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UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/PolygonOnMeshTool.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "PolygonOnMeshTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "ToolSetupUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "ToolSceneQueriesUtil.h"
#include "BaseBehaviors/SingleClickBehavior.h"
#include "BaseBehaviors/MouseHoverBehavior.h"
#include "ToolDataVisualizer.h"
#include "Util/ColorConstants.h"
#include "Drawing/LineSetComponent.h"
#include "MeshDescriptionToDynamicMesh.h"
#include "DynamicMeshToMeshDescription.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UPolygonOnMeshTool"
/*
* ToolBuilder
*/
USingleSelectionMeshEditingTool* UPolygonOnMeshToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UPolygonOnMeshTool>(SceneState.ToolManager);
}
/*
* Tool
*/
void UPolygonOnMeshToolActionPropertySet::PostAction(EPolygonOnMeshToolActions Action)
{
if (ParentTool.IsValid())
{
ParentTool->RequestAction(Action);
}
}
UPolygonOnMeshTool::UPolygonOnMeshTool()
{
SetToolDisplayName(LOCTEXT("PolygonOnMeshToolName", "PolyCut"));
}
void UPolygonOnMeshTool::SetWorld(UWorld* World)
{
this->TargetWorld = World;
}
void UPolygonOnMeshTool::Setup()
{
UInteractiveTool::Setup();
// register click and hover behaviors
USingleClickInputBehavior* ClickBehavior = NewObject<USingleClickInputBehavior>(this);
ClickBehavior->Initialize(this);
AddInputBehavior(ClickBehavior);
UMouseHoverBehavior* HoverBehavior = NewObject<UMouseHoverBehavior>(this);
HoverBehavior->Initialize(this);
AddInputBehavior(HoverBehavior);
IPrimitiveComponentBackedTarget* TargetComponent = Cast<IPrimitiveComponentBackedTarget>(Target);
WorldTransform = UE::Geometry::FTransform3d(TargetComponent->GetWorldTransform());
// hide input StaticMeshComponent
TargetComponent->SetOwnerVisibility(false);
BasicProperties = NewObject<UPolygonOnMeshToolProperties>(this);
AddToolPropertySource(BasicProperties);
ActionProperties = NewObject<UPolygonOnMeshToolActionPropertySet>(this);
ActionProperties->Initialize(this);
AddToolPropertySource(ActionProperties);
// initialize the PreviewMesh+BackgroundCompute object
SetupPreview();
DrawnLineSet = NewObject<ULineSetComponent>(Preview->PreviewMesh->GetRootComponent());
DrawnLineSet->SetupAttachment(Preview->PreviewMesh->GetRootComponent());
DrawnLineSet->SetLineMaterial(ToolSetupUtil::GetDefaultLineComponentMaterial(GetToolManager()));
DrawnLineSet->RegisterComponent();
Preview->OnOpCompleted.AddLambda(
[this](const FDynamicMeshOperator* Op)
{
const FEmbedPolygonsOp* PolygonsOp = (const FEmbedPolygonsOp*)(Op);
EdgesOnFailure = PolygonsOp->EdgesOnFailure;
EmbeddedEdges = PolygonsOp->EmbeddedEdges;
bOperationSucceeded = PolygonsOp->bOperationSucceeded;
}
);
Preview->OnMeshUpdated.AddLambda(
[this](const UMeshOpPreviewWithBackgroundCompute* UpdatedPreview)
{
GetToolManager()->PostInvalidation();
UpdateVisualization();
UpdateAcceptWarnings(UpdatedPreview->HaveEmptyResult() ? EAcceptWarning::EmptyForbidden : EAcceptWarning::NoWarning);
}
);
DrawPlaneWorld = FFrame3d(WorldTransform.GetTranslation());
PlaneMechanic = NewObject<UConstructionPlaneMechanic>(this);
PlaneMechanic->Setup(this);
PlaneMechanic->Initialize(TargetWorld, DrawPlaneWorld);
//PlaneMechanic->UpdateClickPriority(ClickBehavior->GetPriority().MakeHigher());
PlaneMechanic->OnPlaneChanged.AddLambda([this]() {
DrawPlaneWorld = PlaneMechanic->Plane;
UpdateDrawPlane();
});
PlaneMechanic->SetPlaneCtrlClickBehaviorTarget->InvisibleComponentsToHitTest.Add(TargetComponent->GetOwnerComponent());
// Convert input mesh description to dynamic mesh
OriginalDynamicMesh = MakeShared<FDynamicMesh3, ESPMode::ThreadSafe>();
FMeshDescriptionToDynamicMesh Converter;
Converter.Convert(Cast<IMeshDescriptionProvider>(Target)->GetMeshDescription(), *OriginalDynamicMesh);
// TODO: consider adding an AABB tree construction here? tradeoff vs doing a raycast against full every time a param change happens ...
