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UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/MeshToVolumeTool.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshToVolumeTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMesh/MeshNormals.h"
#include "DynamicMeshEditor.h"
#include "MeshRegionBoundaryLoops.h"
#include "Util/ColorConstants.h"
#include "ToolSetupUtil.h"
#include "Selections/MeshConnectedComponents.h"
#include "Selection/ToolSelectionUtil.h"
#include "ToolTargetManager.h"
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
#include "ModelingToolTargetUtil.h"
#include "Engine/Classes/Engine/BlockingVolume.h"
#include "Engine/Classes/Components/BrushComponent.h"
#include "Engine/Classes/Engine/Polys.h"
#include "Model.h"
#include "BSPOps.h" // in UnrealEd
#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UMeshToVolumeTool"
/*
* ToolBuilder
*/
bool UMeshToVolumeToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
// We don't want to allow this tool to run on selected volumes
return ToolBuilderUtil::CountSelectedActorsOfType<AVolume>(SceneState) == 0 && Super::CanBuildTool(SceneState);
}
USingleSelectionMeshEditingTool* UMeshToVolumeToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UMeshToVolumeTool>(SceneState.ToolManager);
}
/*
* Tool
*/
UMeshToVolumeTool::UMeshToVolumeTool()
{
SetToolDisplayName(LOCTEXT("MeshToVolumeToolName", "Mesh To Volume"));
}
void UMeshToVolumeTool::Setup()
{
UInteractiveTool::Setup();
PreviewMesh = NewObject<UPreviewMesh>(this);
PreviewMesh->bBuildSpatialDataStructure = false;
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
PreviewMesh->CreateInWorld(UE::ToolTarget::GetTargetActor(Target)->GetWorld(), FTransform::Identity);
PreviewMesh->SetTransform((FTransform)UE::ToolTarget::GetLocalToWorldTransform(Target));
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
PreviewMesh->SetTangentsMode(EDynamicMeshComponentTangentsMode::AutoCalculated);
PreviewMesh->ReplaceMesh(UE::ToolTarget::GetDynamicMeshCopy(Target));
FComponentMaterialSet MaterialSet = UE::ToolTarget::GetMaterialSet(Target);
PreviewMesh->SetMaterials(MaterialSet.Materials);
InputMesh.Copy(*PreviewMesh->GetMesh());
VolumeEdgesSet = NewObject<ULineSetComponent>(PreviewMesh->GetRootComponent());
VolumeEdgesSet->SetupAttachment(PreviewMesh->GetRootComponent());
VolumeEdgesSet->SetLineMaterial(ToolSetupUtil::GetDefaultLineComponentMaterial(GetToolManager()));
VolumeEdgesSet->RegisterComponent();
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
UE::ToolTarget::HideSourceObject(Target);
Settings = NewObject<UMeshToVolumeToolProperties>(this);
Settings->RestoreProperties(this);
AddToolPropertySource(Settings);
Settings->WatchProperty(Settings->ConversionMode,
[this](EMeshToVolumeMode NewMode)
{ bVolumeValid = false; });
HandleSourcesProperties = NewObject<UOnAcceptHandleSourcesProperties>(this);
HandleSourcesProperties->RestoreProperties(this);
AddToolPropertySource(HandleSourcesProperties);
bVolumeValid = false;
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "Convert a Static Mesh to a Volume, or update an existing Volume"),
EToolMessageLevel::UserNotification);
}
void UMeshToVolumeTool::Shutdown(EToolShutdownType ShutdownType)
{
Settings->SaveProperties(this);
HandleSourcesProperties->SaveProperties(this);
PreviewMesh->SetVisible(false);
PreviewMesh->Disconnect();
PreviewMesh = nullptr;
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
UE::ToolTarget::ShowSourceObject(Target);
if (ShutdownType == EToolShutdownType::Accept)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("MeshToVolumeToolTransactionName", "Create Volume"));
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
AActor* TargetOwnerActor = UE::ToolTarget::GetTargetActor(Target);
UWorld* TargetOwnerWorld = TargetOwnerActor->GetWorld();
FTransform SetTransform = (FTransform)UE::ToolTarget::GetLocalToWorldTransform(Target);
AVolume* TargetVolume = nullptr;
if (Settings->TargetVolume.IsValid() == false)
{
FRotator Rotation(0.0f, 0.0f, 0.0f);
FActorSpawnParameters SpawnInfo;
FTransform NewActorTransform = FTransform::Identity;
UClass* VolumeClass = Settings->NewVolumeType.Get();
if (VolumeClass)
{
TargetVolume = (AVolume*)TargetOwnerWorld->SpawnActor(VolumeClass, &NewActorTransform, SpawnInfo);
}
else
{
TargetVolume = TargetOwnerWorld->SpawnActor<ABlockingVolume>(FVector::ZeroVector, Rotation, SpawnInfo);
}
TargetVolume->BrushType = EBrushType::Brush_Add;
UModel* Model = NewObject<UModel>(TargetVolume);
TargetVolume->Brush = Model;
TargetVolume->GetBrushComponent()->Brush = TargetVolume->Brush;
}
else
{
TargetVolume = Settings->TargetVolume.Get();
SetTransform = TargetVolume->GetActorTransform();
TargetVolume->Modify();
TargetVolume->GetBrushComponent()->Modify();
}
UE::Conversion::DynamicMeshToVolume(InputMesh, Faces, TargetVolume);
TargetVolume->SetActorTransform(SetTransform);
TargetVolume->PostEditChange();
ToolSelectionUtil::SetNewActorSelection(GetToolManager(), TargetVolume);
TArray<AActor*> Actors;
ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions. - Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested. - Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy). - Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently. - UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs. - Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs. - Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh. - Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates. - Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh() - Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting. #rb none #rnx #jira none #preflight 60c3e71d3e1b3c00015668af [CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
Actors.Add(TargetOwnerActor);
HandleSourcesProperties->ApplyMethod(Actors, GetToolManager());
GetToolManager()->EndUndoTransaction();
}
}
void UMeshToVolumeTool::OnTick(float DeltaTime)
{
if (bVolumeValid == false)
{
RecalculateVolume();
}
}
void UMeshToVolumeTool::Render(IToolsContextRenderAPI* RenderAPI)
{
}
void UMeshToVolumeTool::UpdateLineSet()
{
FColor BoundaryEdgeColor(240, 15, 15);
float BoundaryEdgeThickness = 0.5;
float BoundaryEdgeDepthBias = 2.0f;
VolumeEdgesSet->Clear();
for (const UE::Conversion::FDynamicMeshFace& Face : Faces)
{
int32 NumV = Face.BoundaryLoop.Num();
for (int32 k = 0; k < NumV; ++k)
{
VolumeEdgesSet->AddLine(
(FVector)Face.BoundaryLoop[k], (FVector)Face.BoundaryLoop[(k+1)%NumV],
BoundaryEdgeColor, BoundaryEdgeThickness, BoundaryEdgeDepthBias);
}
}
}
void UMeshToVolumeTool::RecalculateVolume()
{
if (Settings->ConversionMode == EMeshToVolumeMode::MinimalPolygons)
{
// Since this tool is likely to be a sink, there isn't much reason to keep
// the group differentiations if they are coplanar.
bool bRespectGroupBoundaries = false;
UE::Conversion::GetPolygonFaces(InputMesh, Faces, bRespectGroupBoundaries);
}
else
{
UE::Conversion::GetTriangleFaces(InputMesh, Faces);
}
UpdateLineSet();
bVolumeValid = true;
}
#undef LOCTEXT_NAMESPACE