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UnrealEngineUWP/Engine/Extras/P4VUtils/Commands/DescribeCommand.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using EpicGames.Perforce;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace P4VUtils.Commands
{
class DescribeCommand : Command
{
public override string Description => "Prints out a description of the given changelist";
public override CustomToolInfo CustomTool => new CustomToolInfo("Describe", "%c") { ShowConsole = true, RefreshUI = false};
public override async Task<int> Execute(string[] Args, IReadOnlyDictionary<string, string> ConfigValues, ILogger Logger)
{
int Change;
if (Args.Length < 2)
{
Logger.LogError("Missing changelist number");
return 1;
}
else if (!int.TryParse(Args[1], out Change))
{
Logger.LogError("'{Argument}' is not a numbered changelist", Args[1]);
return 1;
}
PerforceConnection Perforce = new PerforceConnection(null, null, Logger);
DescribeRecord DescribeRecord = await Perforce.DescribeAsync(Change, CancellationToken.None);
foreach (string Line in DescribeRecord.Description.Split('\n'))
{
Console.WriteLine(Line);
}
return 0;
}
}
}