2019-12-26 23:06:02 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-01-10 17:26:53 -05:00
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using UnrealBuildTool;
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public class UnrealMultiUserServer : ModuleRules
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{
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public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
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{
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2022-05-18 14:02:54 -04:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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2019-06-07 11:22:52 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Concert",
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2023-01-17 12:04:24 -05:00
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"ConcertServer",
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2021-03-05 19:27:14 -04:00
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"TraceInsights",
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2019-06-07 11:22:52 -04:00
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"ApplicationCore", // for LaunchEngineLoop.cpp dependency
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"Projects", // for LaunchEngineLoop.cpp dependency
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Launch",
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"ConcertSyncCore",
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2022-05-18 14:02:54 -04:00
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"ConcertSyncServer"
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2019-06-07 11:22:52 -04:00
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}
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);
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2019-01-10 17:26:53 -05:00
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2019-06-07 11:22:52 -04:00
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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2022-05-18 14:02:54 -04:00
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"ConcertSyncServer"
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2019-06-07 11:22:52 -04:00
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}
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);
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}
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2019-01-10 17:26:53 -05:00
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}
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