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UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Automation.cs

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Updating copyrights for Engine Programs. #rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Moving Build Patch Services from NoRedist to Runtime Moving BuildPatchTool out of NoRedist #codereview Leigh.Swift, Carlos.Cuello [CL 2240189 by James Moran in Main branch]
2014-08-01 15:48:59 -04:00
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using AutomationTool;
class BuildPatchToolBuild : BuildCommand
{
#region Fields
#endregion
public override void ExecuteBuild()
{
}
}
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