setting user settings to default profile.
#JIRA UE-41135
Change 3338683 on 2017/03/08 by Ori.Cohen
PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)
#JIRA UE-3225
Change 3338694 on 2017/03/08 by Ori.Cohen
Added a getter to physical animation component (PR #3163)
#JIRA UE-41047
Change 3339131 on 2017/03/09 by James.Golding
Merging Engine changes from //UE4/Private-GDC17-FaceRig
- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
- Add CurveSyncOffset option to AudioCurveSourceComponent
- Add 'Copy Curves To SoundWave' option to Anim Editor
- Bind possible curve sources by iterating over component properties, rather than owned components
- Add ref-pose override option to SkinnedMeshComponent
- Major fixes for per-instance skin-weights (was not using per-section map)
- Improve warnings for per-instance skin weight problems
Change 3339223 on 2017/03/09 by Thomas.Sarkanen
Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport
Tab is now shown by default
Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).
#jira UE-39365 - Make Preview scene setup more discoverable
Change 3339270 on 2017/03/09 by Lina.Halper
Added create animation blueprint back since now we have a separate editor.
#jira: UE-39457
#rb: Martin.Wilson
Change 3339318 on 2017/03/09 by Danny.Bouimad
TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.
Change 3339431 on 2017/03/09 by James.Golding
Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)
Change 3339809 on 2017/03/09 by James.Golding
Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX
#jira UE-5262
Change 3339955 on 2017/03/09 by Ori.Cohen
Allow kinematic leaf bodies in immediate mode
Change 3339995 on 2017/03/09 by mason.seay
Collision functional tests
Change 3340085 on 2017/03/09 by Ori.Cohen
Change default contact-gen method to PCM. This is the default in PhysX 3.4
#JIRA UE-40365
Change 3340562 on 2017/03/09 by Ori.Cohen
Added physx simulation shader override.
#JIRA UE-35304
Change 3341155 on 2017/03/10 by Ori.Cohen
Fix CIS warnings
Change 3341295 on 2017/03/10 by Martin.Wilson
Cache compact pose bone index on FBoneReference and remove manual caching in Paragon
#jira UE-42302
Change 3341943 on 2017/03/10 by mason.seay
Cleaned up logic for map blueprints. Worked around delays
Change 3342029 on 2017/03/10 by mason.seay
Cleaned up blueprint logic to remove dependency on delays
Change 3342063 on 2017/03/10 by mason.seay
Disabling tests
Change 3342071 on 2017/03/10 by mason.seay
Updated map to use assertions
Change 3342884 on 2017/03/13 by James.Golding
Expose 'trace by profile' functions to BP
Refactor duplicated code in KismetSystemLibrary collision functions
#jira UE-32912
Change 3342886 on 2017/03/13 by James.Golding
Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)
#jira UE-6015
Change 3342921 on 2017/03/13 by Benn.Gallagher
Added some checking to anim dynamics pre update to avoid crashes when world isn't available
#jira UE-42729
Change 3342970 on 2017/03/13 by James.Golding
Fix incorrect display names for some ..ByProfile trace funcs
Change 3342972 on 2017/03/13 by James.Golding
PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)
Change 3343032 on 2017/03/13 by Josh.Stoddard
Enable stabilization in PhysX by default
- set PxSceneFlag::eENABLE_STABILIZATION by default
- removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
- added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
#jira UE-6612 #rb ori.cohen
Change 3343073 on 2017/03/13 by Martin.Wilson
Properly initialize single bone controller bone references
#jira UE-42776
Change 3343074 on 2017/03/13 by Martin.Wilson
Clear raw curve data during cooking
#jira UE-37897
Change 3343317 on 2017/03/13 by Jurre.deBaare
Crash after clearing the animation from a sample point in a 1D Blendspace
#jira UE-42672
#misc made sure that we do not deem empty blend spaces as additive
Change 3343498 on 2017/03/13 by Lina.Halper
Fix on odin cook crash
- fallout from CL 3336018
#rb:Marc.Audy
#code review:Ori.Cohen
Change 3343548 on 2017/03/13 by Lina.Halper
Fix crash on ocean -
#rb: none
#code review: Ori.Cohen
Change 3344764 on 2017/03/14 by Thomas.Sarkanen
Fixed crash right-clicking empty space in the asset shortcut dropdown
#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor
