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UnrealEngineUWP/Engine/Source/Programs/AutoRTFMTests/Private/CopyAddInt64.cpp

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Setup initial UE/UBT standalone program AutoRTFMTests #rb Neil.Henning #preflight none [CL 24701555 by brandon schaefer in ue5-main branch]
2023-03-17 23:06:47 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
Add a header to ensure we include our MinWindows and Windows type headers *before* catch_amalgamated.hpp includes its Windows.h stuff Fix GraphBenchmark shadow warnings #rb Neil.Henning, Jason.Weiler #preflight none [CL 24723829 by brandon schaefer in ue5-main branch]
2023-03-20 17:13:55 -04:00
#include "Catch2Includes.h"
Setup initial UE/UBT standalone program AutoRTFMTests #rb Neil.Henning #preflight none [CL 24701555 by brandon schaefer in ue5-main branch]
2023-03-17 23:06:47 -04:00
#include <AutoRTFM/AutoRTFM.h>
TEST_CASE("CopyAddInt64")
{
uint64_t X = 0x123456789abcdef0llu;
AutoRTFM::Commit([&] () { X += 0xa1b2c3d4e5f60789llu; });
REQUIRE(X == 0x123456789abcdef0llu + 0xa1b2c3d4e5f60789llu);
}
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