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UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "DerivedDataBuildFunction.h"
class FTextureBuildFunction : public UE::DerivedData::IBuildFunction
{
public:
TEXTUREBUILD_API virtual void Configure(UE::DerivedData::FBuildConfigContext& Context) const override;
TEXTUREBUILD_API virtual void Build(UE::DerivedData::FBuildContext& Context) const override;
};