Change 3344776 on 2017/03/14 by James.Golding
Really fix names for BP-expose 'ByProfile' traces
Change 3344780 on 2017/03/14 by James.Golding
PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
#jira UE-42771
Change 3344781 on 2017/03/14 by James.Golding
PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
#jira UE-42610
Change 3344782 on 2017/03/14 by James.Golding
Fix procmesh->staticmesh conversion if only a single triangle
#jira UE-42310
Change 3344783 on 2017/03/14 by James.Golding
PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
#jira UE-41832
Change 3344785 on 2017/03/14 by James.Golding
PR #3196: Improved Constraint warning message (Contributed by projectgheist)
Change 3344790 on 2017/03/14 by James.Golding
PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)
Change 3344891 on 2017/03/14 by Jurre.deBaare
Incorporate back list of animations into blendspace editor
#feature added labels toggle to blend space grid
#feature can now override animations when drop on sample
#jira UE-39368
Change 3344921 on 2017/03/14 by Jurre.deBaare
Expose Opacity and Opacity Mask options on material flattening
#feature added support for baking out opacity and opacity masks
#jira UE-39563
Change 3344963 on 2017/03/14 by Jurre.deBaare
Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
#jira UE-38909
Change 3345060 on 2017/03/14 by Jurre.deBaare
CIS fix: missing include
Change 3345929 on 2017/03/14 by Jon.Nabozny
Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).
#jira UE-42772
Change 3346970 on 2017/03/15 by Jurre.deBaare
#feature Support importing vertex colours from Alembic files
#jira UE-39032
Change 3346976 on 2017/03/15 by Jurre.deBaare
Missing files from CL 3344921
Change 3346983 on 2017/03/15 by Jurre.deBaare
Static mesh editor crashes when opening
#fix default value for additional settings
Change 3347019 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments
Change 3347128 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347146 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347178 on 2017/03/15 by Martin.Wilson
PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)
Change 3347257 on 2017/03/15 by Thomas.Sarkanen
Fixed crash when canceling saving a new preview mesh collection
Change 3347314 on 2017/03/15 by mason.seay
Narrowed collision volumes by half
Change 3347386 on 2017/03/15 by mason.seay
Updated descriptions
Change 3347388 on 2017/03/15 by mason.seay
Forgot to disable tests :P
Change 3347397 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments for WeldingScreenshots.umap automated test
Change 3347433 on 2017/03/15 by Thomas.Sarkanen
Fix IK/FK switch on first frame (clobbering FK data)
Added a 'first frame' flag to limbs etc.
Change 3347436 on 2017/03/15 by Thomas.Sarkanen
Control rig sequences can now be exported to anim sequences
Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
Added converter function that performs similar logic to the animation recorder.
Fixed binding template in cooked builds.
Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)
#jira UE-42608 - Add "export to anim sequence" to control rig sequences
Change 3347475 on 2017/03/15 by Lina.Halper
#LookAt node refactor
- you can use LookAtLocation based on joint or socket (jira UE-8972)
- improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it
- GetOnScreenDebugInfo changed parameter - added runtime node
- possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
- deprecated previous GetOnScreenDebugInfo
- Added AnimPhys Object version GUID
#rb:Thomas.Sarkanen
Change 3347512 on 2017/03/15 by Thomas.Sarkanen
Filter anim sequences to the correct skeleton when exporting
Feeback from code review of CL 3347436.
Change 3347543 on 2017/03/15 by Thomas.Sarkanen
Fix shadow variable warnings
Change 3347556 on 2017/03/15 by Jurre.deBaare
Unable to select bones in the animation editor viewport
#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
#feature added toggle button to skeletal mesh editor to enable mesh section selection
#jira UE-42893
Change 3347559 on 2017/03/15 by James.Golding
By default, re-use anim editor with correct Skeleton when double clicking anim asset
Add menu option to force a new edtor to open
#jira UE-42912
Change 3347749 on 2017/03/15 by Lina.Halper
Fix build issue.
