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UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_Environment.h

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// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
// BEGIN EPIC MOD
#include "CoreTypes.h"
#include <string>
// END EPIC MOD
namespace environment
{
// Removes a variable from the environment of the calling process.
void RemoveVariable(const wchar_t* variable);
// Sets a variable in the environment of the calling process.
void SetVariable(const wchar_t* variable, const wchar_t* value);
// Gets a variable from the environment of the calling process.
std::wstring GetVariable(const wchar_t* variable, const wchar_t* defaultValue);
}