LastDrawnPolygon = FPolygon2d();
UpdatePolygonType();
UpdateDrawPlane();
GetToolManager()->DisplayMessage(
LOCTEXT("PolygonOnMeshToolDescription", "Cut the Mesh with a swept Polygon, creating a Hole or new Polygroup. Use the Draw Polygon button to draw a custom polygon on the work plane. Ctrl-click to reposition the work plane."),
EToolMessageLevel::UserNotification);
}
void UPolygonOnMeshTool::UpdateVisualization()
{
FColor PartialPathEdgeColor(240, 15, 15);
float PartialPathEdgeThickness = 2.0f;
float PartialPathEdgeDepthBias = 3.0f;
FColor EmbedEdgeColor(100, 240, 100);
float EmbedEdgeThickness = 1.0f;
float EmbedEdgeDepthBias = 1.0f;
const FDynamicMesh3* TargetMesh = Preview->PreviewMesh->GetPreviewDynamicMesh();
FVector3d A, B;
DrawnLineSet->Clear();
for (int EID : EmbeddedEdges)
{
TargetMesh->GetEdgeV(EID, A, B);
DrawnLineSet->AddLine((FVector)A, (FVector)B, EmbedEdgeColor, EmbedEdgeThickness, EmbedEdgeDepthBias);
}
if (!bOperationSucceeded)
{
for (int EID : EdgesOnFailure)
{
TargetMesh->GetEdgeV(EID, A, B);
DrawnLineSet->AddLine((FVector)A, (FVector)B, PartialPathEdgeColor, PartialPathEdgeThickness, PartialPathEdgeDepthBias);
}
}
}
void UPolygonOnMeshTool::UpdatePolygonType()
{
if (BasicProperties->Shape == EPolygonType::Circle)
{
ActivePolygon = FPolygon2d::MakeCircle(BasicProperties->Width*0.5, BasicProperties->Subdivisions);
}
else if (BasicProperties->Shape == EPolygonType::Square)
{
ActivePolygon = FPolygon2d::MakeRectangle(FVector2d::Zero(), BasicProperties->Width, BasicProperties->Width);
}
else if (BasicProperties->Shape == EPolygonType::Rectangle)
{
ActivePolygon = FPolygon2d::MakeRectangle(FVector2d::Zero(), BasicProperties->Width, BasicProperties->Height);
}
else if (BasicProperties->Shape == EPolygonType::RoundRect)
{
double Corner = BasicProperties->CornerRatio * FMath::Min(BasicProperties->Width, BasicProperties->Height) * 0.49;
ActivePolygon = FPolygon2d::MakeRoundedRectangle(FVector2d::Zero(), BasicProperties->Width, BasicProperties->Height, Corner, BasicProperties->Subdivisions);
}
else if (BasicProperties->Shape == EPolygonType::Custom)
{
if (LastDrawnPolygon.VertexCount() == 0)
{
GetToolManager()->DisplayMessage(LOCTEXT("PolygonOnMeshDrawMessage", "Click the Draw Polygon button to draw a custom polygon"), EToolMessageLevel::UserWarning);
ActivePolygon = FPolygon2d::MakeCircle(BasicProperties->Width*0.5, BasicProperties->Subdivisions);
}
else
{
ActivePolygon = LastDrawnPolygon;
}
}
}
void UPolygonOnMeshTool::UpdateDrawPlane()
{
Preview->InvalidateResult();
}
void UPolygonOnMeshTool::SetupPreview()
{
Preview = NewObject<UMeshOpPreviewWithBackgroundCompute>(this);
Preview->Setup(this->TargetWorld, this);
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
Preview->PreviewMesh->SetTangentsMode(EDynamicMeshComponentTangentsMode::AutoCalculated);
FComponentMaterialSet MaterialSet;
Cast<IMaterialProvider>(Target)->GetMaterialSet(MaterialSet);
Preview->ConfigureMaterials(MaterialSet.Materials,
ToolSetupUtil::GetDefaultWorkingMaterial(GetToolManager())
);
Preview->SetVisibility(true);
}
void UPolygonOnMeshTool::Shutdown(EToolShutdownType ShutdownType)
{
PlaneMechanic->Shutdown();
if (DrawPolygonMechanic != nullptr)
{
DrawPolygonMechanic->Shutdown();
}
// Restore (unhide) the source meshes
