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UnrealEngineUWP/Engine/Source/Developer/Datasmith/DatasmithExporterUI/Private/DirectLinkUI.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDirectLinkUI.h"
#include "Containers/UnrealString.h"
#include "HAL/CriticalSection.h"
#include "Templates/SharedPointer.h"
class SWindow;
class FDirectLinkUI : public IDirectLinkUI
{
public:
FDirectLinkUI();
virtual void OpenDirectLinkStreamWindow() override;
virtual const TCHAR* GetDirectLinkCacheDirectory() override;
private:
void OnCacheDirectoryChanged(const FString& InNewCacheDirectory);
// To accessed from the game thread only
TWeakPtr<SWindow> DirectLinkWindow;
FCriticalSection CriticalSectionCacheDirectory;
FString DirectLinkCacheDirectory;
// Used to protect the caller to GetDirectLinkCacheDirectory from a pontential race condition
FString LastReturnedCacheDirectory;
};