2020-08-05 10:46:06 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Tools/BaseAssetToolkit.h"
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#include "Delegates/IDelegateInstance.h"
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class SEditorViewport;
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class FEditorViewportClient;
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class UAssetEditor;
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class FLevelEditorAssetToolkit : public FBaseAssetToolkit
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{
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public:
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2021-03-13 16:09:12 -04:00
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FLevelEditorAssetToolkit(UAssetEditor* InOwningAssetEditor);
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2020-08-05 10:46:06 -04:00
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virtual ~FLevelEditorAssetToolkit();
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protected:
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// Base Asset Toolkit overrides
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virtual AssetEditorViewportFactoryFunction GetViewportDelegate() override;
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virtual TSharedPtr<FEditorViewportClient> CreateEditorViewportClient() const override;
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virtual void PostInitAssetEditor() override;
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// End Base Asset Toolkit overrides
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void AddInputBehaviorsForEditorClientViewport(TSharedPtr<FEditorViewportClient>& InViewportClient) const;
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};
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