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// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
namespace UnrealBuildTool
{
internal class AvailableConfiguration
{
public HashSet<string> Configurations { get; set; } = new();
public HashSet<string> Platforms { get; set; } = new();
public string TargetPath { get; set; } = string.Empty;
public string ProjectPath { get; set; } = string.Empty;
public string TargetType { get; set; } = string.Empty;
}
}