#rb: none
Change 3347926 on 2017/03/15 by James.Cobbett
Adding new test to Welding.umap for children welding when attached to ragdoll
Change 3347938 on 2017/03/15 by Lina.Halper
Fix build error
#rb: none
Change 3347939 on 2017/03/15 by Mason.Seay
General cleanup of bp logic in maps and blueprint actors
Added scenarios to test actor descriptions
Fixed an error in blueprints (I think I failed to submit changes before)
Change 3348074 on 2017/03/15 by Lina.Halper
build error fix
#rb: none
#code review: martin.wilson
Change 3348154 on 2017/03/15 by Lina.Halper
last fix, hopefully
#rb: none
#code review: MArtin.wilson
Change 3349160 on 2017/03/16 by Thomas.Sarkanen
Adding 'set preview mesh' to toolbar
#jira UE-42910 - Add 'preview mesh' button to toolbar
Change 3349175 on 2017/03/16 by Jurre.deBaare
Notification on reimported animations that might be bad
#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
#jira UE-34522
Change 3349197 on 2017/03/16 by Martin.Wilson
Add ability to choose slot to preview to montage editor
#jira UE-38910
Change 3349216 on 2017/03/16 by James.Cobbett
Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children
Change 3349217 on 2017/03/16 by James.Cobbett
Disabling new Welding tests pending review
Change 3349314 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#jira UE-42857
Change 3349504 on 2017/03/16 by James.Fox
Enabling RootMotion automation tests. Approved: UEENGQA-12277
Change 3349611 on 2017/03/16 by Lina.Halper
retargeting pose options change
- now reset, import pose, use current pose
#rb: Martin.Wilson
#jira: UE-19768
Change 3349738 on 2017/03/16 by Martin.Wilson
Remove force inline from virtual compression functions.
#jira UE-33070
Change 3349787 on 2017/03/16 by James.Golding
Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)
Change 3349827 on 2017/03/16 by Josh.Stoddard
- Expose PhysX stabilization as project setting, disabled by default
- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
#jira UE-42868
Change 3349932 on 2017/03/16 by James.Golding
Possible fix for cooking crash - ContentBrowser module not necessarily being loaded
Change 3350011 on 2017/03/16 by Jon.Nabozny
Created AddForceAtLocationLocal function to allow component space forces.
#jira UE-38115
Change 3350134 on 2017/03/16 by Josh.Stoddard
Fix memory leak from GPhysXSDK->createShape()
#jira UE-42733 #rb ori.cohen
Change 3351166 on 2017/03/16 by Lina.Halper
Fixed build issue
#code review:Jon.Nabozny
Change 3351451 on 2017/03/17 by Benn.Gallagher
Fixed clothing reimports not working correctly and possibly leading to editor crash
#jira UE-42953
Change 3351564 on 2017/03/17 by Benn.Gallagher
Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary
#jira UE-42224
Change 3351594 on 2017/03/17 by mason.seay
Updated BP logic to use Set Actor Location (speeds up tests)
Gave actors distinct names
Reworded descriptions
Change 3351629 on 2017/03/17 by Jon.Nabozny
Add methods to determine the WeldParent and WeldChildren of a given component.
#jira UE-40733
Change 3351639 on 2017/03/17 by Jon.Nabozny
Fix StopMovementImmediately for WheeledVehicleMovementComponent.
#jira UE-40078
Change 3351649 on 2017/03/17 by Jon.Nabozny
Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.
Change 3351663 on 2017/03/17 by Thomas.Sarkanen
Anim notify blueprints now start with a 'received notify' event node (ghosted)
#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override
Change 3351696 on 2017/03/17 by Thomas.Sarkanen
Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component
Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
Commented FAnimNode_Base interface.