Cast<IPrimitiveComponentBackedTarget>(Target)->SetOwnerVisibility(true);
TArray<FDynamicMeshOpResult> Results;
Results.Emplace(Preview->Shutdown());
if (ShutdownType == EToolShutdownType::Accept)
{
GenerateAsset(Results);
}
}
TUniquePtr<FDynamicMeshOperator> UPolygonOnMeshTool::MakeNewOperator()
{
TUniquePtr<FEmbedPolygonsOp> EmbedOp = MakeUnique<FEmbedPolygonsOp>();
EmbedOp->bDiscardAttributes = false;
EmbedOp->Operation = BasicProperties->Operation;
EmbedOp->bCutWithBoolean = BasicProperties->bCutWithBoolean;
EmbedOp->bAttemptFixHolesOnBoolean = BasicProperties->bAttemptFixHoles;
FFrame3d LocalFrame = DrawPlaneWorld;
UE::Geometry::FTransform3d ToLocal = WorldTransform.Inverse();
LocalFrame.Transform(ToLocal);
EmbedOp->PolygonFrame = LocalFrame;
FVector2d LocalFrameScale(ToLocal.TransformVector(LocalFrame.X()).Length(), ToLocal.TransformVector(LocalFrame.Y()).Length());
LocalFrameScale *= BasicProperties->PolygonScale;
EmbedOp->EmbedPolygon = ActivePolygon;
EmbedOp->EmbedPolygon.Scale(LocalFrameScale, FVector2d::Zero());
// TODO: scale any extrude by ToLocal.TransformVector(LocalFrame.Z()).Length() ??
// EmbedOp->ExtrudeDistance = Tool->BasicProperties->ExtrudeDistance;
EmbedOp->OriginalMesh = OriginalDynamicMesh;
EmbedOp->SetResultTransform(WorldTransform);
return EmbedOp;
}
void UPolygonOnMeshTool::Render(IToolsContextRenderAPI* RenderAPI)
{
PlaneMechanic->Render(RenderAPI);
if (DrawPolygonMechanic != nullptr)
{
DrawPolygonMechanic->Render(RenderAPI);
}
else
{
FToolDataVisualizer Visualizer;
Visualizer.BeginFrame(RenderAPI);
double Scale = BasicProperties->PolygonScale;
const TArray<FVector2d>& Vertices = ActivePolygon.GetVertices();
int32 NumVertices = Vertices.Num();
FVector3d PrevPosition = DrawPlaneWorld.FromPlaneUV(Scale * Vertices[0]);
for (int32 k = 1; k <= NumVertices; ++k)
{
FVector3d NextPosition = DrawPlaneWorld.FromPlaneUV(Scale * Vertices[k%NumVertices]);
Visualizer.DrawLine(PrevPosition, NextPosition, LinearColors::VideoRed3f(), 3.0f, false);
PrevPosition = NextPosition;
}
}
}
void UPolygonOnMeshTool::OnTick(float DeltaTime)
{
GetToolManager()->GetContextQueriesAPI()->GetCurrentViewState(this->CameraState);
PlaneMechanic->Tick(DeltaTime);
Preview->Tick(DeltaTime);
if (PendingAction != EPolygonOnMeshToolActions::NoAction)
{
if (PendingAction == EPolygonOnMeshToolActions::DrawPolygon)
{
BeginDrawPolygon();
}
PendingAction = EPolygonOnMeshToolActions::NoAction;
}
}
void UPolygonOnMeshTool::OnPropertyModified(UObject* PropertySet, FProperty* Property)
{
UpdatePolygonType();
Preview->InvalidateResult();
}
void UPolygonOnMeshTool::RequestAction(EPolygonOnMeshToolActions ActionType)
{
if (PendingAction != EPolygonOnMeshToolActions::NoAction || DrawPolygonMechanic != nullptr)
{
return;
}
PendingAction = ActionType;
}
void UPolygonOnMeshTool::BeginDrawPolygon()
{
check(DrawPolygonMechanic == nullptr);
GetToolManager()->DisplayMessage(LOCTEXT("PolygonOnMeshBeginDrawMessage", "Click repeatedly on the plane to draw a polygon, and on start point to finish."), EToolMessageLevel::UserWarning);
DrawPolygonMechanic = NewObject<UCollectSurfacePathMechanic>(this);
DrawPolygonMechanic->Setup(this);
double SnapTol = ToolSceneQueriesUtil::GetDefaultVisualAngleSnapThreshD();
DrawPolygonMechanic->SpatialSnapPointsFunc = [this, SnapTol](FVector3d Position1, FVector3d Position2)
{
return true && ToolSceneQueriesUtil::PointSnapQuery(this->CameraState, Position1, Position2, SnapTol);
};
DrawPolygonMechanic->SetDrawClosedLoopMode();
DrawPolygonMechanic->InitializePlaneSurface(DrawPlaneWorld);
}
void UPolygonOnMeshTool::CompleteDrawPolygon()
{
check(DrawPolygonMechanic != nullptr);
GetToolManager()->DisplayMessage(FText::GetEmpty(), EToolMessageLevel::UserWarning);
FFrame3d DrawFrame = DrawPlaneWorld;
FPolygon2d TmpPolygon;
for (const FFrame3d& Point : DrawPolygonMechanic->HitPath)
{
TmpPolygon.AppendVertex(DrawFrame.ToPlaneUV(Point.Origin));
}
if (TmpPolygon.IsClockwise() == true)
{
TmpPolygon.Reverse();
}
// check for self-intersections and other invalids
LastDrawnPolygon = TmpPolygon;
BasicProperties->Shape = EPolygonType::Custom;
BasicProperties->PolygonScale = 1.0;
UpdatePolygonType();
Preview->InvalidateResult();
DrawPolygonMechanic->Shutdown();
DrawPolygonMechanic = nullptr;
}
bool UPolygonOnMeshTool::CanAccept() const
{
return Super::CanAccept() && Preview != nullptr && Preview->HaveValidNonEmptyResult();
}
void UPolygonOnMeshTool::GenerateAsset(const TArray<FDynamicMeshOpResult>& Results)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("PolygonOnMeshToolTransactionName", "Cut Hole"));
check(Results.Num() > 0);
check(Results[0].Mesh.Get() != nullptr);
Cast<IMeshDescriptionCommitter>(Target)->CommitMeshDescription([&Results](const IMeshDescriptionCommitter::FCommitterParams& CommitParams)
{
FDynamicMeshToMeshDescription Converter;
Converter.Convert(Results[0].Mesh.Get(), *CommitParams.MeshDescriptionOut);
});
GetToolManager()->EndUndoTransaction();
}
bool UPolygonOnMeshTool::HitTest(const FRay& Ray, FHitResult& OutHit)
{
if (DrawPolygonMechanic != nullptr)
{
FFrame3d HitPoint;
if (DrawPolygonMechanic->IsHitByRay(FRay3d(Ray), HitPoint))
{
OutHit.Distance = FRay3d(Ray).Project(HitPoint.Origin);
OutHit.ImpactPoint = (FVector)HitPoint.Origin;
OutHit.ImpactNormal = (FVector)HitPoint.Z();
return true;
}
return false;
}
return false;
}
FInputRayHit UPolygonOnMeshTool::IsHitByClick(const FInputDeviceRay& ClickPos)
{
FHitResult OutHit;
if (HitTest(ClickPos.WorldRay, OutHit))
{
return FInputRayHit(OutHit.Distance);
}
return (DrawPolygonMechanic != nullptr) ? FInputRayHit(TNumericLimits<float>::Max()) : FInputRayHit();
}
void UPolygonOnMeshTool::OnClicked(const FInputDeviceRay& ClickPos)
{
if (DrawPolygonMechanic != nullptr)
{
if (DrawPolygonMechanic->TryAddPointFromRay(ClickPos.WorldRay))
{
if (DrawPolygonMechanic->IsDone())
{
CompleteDrawPolygon();
//GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginOffset", "Set Offset"));
//OnCompleteSurfacePath();
}
else
{
//GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginPath", "Begin Path"));
}
}
}
}
FInputRayHit UPolygonOnMeshTool::BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos)
{
FHitResult OutHit;
if (HitTest(PressPos.WorldRay, OutHit))
{
return FInputRayHit(OutHit.Distance);
}
return (DrawPolygonMechanic != nullptr) ? FInputRayHit(TNumericLimits<float>::Max()) : FInputRayHit();
}
bool UPolygonOnMeshTool::OnUpdateHover(const FInputDeviceRay& DevicePos)
{
if (DrawPolygonMechanic != nullptr)
{
DrawPolygonMechanic->UpdatePreviewPoint(DevicePos.WorldRay);
}
return true;
}
#undef LOCTEXT_NAMESPACE