#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe
Change 3351698 on 2017/03/17 by James.Golding
Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
#jira UE-42802
Change 3351701 on 2017/03/17 by James.Golding
Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets
Change 3351703 on 2017/03/17 by James.Golding
Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
#jira UE-39664
Change 3351704 on 2017/03/17 by James.Golding
Fix scrubbing curves that aren't selected
#jira UE-39574
Change 3351805 on 2017/03/17 by Thomas.Sarkanen
Prevent crash when trying to implement a function in a child anim blueprint
The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.
#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint
Change 3352000 on 2017/03/17 by James.Cobbett
Adding VehicleAdvBP assets for use in upcoming Welding tests
Change 3352067 on 2017/03/17 by Lina.Halper
Removed AnimGraph from GraphEditor module
- Created node factory, pin factory, pin connection policy factory
- Moved all anim related files out of GraphEditor
#code review: Michael.Noland
#jira: UE-37976
#rb: Michael.Noland
Change 3352178 on 2017/03/17 by Lina.Halper
Moved to AnimationBlueprintEditor as these are just graph visual nodes
#code review:Michael.Noland
Change 3352753 on 2017/03/17 by James.Fox
Checking in some naming convention changes for Overlap automation test.
Change 3353371 on 2017/03/19 by Lina.Halper
Fix build error
#code review: Bob.Tellez
Change 3353644 on 2017/03/20 by Jurre.deBaare
Animation thumbnails vanishing
#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
#jira UE-42974
Change 3353654 on 2017/03/20 by James.Golding
Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header
Change 3353684 on 2017/03/20 by Jurre.deBaare
Separate asset viewer profiles for local / shared
- Split out profiles in local/shared UProperty
- Modifications to ini writing :(
- Extra checks for default ini writing
- Add checkout/make writable for default editor ini file
Change 3353803 on 2017/03/20 by Jurre.deBaare
CIS fixes
Change 3353830 on 2017/03/20 by Martin.Wilson
Fix additives breaking when pose link not connected to anything
#jira ue-39174
Change 3353847 on 2017/03/20 by Martin.Wilson
Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes
#jira UE-40446
Change 3353950 on 2017/03/20 by Ori.Cohen
Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.
#JIRA UE-42090
Change 3353956 on 2017/03/20 by Ori.Cohen
Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3354031 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#jira UE-42975
Change 3354151 on 2017/03/20 by Lina.Halper
Make sure nullptr tick function still works
- this is prerequisite for the play and export option
#rb:Ori.Cohen
Change 3354229 on 2017/03/20 by James.Golding
Add 'default camera' options for skel meshes
#jira UE-42762
Change 3354342 on 2017/03/20 by Martin.Wilson
Strip out identity raw tracks when baking additives.
#jira UE-40508
Change 3354388 on 2017/03/20 by Martin.Wilson
Fix false anim blueprint compile errors with aim offset pins
#jira UE-38196
Change 3354494 on 2017/03/20 by Martin.Wilson
Serialize compressed anim data when counting memory
#jira UE-39691
Change 3354515 on 2017/03/20 by Josh.Stoddard
Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
#jira UE-41484 #rb ori.cohen
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)
Change 3355954 on 2017/03/21 by Thomas.Sarkanen
Fixed up CIS issues post merge from Main
Change 3355974 on 2017/03/21 by James.Golding
Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)
Change 3355981 on 2017/03/21 by Jurre.deBaare
Whitelisted circular dependencies between meshpaintmode and VR editor modules
Change 3355986 on 2017/03/21 by Jurre.deBaare
Linux CIS file, non-capital M
Change 3356072 on 2017/03/21 by James.Golding
Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
#jira UE-43117
Change 3356073 on 2017/03/21 by James.Golding
Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent
Change 3356300 on 2017/03/21 by Ori.Cohen
Allow kinematic bodies with simulated parents using the full scene solver
Change 3356362 on 2017/03/21 by Lina.Halper
- Support create animation from Play
- Support export animation from Play
- this allows retargeting, post graph, or anything you see in engine will be baked to the animation
#rb: Thomas.Sarkanen
#jira: UE-19746
Change 3356482 on 2017/03/21 by Martin.Wilson
Fix crash when opening a new montage
#UE-43132
Change 3356709 on 2017/03/21 by James.Golding
Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
Add clamps when editing rotation of collision shapes, to avoid massive rotation entries
#jira UE-39664
Change 3356968 on 2017/03/21 by Ori.Cohen
Fix physics asset bounds to be as small as 1cm.
This introduces flicker, but passing to rendering to fix that on their end.
Change 3357092 on 2017/03/21 by Josh.Stoddard
Don't update kinematic target if the body isn't moving
#jira UE-42784 #rb ori.cohen
Change 3357194 on 2017/03/21 by Lina.Halper
Fix on vehicle anim instance look at node issue
#rb: Ori.Cohen
#jira: UE-43116
Change 3357298 on 2017/03/21 by Ori.Cohen
Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.
#JIRA UE-42211
Change 3357494 on 2017/03/21 by Jon.Nabozny
Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.
#jira UE-43098
Change 3357892 on 2017/03/21 by Lina.Halper
fix build error
#rb: none
Change 3358078 on 2017/03/22 by James.Golding
Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)
Change 3358080 on 2017/03/22 by Jurre.deBaare
Updating Alembic importer thirdparty dependencies for Windows and Mac
Change 3358081 on 2017/03/22 by James.Golding
Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member
Change 3358092 on 2017/03/22 by James.Golding
Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)
Change 3358093 on 2017/03/22 by James.Golding
Panning in orbit mode now takes in account camera speed
#jira UE-43082
Change 3358106 on 2017/03/22 by Thomas.Sarkanen
Fix fallout from Main integration
Change 3358454 on 2017/03/22 by Ori.Cohen
Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor
#JIRA UE-41711
Change 3358886 on 2017/03/22 by Ori.Cohen
Fix AutoWeld not being disabled in blueprint editor when the object is simulated
#JIRA UE-40193
Change 3358950 on 2017/03/22 by Lina.Halper
reverted code asking about asset name when create asset
#rb: none
Change 3359034 on 2017/03/22 by Lina.Halper
#fix fall out from previous revert
- because now export also shows the window. we don't want export to FBX to show name dialog
- it will use asset name as base
#rb: none
#code review:Thomas.Sarkanen
Change 3359165 on 2017/03/22 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3359232 on 2017/03/22 by Ori.Cohen
Bump DDC key for new bvh34.
Change 3359233 on 2017/03/22 by mason.seay
Added a couple more scenarios and updated names. Needs more organization
Change 3359293 on 2017/03/22 by tim.gautier
Submitting MeshPaint test content for QAGame.
Change 3359389 on 2017/03/22 by Ori.Cohen
Back out changelist 3356589
Change 3359402 on 2017/03/22 by Jon.Nabozny
Move GetWeldParent and GetWeldChildren to EngineTest.
Change 3359978 on 2017/03/23 by Jurre.deBaare
Mesh Paint brush disappears when painting in VR
#fix removed conditional clause for painting the interactors
#jira UE-43150
Change 3359980 on 2017/03/23 by Jurre.deBaare
Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
#fix reverted to old behavior, paint mode overriding catching key input to viewport
#jira UE-43158
Change 3360052 on 2017/03/23 by James.Golding
Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.
Change 3360121 on 2017/03/23 by James.Golding
Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds
Change 3360177 on 2017/03/23 by Jurre.deBaare
Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore
Change 3360358 on 2017/03/23 by mason.seay
Updated naming and organization of actors in Outliner
Change 3362050 on 2017/03/23 by Lina.Halper
Back out changelist 3343074
#rb:none
#code review: Martin.Wilson, James.Golding
[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
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return AllNodes;
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2019-05-25 03:15:46 -04:00
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}
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void FSequencerNodeTree::UpdateCurveEditorTree()
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{
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2020-09-01 14:07:48 -04:00
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FCurveEditor* CurveEditor = Sequencer.GetCurveEditor().Get();
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FCurveEditorTree* CurveEditorTree = CurveEditor->GetTree();
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2019-06-05 13:36:28 -04:00
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// Guard against multiple broadcasts here and defer them until the end of this function
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2020-09-01 14:07:48 -04:00
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FScopedCurveEditorTreeEventGuard ScopedEventGuard = CurveEditorTree->ScopedEventGuard();
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// Remove any curve editor tree items which are now parented incorrectly - we remove invalid entries before adding new ones below
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// to ensure that we do not add new tree items as children of stale tree items
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for (auto It = CurveEditorTreeItemIDs.CreateIterator(); It; ++It)
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{
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TSharedPtr<FSequencerDisplayNode> Node = It->Key.Pin();
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bool bIsStillRelevant = Node.IsValid() && Node->TreeSerialNumber == SerialNumber && Node->IsVisible();
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if (bIsStillRelevant)
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{
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// It's possible that the item was removed by a previous iteration of this loop, so we have to handle that case here
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TSharedPtr<FSequencerDisplayNode> Parent = Node->GetParent();
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FCurveEditorTreeItemID CachedParentID = Parent ? CurveEditorTreeItemIDs.FindRef(Parent) : FCurveEditorTreeItemID::Invalid();
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const FCurveEditorTreeItem* TreeItem = CurveEditorTree->FindItem(It->Value);
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bIsStillRelevant = TreeItem && TreeItem->GetParentID() == CachedParentID;
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}
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// Remove this item and all its children if it is no longer relevant, or it needs reparenting
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if (!bIsStillRelevant)
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{
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CurveEditor->RemoveTreeItem(It->Value);
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It.RemoveCurrent();
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}
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}
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// Do a second pass to remove any items that were removed recursively above
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for (auto It = CurveEditorTreeItemIDs.CreateIterator(); It; ++It)
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{
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if (CurveEditorTree->FindItem(It->Value) == nullptr)
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{
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It.RemoveCurrent();
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}
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}
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2019-06-05 13:36:28 -04:00
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2019-05-25 03:15:46 -04:00
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auto Traverse_AddToCurveEditor = [this, CurveEditor](FSequencerDisplayNode& InNode)
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{
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2020-09-01 14:07:48 -04:00
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if (!InNode.IsVisible())
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{
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return true;
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}
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2019-05-25 03:15:46 -04:00
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if (InNode.GetType() == ESequencerNode::Track)
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{
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// Track nodes with top level key area's must be added
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TSharedPtr<FSequencerSectionKeyAreaNode> TopLevelKeyArea = static_cast<const FSequencerTrackNode&>(InNode).GetTopLevelKeyNode();
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if (TopLevelKeyArea.IsValid() && KeyAreaHasCurves(*TopLevelKeyArea))
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{
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this->AddToCurveEditor(InNode.AsShared(), CurveEditor);
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}
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}
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else if (InNode.GetType() == ESequencerNode::KeyArea && KeyAreaHasCurves(static_cast<const FSequencerSectionKeyAreaNode&>(InNode)))
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{
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// Key area nodes are always added
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this->AddToCurveEditor(InNode.AsShared(), CurveEditor);
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}
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return true;
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};
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static const bool bIncludeThisNode = false;
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RootNode->Traverse_ChildFirst(Traverse_AddToCurveEditor, bIncludeThisNode);
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2020-09-01 14:07:48 -04:00
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CurveEditorTreeItemIDs.Compact();
|
2019-05-25 03:15:46 -04:00
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}
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bool FSequencerNodeTree::KeyAreaHasCurves(const FSequencerSectionKeyAreaNode& KeyAreaNode) const
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{
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for (const TSharedRef<IKeyArea>& KeyArea : KeyAreaNode.GetAllKeyAreas())
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|
{
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const ISequencerChannelInterface* EditorInterface = KeyArea->FindChannelEditorInterface();
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if (EditorInterface && EditorInterface->SupportsCurveEditorModels_Raw(KeyArea->GetChannel()))
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{
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return true;
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}
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}
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return false;
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}
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FCurveEditorTreeItemID FSequencerNodeTree::AddToCurveEditor(TSharedRef<FSequencerDisplayNode> DisplayNode, FCurveEditor* CurveEditor)
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{
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if (FCurveEditorTreeItemID* Existing = CurveEditorTreeItemIDs.Find(DisplayNode))
|
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{
|
2019-07-09 19:50:29 -04:00
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if (CurveEditor->GetTree()->FindItem(*Existing) != nullptr)
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{
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|
return *Existing;
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}
|
2019-05-25 03:15:46 -04:00
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}
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TSharedPtr<FSequencerDisplayNode> Parent = DisplayNode->GetParent();
|
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FCurveEditorTreeItemID ParentID = Parent.IsValid() ? AddToCurveEditor(Parent.ToSharedRef(), CurveEditor) : FCurveEditorTreeItemID::Invalid();
|
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|
FCurveEditorTreeItem* NewItem = CurveEditor->AddTreeItem(ParentID);
|
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NewItem->SetWeakItem(StaticCastSharedRef<ICurveEditorTreeItem>(DisplayNode));
|
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|
CurveEditorTreeItemIDs.Add(DisplayNode, NewItem->GetID());
|
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|
return NewItem->GetID();
|
2019-06-20 08:13:28 -04:00
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|
}
|
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FCurveEditorTreeItemID FSequencerNodeTree::FindCurveEditorTreeItem(TSharedRef<FSequencerDisplayNode> DisplayNode) const
|
|
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|
|
{
|
|
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|
|
const FCurveEditorTreeItemID* FoundID = CurveEditorTreeItemIDs.Find(DisplayNode);
|
2019-07-09 19:50:29 -04:00
|
|
|
if (FoundID && Sequencer.GetCurveEditor()->GetTree()->FindItem(*FoundID) != nullptr)
|
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|
|
{
|
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|
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return *FoundID;
|
|
|
|
|
}
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|
|
|
|
return FCurveEditorTreeItemID::Invalid();
|
2019-09-10 11:35:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSequencerNodeTree::UnpinAllNodes()
|
|
|
|
|
{
|
|
|
|
|
const bool bIncludeRootNode = false;
|
|
|
|
|
RootNode->Traverse_ParentFirst([](FSequencerDisplayNode& InNode)
|
|
|
|
|
{
|
|
|
|
|
InNode.Unpin();
|
|
|
|
|
return true;
|
|
|
|
|
}, bIncludeRootNode);
|
|
|
|
|
}
|
2020-09-01 14:07:48 -04:00
|
|
|
|
|
|
|
|
void FSequencerNodeTree::DestroyAllNodes()
|
|
|
|
|
{
|
|
|
|
|
for (TSharedRef<FSequencerDisplayNode> RootChild : CopyTemp(RootNode->GetChildNodes()))
|
|
|
|
|
{
|
|
|
|
|
RootChild->SetParent(nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ObjectBindingToNode.Empty();
|
|
|
|
|
TrackToNode.Empty();
|
|
|
|
|
FolderToNode.Empty();
|
|
|
|
|
SectionToHandle.Empty();
|
|
|
|
|
FilteredNodes.Empty();
|
|
|
|
|
HoveredNode = nullptr;
|
|
|
|
|
|
|
|
|
|
if (FCurveEditor* CurveEditor = Sequencer.GetCurveEditor().Get())
|
|
|
|
|
{
|
|
|
|
|
FScopedCurveEditorTreeEventGuard ScopedEventGuard = CurveEditor->GetTree()->ScopedEventGuard();
|
|
|
|
|
|
|
|
|
|
for (auto It = CurveEditorTreeItemIDs.CreateIterator(); It; ++It)
|
|
|
|
|
{
|
|
|
|
|
CurveEditor->RemoveTreeItem(It->Value);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CurveEditorTreeItemIDs.Empty();
|
|
|
|
|
}
|